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Updated:10-21-20 07:11 AM
Created:02-03-11 11:34 AM
Downloads:98,143
Favorites:279
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.26.3e
by: Kesava [More]

Prettier nameplates.
Configurable through interface options (/knp or /kuinameplates).
I have a problem/question!
The classic release, previous versions and change logs can be found on Curse: https://www.curseforge.com/wow/addons/kuinameplates/files

Also see the FAQ in the Curse description: https://www.curseforge.com/wow/addons/kuinameplates

Thanks!

** See releases on GitHub or Curse for detailed change notes. Thanks! **
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Unread 10-17-11, 08:35 AM  
akgis
A Fallenroot Satyr
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Forum posts: 29
File comments: 80
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Originally posted by Kesava
You can give PlateBuffs a try but it's a little wonky. I'm sure it's my fault so I've been meaning to look in to it, but if I can't get that to work right/end up not liking it I'll make my own implementation. I doubt it'll be coming soon though; I'm sort of busy until xmas.

Find this line in layout.lua:
Code:
local deficit, isHpMax = max - curr, curr == max
Replace it with this:
Code:
local deficit, isHpMax = max - curr, false

To show a % sign, find this line in layout.lua:
Code:
big = floor(curr / max * 100)
And replace it with:
Code:
big = floor(curr / max * 100)..'%'

To also show both values as one line, disable alternate health text (/knp hp showalt) and change the same line as above to this:
Code:
big = floor(curr / max * 100)..'% '..kui.num(curr)
I think that's what you wanted? The font is a bit big for that, really.
Thank you I had adjusted the font acordingly
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Unread 10-15-11, 11:40 AM  
Anja
A Fallenroot Satyr
 
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now, i'm ready :

http://pastebin.com/p34KGiRt

this is my layout.lua, hope someone like it ^^
i addet the old addon "killthehealer" so all the healer in bg are with the (+) sign on the top
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Unread 10-11-11, 03:49 AM  
Keldian
A Kobold Labourer

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I second the debuffs over nameplate suggestion. =)
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Unread 10-10-11, 01:00 PM  
Kesava
A Murloc Raider
 
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Originally posted by maltese
Any possibility of getting important debuffs tracked on the nameplates like tidyplates does?
You can give PlateBuffs a try but it's a little wonky. I'm sure it's my fault so I've been meaning to look in to it, but if I can't get that to work right/end up not liking it I'll make my own implementation. I doubt it'll be coming soon though; I'm sort of busy until xmas.

Originally posted by akgis
How can I have HP % and remaining hp show even if the mob is 100%?
Find this line in layout.lua:
Code:
local deficit, isHpMax = max - curr, curr == max
Replace it with this:
Code:
local deficit, isHpMax = max - curr, false

To show a % sign, find this line in layout.lua:
Code:
big = floor(curr / max * 100)
And replace it with:
Code:
big = floor(curr / max * 100)..'%'

To also show both values as one line, disable alternate health text (/knp hp showalt) and change the same line as above to this:
Code:
big = floor(curr / max * 100)..'% '..kui.num(curr)
I think that's what you wanted? The font is a bit big for that, really.
Last edited by Kesava : 10-10-11 at 01:11 PM.
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Unread 10-09-11, 11:30 AM  
maltese
A Wyrmkin Dreamwalker
 
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Any possibility of getting important debuffs tracked on the nameplates like tidyplates does?
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Unread 10-08-11, 04:58 PM  
akgis
A Fallenroot Satyr
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How can I have HP % and remaining hp show even if the mob is 100%?

also how I change so the health % can be in xx% not just xx actualy I would like to make it as a single string ex: 11%(<remianing hp>)
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Last edited by akgis : 10-08-11 at 05:28 PM.
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Unread 09-28-11, 07:59 AM  
Kesava
A Murloc Raider
 
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Originally posted by Dasco
Is it possible to have an option to show/hide some units such as totems and/or pets ?
I'll look into it. I think so for totems, but I'm not sure about pets.
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Unread 09-26-11, 02:29 PM  
Dasco
A Kobold Labourer

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Hello,

Is it possible to have an option to show/hide some units such as totems and/or pets ?

btw, great addon
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Unread 08-19-11, 04:10 PM  
Kesava
A Murloc Raider
 
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Re: Some modification questions

First, how would I remove the outline for the nameplate text?
In layout.lua, change this line:
Code:
self:SetFont(kui.m.f.yanone, size, 'OUTLINE')
to
Code:
self:SetFont(kui.m.f.yanone, size)
And remove instances of
Code:
, outline = 'OUTLINE'
(including the comma).

Second, what would I change to move the text on the nameplate up the Y axis a little, so the text rests on top of the health bar and does not overlap it?
Find the following lines:
Code:
frame.health.p:SetPoint('BOTTOMRIGHT', frame.health, 'TOPRIGHT', -2, -3)
Code:
frame.level:SetPoint('BOTTOMLEFT', frame.health, 'TOPLEFT', 2, -3)
And change the second number (-3) to something higher - probably 1 or 2. I can't test at the moment.

Lastly, how would I remove the shadow behind the bar?
Removing the shadow is more difficult, it's embedded into the texture and I'd need to do some testing to make sure positions/sizes stayed correct if I made a shadow-free version, or to change the coordinates. I'll keep that in mind for when I'm able, though.

Thanks for the feedback.
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Unread 08-19-11, 02:30 PM  
Tessah
A Kobold Labourer

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Some modification questions

Hey! Awesome addon; best nameplate addon I've seen yet. I have a couple minor modification questions if you wouldn't mind giving me a hand.

First, how would I remove the outline for the nameplate text?

Second, what would I change to move the text on the nameplate up the Y axis a little, so the text rests on top of the health bar and does not overlap it?

Lastly, how would I remove the shadow behind the bar?

Thanks so much!
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Unread 08-05-11, 08:08 PM  
Ither
A Firelord
 
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Originally posted by Kesava
There's an option for class colours on PVP enemies somewhere in interface options, I forget where exactly, probably combat. Can't be done (well) for friendlies or non-PVP enemies.
I'll give that a shot!
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Unread 08-05-11, 06:41 AM  
Kesava
A Murloc Raider
 
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There's an option for class colours on PVP enemies somewhere in interface options, I forget where exactly, probably combat. Can't be done (well) for friendlies or non-PVP enemies.
Last edited by Kesava : 08-05-11 at 06:42 AM.
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Unread 08-04-11, 08:35 PM  
Ither
A Firelord
 
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Any way we can set it to show class colors in PVP for health bar?

Kinda confusing when I'm trying to pick my target out.
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Unread 07-11-11, 10:52 PM  
Vranx
A Flamescale Wyrmkin
 
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Still getting this in my taint log:
7/12 00:24:29.152 An action was blocked in combat because of taint from Kui_Nameplates - NamePlate25:Show()
7/12 00:24:29.152 Interface\FrameXML\UIParent.lua:2405 UIFrameFade()
7/12 00:24:29.152 Interface\AddOns\Kui_Nameplates\layout.lua:408
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Unread 07-07-11, 10:40 PM  
slybootz
A Kobold Labourer

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Originally posted by Kesava
Right, good point. Fix in next version etc.

As for scale, I'll be making options for frame/font sizes. How well it works depends on what the API feels like letting me do.
Awesome work on these beautiful nameplates! Can't wait for some resizing options
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