Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(279 Kb)
Download
Updated: 10-14-14 04:13 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-14-14 04:13 PM
Created:02-03-11 11:34 AM
Downloads:37,919
Favorites:213
MD5:
Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 243
by: Kesava [More]

Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:

  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember

243
* fix issue where auras were not updated on mouseover frames
* fix an issue where auras and other such things would sometimes appear on the wrong frame
* add support for combo points' anticipation stacks
* change colouration of the addons' titles, so that they don't break alphabetic sorting on the addon list
* bump TOC

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
Version
Size
Author
Date
240
278kB
Kesava
07-18-14 02:07 PM


Post A Reply Comment Options
Unread 03-30-13, 06:23 PM  
Moshne
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Originally Posted by Kesava
Originally Posted by Moshne
The nameplates are not targetable when using any sort of viewport mod. I tested using both Sunn and Leatrix and upon resize to viewport your name plates go below the target and are not interactable.
You mean when you resize the game world too? Just adding floating borders shouldn't have any effect. Resizing the world will break the positioning of the plates when you have "Fix aliasing" checked in the /knp options. Uncheck that and it should work fine. I'll look into supporting resized world frames. I didn't know that was something you could do.
I unchecked Fix Aliasing and it works now with a scaled viewport.
Last edited by Moshne : 03-30-13 at 06:28 PM.
Moshne is offline Report comment to moderator  
Reply With Quote
Unread 03-30-13, 03:42 PM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 172
Uploads: 3
Originally Posted by Moshne
The nameplates are not targetable when using any sort of viewport mod. I tested using both Sunn and Leatrix and upon resize to viewport your name plates go below the target and are not interactable.
You mean when you resize the game world too? Just adding floating borders shouldn't have any effect. Resizing the world will break the positioning of the plates when you have "Fix aliasing" checked in the /knp options. Uncheck that and it should work fine. I'll look into supporting resized world frames. I didn't know that was something you could do.
i wonder is there a way to hide some specific mob's nameplate in raid situation
I've been looking at adding blacklisting for a while. Haven't gotten around to it yet, mostly because blizzard usually does a good job of hiding annoying plates. I guess they didn't in that situation.
Can you please make the Deathknight bloodworm nameplates smaller or even disable them. Also shaman totems woud be cool to have special nameplates.
You can disable nameplates for bloodworms by going to interface options > names and unchecking the "Guardians" options under "Unit Nameplates". Guardians aren't really things you ever want nameplates for if you ask me, but like I said above, I'll have blacklisting in at some point. Totem nameplates would be good, I agree.
Kesava is offline Report comment to moderator  
Reply With Quote
Unread 03-30-13, 03:03 PM  
Moshne
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
The nameplates are not targetable when using any sort of viewport mod. I tested using both Sunn and Leatrix and upon resize to viewport your name plates go below the target and are not interactable.
Moshne is offline Report comment to moderator  
Reply With Quote
Unread 03-27-13, 11:40 AM  
devilArt
A Fallenroot Satyr
 
devilArt's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 28
File comments: 112
Uploads: 1
hey kesava
i wonder is there a way to hide some specific mob's nameplate in raid situation
for example, during the fight with 25heroic tortos, i'd like to hide those bat's nameplate, they can have up to hundreds of
is that possible?
devilArt is offline Report comment to moderator  
Reply With Quote
Unread 03-25-13, 10:40 AM  
Tonyleila
A Scalebane Royal Guard
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 417
File comments: 1466
Uploads: 33
Only one thing I'm missing about the nameplates: Can you please make the Deathknight bloodworm nameplates smaler or even disable them. Also shaman totems woud be cool to have special nameplates.

And noticed one more problem.
The small mini nameplates shoud have NO castbar TEXT since its overlapping when trying to fit under the small nameplates.
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 03-24-13, 11:29 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 172
Uploads: 3
Thanks, added that to the known issues.
Kesava is offline Report comment to moderator  
Reply With Quote
Unread 03-23-13, 01:12 PM  
Tonyleila
A Scalebane Royal Guard
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 417
File comments: 1466
Uploads: 33
Thanks for your help Kesava! Realy like how they look now


Only have noticed a smal bug if you target an other mob while the mob you are targeting is casting the icon gets lost and it only shows a black square instread of the icon on the not targetet mob.
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 03-23-13 at 01:16 PM.
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 03-22-13, 02:38 PM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 172
Uploads: 3
Originally Posted by Rusken
Hey mate, is there any way to change the the border?
I would love a 1px black border without the shadow.
Thanks!
Yup, find (as in, CTRL+F) this line in layout.lua:
Code:
frame.bg:SetTexture('Interface\\AddOns\\Kui_Nameplates\\FrameGlow')
And change it to:
Code:
frame.bg:SetTexture(nil)
Originally Posted by Tonyleila
[Health patterns]
Those patterns don't work because the patterns only apply to the top health value, not the one underneath. The smaller value is just contextual - that's why it's called contextual in the configuration - as in, it automatically chooses something to display which compliments whatever is currently displayed for the main health value.
I want to change health text configuration so that it doesn't use patterns. It's not really complex enough for that, but it was an easy and quick way to implement it at the time. So when I do that, I'll have a seperate configuration for the "contextual" health display rather than making it automatic, and probably an option to keep it automatic.

Originally Posted by Tonyleila
[Raid icons]
I keep forgetting about those. I'll try to have something for it in the next version. For now, find this line in layout.lua:
Code:
frame.icon:SetPoint('BOTTOM', parent, 'TOP', 0, -5)
And change the two numbers. Obviously.

Originally Posted by Tonyleila
[Changing the castbar text]
I may be looking at the wrong version. If you don't have a castbar.lua file then this won't help, but I think you should. So find these lines in castbar.lua:
Code:
frame.castbar.curr = kui.CreateFontString(frame.castbar, {
     font = kn.font, size = kn.fontSizes.small, outline = "OUTLINE" })
frame.castbar.curr:SetAlpha(.5)
frame.castbar.curr:SetPoint('TOPRIGHT', frame.castbar.max, 'TOPLEFT', -1, -1)
And change them to:
Code:
frame.castbar.curr = kui.CreateFontString(frame.castbar, {
     font = kn.font, size = kn.fontSizes.name, outline = "OUTLINE" })
frame.castbar.curr:SetPoint('TOPRIGHT', frame.castbar.max, 'TOPLEFT', -1, -1)
I should probably mention that I've made font configuration a lot better in the next version.

Also I just noticed that text is the wrong way round, the current time should be large and the total cast time should be small. Um. Whoops. I'll get that fixed.

Thanks!
Last edited by Kesava : 03-22-13 at 02:46 PM.
Kesava is offline Report comment to moderator  
Reply With Quote
Unread 03-22-13, 12:10 AM  
Tonyleila
A Scalebane Royal Guard
 
Tonyleila's Avatar
AddOn Author - Click to view AddOns

Forum posts: 417
File comments: 1466
Uploads: 33
Very nice addon but...

Code:
=:m;<:c;<:p;
and
Code:
=<:c;<:p;
and
Code:
=<:c;=<:p;
won't work for some reason.
But
Code:
=:m;<:p;<:c;
and
Code:
=<:p;=<:c;
works

This shoud show:
When unit is maximum health show their maximum health only
When the unit's health is less than maximum show current health at the top
When the unit's health is less than maximum show current % health at the bottom
but only works if % is at top and k is at bottom
-----------------------------------------

1. Woud love to see an option to move/resize the raid markers (even if its only in lua file)
Its overlapping when using together with Plate buffs

2. Also woud be cool if you coud tell me how to remove the alpha/size from castbar text its realy hard to see and I want the 1.5 the same size as the 1.4
__________________
Author of: LeilaUI and Aurora: Missing Textures
__________________
Last edited by Tonyleila : 03-22-13 at 12:37 AM.
Tonyleila is offline Report comment to moderator  
Reply With Quote
Unread 02-28-13, 11:39 AM  
Rusken
A Theradrim Guardian
AddOn Compiler - Click to view compilations

Forum posts: 61
File comments: 78
Uploads: 2
Hey mate, is there any way to change the the border?
I would love a 1px black border without the shadow.
Thanks!
Last edited by Rusken : 03-03-13 at 06:56 PM.
Rusken is offline Report comment to moderator  
Reply With Quote
Unread 02-24-13, 10:29 PM  
zel1491
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: Placement issue

Originally Posted by Kesava
Have you tried unchecking "Fix aliasing" in the /knp options frame, then reloading the UI? I think that -should- fix it.
Just doing that seems to have fixed the problem. I guess I really need to stop setting up my UI right after I get off of work. Thanks so much, love your addon.
zel1491 is offline Report comment to moderator  
Reply With Quote
Unread 02-23-13, 07:18 AM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 172
Uploads: 3
Re: Placement issue

Have you tried unchecking "Fix aliasing" in the /knp options frame, then reloading the UI? I think that -should- fix it.

--
Last edited by Kesava : 02-28-13 at 12:53 PM.
Kesava is offline Report comment to moderator  
Reply With Quote
Unread 02-22-13, 03:57 PM  
zel1491
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Question Placement issue

I just downloaded the KUINameplates after using DocsNameplates for a long time and then attempting to try TidyPlates (Which I hated). I think KUI is exactly what I'm looking for, unfortunately I am having an issue with the placement of the nameplates - which I am assuming is just a problem completely of my own as I have seen nothing of it anywhere else. Instead of the standard placement of the plate being above the target on the UI, it instead is placing it quite a bit underneath all units. I'm not sure why this is happening and after about an hour or so of trying to rectify the problem it seems to persist. I'm not exactly computer savy and was just hoping someone could help me out at fixing the problem.
zel1491 is offline Report comment to moderator  
Reply With Quote
Unread 01-30-13, 02:05 PM  
Kesava
A Defias Bandit
 
Kesava's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3
File comments: 172
Uploads: 3
Well there are problems with PlateBuffs, particularly since the original author seems to have disappeared. So, I am also working on separating code better, for the next update (unless I need to fix stuff for 5.2). Aura support will probably end up being a separate addon included in the download, so you could disable it in such a way that it doesn't use any extra resources, and it doesn't make layout.lua even more.. unwieldy. It's already a lot better.
Kesava is offline Report comment to moderator  
Reply With Quote
Unread 01-30-13, 10:41 AM  
Anja
A Fallenroot Satyr
 
Anja's Avatar
AddOn Author - Click to view AddOns

Forum posts: 27
File comments: 37
Uploads: 3
i think you dont have to build the platebuffs, because it work very good with the platebuffs addon.... so why to build the wheel new? ^^ (hope it was the right translation *g*)

so if there is space for better minimalistic code, you have to improve your addon with that, but make it more bigger is the wrong way i think
Anja is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.