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Updated:10-21-20 07:11 AM
Created:02-03-11 11:34 AM
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 2.26.3e
by: Kesava [More]

Prettier nameplates.
Configurable through interface options (/knp or /kuinameplates).
I have a problem/question!
The classic release, previous versions and change logs can be found on Curse: https://www.curseforge.com/wow/addons/kuinameplates/files

Also see the FAQ in the Curse description: https://www.curseforge.com/wow/addons/kuinameplates

Thanks!

** See releases on GitHub or Curse for detailed change notes. Thanks! **
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Unread 10-30-12, 01:25 PM  
Kesava
A Murloc Raider
 
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Originally Posted by devilArt
i want use FontA when unit is NPC and use FontB when unit is Player
That's not possible with how it's coded at the moment and it'd take a lot of explaining to add it manually. Also you'd need to modify it again after every update.

often (but not always) when I rotate the view by holding the right mouse button and moving my mouse, the nameplates switch between the default and Kui nameplates.
I've fixed this in the next version. Something in 5.0 borked its detection of a default nameplate.
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Unread 10-30-12, 09:46 AM  
Strayuss
A Kobold Labourer

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I have experienced an issue with Kui - often (but not always) when I rotate the view by holding the right mouse button and moving my mouse, the nameplates switch between the default and Kui nameplates. Here are the pictures:

http://imgur.com/teBQJ,CiWDS#1

Then I rotated the viewport back and forth (and killed an ogre in between - has nothing to do with the bug) and got this:

http://imgur.com/teBQJ,CiWDS#0

As can be seen, I use the latest LUI, with disabled LUI's nameplate module.
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Unread 10-26-12, 12:58 PM  
devilArt
A Wyrmkin Dreamwalker
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hi kesava
i understand these code control the font of name text

Code:
	-- name text ---------------------------------------------------------------
	frame.name = kui.CreateFontString(frame.overlay, {
		font = font, size = 10, outline = 'OUTLINE' })
	frame.name:SetJustifyH('LEFT')

	frame.name:SetHeight(8)

	frame.name:SetPoint('LEFT', frame.level, 'RIGHT', -2, 0)
	frame.name:SetPoint('RIGHT', frame.health.p, 'LEFT')
but i need a little modify,
i want use FontA when unit is NPC and use FontB when unit is Player,
could you show me how to change it
i try "unit == NPC", but get error
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Unread 10-25-12, 03:59 AM  
devilArt
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thanks for help
now i can delete Tidy Plates and Threat Plates
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Unread 10-24-12, 10:18 PM  
Kesava
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devilArt: At the bottom of layout.lua, near line 1428, there should be code which looks like this:
Code:
-- frame
width  = 110,
height = 11,
It may be a little glitchy but you should be able to change the width and height by changing, obviously, either of those numbers. Addons can't reliably change the size of nameplate's click-boxes, however, so those won't be affected.
Last edited by Kesava : 10-24-12 at 10:19 PM.
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Unread 10-24-12, 05:24 PM  
devilArt
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hi Kesava
is that possible to change width and height?
default layout is too width to me, i try read layout.lua but seems height and width are link with uiscale, i'm not a coder so i can't figure out how to change
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Unread 10-22-12, 08:45 AM  
Kesava
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Originally Posted by Strayuss
This is a great addon, I would only like to know is there a way to display some other information instead of HP (like XP for example) in the nameplate, or hide the health display completely?
Not at the moment. And I wouldn't support that unless I could make it modular, so that this main bit doesn't become too bloated. I'm working on that at the moment so that I can add support for auras, move some other things into their own "modules" and clean up the code a little. No time-frame though.
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Unread 10-15-12, 05:57 AM  
Strayuss
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This is a great addon, I would only like to know is there a way to display some other information instead of HP (like XP for example) in the nameplate, or hide the health display completely?
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Unread 09-28-12, 02:29 PM  
zegnor
A Kobold Labourer

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I display panel incorrectly, instead of showing from the top, from the bottom shows the mob, NPC or player
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Unread 09-26-12, 11:28 AM  
Kesava
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At the moment I'm playing around with adding auras so I don't have to rely on PlateBuffs (or anything else for that matter). Next update might be a while unless there's a big bug, particularly since I'm levelling now. Just thought I'd say.
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Unread 09-24-12, 10:33 AM  
Kesava
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Originally Posted by eiszeit
Sometimes instead of the skinned nameplates I see the standard blizzard ones.
Yeah, I've noticed that. I'm guessing MoP changed the nameplates just enough to.. sometimes break. With no apparent reason. Difficult to test properly.

Originally Posted by GNWP69
it's very hard to distinguish friendly players from enemy shamans
I'd never thought about that. Good point. I'll probably add an option to customise colours (along with reaction/reputation colours since I still need to do that).
Last edited by Kesava : 09-24-12 at 10:33 AM.
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Unread 09-24-12, 04:16 AM  
GNWP69
A Kobold Labourer

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I'm playing with friendly nameplates enabled and it's very hard to distinguish friendly players from enemy shamans. Make the color for friendly players more bright please.
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Unread 09-24-12, 12:58 AM  
eiszeit
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Dunno if mentioned: Sometimes instead of the skinned nameplates I see the standard blizzard ones.
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Unread 09-23-12, 10:10 AM  
Kesava
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Re: Frame strata?

Fixed that in the next release. In the meantime, disabling "Fix aliasing" in options should fix it, if you don't mind plates being blurry.
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Unread 09-18-12, 03:36 PM  
Zathan666
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Frame strata?

Hmm just wondering if there's a way to "reduce" the frame strata ? The nameplates go over my pitbull unitframes and bartender's icon.
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