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Siege of Orgrimmar (5.4)
Updated:07-18-14 02:07 PM
Created:02-03-11 11:34 AM
Downloads:35,855
Favorites:201
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 240
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
240
* fix issue where target glow would sometimes appear on all nameplates
* fix issue where castbar would sometimes fade out on newly shown frames
* fix castbar shield doesn't fade
* reduce default width and height of normal frames slightly
* add power word: solace to default whitelist

Change log for previous versions available on CurseForge.
Archived Files (1)
File Name
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Author
Date
238
278kB
Kesava
05-18-14 07:19 PM


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Unread 09-24-12, 12:58 AM  
eiszeit
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Dunno if mentioned: Sometimes instead of the skinned nameplates I see the standard blizzard ones.
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Unread 09-23-12, 10:10 AM  
Kesava
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Re: Frame strata?

Fixed that in the next release. In the meantime, disabling "Fix aliasing" in options should fix it, if you don't mind plates being blurry.
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Unread 09-18-12, 03:36 PM  
Zathan666
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Frame strata?

Hmm just wondering if there's a way to "reduce" the frame strata ? The nameplates go over my pitbull unitframes and bartender's icon.
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Unread 09-17-12, 11:30 AM  
Kesava
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Re: /knp tank toggle

Originally Posted by Zathan666
Pardon my noobness, but is there a way to put debuffs/DoTs on the nameplate frame like tidyplate does??
Not built in, but you can use PlateBuffs when it gets updated (or check the comments on that page for fan updates).

Originally Posted by Katallah
Is this meant to actually toggle the setting or just bring up the settings as if you used "/knp"?
Sorry, the description was out of date - the slash command only opens the interface now. Everything's been moved there so I've updated the description.

Originally Posted by ckaotik
so here are some vars that should be declared as local ^^
Silly mistake, thanks for letting me know. Fixed in the next upload.

Originally Posted by Annekynn
can this addon be used to not show the health bar on friendly targets (just the text/level etc) while maintaining the health bar on enemies?
Not at the moment, but I was playing with the idea. I don't think it'll turn up any time soon.
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Unread 09-16-12, 01:06 PM  
Zathan666
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Pardon my noobness, but is there a way to put debuffs/DoTs on the nameplate frame like tidyplate does??
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Unread 09-16-12, 09:57 AM  
ckaotik
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Leaked global variables

Hey,

I just switched from TidyPlates and I have to say: WOW! Loving these nameplates already
However, I'm a global-variable-nerd, so here are some vars that should be declared as local ^^

Code:
Global variable x tainted by Kui_Nameplates - Interface\AddOns\Kui_Nameplates\layout.lua:766 <unnamed>:InitFrame()
Global variable y tainted by Kui_Nameplates - Interface\AddOns\Kui_Nameplates\layout.lua:767 <unnamed>:InitFrame()
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Unread 09-16-12, 01:17 AM  
Katallah
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/knp tank toggle

Hi Kesava,

After fighting with tidyplates for something like 2 hours as I rebuild my UI... and still having it refuse to look even remotely attractive, it was such a pleasure to stumble across this.

I have one minor query on the "/knp tank toggle" slash command. Is this meant to actually toggle the setting or just bring up the settings as if you used "/knp"? If it is meant to toggle the setting (which would be preferable though not a massive issue) then its not working as intended.

Cheers,
Kat
Last edited by Katallah : 09-16-12 at 01:18 AM.
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Unread 09-14-12, 11:12 AM  
Annekynn
A Fallenroot Satyr

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can this addon be used to not show the health bar on friendly targets (just the text/level etc) while maintaining the health bar on enemies?
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Unread 09-12-12, 08:19 PM  
Kesava
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Originally Posted by Kardoxxx
1. All the names are displayed as ??? (I guess it's a problem with fonts... I had it with other addons like Titan Panel and had to install some additional fonts and after that they started displaying everything properly).
It's the font, yeah. You'll have to replace yanone.ttf in "AddOns\Kui_Media\f\" with a font with cyrillic support. I thought this one did, but apparently not..

Originally Posted by Kardoxxx
2. There is no cast bar. The icon of an ability appears but there is no actual cast bar. Though on one of your screenshots there is a castbar. Can it be again related to the fonts?
It.. might be the font? It shouldn't be. I haven't seen that myself, though. I'll look in to it.
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Unread 09-12-12, 08:15 PM  
Kesava
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It uses my own colours, which are on line ~16 of layout.lua, looks like ths:
Lua Code:
  1. -- Custom reaction colours
  2. ns.r = {
  3.     { .7, .2, .1 }, -- hated
  4.     { 1, .8, 0 },   -- neutral
  5.     { .2, .6, .1 }, -- friendly
  6. }
Guess I'll add an option to use the default, though. Hadn't really thought about that.
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Unread 09-12-12, 02:29 AM  
eiszeit
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I am not sure, couldn't test it. But does this nameplates support FACTION_BAR_COLORS for friendly nameplates? Or could you point me in the direction (just the line where to look) where to put it in myself?
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Unread 09-07-12, 10:47 AM  
Kardoxxx
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Great addon! I love the looks of the bars...

There are several problems when I use it with the Russian version.

1. All the names are displayed as ??? (I guess it's a problem with fonts... I had it with other addons like Titan Panel and had to install some additional fonts and after that they started displaying everything properly).

2. There is no cast bar. The icon of an ability appears but there is no actual cast bar. Though on one of your screenshots there is a castbar. Can it be again related to the fonts?

Any chance you could look into these issues and fix them please? I really would love to use your addon
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Unread 09-06-12, 04:00 AM  
Rammoth
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It's fantastic! I definitely want to use a UI like that. I could make my own using your frames and nameplates, but I am still learning LUA and I would like to code my own things from the ground up. I could use other addons and inappropriate them into the UI I suppose, without having them as separate addons installed.

But to do that, I'd need permission from every author, and I haven't even decided to go that route yet.

However, when I'm finished, it will include a version of Picomenu from nMainBar addon here on the site. I was already given permission to make it stand alone.

Originally Posted by Kesava
Ha. Thanks. I don't know if I will, really. I make most of the visible elements of my UI myself and, well, I just tolerate the bugs and ineptitudes I don't bother to fix with a sort of author-y love. And particularly with my action bar add on, there are a lot of bugs. I could clean it up and post it under suites some day, but it needs a lot of cleaning up. I also can't provide for things I don't take part in or otherwise have no way to test, like arenas. How people test those without just losing a lot, I will never know.

This is my interface though, if you were curious: clean, unclean. Just to tease.
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Unread 09-05-12, 09:25 PM  
Kesava
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Ha. Thanks. I don't know if I will, really. I make most of the visible elements of my UI myself and, well, I just tolerate the bugs and ineptitudes I don't bother to fix with a sort of author-y love. And particularly with my action bar add on, there are a lot of bugs. I could clean it up and post it under suites some day, but it needs a lot of cleaning up. I also can't provide for things I don't take part in or otherwise have no way to test, like arenas. How people test those without just losing a lot, I will never know.

This is my interface though, if you were curious: clean, unclean. Just to tease.
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Unread 09-05-12, 09:58 AM  
Rammoth
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This and your oUF frames are still my favorite out of all available on this site AND curse.com.

However, I was wondering when you're going to release a UI with these included? Cause you're good at making this kind of stuff, and I'd like to see an entire UI package made by you, and use it!
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