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Escalation (5.3)
Updated:06-08-13 11:56 AM
Created:02-03-11 10:34 AM
Downloads:27,606
Favorites:156
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Categories:Unit Mods, Combat Mods
5.3
KuiNameplates  Popular! (More than 5000 hits)
Version: 211
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
**211**
* changing my version numbering again. Now just incrementing by one for each
stable release.
* fix enemy priests use tapped unit colour when class colour is enabled

**208**
* add option to change height of health bar
* add option to change height of trivial unit health bar
* add option to change height of cast bar
* add option to change scale of combo point icons
* add option to use alpha of 1 for all font strings, disabled by default
* move auras slightly
* fix changing tapped colour in addon.r has no effect
* fix friendly player colour isn't in addon.r
* fix health bar frame level is sometimes too high
* fix health text is incorrect the first time it is shown
* move targetglow creation to create.lua
* remove redundant sizing/positioning code from layout.lua
* moved addon's configChangedFuncs to core.lua
* fix frame glow is incorrect after displaying a trivial unit
* fix external fonts aren't saved between sessions
* bump auras toc to 50300 (whoopsie)
* fix jittery fontstrings on the health bar when using fixaa
* move name, level and health text slightly
* progress on continuing rewrite - layout.lua partial cleanup
* fix SetFontSize using profile instead of addon.db.profile
* remove comments from create.lua CreateBackground
* move texSizes, fontSizes into addon.sizes table
* move frame sizes to addon.sizes.frame
* move addon vars into core.lua, out of layout.lua
* move GUID/name functions to core.lua
* move scaling functions to core.lua
* move addon.OnEnable to core.lua
* move addon.GetNameplate to core.lua
* only schedule the core timer once the addon has been initialised and enabled
* remove revision 150 files check
* make bg (glow) position use BOTTOMLEFT and TOPLEFT points
* update kui_media t readme
* fix name text is incorrectly positioned when level text is hidden
* fix cast warnings positioned incorrectly when level is disabled

**Known issues:**
* changing profiles/most options requires a UI reload
Archived Files (1)
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263kB
Kesava
06-07-13 10:11 AM


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Old 09-26-12, 11:28 AM  
Kesava
A Defias Bandit
 
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At the moment I'm playing around with adding auras so I don't have to rely on PlateBuffs (or anything else for that matter). Next update might be a while unless there's a big bug, particularly since I'm levelling now. Just thought I'd say.
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Old 09-24-12, 10:33 AM  
Kesava
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Originally Posted by eiszeit
Sometimes instead of the skinned nameplates I see the standard blizzard ones.
Yeah, I've noticed that. I'm guessing MoP changed the nameplates just enough to.. sometimes break. With no apparent reason. Difficult to test properly.

Originally Posted by GNWP69
it's very hard to distinguish friendly players from enemy shamans
I'd never thought about that. Good point. I'll probably add an option to customise colours (along with reaction/reputation colours since I still need to do that).
Last edited by Kesava : 09-24-12 at 10:33 AM.
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Old 09-24-12, 04:16 AM  
GNWP69
A Kobold Labourer

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I'm playing with friendly nameplates enabled and it's very hard to distinguish friendly players from enemy shamans. Make the color for friendly players more bright please.
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Old 09-24-12, 12:58 AM  
eiszeit
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Dunno if mentioned: Sometimes instead of the skinned nameplates I see the standard blizzard ones.
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Old 09-23-12, 10:10 AM  
Kesava
A Defias Bandit
 
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Re: Frame strata?

Fixed that in the next release. In the meantime, disabling "Fix aliasing" in options should fix it, if you don't mind plates being blurry.
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Old 09-18-12, 03:36 PM  
Zathan666
A Murloc Raider
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Frame strata?

Hmm just wondering if there's a way to "reduce" the frame strata ? The nameplates go over my pitbull unitframes and bartender's icon.
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Old 09-17-12, 11:30 AM  
Kesava
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Re: /knp tank toggle

Originally Posted by Zathan666
Pardon my noobness, but is there a way to put debuffs/DoTs on the nameplate frame like tidyplate does??
Not built in, but you can use PlateBuffs when it gets updated (or check the comments on that page for fan updates).

Originally Posted by Katallah
Is this meant to actually toggle the setting or just bring up the settings as if you used "/knp"?
Sorry, the description was out of date - the slash command only opens the interface now. Everything's been moved there so I've updated the description.

Originally Posted by ckaotik
so here are some vars that should be declared as local ^^
Silly mistake, thanks for letting me know. Fixed in the next upload.

Originally Posted by Annekynn
can this addon be used to not show the health bar on friendly targets (just the text/level etc) while maintaining the health bar on enemies?
Not at the moment, but I was playing with the idea. I don't think it'll turn up any time soon.
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Old 09-16-12, 01:06 PM  
Zathan666
A Murloc Raider
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Pardon my noobness, but is there a way to put debuffs/DoTs on the nameplate frame like tidyplate does??
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Old 09-16-12, 09:57 AM  
ckaotik
A Deviate Faerie Dragon
 
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Leaked global variables

Hey,

I just switched from TidyPlates and I have to say: WOW! Loving these nameplates already
However, I'm a global-variable-nerd, so here are some vars that should be declared as local ^^

Code:
Global variable x tainted by Kui_Nameplates - Interface\AddOns\Kui_Nameplates\layout.lua:766 <unnamed>:InitFrame()
Global variable y tainted by Kui_Nameplates - Interface\AddOns\Kui_Nameplates\layout.lua:767 <unnamed>:InitFrame()
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Old 09-16-12, 01:17 AM  
Katallah
A Kobold Labourer

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/knp tank toggle

Hi Kesava,

After fighting with tidyplates for something like 2 hours as I rebuild my UI... and still having it refuse to look even remotely attractive, it was such a pleasure to stumble across this.

I have one minor query on the "/knp tank toggle" slash command. Is this meant to actually toggle the setting or just bring up the settings as if you used "/knp"? If it is meant to toggle the setting (which would be preferable though not a massive issue) then its not working as intended.

Cheers,
Kat
Last edited by Katallah : 09-16-12 at 01:18 AM.
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Old 09-14-12, 11:12 AM  
Annekynn
A Fallenroot Satyr

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can this addon be used to not show the health bar on friendly targets (just the text/level etc) while maintaining the health bar on enemies?
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Old 09-12-12, 08:19 PM  
Kesava
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Originally Posted by Kardoxxx
1. All the names are displayed as ??? (I guess it's a problem with fonts... I had it with other addons like Titan Panel and had to install some additional fonts and after that they started displaying everything properly).
It's the font, yeah. You'll have to replace yanone.ttf in "AddOns\Kui_Media\f\" with a font with cyrillic support. I thought this one did, but apparently not..

Originally Posted by Kardoxxx
2. There is no cast bar. The icon of an ability appears but there is no actual cast bar. Though on one of your screenshots there is a castbar. Can it be again related to the fonts?
It.. might be the font? It shouldn't be. I haven't seen that myself, though. I'll look in to it.
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Old 09-12-12, 08:15 PM  
Kesava
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It uses my own colours, which are on line ~16 of layout.lua, looks like ths:
Lua Code:
  1. -- Custom reaction colours
  2. ns.r = {
  3.     { .7, .2, .1 }, -- hated
  4.     { 1, .8, 0 },   -- neutral
  5.     { .2, .6, .1 }, -- friendly
  6. }
Guess I'll add an option to use the default, though. Hadn't really thought about that.
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Old 09-12-12, 02:29 AM  
eiszeit
A Flamescale Wyrmkin
 
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I am not sure, couldn't test it. But does this nameplates support FACTION_BAR_COLORS for friendly nameplates? Or could you point me in the direction (just the line where to look) where to put it in myself?
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Old 09-07-12, 10:47 AM  
Kardoxxx
A Kobold Labourer

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Great addon! I love the looks of the bars...

There are several problems when I use it with the Russian version.

1. All the names are displayed as ??? (I guess it's a problem with fonts... I had it with other addons like Titan Panel and had to install some additional fonts and after that they started displaying everything properly).

2. There is no cast bar. The icon of an ability appears but there is no actual cast bar. Though on one of your screenshots there is a castbar. Can it be again related to the fonts?

Any chance you could look into these issues and fix them please? I really would love to use your addon
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