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Updated:02-18-16 02:04 PM
Created:02-03-11 11:34 AM
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Categories:Unit Mods, Combat Mods

KuiNameplates  Popular! (More than 5000 hits)

Version: 260
by: Kesava [More]

Prettier nameplates with auras.
Configurable through interface options (/knp or /kuinameplates).

Notable features
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!

I have a problem/question!

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

If you have any issues, feel free to PM me, post it in the comments on this page or on Curse, or on GitHub (but check through that list to make sure it's not already there, first).

Change logs available @ CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
257-transitiona
292kB
Kesava
09-07-15 11:48 AM
254-1
292kB
Kesava
06-25-15 08:52 PM
248
281kB
Kesava
03-08-15 09:57 PM


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Unread 05-29-13, 02:40 PM  
ravagernl
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Originally Posted by Kesava
The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it.
Or unless it has a raid target icon
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Unread 05-28-13, 10:45 AM  
Kesava
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The same would happen with my implementation if I added something similar. The problem is we (addon authors) can't reliably work out which event in the combat log belongs to which nameplate in the physical world -unless- you've moused over or targeted it. Until then we have to rely on the names.
Now that we have castbars being displayed on all units, something might've changed behind the scenes to allow us to work it out more reliably, but I haven't looked into that yet. For example, we could match up cast events and cast bars being displayed, but that still requires units to be casting.

Originally Posted by Anja
what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
Last edited by Kesava : 05-28-13 at 10:48 AM.
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Unread 05-28-13, 03:42 AM  
Anja
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what you think, is there a way to show the dmg on top of the plates? i think the problem is, to check who get the dmg (from the combatlog) - i have tested sctd to attach the dmg on the plates, but the main problem is, when many creatures with the same name are in the zone, then the addon puts all dmg numbers on the nearest plate
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Unread 05-26-13, 07:43 PM  
Kesava
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Nope, just a TOC version bump because I forgot to do that with 187.
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Unread 05-26-13, 04:18 PM  
Tonyleila
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Were there any changes between 187 from curse and 189 from her?
Thanks for adding trivial nameplates glow and colour of uninterruptible cast bar!
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Unread 05-18-13, 08:18 PM  
Kesava
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Quick note, beta version for the 5.3 PTR is up on Curse if anyone's interested in that. Should also work on 5.3 release day if I don't manage to post it on time.

Originally Posted by Anja
Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
I suspect that was because you didn't completely restart WoW after updating the addon - you have to restart wow when new files are added and invalid/non-existant textures show up as green boxes. So, assuming you've.. restarted wow since you posted the comment. Which I expect you have. It should work now.
Last edited by Kesava : 05-18-13 at 08:21 PM.
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Unread 05-13-13, 04:28 AM  
danltiger
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Originally Posted by GeneralWurst
Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
I was chuckling at the "bloat". Which is a fair point, I admit. (I honestly found it really funny. Gotta be able to laugh at yourself, right? ;-) Call it a cautionary tale; It's much harder to take away features than it is to say, "Sorry, that's not in the scope of this project".
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Last edited by danltiger : 05-13-13 at 04:33 AM.
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Unread 05-10-13, 10:42 AM  
Anja
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Code:
f.targetGlow:SetTexture('Interface\\AddOns\\Kui_Nameplates\\media\\target-glow')
showing green texture O.o i used

Code:
frame.targetGlow:SetTexture(nil)
in my custom.lua
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Unread 05-06-13, 04:20 PM  
Kesava
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Originally Posted by Tonyleila
Is this error poped up somewhere at questing can't tell you when. Is it important?
Lua Code:
  1. 1x Kui_Nameplates\castbar.lua:257: attempt to perform arithmetic on field "progress" (a nil value)
  2. Kui_Nameplates\castbar.lua:257: in function "UNIT_SPELLCAST_DELAYED"
  3. Kui_Nameplates\castbar.lua:265: in function "?"
  4. Kui_Nameplates\castbar.lua:191: in function <Kui_Nameplates\castbar.lua:171>
  5. <string>:"safecall Dispatcher[6]":4: in function <string>:"safecall Dispatcher[6]":4
  6. <in C code>
  7. <string>:"safecall Dispatcher[6]":13: in function "?"
  8. Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
  9. AuctionLite-v1.8.10\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10. Locals:
  11. nil
Shouldn't cause any problems. All that code's going away in the 5.3 update anyway so I'll wait until then to "fix" it.

Originally Posted by Cashtro
Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
Do you have TidyPlates installed? I believe the default theme is a nicer Blizzard lookalike, so it could be that. If not, try disabling all other addons, see if it works. Then you can re-enable them to try to track down which could be causing it.
Last edited by Kesava : 05-06-13 at 04:21 PM.
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Unread 05-04-13, 02:36 PM  
illum1n4ti
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Hello mate

I think i got error with ur nameplate. i see blizzard and ur nameplate together

Could u please look at it?
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Unread 05-03-13, 05:44 AM  
GeneralWurst
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Originally Posted by danltiger
Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
I said this to make it clear to the author what i mean its not about copying code. ;-)
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Unread 05-03-13, 05:16 AM  
danltiger
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Originally Posted by GeneralWurst
Is it possible to add an option to show the targeted nameplate bigger than the others?
I think its called "bloat" in TidyPlates.
The highlight is nice but the blue glow is not enough for me see my target especially in pvp.
lol
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Unread 05-01-13, 11:35 AM  
Tonyleila
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Is this error poped up somewhere at questing can't tell you when. Is it important?
Lua Code:
  1. 1x Kui_Nameplates\castbar.lua:257: attempt to perform arithmetic on field "progress" (a nil value)
  2. Kui_Nameplates\castbar.lua:257: in function "UNIT_SPELLCAST_DELAYED"
  3. Kui_Nameplates\castbar.lua:265: in function "?"
  4. Kui_Nameplates\castbar.lua:191: in function <Kui_Nameplates\castbar.lua:171>
  5. <string>:"safecall Dispatcher[6]":4: in function <string>:"safecall Dispatcher[6]":4
  6. <in C code>
  7. <string>:"safecall Dispatcher[6]":13: in function "?"
  8. Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire"
  9. AuctionLite-v1.8.10\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <AuctionLite\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>
  10. Locals:
  11. nil
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Last edited by Tonyleila : 05-01-13 at 11:35 AM.
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Unread 04-29-13, 12:10 PM  
Kesava
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Originally Posted by SRCarebear
...
You mean you'd like the health bar to change to those colours too? The glow around the frames should already be doing that, but that should be possible. The code handling health bar colour is a bit messy at the moment but it should be easier once I've done this rewrite (probably soon after 5.3). It'd be a pretty big change to paste here, as it is.

Is it possible to add an option to show the targeted nameplate bigger than the others?
Possibly. That might be a hidden default cvar actually (I'd still need to add support for it if it was), I know there are/were a few for threat that did that.

Please make an option to make the alpha of all text 100%
Easy.

Also the red chastbar of not brakeable casts is very hard to differ from the red nameplate
It'd be simple to make an option for that so I probably will. Also want an option for castbar height at some point.

btw do you plan to let ppl translate the options? I woud make the german one
Not particularly, because I can't reliably test anything except engb. If I did it well (i.e. used the ace localisation libraries properly) it shouldn't really cause any problems, but there's a chance it could just break entirely for one particular localisation and I'd never know.

Thanks!
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Unread 04-29-13, 05:37 AM  
SRCarebear
A Fallenroot Satyr
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This is the sort of nameplate I've been looking for!

The only issue I have at the moment is the threat. Is there any way you could add in colors for High Threat and Low Threat as well as Has Threat?

I've tried messing with the code in the layout.lua but after I engage in combat the nameplate just returns to reaction colors.

tl;dr

When out of combat, reaction colors
When in combat, HasThreat = Red, HighThreat = Yellow, Low/NoThreat = Green

I'm okay with just code help, I'm not too fussed about in-game configuration.

Many thanks
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