Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(40 MB)
Download
Updated: 04-10-15 07:23 AM
Pictures
File Info
Compatibility:
The Adventure Continues (6.1)
Updated:04-10-15 07:23 AM
Created:01-11-11 06:20 PM
Downloads:18,981
Favorites:34
MD5:
6.1

DrGlenn's Aion UI  Popular! (More than 5000 hits)

Version: 1.17
by: DrGlenn [More]


Now includes an optional cobalt blue color scheme!




This is my take on a verbatim Aion UI for World of Warcraft.

This compilation supports a resolution of 1920x1200 and 1920x1080 out of the box.

Crafty users can make this work with other resolutions.

This compilation contains the following addons:
-----------------------------------------------------
- Align
- ArkInventory
- BugGrabber
- BugSack
- Chatter
- Chinchilla Minimap
- DockingStation
- Dominos
- ErrorMonster
- Grid2
- HideRaidFrame
- IHasNoScope (custom mod by Zork)
- kgPanels
- Masque
- Masque_Aion
- MikScrollingBattleText
- OmniCC
- Postal
- Quartz
- Raven
- Reflux
- SellJunk
- SharedMedia (including LibSharedMedia)
- StatBlock Durability, FPS, Memory, Latency
- Stuf Unitframes
- TipTac
- tullaRange

I take no credit what-so-ever for the above list of amazing addons.
I merely made them work together to bring you an Aion-like-experience
Kudos & credit goes to every single author of all the addons

!Read the included "README"-file for in-depth installation instructions!

Useful slash-commands and tips:
-------------------------------------
"/ai config" - bag config
"/stuf" - unitframe config
"/quartz" - casting-bar config
"/dominos" - actionbar config
"/raven" - buff/debuff-display config
"/tiptac" - tooltip config
"/dockingstation" - LDB display container config
"/grid2" - for grid raidframes config

You can change the minimap tracking setting by hovering over the minmap and clicking the middle mousebutton.

The Group Finder window, Garrison Report window and Calendar are all accessible from 3 buttons left of the minimap. See below image for reference.



I've also added 2 buttons for quick access to the Dungeon Journal window and Collections window. See below image for reference.



Most addon settings can be adjusted using the default Interface-menu.

Every addon in this compilation can be updated manually, except for:
SharedMedia
LibSharedMedia
Dominos_XP


Pre-release versions of this UI can be viewed @ the following locations on YouTube:

http://www.youtube.com/watch?v=RL5ecYusReI
http://www.youtube.com/watch?v=_uLuS5s_TqM
http://www.youtube.com/watch?v=htpNFRmA0yU

Raid frame demo:

http://www.youtube.com/watch?v=xwi2qNqIZ5A

!Enjoy!

- v1.17
Updated (almost) all of the addons included in the UI

Pet'n'mount button changed to Collections button (thanks to "themurloc" on the WoWinterface forums!)

Tweaked settings in Grid2

PvP button changed to Garrison Report button.

Dungeon button tooltip changed to "Dungeons & PvP"

Replaced the bag addon Adibags with ArkInventory. I still prefer to use Adibags in the UI, but at the time of writing this there still wasn't a v6.1 compatible version available, and the older versions had a few nasty bugs in them.

There seems to be a tooltip bug related to the new Death Recap window (by Blizzard). Nothing I can do about it - a /reloadui or /reload fixes it (the bug results in an enlarged, fixed tooltip width). If you don't mouse-over abilities in the Death Recap window you can avoid this bug.

- v1.16
Updated addons included in the UI

XP-bar now properly hides during pet battles

Replaced shMem and shPerformance with Statblock_FPS, Statblock_Memory and Statblock_Latency.

Modified Elloria's Buttonfacade_Aion (later/currently known as Masque_Aion) to work with the latest version of Masque (which recently dumped Buttonfacade legacy support). Elloria of WoWinterface fame still deserves full credit for the original artwork and mod.

Tweaked player health a power bar positions (by a few pixels) to fix texture misalignment in the 1920x1080 version of the UI

Modified LFDungeon and LFPVP button onClick events in order for them to work with latest WoW API changes

- v1.15
Updated addons included in the UI

- v1.14
Updated addons included in the UI

Anchored minimap overlay texture to the actual minimap itself instead of bottom bars (hopefully fixing strata related bugs)

- v1.13
Updated addons included in the UI

Repositioned the quest and achievement tracker (chinchilla)

Changed strata of minimap from medium to low in order for LFG and PVP icon tooltips to be visible (chinchilla)

- v1.12
Updated addons included in the UI

Removed SimplePowerBar since Dominos is now handling the ExtraActionButton and EncounterBar

Replaced Parrot with MikScrollingBattleText (MSBT) and reconfigured ErrorMonster to output in the MSBT Notification scroll area

Added 2 buttons for quick access to the Dungeon Journal window and Pets'n'Mounts window. Both have working tooltips and will autohide when a PetBattle initiates.

Reduced the number of buffs and debuffs shown at the Target and Focus unitframe. Number of buffs are now 24 (down from 36) and number of debuffs are now 20 (down from 40). This was done to reduce UI clutter in the top of the screen.

Removed faction info from tooltip

Added dungeon-role icon to Grid2's right-frame position

Softened the hard edges of the Target and Focus unitframe texture for both the cobalt and golden version of the UI

Fixed the background alpha for the castbar(s) in the golden version of the UI

Note: when starting a Pandaren character, the PvP faction icon located to the left of the Target and Focus unitframe healthbar will bug out and display a solid green frame, until you actually select a faction (Horde or Alliance).

- v1.11
Updated addons included in the UI

Added new castbar textures for player/target/focus with improved transparency

Added onLoad code to every kgPanels texture to force hiding during PetBattles

Enabled Stuf Unitframes option to hide during PetBattles

And did a bunch of tweaks I've already forgotten about!

- v1.10
Updated a few of the addons included in the UI

Fixed all the frame-level issues related to unitframes, castbars and nameplates.

Added SimplePowerBar to reposition the AlternatePowerBar

Added ErrorMonster to get quest-info output sent to Parrot

Attempted to fix the XP-bar tooltip flickering issue by disabling the tooltips for shMem, shPerformance and shLatency. Crude fix == might not work.

- v1.09
Updated almost every addon in the UI for WoW 5.0.X compatibility

Removed ACP (AddonControlPanel) because of bugs

Replaced RaidHide with HideRaidFrame

Added Ace3

Removed TotemTimers due to Shaman changes. Stuf will display totem cooldowns instead.

Disabled overheals and loot in Parrot

Configured PriestBar and ChiBar in Stuf. Reconfigured DeathKnightRuneBar.

Disabled BossFrames in Chinchilla

Added custom tooltips to the customized LFD, PVP and Calendar buttons.

Removed insanely bloated font from SharedMedia (wqy-zenhei)

Fixed onEvent script(s) in kgPanels, in order for the customized raid-background to show/hide/resize properly in raids.

And loads of other tweaks I can't remember ;)

- v1.08
Added optional cobalt blue textures (finally!).

Added modified ButtonFacade_Aion textures to go with the new cobalt blue color scheme.

Added modified Dominos-XP-bar to mimic the original Aion experience bar. Including tooltip function.

Added Zork's IHasNoScope addon for error message handling.

Disabled the Grid2 icon from the DockingStation bar.

Updated the included addons to latest stable version.

- v1.07
Updated the included addons for patch 4.3.

Replaced ErrorMonster with Haste's IHasNoScope error-spam-management addon.

- v1.06
Added Grid2 for raidframe support!

Added RaidHide to remove every last bit of the default Blizzard raidframes (including the annoying left side-menu)

Removed text on mouse-over on the XP-bar. It was unreadable due to the tiny height of the bar.

Updated AdiBags

- v1.05
Repositioned class-specific power bars: holy power, soul shards, eclipse and runes.

Repositioned and stickied stance bar.

Repositioned tooltip anchor to above and slight to the right of the minimap, similar to what you would find in the native Aion UI.

Replaced Bagnon with AdiBags.

Replaced TipTop with TipTac (yay, TipTac is up2date:).

Replaced SatrinaBuffFrame with Raven. Raven is a worthy replacement, it's up2date and it rocks!

Removed TinyDPS. I couldn't find a fitting location for it, and ultimately it goes against the Aion theme and spirit to add any sort of damage-meter to the UI.

Disabled ticks from showing up on the player's castbar.

All remaining addons were replaced by the latest version found on WoWinterface and WoWace.

- v1.04
Updated for patch 4.2

- v1.03
Added support for 1920x1080 ! (quite a few people requested it) ;)

Removed TipTac, replaced it with TipTop.

Focus-target health percentage text was missing - fixed.

Focus-target-of-target raid-icon was missing - fixed.

Player power-bar color has been changed to class dependent.

- v1.02
Every single healthbar and powerbar re-configured to get the proper round-edge-blending with the associated texture.

Target health value text removed and replaced with a look similar to the original Aion-style, which in essence divides the target healthbar up into 4 quarters of texture each representing 25% health.

I also opted for having the exact target health percentage listed on the right side of the target unitframe for when you need to know the exact percentage value. ;)

You can still obtain the exact total health value by mousing over the unit and read the tooltip.

Mrplow was removed due to a plethora of bugs under 4.0.6.

A bunch of addons were updated, and many of them were tweaked.

- v1.01
First release.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.1
35kB
10-30-13 04:51 AM
Patch


Archived Files (2)
File Name
Version
Size
Author
Date
1.16
20MB
DrGlenn
11-02-14 12:24 PM
1.15
21MB
DrGlenn
05-10-14 04:37 AM


Post A Reply Comment Options
Unread 04-17-15, 10:51 AM  
DrGlenn
A Kobold Labourer
 
DrGlenn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 101
Uploads: 6
I just realized that the level indicator next to the player portrait doesn't display 3 digits (as in, when you reach lvl 100). This is caused by the level indicator text area not being wide enough.
I didn't realize this was a problem until now because I don't have any level 100 characters
You can fix it easily by going into the Stuf Unitframes options:
Code:
/stuf
expanding the "Player" section, and selecting "Text 2".
On the right side of the menu change "X Position" to "67" (and hit enter), and also change "Width" to "23" (and hit enter).

edit: this is for the 1920x1080 config. I haven't tried this on 1920x1200 - the values might be different.
Last edited by DrGlenn : 04-18-15 at 04:05 AM.
DrGlenn is offline Report comment to moderator  
Reply With Quote
Unread 04-15-15, 12:48 PM  
bravejohn
A Deviate Faerie Dragon

Forum posts: 15
File comments: 108
Uploads: 0
Originally Posted by DrGlenn
Yeah, you might be able to fix this.

If only the minimap is out of position, then you can easily fix this by going to the chinchilla config:
/chinchilla (or right click the minimap)
and re-position the minimap (either with X,Y coordinates or by unlocking and dragging the minimap).

In case it's not just the minimap which is out of position, then I'm afraid I can't really help you since I've only tweaked the UI for 1920x1080 and 1920x1200.
Whenever you go into windowed mode (and not just windowed fullscreen), you lose quite a bit of screen real-estate, effectively changing the resolution and messing up the positions of the UI elements.

It's still possible to re-align every UI element for when you're in windowed mode, but you'd have to do it manually.
Another user asked me about this some time ago, and I made a lengthy post explaining how you'd go about doing this.
Unfortunately, I can't link you directly to my post (this forum doesn't support direct comment linking?) but it's on page 4, and the date'n'time is 10-30-13, 01:12 PM.
You can also check out two other posts I made about this on page 8, date'n'time 03-25-12, 12:12 AM and 03-14-12, 04:49 PM.

Edit: the missing screenshot from my oldest post on page 8 (the one with the "03-14-12, 04:49PM" timestamp) is basically:



Originally Posted by bravejohn
The UI is very beautiful and gives me great memories from Aion But I have a problem with the windowed mode. I always play the game in windowed mode cause I often check the internet and talk to skype etc. The UI is go out of position when switching to windowed mode.



Is there an easy way to fix this ?
Hey thanks a lot I tried to mess a little bit but the problem is that the whole bottom UI elements are out of position. For example if I put the action bars exactly the the bottom UI boxes, then the xp bar is not visible at all (is under the screen). So I have to move all the elements a bit up.

Nevermind I am currently running in full screen mode
bravejohn is offline Report comment to moderator  
Reply With Quote
Unread 04-15-15, 09:26 AM  
DrGlenn
A Kobold Labourer
 
DrGlenn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 101
Uploads: 6
Yeah, you might be able to fix this.

If only the minimap is out of position, then you can easily fix this by going to the chinchilla config:
/chinchilla (or right click the minimap)
and re-position the minimap (either with X,Y coordinates or by unlocking and dragging the minimap).

In case it's not just the minimap which is out of position, then I'm afraid I can't really help you since I've only tweaked the UI for 1920x1080 and 1920x1200.
Whenever you go into windowed mode (and not just windowed fullscreen), you lose quite a bit of screen real-estate, effectively changing the resolution and messing up the positions of the UI elements.

It's still possible to re-align every UI element for when you're in windowed mode, but you'd have to do it manually.
Another user asked me about this some time ago, and I made a lengthy post explaining how you'd go about doing this.
Unfortunately, I can't link you directly to my post (this forum doesn't support direct comment linking?) but it's on page 4, and the date'n'time is 10-30-13, 01:12 PM.
You can also check out two other posts I made about this on page 8, date'n'time 03-25-12, 12:12 AM and 03-14-12, 04:49 PM.

Edit: the missing screenshot from my oldest post on page 8 (the one with the "03-14-12, 04:49PM" timestamp) is basically:



Originally Posted by bravejohn
The UI is very beautiful and gives me great memories from Aion But I have a problem with the windowed mode. I always play the game in windowed mode cause I often check the internet and talk to skype etc. The UI is go out of position when switching to windowed mode.



Is there an easy way to fix this ?
Last edited by DrGlenn : 04-15-15 at 09:32 AM.
DrGlenn is offline Report comment to moderator  
Reply With Quote
Unread 04-15-15, 07:46 AM  
bravejohn
A Deviate Faerie Dragon

Forum posts: 15
File comments: 108
Uploads: 0
The UI is very beautiful and gives me great memories from Aion But I have a problem with the windowed mode. I always play the game in windowed mode cause I often check the internet and talk to skype etc. The UI is go out of position when switching to windowed mode.



Is there an easy way to fix this ?
bravejohn is offline Report comment to moderator  
Reply With Quote
Unread 04-10-15, 01:33 PM  
Telaq
A Defias Bandit
 
Telaq's Avatar

Forum posts: 2
File comments: 17
Uploads: 0
Been looking at this ui for a while. But now decided to let my crappy UI go and try yours!
Telaq is offline Report comment to moderator  
Reply With Quote
Unread 04-10-15, 07:29 AM  
DrGlenn
A Kobold Labourer
 
DrGlenn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 101
Uploads: 6
Latest version of the UI is up for grabs. Most of the addons have been updated for 6.1.

Kudos to themurloc for posting the Collections-button code!
DrGlenn is offline Report comment to moderator  
Reply With Quote
Unread 04-09-15, 04:36 AM  
DrGlenn
A Kobold Labourer
 
DrGlenn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 101
Uploads: 6
Thanks for the tip!
I was just about to boot up WoW again, to start working on an updated version of the UI.
DrGlenn is offline Report comment to moderator  
Reply With Quote
Unread 04-08-15, 02:25 PM  
themurloc
A Kobold Labourer
 
themurloc's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 1
For anyone having trouble with the pets/mounts menu not showing up when you click the button starting since patch 6.1 try this:

type in /kgpanels config
Expand the Active Panels option on the left
Expand the customPets option within that
click on the OnClick command options, then a short segment of code will appear:
Replace

TogglePetBattlesJournal()

with

ToggleCollectionsJournal()

Since this is due to the fact that the pet journal has been expanded in 6.1 and renamed "Collections" you can also change the tooltip to reflect that by going to the OnEnter command just above the OnClick command you were just at, and where it says

local TipText = "Pets and Mounts"

you can change it to

local TipText = "Collections"
themurloc is offline Report comment to moderator  
Reply With Quote
Unread 01-28-15, 03:20 AM  
themurloc
A Kobold Labourer
 
themurloc's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 1
Originally Posted by DrGlenn
A fair question - I don't remember seeing an option for it in Stuf's config, and after a google search it would seem that other people have requested that feature as well:

MMO-champ forum link 1
MMO-champ forum link 2
Thanks! That should leave me all set up as far as my UI goes. Still, we can only hope that stuf implements a graphical cue to indicate if a mob is tagged.
themurloc is offline Report comment to moderator  
Reply With Quote
Unread 01-26-15, 03:36 PM  
DrGlenn
A Kobold Labourer
 
DrGlenn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 101
Uploads: 6
Originally Posted by themurloc
So far I've been able to configure everything with this UI the way I like it, but there is one fatal flaw that I have not found a way to configure. The target frame gives absolutely no information on whether or not the target is tagged by another player. This can be frustrating when playing solo. Is there a way to enable this that I could not find? if not that would be something you would probably do well to implement ASAP.
A fair question - I don't remember seeing an option for it in Stuf's config, and after a google search it would seem that other people have requested that feature as well:

MMO-champ forum link 1
MMO-champ forum link 2
DrGlenn is offline Report comment to moderator  
Reply With Quote
Unread 01-25-15, 01:54 PM  
themurloc
A Kobold Labourer
 
themurloc's Avatar
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 3
Uploads: 1
So far I've been able to configure everything with this UI the way I like it, but there is one fatal flaw that I have not found a way to configure. The target frame gives absolutely no information on whether or not the target is tagged by another player. This can be frustrating when playing solo. Is there a way to enable this that I could not find? if not that would be something you would probably do well to implement ASAP.
themurloc is offline Report comment to moderator  
Reply With Quote
Unread 01-17-15, 04:35 PM  
DrGlenn
A Kobold Labourer
 
DrGlenn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 101
Uploads: 6
Originally Posted by Tez
how do i move stuff around like bars and frames and also this could be so badass with more time

if you want i have a extra account i dont use if you need to log and do stuff. get the raid frames from Aion instead of grid...the ones that look like the party frames you currently have.
If you want to move unitframes around (target, pet, focus target, party) use:
Code:
/stuf
and select the option "Unlock all frames" (I think that's what it's called - something along those lines at least) from the menu on right.

If you need to move action bars around you use:
Code:
/dominos config
or simply
/dominos
If you want to move cast bars around, use:
Code:
/quartz
and unlock each cast bar under the separate categories (player, target, mirror, focus, pet etc.).

You can move the raid frame by using:
Code:
/grid2
and un-check "Frame locked" somewhere in the main options menu (after that, simply drag the edge of the raid frame background).

About the raid frames, I'm afraid I won't be switching to oUF even though it would result in a much better Aion analogue for the raid frames. One of the reasons being that Grid2 enables me to use a few simple kgPanels scripts for positioning and re-sizing the raid frame background.

Also, if I ever were to switch to oUF for the raid frames, I would probably also want to use it for the remaining unitframes instead of Stuf Unitframes, and that would require a lot of work. I haven't tried building a custom oUF layout from the ground up before.

You could also argue that even though the original Aion raid frames were pretty, they weren't very practical, particularly for healing classes where debuffs, buffs and low health bars could easily be missed.
Grid2 offers a very functional and familiar raid frame to most WoW players.
DrGlenn is offline Report comment to moderator  
Reply With Quote
Unread 01-17-15, 01:44 PM  
Tez
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Originally Posted by DrGlenn
Originally Posted by Tez
ahh so it could be that this res doesnt work cause its not updated while the other 2 main res's are?
Yes - unfortunately I don't get around to updating the addons a lot, since I stopped playing.
I try to keep them working after every big patch (5.4, 6.0 etc.), but I haven't updated the res-mod lately.
ok all good on the main pc at max res

how do i move stuff around like bars and frames and also this could be so badass with more time

if you want i have a extra account i dont use if you need to log and do stuff. get the raid frames from Aion instead of grid...the ones that look like the party frames you currently have.
Tez is offline Report comment to moderator  
Reply With Quote
Unread 01-16-15, 01:39 PM  
DrGlenn
A Kobold Labourer
 
DrGlenn's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 101
Uploads: 6
Originally Posted by Tez
ahh so it could be that this res doesnt work cause its not updated while the other 2 main res's are?
Yes - unfortunately I don't get around to updating the addons a lot, since I stopped playing.
I try to keep them working after every big patch (5.4, 6.0 etc.), but I haven't updated the res-mod lately.
DrGlenn is offline Report comment to moderator  
Reply With Quote
Unread 01-16-15, 01:25 PM  
Tez
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Originally Posted by DrGlenn
Originally Posted by Tez
This is the res i am running 1366x768 and i used your wtf folder for that res...so what not its not a diff res other then than the 3 you have made it for.
Unfortunately, the 1366x768 WTF mod isn't updated for the latest version of the UI (latest UI version being 1.16).

As it says on the DrGlenn's Aion UI [1366x768 mod] page:

It may be that it works fine, and the problem you are experiencing is related to something different, but I can't know that for sure.
ahh so it could be that this res doesnt work cause its not updated while the other 2 main res's are?

well then i will have to try it when i get home on my main pc which ur set to your max res
Tez is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: