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Updated:04-30-11 02:43 PM
Created:12-03-10 03:52 PM
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GuildMaster  Popular! (More than 5000 hits)

Version: 2.0-22 Alpha
by: kraftman [More]

Update: I'm pushing this version quite early to sort out the issues caused by the recent patch. It also includes some alpha versions of modules, so I'm marking the addon as alpha.

If you can report issues either in the comments section of the addon, or in the bug reports section of my author portal.



Guild Master
Guild master is a collection of modules which improve various aspects of guild management:
From organising events, to sorting the guild bank.

Modules

GM-Alts
Records which alts are in the same guild,
and shares this info with other players.

GM-Banker
Adds filters to each bank tab allowing you to automatically sort items
depending on type, subtype, Quality, or auction value. (Requires auctioneer for auction value
to be determined

GM-Event
Auto create guild events with filters for level, role, and gear.

GM-Forum
Adds an in-game forum allowing players to communicate with one another without
needing to be online at the same time.

GM-GuildFrame
Adjusts the layout of the guild frame for more direct access to certain
features and information.

GM-Locator
Shows guild members on the map

GMOTD
Refreshes the guild message of the day at set intervals

GM-Ranker
Auto rank guild members based on certain criteria.

GM-Recruit
Auto announces different guild recruitment messages from different players
in the guild.

GM-Roster
advanced guild roster allowing searching by class,name, etc, and
extra player stats.

GM-Schedule
Schedule events, message of the day announcements, etc

GM-Settings
Interface options for the addon: control which modules are loaded,
and the settings for each module.

GM-Sync
Syncronises extra player data between guild members, such as donations,


GMTutorial
A breif wizard to explain the functionality of the addon and each module.

============== Version 2.0 ============
Banker and roster modules added.
Lots of other changes and fixes, check changelog for info

============== Version 1.5 =============
Fixed a bug caused by the patch changes.
Lots of behind the scenes stuff related to the way modules load.
See changelog.txt for more info.

============== Version 1.47 ============
Few small bugfixes relating to the handling of the roster


============== Version 1.21 ============
fixed bug where the guild info was sometimes wiped by mistake.
fixed forum issue when updating from 1.x to 1.2.

============== Version 1.2 =============
GMEvent.lua:

now records when the player creates or joins an event.

GMStats.lua:

New Tab for donations etc

fixed dropdown not showing correct text
fixed scrollbar position.


Modules\GMRanker.lua:

Created the module!


Modules\GMSettings.lua:

Added basic settings for most modules

Modules\GMLocator.lua:

fixed the problem that showed players that have entered instances at their last location
Modules\GMRecruit.lua:

should now properly sync between addons
Modules\GMAntiRankSpam.lua:

Complete re-write, much more efficient

Modules\GMGuildFrame.lua:

Created module
added button to nuke guild chat temporarily
============== Version 1.11 ==============

Fixed an error in GMEvent when inviting new players
Fixed the resizers in GMEnemyRaidFrames Showing when they shoulldn't

============== Version 1.1 =============

GMEnemyRaidFrames:
Basic functionailty now works
any enemy in battlleground can be targetted easily by selecting them from the enemy raid frames
some healthbars work
currently disabled by default until I've tested it a bit more (type "/run GMSettings.EnemyRaidFrames = true" if you would liek to try it out)

GMEvent:
This should now work at a basic level (arranging an event, inviting people based on class)

GMLocator:
guild members shoudl now actually show up on the guild map

GMTimer:
added a timer for all modules to use, makes everything a bit more efficient

GMSync:
Migrated the syncing functionailty of the forum into GMForum
Migrated the location functionailty of the player location across to GMLocator
Reduced the update interval for player locations to lower addon-addon communication

GMForum:
fixed guild level not showing the first time the guild frame is opened
fixed the guild rewards not showing sometimes.

=======================================================

1.04 fixed a few problems with the way tables were being sent. Fixed the recording of the total scores for battlegrounds. added the location of other guild members to the map (while in the same zone)

1.05: fixed... so much stuff. you can edit/delete in the forum, bg scores should record properly, table sizes should be smaller, meh.
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Unread 01-21-11, 06:09 AM  
kraftman
A Theradrim Guardian
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File comments: 261
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Originally posted by Tooplex
Why isnt the Guild information shown on the modified Guild frame, Is it possible you can add it somehow? Also my guild info is still being wiped and being replaced with the info number.

Can this be fixed please?
I've fixed the guild info wiping bug.

Originally i wanted to use the guild info to store some settings, and copy the current guild info into a sticky post in the forum. However I don't think thats how most people would like to to use. I'll add the guild information back into the guild frame as soon as i work out where to put it.
I was also thinking about adding a "Guild Summary" page, with some simple stats like the average level of all of the guild members, how many of each class, and maybe some average stats collected by the addon.
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Unread 01-20-11, 03:39 PM  
Tooplex
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Why isnt the Guild information shown on the modified Guild frame, Is it possible you can add it somehow? Also my guild info is still being wiped and being replaced with the info number.

Can this be fixed please?
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Unread 01-19-11, 05:55 PM  
kraftman
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Originally posted by Mazarbul
Got an error, btw.


[00:12:18] Interface\AddOns\GuildMaster\GMStats.lua:357: table index is nil
[C]: ?
Interface\AddOns\GuildMaster\GMStats.lua:357: in function `RosterUpdate'
Interface\AddOns\GuildMaster\GuildMaster.lua:88: in function <Interface\AddOns\GuildMaster\GuildMaster.lua:42>
Thanks, I'll take a look.

I'm still working on this btw, I'm just a perfectionist, so I'm trying to take everything that is now roughly working as it should, and integrate them into the default UI.
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Unread 01-19-11, 05:19 PM  
Mazarbul
A Kobold Labourer

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Got an error, btw.


[00:12:18] Interface\AddOns\GuildMaster\GMStats.lua:357: table index is nil
[C]: ?
Interface\AddOns\GuildMaster\GMStats.lua:357: in function `RosterUpdate'
Interface\AddOns\GuildMaster\GuildMaster.lua:88: in function <Interface\AddOns\GuildMaster\GuildMaster.lua:42>
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Unread 01-15-11, 07:19 AM  
Mazarbul
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The thing is I have the addon updated, so I think it could be the language, being the addon in English and my game in Spanish.
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Unread 01-14-11, 06:23 PM  
kraftman
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Originally posted by Mazarbul
Is there any way to use the recruit function? Even when I see in the page that its disabled, it appears usable in my settings, but does not spam nothing. I'm playing in spanish, by the way.

I look foward to updates, it seems like a great addon to have.
I've changed so much since the last update that I can't remember if the recruit module works in the version your using. It works in the newest version anyway, I've just spent a full day coding so I'll hopefully push an update out fairly soon.

I've modifed GMEvent so that you can select a minimum level/ item level/ resilience. any players that do not meet the requirements will not receive the invite.
I've also added a list which shows the status of players that have been invited to the event.
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Unread 01-14-11, 12:37 PM  
Mazarbul
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Is there any way to use the recruit function? Even when I see in the page that its disabled, it appears usable in my settings, but does not spam nothing. I'm playing in spanish, by the way.

I look foward to updates, it seems like a great addon to have.
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Unread 01-14-11, 08:55 AM  
kraftman
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Re: Guild Achievements

Thanks for the feedback. I'll wait for some more input from people to see how popular it would be, and then eventually might get around to working on it.
I think those ideas are great, and if i do decide to work on it, I'll make it a seperate module, and completely optional. I'll make it only announce to other players with the module running too, to prevent it from spamming guild chat with crap that no one wants to see.

I like the idea of creating rewards in the guild for certain fake achievements, for example you could set an achievement that grants the player a rank, or money.

Slightly off topic, I want to make it more obvious to the guild members what they need to do to get a new rank. I think that if the guild master sets out specific requirements or specific ranks using the addon, it would be great if the player could check what they need to do to achieve the rank, and i think it would make them more motivated to do it.

For example, If I have a rank called "Sergeant" which has permissions to use guild repair, invite people, and withdraw from the guild bank, i could set the following requirements:
Must be in guild for at least 1 month.
Total donations must be more than 500g
must have attended at least 5 events.

This requirement could then be synced across to all players, showing them that, for example, they only need to donate 100g more to get the next rank.
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Unread 01-13-11, 09:51 PM  
Direbane
A Kobold Labourer

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Guild Achievements

I'd like to offer my feedback regarding the proposed custom (fake) guild achievement idea. I come from the perspectives of both a GM and a non-GM background.

From the GM perspective I can see the potential of being able to create custom guild achievements. It could be a powerful system in terms of generating activity and fun within the guild. For example, I could create an achievement that has a prize package related to it to be given to the first member/group to complete it. The possibilities here are virtually endless, and I think it would be a great social tool.

With that said, I do have some concerns from the perspective of a non-GM, or "regular," player. I remember some time ago I installed an addon to help me manage the flow of data and objectives status for Wintergrasp. I'd be going about my business helping capture vehicle stations, destroying towers, slaughtering the enemy, etc. and I'd see various achievements I'd completed along the way pop up on my screen.

I later went back to my achievements PVP section to review the achievements I'd completed only to find out they weren't real. They were "fake" achievements that'd been programmed into this addon as an "extra feature," not at all related to the core functionality of the addon or the reasons for my installing it.

I found that to be a little frustrating, since it meant I'd actually in fact not completed any "valid" achievements and had therefore not added to my achievement point pool. I know there's no true purpose to the achievement points (yet), but it still felt a little disappointing to learn that what I thought I'd achieved was all for not.

To that end, I'd like to offer several suggestions should you chose to move forward with adding this feature to the addon.

1. Give the user a choice as to whether or not the custom achievement feature is active for them. This gives those who do not want to bother with it the option of not having to while still being able to enjoy the core functionality of the addon.

2. If you do give users a choice as to whether or not this function is active, and they decided to enable it, program a notice to display that informs them about the "fake" nature of the custom achievements. This will prevent anyone from being confused about the legitimacy of the custom achievements and whether or not they count towards the actual achievement points pool.

3. My final suggestion is about the display of the custom achievements. I would suggest that any custom achievements be placed within their own tab in the achievement panel. This would not only prevent the legitimate achievements from being muddled with the custom ones (For the purists out there), but it would also give those using the custom achievement system a dedicated place to review/track any custom achievements they're working on. This tab could function as the panel players would go to in order to create their custom achievements as well.

I hope all of this made sense, and I hope my feedback proves useful in some way. If you wish to contact me regarding any other ideas for this addon please feel free to do so.

P.S. Thank you to anyone who actually read all of that, lol. I know I tend to be a bit "wordy."
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Unread 01-11-11, 06:43 PM  
kraftman
A Theradrim Guardian
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Thanks for the feedback everyone. This update is taking a while because I'm trying to fix all of the bugs found so far, and generally neaten everything up a bit. I'd like to move from beta to release fairly soon.
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Unread 01-10-11, 02:46 PM  
psycedelic
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Re: Re: Re: Ok I am a massive Fan!

Originally posted by Jiminimonka
I just encountered this GuildInfo wiping. There must be another way to check version numbers, addons like BigWigs etc. that can check versions don't use the GuildInformation section to store that.

We use the guild information section to store EPGP setting, without them the addon defaults back to 'unconfigured mode' so its essential those setting are not wiped out.

Nice addon, thanks for all your work so far.
Could use public notes... like say that guildmaster always have his addon upto date.. since i know that officer notes is used for various addons.. epgp and some dkp addons but never public notes. so why not use the public not for version check?
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Unread 01-07-11, 04:24 PM  
Jiminimonka
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Re: Re: Ok I am a massive Fan!

Originally posted by kraftman


The addon does feature a version tracker, It adds the version number to the guild information and any addon with a lower version number stops syncing, and prints something allong the lines of ("Update your addon!")
Unfortunately there is a strange bug with changing the guild information, where occasionally instead of tagging the version number to the end of your info, it completely wipes and replaces it.


Thanks for the all the bug reports, feedback, and suggestions!
I just encountered this GuildInfo wiping. There must be another way to check version numbers, addons like BigWigs etc. that can check versions don't use the GuildInformation section to store that.

We use the guild information section to store EPGP setting, without them the addon defaults back to 'unconfigured mode' so its essential those setting are not wiped out.

Nice addon, thanks for all your work so far.
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Unread 01-07-11, 08:36 AM  
Archion
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One other Note

One other thing that i should mention is that with a little bit of formatting and without the stickies you almost have Facebook in a wow addon.

If you make Facebook in wow every toon and his mount will grab a copy just for the ingame ability to socially network with the guild members who arent online at the same timezones.

Just an interesting observation.
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Unread 01-07-11, 08:26 AM  
Archion
A Kobold Labourer

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fake achieves etc..

The Fake Achieves if done correctly could really add some additional functions to the guild.

That said, it will be the deal breaker for some people. The addon works well because it seemingly upgrades the interface without going overboard. If you add fake acheivments they may well annoy the hell outta purist players.

That said there is an addons like loot filter, bottomessbag etc.. (sorry to use bag addons but they are the first ones to demonstrate the idea) that allow a seperate screen (presumably GM only or again maybe a setting in guild ranks for access) that would allow certain criterias to be linked with achievements.

My initial thought however is to scrap the achieve idea because that in itself has a massive scope for development and potential for the users who don't want to touch there GM interface and would almost be worthy of its own addon (guildachievments or somthing).

The additional info would be useful (and again many addons already use this functionality such as notes) but again not as nessisary as developing the forum which is in all honesty the major point of difference for this project so far.

Don't take any of this feedback the wrong way its purely food for thought; That said ulitamtly i think your greatest sucess would be in developing the "Titan Bar" of Guild Management. Have the base package which ads the core functionailty and then have your additional functions as plug and play addons. If the framework for additional addons is coded you will find that other developers will also jump on it and create content strengthing your addon.

The only downside to not having things all-in-one is the guild requirements side where guildies are required to maintain several addons rather than one. This can be combated by releasing the all-in-one package and the individual packages (similiar to auctioneer).

If you were to go down this path then hardcoding in an admin panel that would ulitmatly create the settings for all guild members (then spreading those setting virally again) would simply need to look for the GM tag or rank settings tag.

Anyways alot of food for thought.

Regards

Archion
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Unread 01-06-11, 07:40 PM  
kraftman
A Theradrim Guardian
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Bouncing some ideas here:

What do people think about fake guild achievements? e.g. for creating guild events, or donating a certain amount, or looting a certain amount?
For those with the addon, the achievement could look just like a real achievement, and be fully integrated into the achievement frame.

another idea is storing some extra info per player, eg age/ what country they are from, or whatever else players would like to share about themselves. Notes arent very long and are often used for other things.

Let me know what you think
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