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Updated:04-30-11 02:43 PM
Created:12-03-10 03:52 PM
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GuildMaster  Popular! (More than 5000 hits)

Version: 2.0-22 Alpha
by: kraftman [More]

Update: I'm pushing this version quite early to sort out the issues caused by the recent patch. It also includes some alpha versions of modules, so I'm marking the addon as alpha.

If you can report issues either in the comments section of the addon, or in the bug reports section of my author portal.



Guild Master
Guild master is a collection of modules which improve various aspects of guild management:
From organising events, to sorting the guild bank.

Modules

GM-Alts
Records which alts are in the same guild,
and shares this info with other players.

GM-Banker
Adds filters to each bank tab allowing you to automatically sort items
depending on type, subtype, Quality, or auction value. (Requires auctioneer for auction value
to be determined

GM-Event
Auto create guild events with filters for level, role, and gear.

GM-Forum
Adds an in-game forum allowing players to communicate with one another without
needing to be online at the same time.

GM-GuildFrame
Adjusts the layout of the guild frame for more direct access to certain
features and information.

GM-Locator
Shows guild members on the map

GMOTD
Refreshes the guild message of the day at set intervals

GM-Ranker
Auto rank guild members based on certain criteria.

GM-Recruit
Auto announces different guild recruitment messages from different players
in the guild.

GM-Roster
advanced guild roster allowing searching by class,name, etc, and
extra player stats.

GM-Schedule
Schedule events, message of the day announcements, etc

GM-Settings
Interface options for the addon: control which modules are loaded,
and the settings for each module.

GM-Sync
Syncronises extra player data between guild members, such as donations,


GMTutorial
A breif wizard to explain the functionality of the addon and each module.

============== Version 2.0 ============
Banker and roster modules added.
Lots of other changes and fixes, check changelog for info

============== Version 1.5 =============
Fixed a bug caused by the patch changes.
Lots of behind the scenes stuff related to the way modules load.
See changelog.txt for more info.

============== Version 1.47 ============
Few small bugfixes relating to the handling of the roster


============== Version 1.21 ============
fixed bug where the guild info was sometimes wiped by mistake.
fixed forum issue when updating from 1.x to 1.2.

============== Version 1.2 =============
GMEvent.lua:

now records when the player creates or joins an event.

GMStats.lua:

New Tab for donations etc

fixed dropdown not showing correct text
fixed scrollbar position.


Modules\GMRanker.lua:

Created the module!


Modules\GMSettings.lua:

Added basic settings for most modules

Modules\GMLocator.lua:

fixed the problem that showed players that have entered instances at their last location
Modules\GMRecruit.lua:

should now properly sync between addons
Modules\GMAntiRankSpam.lua:

Complete re-write, much more efficient

Modules\GMGuildFrame.lua:

Created module
added button to nuke guild chat temporarily
============== Version 1.11 ==============

Fixed an error in GMEvent when inviting new players
Fixed the resizers in GMEnemyRaidFrames Showing when they shoulldn't

============== Version 1.1 =============

GMEnemyRaidFrames:
Basic functionailty now works
any enemy in battlleground can be targetted easily by selecting them from the enemy raid frames
some healthbars work
currently disabled by default until I've tested it a bit more (type "/run GMSettings.EnemyRaidFrames = true" if you would liek to try it out)

GMEvent:
This should now work at a basic level (arranging an event, inviting people based on class)

GMLocator:
guild members shoudl now actually show up on the guild map

GMTimer:
added a timer for all modules to use, makes everything a bit more efficient

GMSync:
Migrated the syncing functionailty of the forum into GMForum
Migrated the location functionailty of the player location across to GMLocator
Reduced the update interval for player locations to lower addon-addon communication

GMForum:
fixed guild level not showing the first time the guild frame is opened
fixed the guild rewards not showing sometimes.

=======================================================

1.04 fixed a few problems with the way tables were being sent. Fixed the recording of the total scores for battlegrounds. added the location of other guild members to the map (while in the same zone)

1.05: fixed... so much stuff. you can edit/delete in the forum, bg scores should record properly, table sizes should be smaller, meh.
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Unread 03-16-11, 02:01 PM  
kraftman
A Theradrim Guardian
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Forum posts: 63
File comments: 261
Uploads: 15
Re: Locator module does not work

Originally posted by Gargigeddy
Hi, I very much enjoy this add on, but in the last addon update the Locator has stopped working with my guild. I confirmed it was just not me, but all guild members could not see each other.
As far as my own addons I use Mapster and Cromulent for map addons, but they have not posed any errors in the past. Is there a known issue with the locator module?
Thank you.
That's odd, i've just tested it and its working fine for me. Ill take a look at the other addons u are using and see if there is a conflict.
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Unread 03-17-11, 08:42 AM  
Gargigeddy
A Kobold Labourer

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Fixed

Well, after seeing your reply I tried a few things. I unloaded Mapster, Cromulent and HandyNotes (basically all my map addons). Started the game and the Locator worked. I then exited the game and restarted with Mapster, Cromulent and Handynotes loaded again and BAM! it worked again. Maybe it was just a glitch. I told everyone in the guild to unload all there map addons start the game, log out and reload them again. It worked with everyone. So it is fixed. not sure why, but I will not question the luck. Thanks again for a great add on.
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Unread 03-20-11, 11:38 PM  
Mazarbul
A Kobold Labourer

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One thing, the anti rank spam does not seems to function in the Spanish client. Don't know about other languages, but maybe this affect them too.
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Unread 03-24-11, 06:47 PM  
kraftman
A Theradrim Guardian
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Originally posted by Mazarbul
One thing, the anti rank spam does not seems to function in the Spanish client. Don't know about other languages, but maybe this affect them too.
I havn't added localisation yet, sorry :/

Bit of an update: I've finished migrating a lot of the settings stuff today, and started working on the guild bank module
Bit of a preview:


The idea is that you will be able to designate certain slots to contain certain things, for example items of a certain quality, or consumables/reagents/armor.
The module will then auto allocate the items in the guild bank into these slots.
I'm going to have a bit of a think about how to implement it, so if you have any ideas for how you want it to work, nows a good time to let me know
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Unread 03-24-11, 09:40 PM  
Mazarbul
A Kobold Labourer

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Woah. I don't know how I could use that (our guild bank is not used usually), but seems good.

About localisations, it's ok atm. When do you think will you work on it, anyway?

Are you thinking about making other new features (while you work on the actual ones o when they are finished)?
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Unread 03-25-11, 03:44 AM  
kraftman
A Theradrim Guardian
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Originally posted by Mazarbul
Woah. I don't know how I could use that (our guild bank is not used usually), but seems good.

About localisations, it's ok atm. When do you think will you work on it, anyway?

Are you thinking about making other new features (while you work on the actual ones o when they are finished)?
Now that most of the modules work at least basically as intended, I'd like to work on improving them all before trying to come up with new ideas for features.
With that said, there are a couple of small ideas I may work on:

Some kind of scheduling system for the MOTD or events.
For example: you want to run an event every tuesday night, and for the afternoon you want to guild message of the day to reflect the event automatically: you select the hours for which you want the desired MOTD, and the update duration, and then every tuesday the MOTD will automatically change.
Taking this further you could then schedule events in, and once the time for the event arrives, the GMEvent module could automatically invite players to the event.
The other idea was a small tutorial to run through the features of the addon the first time it is loaded.
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Unread 03-31-11, 07:27 PM  
kraftman
A Theradrim Guardian
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File comments: 261
Uploads: 15
Quick update: I've just finished the GMBanker module, theres a bit of blurb about it in the last post Here.
I'm continuing to finish off the new (shiny!) roster, update all of the documentation, and generally get the addon in a better state, before a hopefully much more stable release of 2.0
Thanks for your patience!
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Unread 04-03-11, 11:11 AM  
Gargigeddy
A Kobold Labourer

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Battleground Review and Enemy Raid Frames

I noticed that when my guild gets out of a battleground and use the Review feature it always shows the Arathi Basin map. The review movement of the players reflect the BG that we just did, but on the Arathi Basin map. Is this a known issue?
Also the Enemy Raid Frames are not popping up. I use Xperl for my raid frames and have the default Blizzard one closed. Do I need to disable the Xperl and use the Blizzard raid frame?
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Unread 04-03-11, 03:10 PM  
kraftman
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Re: Battleground Review and Enemy Raid Frames

Originally posted by Gargigeddy
I noticed that when my guild gets out of a battleground and use the Review feature it always shows the Arathi Basin map. The review movement of the players reflect the BG that we just did, but on the Arathi Basin map. Is this a known issue?
Also the Enemy Raid Frames are not popping up. I use Xperl for my raid frames and have the default Blizzard one closed. Do I need to disable the Xperl and use the Blizzard raid frame?
I decided that neither of those modules really fitted in with the theme of the addon as a whole, so as of the next version, they will not be in the addon and will be released as separate addons. The map not changing is a known issue and has been fixed since the last release, the raid frames dont show for now because they are pre-alpha and i only provided them for anyone that wanted to test them.
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Unread 04-16-11, 11:25 AM  
MiniStew
A Cyclonian

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How to add requirement for rank so that levels [number] to [number] range?
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Unread 04-20-11, 02:52 AM  
kraftman
A Theradrim Guardian
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Originally posted by MiniStew
How to add requirement for rank so that levels [number] to [number] range?
You cant do i directly, but on that basis that each rank needs a higher requirement than the previous one, you can set a level range by setting level requirements for each rank

For example if you set a level requirement of 30 for rank 2, 40 for rank 3, everyone between level 30-39 will end up in rank 2.
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Unread 04-28-11, 12:43 PM  
kraftman
A Theradrim Guardian
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To whoever is still holding out on the next update, thanks for sticking around :P
I've been frantically trying to finish off the new roster, as well as fix all the problems the patch has caused.

The roster is now done apart from the scrollbars (which i hate!) and proffesions.
It's pretty customisable, you can add new columns or remove them as you please,
and the search bar works for any of the shown columns. The member detail frame is fairly similar to the default one, except there are two new pages for players stats and talents.

Here's a couple of screenshots:






So now i just need to add settings for the roster and the banker modules and I'll be uploading an alpha version
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Unread 05-01-11, 10:49 PM  
Mazarbul
A Kobold Labourer

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Nice. And these screenshots look hot.
Last edited by Mazarbul : 05-01-11 at 10:50 PM.
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Unread 05-06-11, 09:26 AM  
azahran1790
A Kobold Labourer

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hey

thanks for all your work on this addon, i have been attempting to get the hang of it, and get some members to download it, a problem i ahve with is the roster, it doenst accurately display time inactive (last seen) for instance if i want to go through roster and kick inactive, i would have to go and disable the roster from interface, so i can see actual inactive times, teh GMroster is inaccurate, the blizz roster for guild is accurate, also if there was perhaps an easier way to kick inactives, rather than clicking 3 different boxes, that would be appreciated,

thank you very much,

youre welcome to dinner at my box on the side of the street under the bus stop any time, ...

err...as long as you bring the dinner that is
Last edited by azahran1790 : 05-06-11 at 09:26 AM.
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Unread 05-12-11, 03:09 AM  
SuperFlyChetGuy
A Kobold Labourer

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Question Re: hey

I downloaded this addon and it is very quirky. There is an arrow along the right side of the guild window and it points to the right as if to open when I click it. What happens when I click it is the guild window shrinks a little bit each time the arrow is clicked.

Also, on the Info tab, nothing shows up under MOTD and Guild Info, when I click to edit the text it shows up in the window but nothing shows in the guild window once the edit window is closed.

And when I go into the settings (ESC > INTERFACE > ADDONS > GuildMaster) other than a description of the feature on some of the pages, there are NO settings whatsoever. Is this supposed to be this way?

So yeah after seeing all this I disabled ALL of my other addons, cleaned up all the GuildMaster lau files and lua.bak files and then downloaded a fresh copy just to be sure. After installing the addon, again, and only having that addon activated, I get the same results.

So what's up?
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