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TomTomLite  Popular! (More than 5000 hits)

Version: v50100-1.0.0
by: Cladhaire [More]

TomTomLite is a lighter version of TomTom that provides some of the same features with no backwards compatibility. Redesigned from the ground up to work better with WoW's mapping API, this will enable me to make changes and add features more rapidly.

Currently the addon displays three types of waypoints: quest objectives and turn-ins, corpse location, and archaeology dig sites.

If you die, the corpse arrow will take priority, and if you have no quests being tracked and are on a continent with archaeology dig sites, these will be displayed instead.

Waypoint sources can be enabled/disabled using the following slash commands:

/tt sources - lists the sources
/tt source <source name> - enable or disable the given source

The arrow can be moved by alt-clicking it, and if you'd like to change the scale of the arrow you can do this by using alt-mousewheel.

commit a0ca623d95764263d014ce4286801a6aa9d2f363
Author: James Whitehead II <[email protected]>
Date: Wed Nov 28 21:05:04 2012 +0100

Update TOC for 5.1

commit c3a94e4ab4d002e364ceb232b76251e900945a60
Author: James Whitehead II <[email protected]>
Date: Wed Nov 28 21:04:45 2012 +0100

Updated LMD

commit 920a20f3fff47546660b0dc39ee050b9fe9ec9a2
Author: James Whitehead II <[email protected]>
Date: Mon Oct 22 07:17:40 2012 +0200

Fix niltable error

commit fd49adcb4155e1aea6718644f58009ec828521a6
Author: James Whitehead II <[email protected]>
Date: Sun Oct 21 20:39:35 2012 +0200

Fix an error when setting archeo waypoints

Also ensures that pandaria continent lookup work properly.

commit d266d7745b7face04089d4fdac78f439954453f4
Author: James Whitehead II <[email protected]>
Date: Mon Oct 8 16:02:59 2012 +0200

Fix for proximity sort not working

This required removing priority from quest objectives and implementing a
distance sort as secondary key for any waypoints with the same priority.

commit 16c6dc10443abbf17bda72e36ed11336c722e559
Author: James Whitehead II <[email protected]>
Date: Mon Sep 24 08:46:48 2012 +0200

Add slash command to enable/disable sources

/tt source <source name>
/tt sources

commit 87ddc0f468ed322012ee9d04da95979f5765c865
Author: James Whitehead II <[email protected]>
Date: Mon Sep 24 08:46:04 2012 +0200

Update toc

commit 4b78aba6d8932cc722e32839ac05f9c616c3801a
Author: James Whitehead II <[email protected]>
Date: Mon Sep 24 08:45:38 2012 +0200

Update libraries

commit 75066edc5f45ed9a857f2359c7d5037861c6d418
Author: James Whitehead II <[email protected]>
Date: Wed Nov 30 21:25:53 2011 +0000

Update TOC for 4.3

commit 99d1452bb46e000721ef62f6f4ac0059dca1b5f1
Author: James Whitehead II <[email protected]>
Date: Wed Nov 30 21:25:13 2011 +0000

Update LibMapData-1.0 to 0.20

commit 7afac243d751f9a40aa2c54950e6236f3d6024bd
Author: James Whitehead II <[email protected]>
Date: Sun Oct 30 15:26:06 2011 +0000

Update LibMapData to 0.19-release

commit 5393bfceb9d91a884c858d89857811be5ecc3707
Author: James Whitehead II <[email protected]>
Date: Sat Jul 16 08:42:03 2011 +0100

Update LibMapData and TOC

commit a6c5020873b455c239794e9c2c7d6d908873ac29
Author: James Whitehead II <[email protected]>
Date: Sun Mar 6 20:46:52 2011 +0000

Throttle archoaeology distance checks

commit 19548953f50d0e76526cd86838774399e48321df
Author: James Whitehead II <[email protected]>
Date: Tue Jan 11 09:54:47 2011 +0000

Fix some bugs in quest objective source

commit d12debe891e3a39bb1f4af32ab11631d2969871f
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:55:07 2011 +0000

Fix a possible bug with objective completion

commit ecfc9aa0a30ceadc993081652aedf97c2b258867
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:35:08 2011 +0000

Add zone name to waypoint title

commit 0db326ce31fd482ec9a872f252591fc41be8883f
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:21:53 2011 +0000

Make archaeology waypoints lower than active pri

commit 3a913bde1f5a90a032c0cef9c2d5e8c4c0c109a7
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:19:46 2011 +0000

Add a source for archaeology dig sites

commit 536d59095a765dc2041c94db79a216c8b1d9ccdb
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:19:22 2011 +0000

Change options to enable sources

commit cc4c9821a19de78f64bdb2c4f5fd9ad496b91b49
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:18:16 2011 +0000

Add some constants for waypoint priority

NORMAL = 0
ACTIVE = 15
ALWAYS = math.huge

commit 0f5d4cf5e42318245ed48b97ff8653cfca11f0ed
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:17:50 2011 +0000

Fix a bug where removing wouldn't update arrow

commit 3d191b8f903a3b1b49a79fbde4580ad9ac6f3456
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 23:16:13 2011 +0000

Remove a stray line so function is consistent

commit f943efe68d7ed4386facf7cd58600f0bef5138f2
Author: James Whitehead II <[email protected]>
Date: Mon Jan 10 22:57:02 2011 +0000

Update LibMapData to r80, fixing a sign error

commit 56f7d4ac445151a591dc83098d4c15c9aadc552b
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 17:42:07 2011 +0000

Updating LibMapData to r78

commit ea49bfe24e9618ff4a7957258c8c72738e211e48
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 17:27:02 2011 +0000

Clean up some code, remove debug messages

commit ecf9fa27993d9babca4aeaf343c5191e86cc3de9
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 16:48:34 2011 +0000

Skeleton slash command implementation

commit 97e4d313ffc563dce216677719bd85f967a18fe6
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 16:35:09 2011 +0000

Added comments to API, added source registration

commit 29be25fb06a29f99b53c77127ab38d2177946795
Author: James Whitehead II <[email protected]>
Date: Sun Jan 9 16:08:09 2011 +0000

Refactoring of corpse and objective code

Waypoints should be provided by a waypoint source, which will eventually
be filtered. Priorities should be used to deteremine which waypoints
should be shown, allowing the user to control this themselves.

commit d589b531c4daf7546046acbdecf214cf96fdc765
Author: James Whitehead II <[email protected]>
Date: Sun Jan 2 10:58:19 2011 +0000

Updated LMD to 0.12-release

commit d110cd5d39407ee9b0dccdd54ea2d260246bceed
Author: James Whitehead II <[email protected]>
Date: Fri Dec 10 12:18:22 2010 +0000

Update LibMapData to r71

commit 5ddac7a6d6f896eb26ecf1537addc070b483477e
Author: James Whitehead II <[email protected]>
Date: Fri Dec 10 08:05:23 2010 +0000

Updated LibMapData to r69

commit db0efa5a5c12571848228f58991b89cf77a9a827
Author: James Whitehead II <[email protected]>
Date: Mon Dec 6 18:30:14 2010 +0000

How about you comment out the correct line?

commit e02c68753841469b295359667b2ff979bfef0ab2
Author: James Whitehead II <[email protected]>
Date: Mon Dec 6 18:26:22 2010 +0000

Don't load Astrolabe until its included

commit b9416be99695daa8f1ad9bfd246fa34db21abab5
Author: James Whitehead II <[email protected]>
Date: Mon Dec 6 18:20:16 2010 +0000

Add MapUtils, an API abstraction for mapping data

This API will attempt to use either LibMapData or Astrolabe as
appropriate, but these will likely go away entirely as the mapping API
for World of Warcraft is opened up.

commit 3204c4377ef44f7e7c26b86ee210f478aea76c24
Author: James Whitehead II <[email protected]>
Date: Mon Dec 6 00:46:26 2010 +0000

Add a glow for the bevelled arrow

commit 69ca0a1363dadf117fdd41f303acadd4662b6d6d
Author: James Whitehead II <[email protected]>
Date: Sat Dec 4 15:47:42 2010 +0000

Add a readme

commit a8c5f85fad2039f48761f4128697c4c9fe629ce7
Author: James Whitehead II <[email protected]>
Date: Fri Dec 3 11:06:44 2010 +0000

Update LibMapData to r66

commit 79b56a03e409292cc9cfb79ffb318ce484e6e03d
Author: James Whitehead II <[email protected]>
Date: Thu Dec 2 17:29:17 2010 +0000

Refactoring and adding world map icon display code

commit 9bdc0478709ec734188056157dee9bb2fb323611
Author: James Whitehead II <[email protected]>
Date: Thu Dec 2 13:18:33 2010 +0000

Add a way to lookup waypoints by map id

commit 8553c97ec9e4fb0e69a302b0a3ce1f5dae13b2c3
Author: James Whitehead II <[email protected]>
Date: Thu Dec 2 13:06:08 2010 +0000

Make objective tracking 'optional' via database
commit eeaddf07b74e39ceefb07448ad35333c4351cae3
Author: James Whitehead II <[email protected]>
Date: Thu Dec 2 09:13:23 2010 +0000

Update LibMapData to r64

commit 47ffb2c4452b074a42296ed38c158db187474111
Author: James Whitehead II <[email protected]>
Date: Wed Dec 1 22:56:43 2010 +0000

Find the first objective in the watch list

If the first quest does not have an objective that can be tracked, as in
it does not have an objective number next to it, it will find the first
objective that DOES exist and use that for the quest arrow.

commit 1637eb5fef3b66788b1411ace0d85d8137829039
Author: James Whitehead II <[email protected]>
Date: Wed Dec 1 18:42:50 2010 +0000

Fix arrow placement/saving/scaling

commit aa8393968b6bd6b76b43344a6a108a0ab8b9f449
Author: James Whitehead II <[email protected]>
Date: Wed Dec 1 18:25:21 2010 +0000

Much safer method of determining quest coords

Now the map does not need to be opened at all, and things seem to
function properly. The arrow also is capable of updating when the
closest quest POI changes.

commit fdbfe670d09aeb16dd50f1c2e40e49ad7bd07727
Author: James Whitehead II <[email protected]>
Date: Wed Nov 24 21:42:53 2010 +0000

Initial quest POI integration

commit 933e67227a4317dea63605e605ea332ee67d47e1
Author: James Whitehead II <[email protected]>
Date: Wed Nov 24 21:42:51 2010 +0000

Update LibMapData

commit f535879a241ddb3b351033bb76b627c4a09f8db8
Author: James Whitehead II <[email protected]>
Date: Wed Nov 24 21:42:11 2010 +0000

Re-add Printf

commit ab54f7d5cba51907f159f6ce8b4afe9157574776
Author: James Whitehead II <[email protected]>
Date: Wed Nov 24 19:07:17 2010 +0000

Update AddonCore to latest version

commit 774e6b8da42591df3c711f78172671eff028d694
Author: James Whitehead II <[email protected]>
Date: Sun Nov 14 15:35:49 2010 +0000

Updated formatting/indentation

commit aec6293f8044b5084d026b0a5cafa5100a9b1392
Author: James Whitehead II <[email protected]>
Date: Sun Nov 14 15:33:35 2010 +0000

Arrow properly points to single waypoint, API only

commit 423d60469c51d098e1dfa6008dae5e2479746047
Author: James Whitehead II <[email protected]>
Date: Sat Nov 13 12:27:25 2010 +0000

Add 'about' options panel in AddonCore

commit 19e0e6de1e2b3b8a71005f6e8b34c692c41c117c
Author: James Whitehead II <[email protected]>
Date: Tue Nov 9 17:49:44 2010 +0000

Added LibMapData-1.0

commit 81bd3844dbd6aa69e29e50f5835cf402cb615da2
Author: James Whitehead II <[email protected]>
Date: Tue Nov 9 09:18:18 2010 +0000

Initial addon skeleton
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Unread 03-22-11, 06:56 PM  
trclocke
A Kobold Labourer
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Originally posted by Cladhaire
It should and its my experience that it does. Can you possibly post me a screenshot showing this happening?
screenshot here. Map is open for good measure. I'm on the same continent; it should definitely be defaulting to the topmost tracked quest in my opinion. Maybe the problem happens when you're not in the same zone as the quest you're tracking?

edit: I'm noticing the waypoint sometimes jumps around while viewing my map. Right now I'm duplicating this consistently by viewing the map, then zooming out to world view. When I do that, the waypoint immediately jumps. It corrects when I close the map again.
Last edited by trclocke : 03-22-11 at 08:50 PM.
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Unread 03-20-11, 04:16 PM  
Cladhaire
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It should and its my experience that it does. Can you possibly post me a screenshot showing this happening?
__________________
"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 03-20-11, 03:50 PM  
trclocke
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very slick and resource light. I approve. One minor problem:
f you have no quests being tracked and are on a continent with archaeology dig sites, these will be displayed instead.
This doesn't seem to be working. Even if I have quests up that I'm tracking, the way point still defaults to nearby archaeology digs. If any quests are being tracked at all, anywhere, I'd prefer that tomtom default to them.
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Unread 02-20-11, 10:39 AM  
Cladhaire
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Nope, there are no slash commands in TTL. That's what TomTom is for.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-20-11, 10:03 AM  
Ravendwyr
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I get this error when attempting to use the /tt set command:
Code:
TomTomLite.lua line 448: attempt to index global 'self' (a nil value)
To fix, change self:Printf() on lines 448 and 449 to addon:Printf()

EDIT: Looks like the slash command is actually unfinished. D'oh!
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Last edited by Ravendwyr : 02-20-11 at 10:18 AM.
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Unread 02-15-11, 08:58 PM  
enkil80
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nevermind no idea why it was broken the other day but its working now, thanks though
Edit: Seems that when Im in uldum its broken at random, yet if I move to other areas it gets fixed
Last edited by enkil80 : 02-18-11 at 12:40 PM.
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Unread 02-10-11, 02:05 PM  
Cladhaire
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I don't know, I haven't been able to test.. is it?
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-10-11, 12:53 PM  
enkil80
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is it me or the dig site arrow its broken on 4.0.6 patch? I was hoping to find at least 1 comment about it
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Unread 02-06-11, 05:11 PM  
Cladhaire
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The arrow can be moved by alt-clicking it, and if you'd like to change the scale of the arrow you can do this by using alt-mousewheel.

From the main description page =)
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-06-11, 04:51 PM  
Vyx
A Kobold Labourer

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Arrow and text position

Hi, I was wondering if you could instruct me what I need to modify to adjust the arrow and text position. Currently it sits on the top of my character and I'd like to move it up to the top of the screen.

I looked through most of the .lua files but didn't see anything that looked correct.

Thanks for your work on all your great addons.

Vyx
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Unread 02-02-11, 04:49 PM  
Cladhaire
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Originally posted by MadCow
is there an easy way to disable to dig site portion of this?
/run TomTomLite.db.profile.archaeologyDigSitesSource = false
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-02-11, 04:49 PM  
Cladhaire
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Re: RE: Durotar Zone

Originally posted by Meloric
Update to my previous post about this zone. I've gone through all the horde zones up to the level 40 to 50 range and the only zone that does not place the waypoint arrow is Durotar.

The objective blob appears on the main map but TomTomLite does not place the waypoint arrow for any quest in the Durotar zone. I have tried opening and closing the main map, opening and closing the quest log but no arrow will appear.

I did have the arrow for a quest in Durotar to appear once by crossing the bridge from Durotar to Northern Barrens and back to Durotar. The arrow appeared for the closest objective but the arrow then would not disappear after completing the quest and would never update to the next objective location.

It seems to be something peculiar with just that one zone. While tracking the daily fishing and cooking quests, the arrow appears correctly while in Orgrimaar for the cooking quest located there but does not switch after going outside to Durotar to the location for the fishing quest located out in Durotar after leaving Orgimaar. The arrow does not update but remains pointing to the Orgrimaar location.
Odd. I'll see what I can do.. but its a bit hard for me to track down.
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"There's only one thing that I know how to do well and I've often been told that you only can do what you know how to do well, and that's be you-- be what you're like-- be like yourself. And so I'm having a wonderful time, but I'd rather be whistling in the dark..."
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Unread 02-02-11, 01:37 PM  
MadCow
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is there an easy way to disable to dig site portion of this?
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Unread 02-02-11, 01:22 PM  
Meloric
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RE: Durotar Zone

Update to my previous post about this zone. I've gone through all the horde zones up to the level 40 to 50 range and the only zone that does not place the waypoint arrow is Durotar.

The objective blob appears on the main map but TomTomLite does not place the waypoint arrow for any quest in the Durotar zone. I have tried opening and closing the main map, opening and closing the quest log but no arrow will appear.

I did have the arrow for a quest in Durotar to appear once by crossing the bridge from Durotar to Northern Barrens and back to Durotar. The arrow appeared for the closest objective but the arrow then would not disappear after completing the quest and would never update to the next objective location.

It seems to be something peculiar with just that one zone. While tracking the daily fishing and cooking quests, the arrow appears correctly while in Orgrimaar for the cooking quest located there but does not switch after going outside to Durotar to the location for the fishing quest located out in Durotar after leaving Orgimaar. The arrow does not update but remains pointing to the Orgrimaar location.
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Unread 01-23-11, 02:13 PM  
Scottsummers79
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Originally posted by Cladhaire
That doesn't seem to have anything to do with TTL.
Ah, sorry about that, it seems it's the quest tracker. For some reason, I never saw it with .5, I updated to 1.1 and it started showing up. I suppose I always had quests prior to that, which is why 1.1 struck me as the reason.

Edit 1-26

Now I'm having an issue where the arrow is pointing in the completely wrong direction, even though the coordinate numbers it has are the correct place. Meaning, it *thinks* it is pointing at 33.45 40.12, when it is in fact pointing in the general vicinity of make 65 18, somesuch.

In particular, I noticed this with the http://www.wowhead.com/quest=28265 quest in Burning Steppes. While the map blob and the coordinate that TTL said it was pointing towards were the same, the arrow was pointing me towards the southwest portion of the map.
Last edited by Scottsummers79 : 01-26-11 at 11:40 PM.
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