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Updated: 05-14-11 03:29 AM
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Updated:05-14-11 03:29 AM
Created:11-03-10 04:53 PM
Downloads:6,065
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Faceroller FrostDK  Popular! (More than 5000 hits)

Version: 1.2c
by: Incalex [More]

Faceroller_FrostDK
a module for Faceroller

You need Faceroller and the Faceroller 4.0.1 Patch to use this module
IMPORTANT : Because I don't have my WoW Account, I didn't tried this Addon before upload, so if there are any problems, thanks to report them.

Rotations
Single Target : Diseases > Ob if both Frost/Unholy pairs and/or both Death runes are up, or if KM is procced > FS if RP capped > Rime > Ob > FS > HoW.
Multiple Target : HB if both Frost runes and/or both Death runes are up > DnD/PS if both Unholy Runes are up > FS if RP capped > HB > DnD/PS > FS > HoW.

Source
ElitistJerks.com (Last Update of EJ Post : 4/26)

To Do's
Nothing

Thanks to
hungtar - For making Faceroller
decipherable - For making Faceroller 4.0.1 Patch
Kunstbanause - For making the 3.3.5 RetPaladin module

---------- 1.2c ----------
Added an option for showing Howling Blast first and not Icy Touch (for Single Target)

---------- 1.2b ----------
Addon fixed (It didn't worked)

---------- 1.2a ----------
Added an option for Unholy Presence

---------- 1.2 ----------
Cycle Updated for 4.1

---------- 1.1a ----------
Addon didn't worked, it's FIXED

---------- 1.1 ----------
Cycle Updated
Added an option for 100Runic Power and 130RP
Added an option when Glyph of Frost Strike is INACTIVE

---------- 1.0 ----------
First Release
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Unread 05-09-11, 06:43 AM  
AnWaar
A Kobold Labourer
 
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Hello!

Thank u very much for updated!

Anway, im testing now, but i have one wish.

Can u make like this : i wana see in window when i begin dps mobs 1st spell howling blast not icy touch, cuz i have glyphs for howling blast wich infect with frost fever, and is like confuse when i must begin with icy touch.

i hope u understand what i mean, if not i will try explain u again.

Thank you.

And i think is slow reaction on showing spells is little delay,when i begin dps it go realy fast using spells but, faceroller is little behind to showing...maybe becouse we are now using unholy presence, dunno im just suggestion ( i mean i wana try to help).
Last edited by AnWaar : 05-09-11 at 07:05 AM.
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Unread 05-01-11, 04:03 AM  
Incalex
A Kobold Labourer
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Hi,
Yes the 4.1 version came out and I didn't updated the addon that's why Blood Strike still here

I stopped playing World Of Warcraft so, I wll release and update but I can't try it before upload it.

That mean the update can be bugged (but I hope I will not have stupid errors)

Anyway, I will release an update with the Elitist Jerks rotation for 4.1 and upload it maybe that week (but maybe not this Sunday)
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Unread 04-30-11, 01:09 AM  
AnWaar
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Hello guys!

Sory for my bad english, but i just wana to say i like this faceroller very much!

But can u please updated? For Frost DW.


Atm, is going now ( showing window ) in this version Faceroller ( Icy touch, plague strike etc...and now is including blood strike but ( wich i think we dont need blood strike in this patch 4.1).

So can u fix it and will showing in window like this : for single target like go this Howling blast ( if u have glpyhs HB, wich put diseasess), plague strike and etc.

Rotation ;

Single Target Priority :

-Diseases ( Here i wana see on window 1st spell Howling blast, not icy touch, when begin dps mobs) im talkking about window wich is showing addon ( faceroller ).

-Obliterate if both Frost/Unholy pairs and/or both Death runes are up, or if Killing Machine is procced

-Frost Strike if RP capped
-Rime
-Obliterate
-Frost Strike
-Horn of Winter

Ty AnWaar
Last edited by AnWaar : 04-30-11 at 08:12 AM.
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Unread 02-17-11, 04:58 PM  
thranwardk
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thanks

works now thank you for fixing it
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Unread 02-17-11, 11:46 AM  
Incalex
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Re: addon not working

Bug Fixed
Last edited by Incalex : 02-17-11 at 12:20 PM.
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Unread 02-16-11, 04:20 PM  
thranwardk
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addon not working

i installed the new update but its not working
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Unread 11-18-10, 11:47 AM  
Incalex
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For v and n variables, don't know why they don't works but you can change them to spell ID, it will work too

For news Spell ID's, I used an addon : Spell ID who show you the Spell ID in the Spell Tooltip - or Buff/Debuff ID too - (don't care of the supported version, it works on the last WoW release)

(PS : Sorry for the time of my answer and me too, I don't have a good english, but I'm french ^^)
Last edited by Incalex : 11-18-10 at 11:49 AM.
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Unread 11-16-10, 02:16 PM  
iguruspain
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Thanks,
I have been found the error... 'end' as you say, but many of spell ids (buff ids) not works with old ids and I don't know how catch them. In the other hand, v and n varibles not works too, I changed with the spell id and they works.

Any idea? thanks.
Sorry for my bad english, I'm spanish.
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Unread 11-15-10, 10:09 AM  
Incalex
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Because I don't play Warrior I can't verify this but that's what I see :

Lines 76 to 86
Code:
	if spells[85288].cd < th then
		local v = buffs[ Faceroller.gsi[59208] ]	-- Enraged
		if v.active == true then
			n = 85288				-- Raging Blow
		else
			if spells[18499].cd < th then
				n = 18499			-- Berserker Rage
			else
				n = 12292			-- Death Wish
		end
	end
There is 3 IF but just 2 END, you just forget one so it crash at the end.
I don't know where you must put you END so try to correct it yourself, and I hope I helped you ^^

(Another hint, you let the rotation chooser but you have only one cycle, so don't forget to erase it if you don't put another cycle)

Good luck
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Unread 11-14-10, 12:11 PM  
iguruspain
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Hi,

I'm trying to create a faceroller for warrior fury but I have a problem with lua

This is the code based on yours:

Code:
do local _, playerClass = UnitClass("player") if playerClass ~= "WARRIOR" then return end end
local Faceroller = _G["Faceroller"]
local opt -- options table
local DEBUG = false
local skills = {
	[41975] = 30,	-- Heroic Strike
	[6673] = 0,		-- Battle Shout
	[23881] = 20,	-- Bloodthirst
	[85288] = 20,	-- Raging Blow
	[47475] = 15,	-- Slam	
	[12292] = 10,	-- Death Wish
	[1719] = 0,		-- Recklessness
	[47471] = 10,	-- Execute
	[18499] = 0,	-- Berserker Rage
}

local Init = function(opts)
	Faceroller:RegisterBuff(6673, true)		-- Battle Shout
	Faceroller:RegisterBuff(46916)			-- Bloodsurge Proc
	Faceroller:RegisterBuff(59208)			-- Enraged Proc
	 -- options
    if not opts.rotation then
        opts.rotation = 1
    end

    opts.gui = {       
        rotation_desc = {
            type = "description",
            order = 1,
            name = "Choose a Rotation:",
        },
       
        rotation_chooser = {
            type = "range",
            order = 2,
            width = "full",
            name = function ()
                if opts.rotation == 1 then rotaName = "Single Target" end
                if opts.rotation == 2 then rotaName = "Multiple Target" end
                return rotaName
            end,
            min = 1,
            max = 2,
            step = 1,
            get = function ()
                return opts.rotation
            end,
            set = function (i, v)
                opts.rotation = v
				if DEBUG then print("Rotation: " .. v) end
            end,
        },
              
    }
    opt = opts
	
	return skills
end

local NextHit = function(gcd, spells, buffs, debuffs, myDebuffs)
	if opt.rotation == 1 then
	-- Rotation en mode Mono-Cible
	local up = UnitPower("player")
	local target_health = UnitHealth("target") / UnitHealthMax("target")
	local th = max (1.0, gcd)
	th = th + 0.1
	local n = 0

	if spells[6673].cd < th then
		local v = buffs[ Faceroller.gsi[6673] ]	-- Battle Shout
		if v.active == false then
			n = 6673				-- Battle Shout
		end
	end		

	if spells[85288].cd < th then
		local v = buffs[ Faceroller.gsi[59208] ]	-- Enraged
		if v.active == true then
			n = 85288				-- Raging Blow
		else
			if spells[18499].cd < th then
				n = 18499			-- Berserker Rage
			else
				n = 12292			-- Death Wish
		end
	end
	
	if spells[23881].cd < th then
		n = 23881					-- Bloodthirst
	end

	if spells[47475].cd < th then
		local v = buffs[ Faceroller.gsi[46916] ]	-- Bloodsurge Proc
		if v.active == true then
			n = 47475				-- Slam
		end
	end
	
	if spells[41975].cd < th then
		n = 41975					-- Heroic Strike
	end

	if target_health <= 0.2 and spells[47471].cd < th and up > 50 then
		n = 47471					-- Execute
	end
	
	return n

	else
		print("Error: This should never happen.")
	end
end
Faceroller:RegisterModule("Fury", Init, NextHit, Options)
The BugSack error is:
Code:
Faceroller_iGuru_FuryWarrior\Faceroller_iGuru_FuryWarrior.lua:113: 'end' expected (to close 'function' at line 60) near '<eof>'
Just before NextHit.
Could you help me?
Thanks
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Unread 11-12-10, 01:59 PM  
Incalex
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The cycle is same for DW or 2H, so it's work

I don't know what's the better (DK is not my main class), but I think the best is two 1H weaps.
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Unread 11-12-10, 08:06 AM  
dloboi
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Does this work with one hand (DW) and two hand weapons?

Which would be better to use for DK Frost - DW or 2H?
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