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Updated: 10-05-13 02:47 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-05-13 02:47 PM
Created:11-02-10 05:07 PM
Downloads:15,319
Favorites:75
MD5:
5.4
oUF Karma  Popular! (More than 5000 hits)
Version: 1.6.2r
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 06:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


Post A Reply Comment Options
Unread 08-31-11, 11:59 PM  
AZMAK
A Kobold Labourer

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File comments: 65
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Question please.

Hello Sauerkraut.

I am trying oUF for the first time in all these years and I choose your layout to start with. I like it a lot so far. I edited a few things in regards to the positions of the bars.

What I wanted to ask is I don't see an icon for when we are flagged for PvP. I looked through the code and found an area that mentioned the PvP icon and although I am not a coder any more and don't know lua hardly at all, from what I can tell, this layout seems to have the PvP icon, or the code for it at least and it appears it's "turned on".

I don't see the icon anywhere, can you help me with this?

Thanks.
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Unread 08-28-11, 11:01 AM  
KepiGio
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hey Sauerkraut i just started using your layout again but some of the older changes that were made with your help do not work anymore ... for instance the code change that you gave to make the party and raid frames go horizontally:

Code:
-- Party Frames
	if cfg.ShowParty then
		self:SetActiveStyle('karmaGroup')
		local party = oUF:SpawnHeader('oUF_Party', nil, "custom  [group:party,nogroup:raid][@raid6,noexists,group:raid] show;hide",
		--local party = oUF:SpawnHeader('oUF_Party', nil, "solo", "showSolo", true,  -- debug
		"showParty", cfg.ShowParty, 
		"showPlayer", true,
   		"xoffset", 10,
		"sortMethod", "NAME",
   		"columnSpacing", 10,
		"point", "LEFT",
		"columnAnchorPoint", "TOP",
		"oUF-initialConfigFunction", ([[
		self:SetWidth(%d)
		self:SetHeight(%d)
   		]]):format(80, 25, cfg.raidScale))
		party:SetPoint("CENTER", UIParent, "CENTER", cfg.PartyX, cfg.PartyY)
	end
		
	-- Raid Frames
	if cfg.ShowRaid then
		-- Hide the Blizzard raid frames
		CompactRaidFrameManager:UnregisterAllEvents()
		CompactRaidFrameManager:Hide()
		CompactRaidFrameContainer:UnregisterAllEvents()
		CompactRaidFrameContainer:Hide()

		self:SetActiveStyle('karmaGroup')
		local raid = oUF:SpawnHeader("oUF_Raid", nil, "solo,party,raid10,raid25,raid40", -- Will display raid as party until six players or more join.
		"showRaid", cfg.ShowRaid,  
		"showPlayer", true,
		"showSolo", cfg.RaidShowSolo,
		"showParty", false,
		"xoffset", 9,
		"yOffset", 5,
		"groupFilter", "1,2,3,4,5,6,7,8",
		"groupBy", "GROUP",
		"groupingOrder", "1,2,3,4,5,6,7,8",
		"sortMethod", "INDEX",
		"maxColumns", 8,
		"unitsPerColumn", 5,
		"columnSpacing", 7,
		"point", "LEFT",
		"columnAnchorPoint", "TOP",
		"oUF-initialConfigFunction", ([[
		self:SetWidth(%d)
		self:SetHeight(%d)
		]]):format(72, 25, cfg.raidScale))
		raid:SetPoint('CENTER', UIParent, 'CENTER', cfg.PartyX, cfg.PartyY)

	end
with the way your core.lua file is configed atm i cannot do this change or else i get a huge cluster fuck of unitframes over each other.
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Unread 08-14-11, 01:12 AM  
moonkir
A Kobold Labourer
 
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del
Last edited by moonkir : 08-18-11 at 01:15 AM.
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Unread 08-08-11, 05:55 PM  
Qupe
A Warpwood Thunder Caller
 
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Is there any way to truncate the names on smaller frames (like raid and party)? Also, I was wondering if it's possible to have karma to handle the debuffs and buffs separately, ie - default blizzard shows buffs while karma handles the debuffs.

Tried:
cfg.showPlayerBuffs = false
cfg.showPlayerDebuffs = true

Didn't work, shot in the dark =/
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Unread 07-30-11, 03:31 PM  
Lunasea01
A Kobold Labourer

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Hey, I love the UI, but I wanted to know how complicated would it be to implement critical frames such as Main Tank and Boss frames?

For my rogue I usually keep another rogue on focus for my tricks macro, and having MT frames helps for assist targeting similar to oUF_QuLight.

oUF_Drk has the Boss frames which are superior to the default WoW boss frames and match the remainder of the UI. Since you mention that your addon was based off of oUF_Drk, I think it would be easier to code the boss frames back into the addon then to add frames from scratch such as the MT frames.



Thanks!


EDIT: Disregard comments about boss frames, just saw your note about you working on them at the moment.
Last edited by Lunasea01 : 08-05-11 at 03:42 PM.
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Unread 07-16-11, 06:08 PM  
Sauerkraut
A Cyclonian
 
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Originally posted by Drehmini
When exiting a vehicle and spamming my casts I get the following error :

Code:
Message: Interface\AddOns\oUF_Karma\castbar.lua:102: attempt to index local 'sf' (a nil value)
Time: 07/09/11 14:25:33
Count: 3
Stack: Interface\AddOns\oUF_Karma\castbar.lua:102: in function `PostCastStart'
Interface\AddOns\oUF\elements\castbar.lua:59: in function <Interface\AddOns\oUF\elements\castbar.lua:14>
(tail call): ?

Locals: self = oUF_karmaCastbarpet {
 0 = <userdata>
 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:120
 CastingColor = <table> {
 }
 ChannelingColor = <table> {
 }
 Time = <unnamed> {
 }
 interrupt = false
 PostChannelStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:94
 casting = true
 FailColor = <table> {
 }
 castid = 38
 CompleteColor = <table> {
 }
 delay = 0
 max = 1.8689999999997
 Text = <unnamed> {
 }
 duration = 0
 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:94
 Spark = <unnamed> {
 }
 __owner = oUF_karmaPet {
 }
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:364
 Icon = <unnamed> {
 }
 PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:135
 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:129
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:135
 OnUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:54
}
unit = "player"
name = "Lightning Bolt"
rank = nil
text = 38
pcolor = <table> {
 1 = 1
 2 = 0.50196078431373
 3 = 0.50196078431373
}
interruptcb = <table> {
 1 = 0.37254901960784
 2 = 0.71372549019608
 3 = 1
}
sf = nil
(*temporary) = 6487.661
(*temporary) = 6487.661
(*temporary) = 0.71372549019608
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = "attempt to index local 'sf' (a nil value)"
cast = <unnamed> {
 0 = <userdata>
 setBarTicks = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:32
 OnCastbarUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:54
 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:94
 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:120
 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:129
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:135
 OnCastSent = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:89
}
channelingTicks = <table> {
 Mind Sear = 5
 Soul Harvest = 4
 Tranquility = 4
 Hurricane = 10
 Drain Soul = 5
 Earthquake = 8
 Mind Flay = 3
 Penance = 2
 Blizzard = 5
 Arcane Missiles = 5
 Evocation = 4
 Drain Life = 5
 Rain of Fire = 4
}
Weird but I'll look into it.
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Unread 07-13-11, 02:25 AM  
zweidyx
A Kobold Labourer

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about partytarget

hi,I am in china,WOW just update to 4.1 yesterday,Karma is very good,but I think if you add the target of party member,will be very good to kill someone with your friends, thanks.
Last edited by zweidyx : 07-13-11 at 04:28 AM.
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Unread 07-09-11, 03:46 PM  
Drehmini
A Defias Bandit

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When exiting a vehicle and spamming my casts I get the following error :

Code:
Message: Interface\AddOns\oUF_Karma\castbar.lua:102: attempt to index local 'sf' (a nil value)
Time: 07/09/11 14:25:33
Count: 3
Stack: Interface\AddOns\oUF_Karma\castbar.lua:102: in function `PostCastStart'
Interface\AddOns\oUF\elements\castbar.lua:59: in function <Interface\AddOns\oUF\elements\castbar.lua:14>
(tail call): ?

Locals: self = oUF_karmaCastbarpet {
 0 = <userdata>
 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:120
 CastingColor = <table> {
 }
 ChannelingColor = <table> {
 }
 Time = <unnamed> {
 }
 interrupt = false
 PostChannelStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:94
 casting = true
 FailColor = <table> {
 }
 castid = 38
 CompleteColor = <table> {
 }
 delay = 0
 max = 1.8689999999997
 Text = <unnamed> {
 }
 duration = 0
 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:94
 Spark = <unnamed> {
 }
 __owner = oUF_karmaPet {
 }
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:364
 Icon = <unnamed> {
 }
 PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:135
 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:129
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:135
 OnUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:54
}
unit = "player"
name = "Lightning Bolt"
rank = nil
text = 38
pcolor = <table> {
 1 = 1
 2 = 0.50196078431373
 3 = 0.50196078431373
}
interruptcb = <table> {
 1 = 0.37254901960784
 2 = 0.71372549019608
 3 = 1
}
sf = nil
(*temporary) = 6487.661
(*temporary) = 6487.661
(*temporary) = 0.71372549019608
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = "attempt to index local 'sf' (a nil value)"
cast = <unnamed> {
 0 = <userdata>
 setBarTicks = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:32
 OnCastbarUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:54
 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:94
 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:120
 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:129
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:135
 OnCastSent = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:89
}
channelingTicks = <table> {
 Mind Sear = 5
 Soul Harvest = 4
 Tranquility = 4
 Hurricane = 10
 Drain Soul = 5
 Earthquake = 8
 Mind Flay = 3
 Penance = 2
 Blizzard = 5
 Arcane Missiles = 5
 Evocation = 4
 Drain Life = 5
 Rain of Fire = 4
}
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Unread 07-04-11, 05:32 PM  
larkrune
A Murloc Raider

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i was wanting to add the health deficit in either off to the side or on the healthbar, but i'm not sure how to do it... any advice?
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Unread 06-27-11, 06:51 AM  
Sauerkraut
A Cyclonian
 
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Re: Health

Originally posted by pinchyweda
Hi. I bet you probably already answered this... how do I change the health bar to read the percent instead of total health?
You want to see the % of your own HP? and not the actual number?

If I have that right change line 188 in the lib.lua file from
Code:
	f:Tag(hpval, "[karma:color][curhp]")
to

Code:
	f:Tag(hpval, "[karma:color][karma:raidhp]")
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Unread 06-26-11, 07:05 PM  
pinchyweda
A Kobold Labourer

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Health

Hi. I bet you probably already answered this... how do I change the health bar to read the percent instead of total health?
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Unread 06-23-11, 05:48 AM  
Bisonbob
A Kobold Labourer

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What's new at the update?
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Unread 06-18-11, 07:59 PM  
Drehmini
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Originally posted by Sauerkraut
It only shows when you have vengeance stacks built up. It also detects specific specs so if you logged in with one then changed to a tanking spec it can sometimes have strange behaviors.
Yeah it'd be crazy to show it if I had 0 vengeance, but switching specs may be the cause (I do it quite often). Thanks for info, much appreciated.
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Unread 06-18-11, 03:06 PM  
Sauerkraut
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Originally posted by Drehmini
That fixed it, thanks.
Also, do you know why ouf_vengeance only works sometimes? It randomly starts working and stops working.
It only shows when you have vengeance stacks built up. It also detects specific specs so if you logged in with one then changed to a tanking spec it can sometimes have strange behaviors.
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Unread 06-18-11, 12:10 PM  
Drehmini
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Originally posted by Sauerkraut
Check and make sure you have

Code:
  cfg.RaidShowSolo = false -- show raid frames even when solo
set to false in the cfg.lua and in the core.lua near the bottom

Code:
		local party = oUF:SpawnHeader('oUF_Party', nil, 'custom  [group:party,nogroup:raid][@raid6,noexists,group:raid] show;hide',
		--local party = oUF:SpawnHeader('oUF_Party', nil, "solo", "showSolo", true,  -- debug
That fixed it, thanks.
Also, do you know why ouf_vengeance only works sometimes? It randomly starts working and stops working.
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