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Updated:08-23-16 09:24 AM
Created:11-02-10 05:07 PM
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oUF Karma  Popular! (More than 5000 hits)

Version: 1.6.6
by: Sauerkraut, Unkn

Simple, Minimalistic oUF frames.
Use the included oUF until further notice.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:

Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013

1.6.6
Removed Druid eclipse bar (no longer used)
Fixed class power and combo points

1.6.4
TOC bumped for 6.2

1.6.3
Hopefully fixed max shadow orbs

1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
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Unread 06-03-11, 11:19 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
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Re: buffs/debuffs

Originally posted by neo0608
Hey Sauerkraut,

maybe this was ask before.. but were can i edit the Player Aura Position?

Thanks in advance
lib.lua file buffs line 685 debuffs line 712
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Unread 06-03-11, 06:17 AM  
neo0608
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buffs/debuffs

Hey Sauerkraut,

maybe this was ask before.. but were can i edit the Player Aura Position?

Thanks in advance
Last edited by neo0608 : 06-03-11 at 06:17 AM.
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Unread 06-02-11, 07:34 PM  
Sauerkraut
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Re: Re: Re: Re: Re: Praise, adulation, and a request for help

Originally posted by iamgrimm
You sir, are amazing. I love you.
Thank you!!!
glad I could help.
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Unread 06-02-11, 06:42 PM  
iamgrimm
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Re: Re: Re: Re: Praise, adulation, and a request for help

You sir, are amazing. I love you.
Thank you!!!


Originally posted by Sauerkraut
To get rid of your buffs just comment out line 74 in the core.lua file. It should look like

Code:
			--lib.createBuffs(self)
when you are done.
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Unread 06-02-11, 05:37 PM  
Sauerkraut
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Re: Re: Re: Praise, adulation, and a request for help

Originally posted by iamgrimm
Thank you for the prompt reply, hugely appreciated. I'll make the tweaks to the target frame shortly as per your recommendations.

I was hoping to isolate debuffs on player from buffs on player. Currently I can only get it to show both, or none on the unit frame. I'd rather see those particularly nasty debuffs without seeing all the renew/rejuv/inspiration/whatever buffs attached to my frame.
To get rid of your buffs just comment out line 74 in the core.lua file. It should look like

Code:
			--lib.createBuffs(self)
when you are done.
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Unread 06-02-11, 03:03 PM  
iamgrimm
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Re: Re: Praise, adulation, and a request for help

Thank you for the prompt reply, hugely appreciated. I'll make the tweaks to the target frame shortly as per your recommendations.

I was hoping to isolate debuffs on player from buffs on player. Currently I can only get it to show both, or none on the unit frame. I'd rather see those particularly nasty debuffs without seeing all the renew/rejuv/inspiration/whatever buffs attached to my frame.



Originally posted by Sauerkraut
I'm going to start with target debuffs since I had that handy. In the lib.lua file the debuff anchor is at line 712 change it to
b:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 0, 6)

Target buffs is much the same line 675
b:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 0, 10)

you may need to play around with the co-ordinates to get the position that you want.

cfg.showPlayerAuras = true is all you should need to show your (player) buffs/debuffs unless you are using another mod for your buffs.

Just make sure
cfg.debuffsOnlyShowPlayer = false -- only show your debuffs on target
cfg.buffsOnlyShowPlayer = false -- only show your buffs
are both set to false or it will only show your own casted buffs/debuffs.
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Unread 06-02-11, 02:43 PM  
Sauerkraut
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Re: Praise, adulation, and a request for help

Originally posted by iamgrimm
First and foremost, I love the look and feel of these frames. They are beautiful.
I've been fumbling with some of the customization though, and could really use a hand.

I've looked through all 15 or so pages of comments and didn't see anything along what I was looking for.

As a raiding tank, I like to see some of the ridiculous debuffs that mobs/bosses put up on me right on my unit frame, but I don't really want to see 10-20 raid buffs sticking out the side. i was unable to figure out how to only show my current debuffs on the player frame.

I would love to see my current debuffs under the player frame, in the same manner as they appear under my target's frame.

By the same token, is there an easy way to move the target's buffs above the frame rather than sticking out the right side?

I had tried commenting out
Code:
cfg.showPlayerAuras = true
and using the following instead, but it didnt work.

Code:
cfg.showPlayerBuffs = false
cfg.showPlayerDebuffs = ture
I'm going to start with target debuffs since I had that handy. In the lib.lua file the debuff anchor is at line 712 change it to
b:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 0, 6)

Target buffs is much the same line 675
b:SetPoint("TOPLEFT", f, "BOTTOMLEFT", 0, 10)

you may need to play around with the co-ordinates to get the position that you want.

cfg.showPlayerAuras = true is all you should need to show your (player) buffs/debuffs unless you are using another mod for your buffs.

Just make sure
cfg.debuffsOnlyShowPlayer = false -- only show your debuffs on target
cfg.buffsOnlyShowPlayer = false -- only show your buffs
are both set to false or it will only show your own casted buffs/debuffs.
Last edited by Sauerkraut : 06-02-11 at 02:44 PM.
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Unread 06-02-11, 01:50 PM  
iamgrimm
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Praise, adulation, and a request for help

First and foremost, I love the look and feel of these frames. They are beautiful.
I've been fumbling with some of the customization though, and could really use a hand.

I've looked through all 15 or so pages of comments and didn't see anything along what I was looking for.

As a raiding tank, I like to see some of the ridiculous debuffs that mobs/bosses put up on me right on my unit frame, but I don't really want to see 10-20 raid buffs sticking out the side. i was unable to figure out how to only show my current debuffs on the player frame.

I would love to see my current debuffs under the player frame, in the same manner as they appear under my target's frame.

By the same token, is there an easy way to move the target's buffs above the frame rather than sticking out the right side?

I had tried commenting out
Code:
cfg.showPlayerAuras = true
and using the following instead, but it didnt work.

Code:
cfg.showPlayerBuffs = false
cfg.showPlayerDebuffs = ture
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Unread 06-02-11, 08:00 AM  
moonkir
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Re: Re: Focus target bug

The "solution" is to use /focus.
this solves my problem

thx
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Unread 06-02-11, 06:54 AM  
Sauerkraut
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Re: Focus target bug

Originally posted by IcyZeal
That bug has been around for ages and is a Blizzard Side bug. Modified Unit Frames can NOT use the right click menu to focus, the blizzard API just rejects it. So don't give yourself too much of a headache trying to fix it Sauerkraut, you can't, Blizz has to.
I thought I had read some thing about that on the oUF forums. Thanks Icy that will save me a lot of work. I'll still look into it, I think Dawn may have a way around it so I'll look at his code.

Originally posted by Haste
This is an issue with so to say all unit frame add-ons. We can't reliably recreate the menus with the secure environment, rendering us unable to do things such as SetFocus().

The "solution" is to use /focus.
It is not possible to do this in an add on unit frame it seems.
Last edited by Sauerkraut : 06-02-11 at 06:58 AM.
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Unread 06-02-11, 05:02 AM  
IcyZeal
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Focus target bug

That bug has been around for ages and is a Blizzard Side bug. Modified Unit Frames can NOT use the right click menu to focus, the blizzard API just rejects it. So don't give yourself too much of a headache trying to fix it Sauerkraut, you can't, Blizz has to.
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Unread 06-01-11, 06:30 PM  
Sauerkraut
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Originally posted by moonkir
the original UF Blizzard is a function of - to remember target (for example: to remember the monster - for control)

When I click the right mouse button=> to remember target - to me suggest to disable add-on and use a standard
Ahh I see what you mean. Seems to be an error with the menu. I'll get a fix going ASAP. If you bind a key to focus target it will allow you to get around this for the interim.
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Unread 06-01-11, 04:22 PM  
moonkir
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the original UF Blizzard is a function of - to remember target (for example: to remember the monster - for control)

When I click the right mouse button=> to remember target - to me suggest to disable add-on and use a standard
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Unread 06-01-11, 11:38 AM  
Sauerkraut
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Originally posted by moonkir
oUF karma do not support remember target?
Do you mean focus target? If so yes focus and focus target are supported.
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Unread 06-01-11, 11:16 AM  
moonkir
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oUF karma do not support remember target?
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