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Updated: 10-05-13 02:47 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-05-13 02:47 PM
Created:11-02-10 05:07 PM
Downloads:15,402
Favorites:75
MD5:
5.4
oUF Karma  Popular! (More than 5000 hits)
Version: 1.6.2r
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 06:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


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Unread 08-11-13, 12:11 PM  
Unkn
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PS - not seeing anything game breaking with 5.4 PTR. If that changes I will get update out ASAP for you all.
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Unread 07-26-13, 08:50 AM  
Unkn
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Originally Posted by mmalo38
I love the player and target frames, but the raid frames don't work.

I have made sure it was set to true to show. However everytime I join a raid, two frames show.

On the left raid frames all in green with the players names, on the right it looks like the layout there are supposed to be in.

I have un-installed and re-installed, but I have the same issues.

I can play the game with the player, target and tot frames, I was just hoping the raid frames would work because they look rather nice.
Are you not seeing the raid frames at all for the layout? The green ones you are talking about are blizzards frames - you just have to hide them in the main blizzard options for raid frames. Can you share a screenshot with me of what you are seeing? I personally do not use the raid frames since I heal I use grid2. I need to do some troubleshooting it sounds like.
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Unread 07-19-13, 09:20 PM  
mmalo38
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I love the player and target frames, but the raid frames don't work.

I have made sure it was set to true to show. However everytime I join a raid, two frames show.

On the left raid frames all in green with the players names, on the right it looks like the layout there are supposed to be in.

I have un-installed and re-installed, but I have the same issues.

I can play the game with the player, target and tot frames, I was just hoping the raid frames would work because they look rather nice.
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Unread 06-01-13, 09:43 AM  
def9
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Thank you for the fix and thank you for maintaining this layout I really enjoy them.
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Simkin level 90 Combat Rogue
Feldeemus, level 90 Frost Mage
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Unread 05-31-13, 06:38 PM  
Unkn
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Try the newest version.
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Unread 05-25-13, 04:28 PM  
def9
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I've been getting this error for a while now on occasion not all the time in 5 man instances and raids.

Code:
Date: 2013-05-24 23:39:25
ID: -1
Error occured in: Global
Count: 679
Message: ..\AddOns\oUF_Karma\castbar.lua line 70:
   attempt to index field 'Lag' (a nil value)
Debug:
   [C]: ?
   oUF_Karma\castbar.lua:70:
      oUF_Karma\castbar.lua:55
Locals:
self = oUF_karmaCastbarpet {
 0 = <userdata>
 fadeOut = true
 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:123
 CastingColor = <table> {
 }
 ChannelingColor = <table> {
 }
 interrupt = true
 Time = <unnamed> {
 }
 casting = true
 __owner = oUF_karmaPet {
 }
 PostChannelStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:95
 FailColor = <table> {
 }
 castid = 62
 CompleteColor = <table> {
 }
 delay = 0
 max = 1.752000000095
 Text = <unnamed> {
 }
 duration = 1.1641532182693e-010
 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:95
 Spark = <unnamed> {
 }
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
 Icon = <unnamed> {
 }
 PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:138
 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:132
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:138
 OnUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:55
}
elapsed = 0.018000001087785
currentTime = 596369.82
parent = oUF_karmaPet {
 0 = <userdata>
 Highlight = <unnamed> {
 }
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149
 mystyle = "pet"
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190
 UNIT_PET = <function> defined @Interface\AddOns\oUF\ouf.lua:175
 UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\health.lua:145
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:145
 __elements = <table> {
 }
 realUnit = "pet"
 Castbar = oUF_karmaCastbarpet {
 }
 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204
 Health = <unnamed> {
 }
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 UNIT_CONNECTION = <table> {
 }
 UNIT_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104
 unit = "player"
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
 SmoothBar = <function> defined @Interface\AddOns\oUF_Karma\Elements\smooth.lua:15
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
 Power = <unnamed> {
 }
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172
 UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 UNIT_FACTION = <table> {
 }
 RaidIcon = <unnamed> {
 }
 menu = <function> defined @Interface\AddOns\oUF_Karma\lib.lua:85
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309
 UNIT_POWER_BAR_HIDE = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
 style = "karma"
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:154
}
duration = 0.0180000012042
(*temporary) = nil
(*temporary) = nil
(*temporary) = "%.1f / %.1f"
(*temporary) = 0.0180000012042
(*temporary) = 1.752000000095
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field 'Lag' (a nil value)"
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Simkin level 90 Combat Rogue
Feldeemus, level 90 Frost Mage
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Unread 04-16-13, 05:12 PM  
Unkn
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All raid frames do that if you have sub 40 people (or 8 groups) in it and arent in a raid zone.
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Last edited by Unkn : 04-19-13 at 09:37 AM.
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Unread 04-14-13, 05:04 AM  
lynce
A Cyclonian

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The frame problem seems to happen only when in a raid group with 5 or less persons. Move a person to another group and the frame disappears. It acts as in a group not raid.
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Unread 04-13-13, 07:41 PM  
Unkn
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I thought I'd gotten all those bugs fixed. I will check into it.
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Unread 04-11-13, 06:47 AM  
lynce
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I'm getting the UnitPopup.lua:940: Usage: GetRaidRosterInfo(index) error when right click on raidframes. Posted in on oUF_fail comment. Also, party and raid frames that are offline/dc seems to disappear when doing a relog(seems to be with units that are not in your raid group). Another thing i noticed is that there is some kind of blinking timer on the target frame buffs. Lasts only a fraction of a second, but happend all the time Hope all this helps
Last edited by lynce : 04-11-13 at 04:55 PM.
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Unread 03-30-13, 01:48 PM  
Unkn
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I wont be adding class timers. Unless there is a huge call for it. There are many many addons out there that can provide the same functionality without having it tied to these frames.

Currently I'm settling in my new home and in the middle of renovations at work. I've got full plate. Everything is working wonderfully in ToT Raid and 5.2. I don't anticipate pushing any update unless something breaks.

I have a beta version with updated oUF core embedded that may come out as release in next few weeks. The only major change is the built in ability to unlock frames and drag them (out of combat of course). This will include all frames. Again... its still beta. I'm testing to make sure I haven't badly broken anything.
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Unread 02-14-13, 05:50 PM  
Unkn
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I'll look into class timers. Sorry about the delay on moving this over to latest oUF. I'm in the middle of a move and a crazy time at work.
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Unread 02-03-13, 10:14 AM  
Blazingstorm
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Class Timers

Would it be possible to add a module for Class Timers in the near future, or is this to much to ask?
Thanks, and keep up the great work.
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Unread 01-24-13, 10:58 PM  
Unkn
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For time being

Comment out line 70 of castbar.lua or delete it entirely.

This should remove that random error.
Code:
--self.Lag:SetFormattedText("%d ms", self.SafeZone.timeDiff * 1000)
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Unread 01-18-13, 09:15 PM  
def9
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I got this error tonight. No idea why though.


Code:
Date: 2013-01-18 22:13:06
ID: 1
Error occured in: Global
Count: 66
Message: ..\AddOns\oUF_Karma\castbar.lua line 70:
   attempt to perform arithmetic on field 'timeDiff' (a nil value)
Debug:
   [C]: ?
   oUF_Karma\castbar.lua:70:
      oUF_Karma\castbar.lua:55
Locals:
self = oUF_karmaCastbarplayer {
 0 = <userdata>
 PostCastStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:123
 CastingColor = <table> {
 }
 ChannelingColor = <table> {
 }
 Time = <unnamed> {
 }
 interrupt = false
 casting = true
 delay = 0
 OnUpdate = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:55
 duration = 0
 FailColor = <table> {
 }
 castid = 0
 CompleteColor = <table> {
 }
 SafeZone = <unnamed> {
 }
 max = 0.91399999998976
 Text = <unnamed> {
 }
 Icon = <unnamed> {
 }
 PostCastStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:95
 __owner = oUF_karmaPlayer {
 }
 Spark = <unnamed> {
 }
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
 PostCastInterrupted = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:138
 Lag = <unnamed> {
 }
 PostChannelStop = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:132
 PostCastFailed = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:138
 PostChannelStart = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:95
}
elapsed = 0.012000000104308
currentTime = 876805.348
parent = oUF_karmaPlayer {
 0 = <userdata>
 Highlight = <unnamed> {
 }
 __tags = <table> {
 }
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:149
 Leader = <unnamed> {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256
 Resting = <unnamed> {
 }
 UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\health.lua:145
 UNIT_MAXHEALTH = <table> {
 }
 __elements = <table> {
 }
 UNIT_POWER_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172
 SmoothBar = <function> defined @Interface\AddOns\oUF_Karma\Elements\smooth.lua:15
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
 Power = <unnamed> {
 }
 UNIT_DISPLAYPOWER = <table> {
 }
 DebuffHighlight = <unnamed> {
 }
 DebuffHighlightFilter = true
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:53
 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:73
 UNIT_HEALTH = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:93
 Health = <unnamed> {
 }
 GROUP_ROSTER_UPDATE = <table> {
 }
 UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
 Castbar = oUF_karmaCastbarplayer {
 }
 UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
 UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\oUF\elements\power.lua:189
 UNIT_CONNECTION = <table> {
 }
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190
 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 UNIT_POWER = <function> defined @Interface\AddOns\oUF_Karma\Elements\warlockspecbars.lua:125
 UNIT_HEAL_PREDICTION = <function> defined @Interface\AddOns\oUF\elements\healprediction.lua:93
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104
 UNIT_SPELLCAST_SENT = <function> defined @Interface\AddOns\oUF_Karma\castbar.lua:90
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204
 PLAYER_REGEN_ENABLED = <function> defined @Interface\AddOns\oUF\elements\combat.lua:52
 WarlockSpecBars = <unnamed> {
 }
 RaidIcon = <unnamed> {
 }
 SetPoint = <function> defined @Interface\AddOns\oUF_MovableFrames\movable.lua:148
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238
 style = "karma"
 DebuffHighlightAlpha = 0.5
 PLAYER_UPDATE_RESTING = <function> defined @Interface\AddOns\
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Krendis, level 90 Prot Paladin
Simkin level 90 Combat Rogue
Feldeemus, level 90 Frost Mage
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