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Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-05-13 02:47 PM
Created:11-02-10 05:07 PM
Downloads:14,938
Favorites:72
MD5:
5.4
oUF Karma  Popular! (More than 5000 hits)
Version: 1.6.2r
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 05:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


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Old 05-28-11, 08:23 AM  
Sauerkraut
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A pic would certainly help. It could be a scaling issue.

Buffs should look like this



Debuffs

Last edited by Sauerkraut : 05-28-11 at 08:27 AM.
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Old 05-28-11, 06:54 AM  
Coldblooded
A Deviate Faerie Dragon

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First of all ,great layout i just have one problem. The buff/debuff borders seems abit off on my res 1680x1050. Its like the border is abit to small for the icon itself. Hard to explain and i cant up a sceenshot atm Other then that it works flawless.
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Old 05-23-11, 06:30 PM  
Sauerkraut
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Originally posted by manu9
Edited this post a thousand times, ive figured it out now

Sorry i keep remembering stuff so the questions keep rolling, how can I add targets of party members?
Dunno some one else asked that before and I tried to figure it out but I couldn't get them to spawn.
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Old 05-22-11, 06:16 PM  
manu9
A Murloc Raider

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Originally posted by Sauerkraut
lib.lua line 188 f:Tag(hpval, "[karma:color][curhp]")
remove [karma:color]
core.lua Line 444 "showPlayer", true,

Remove any versions of oUF_Smooth that you have. Karma has one built in.

you would need to implement the code for showing debuffs for the party. By adding lib.createDebuffs(self) in the core.lua file. Then you would need to create an anchor in the lib.lua under debuffs for where you want them.
Edited this post a thousand times, ive figured it out now

Sorry i keep remembering stuff so the questions keep rolling, how can I add targets of party members?
Last edited by manu9 : 05-23-11 at 02:09 AM.
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Old 05-22-11, 05:26 PM  
Sauerkraut
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Originally posted by ncbadgirl
Back with a few requests if you don't mind pointing me on how to.

First - wanting to move the target cast bar (under the target frame) same spacing under like the player frame.

Second - Wanting to anchor the debuffs on target to top. Maybe also limit the rows a bit (like 2) or just self debuffs

Thanks again <3
line 440-441 in the lib.lua
elseif f.mystyle == "target" then
s:SetPoint("BOTTOM", f, "TOP", 15, 48)

debuff anchor is at line 712 change it to
b:SetPoint("BOTTOMLEFT", f, "TOPLEFT", 0, 6)

same section allows you to show a certain number of buffs or set cfg.debuffsOnlyShowPlayer = true in the cfg.lua
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Old 05-22-11, 05:21 PM  
Sauerkraut
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Originally posted by manu9
great, done with the bars and whatnot, now only thing i cant figure out is how to change my health text color to white (like the target) and the mana of me and my target to what the health is, -100k/110k and percent- and it's color, to white as well.

also how can i remove myself from party frames, and make raid frames horizontal?

btw my health bar is updating, but my target doesnt change, while the text does , but this only happens with mobs, not players

i keep finding things, how can i show debuffs for party?

thanks for the quick reply
lib.lua line 188 f:Tag(hpval, "[karma:color][curhp]")
remove [karma:color]
core.lua Line 444 "showPlayer", true,

Remove any versions of oUF_Smooth that you have. Karma has one built in.

you would need to implement the code for showing debuffs for the party. By adding lib.createDebuffs(self) in the core.lua file. Then you would need to create an anchor in the lib.lua under debuffs for where you want them.
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Old 05-22-11, 01:37 PM  
ncbadgirl
A Deviate Faerie Dragon
 
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Back with a few requests if you don't mind pointing me on how to.

First - wanting to move the target cast bar (under the target frame) same spacing under like the player frame.

Second - Wanting to anchor the debuffs on target to top. Maybe also limit the rows a bit (like 2) or just self debuffs

Thanks again <3
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Old 05-22-11, 01:04 PM  
manu9
A Murloc Raider

Forum posts: 6
File comments: 31
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Originally posted by Sauerkraut
1- Change the core.lua file to self.Health.colorClass = true and self.Power.colorPower = true for whichever frame you want to look like this. The background is set at line 125 b:SetVertexColor(1, 0.1, 0.1,1)
(red,green,blue, alpha) dark gray would be like (0.2,0.2,0.2, 1)

2- you can change the size at line 195 (elseif f.mystyle == "target" or f.mystyle == "party" then level = lib.gen_fontstring(f.Health, cfg.font, 12, "THINOUTLINE")

Color is set in the tags.lua within tag karmap

3- Did you change the font size? Any 12 (max) character name should fit into the raid frame.

4- In the tags.lua change line 66 to return per.." "..SVal(max)
great, done with the bars and whatnot, now only thing i cant figure out is how to change my health text color to white (like the target) and the mana of me and my target to what the health is, -100k/110k and percent- and it's color, to white as well.

also how can i remove myself from party frames, and make raid frames horizontal?

btw my health bar is updating, but my target doesnt change, while the text does , but this only happens with mobs, not players

i keep finding things, how can i show debuffs for party?

thanks for the quick reply
Last edited by manu9 : 05-22-11 at 04:46 PM.
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Old 05-22-11, 08:07 AM  
Sauerkraut
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Originally posted by manu9
Hey, gotta say, great layout, i've been working on it to my taste for a day now, everything is great, but i have a few questions.

1- how can i change the health color to match the Class and the the power to match the type and have their backgrounds are dark grey or black?, also with that changing the font color to white.

2- how can i also change the font size of the power bar, like the for example "100k" mana and its color?

3- also forgot to ask how can i limit ones name in raidframes to its frame, atm if someone has a long name its coming out to the next players frame

4- how can i switch the position of the text in the targets bar, instead of having say 100k/110k, it be 110k/100k while it fills
thanks :>
1- Change the core.lua file to self.Health.colorClass = true and self.Power.colorPower = true for whichever frame you want to look like this. The background is set at line 125 b:SetVertexColor(1, 0.1, 0.1,1)
(red,green,blue, alpha) dark gray would be like (0.2,0.2,0.2, 1)

2- you can change the size at line 195 (elseif f.mystyle == "target" or f.mystyle == "party" then level = lib.gen_fontstring(f.Health, cfg.font, 12, "THINOUTLINE")

Color is set in the tags.lua within tag karmap

3- Did you change the font size? Any 12 (max) character name should fit into the raid frame.

4- In the tags.lua change line 66 to return per.." "..SVal(max)
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Old 05-22-11, 01:25 AM  
manu9
A Murloc Raider

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Hey, gotta say, great layout, i've been working on it to my taste for a day now, everything is great, but i have a few questions.

1- how can i change the health color to match the Class and the the power to match the type and have their backgrounds are dark grey or black?, also with that changing the font color to white.

2- how can i also change the font size of the power bar, like the for example "100k" mana and its color?

3- also forgot to ask how can i limit ones name in raidframes to its frame, atm if someone has a long name its coming out to the next players frame

4- how can i switch the position of the text in the targets bar, instead of having say 100k/110k, it be 110k/100k while it fills
thanks :>
Last edited by manu9 : 05-22-11 at 01:37 AM.
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Old 05-18-11, 08:58 PM  
Sauerkraut
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Originally posted by Bisonbob
When the update is for the bossframes? ^^ Otherwise great worke dude =)
I'm trying I don't have a lot of free time and I can't figure out why they won't spawn.
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Old 05-18-11, 08:20 PM  
Bisonbob
A Kobold Labourer

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When the update is for the bossframes? ^^ Otherwise great worke dude =)
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Old 05-18-11, 07:57 PM  
frago
A Kobold Labourer

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These are amazing. Great work.
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Old 05-18-11, 04:28 PM  
Sauerkraut
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Originally posted by moonkir
работает, спасибо, это лучший UF
Я рад, что он работал для вас! Спасибо
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Old 05-18-11, 04:18 PM  
moonkir
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работает, спасибо, это лучший UF

works, thanks, this is the best UF

Last edited by moonkir : 05-18-11 at 04:41 PM.
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