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Updated: 10-05-13 02:47 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:10-05-13 02:47 PM
Created:11-02-10 05:07 PM
Downloads:15,429
Favorites:76
MD5:
5.4
oUF Karma  Popular! (More than 5000 hits)
Version: 1.6.2r
by: Sauerkraut, Unkn
Simple, Minimalistic oUF frames.
UPDATE TO CURRENT RELEASE VERSION OF oUF Core! Found here.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:
Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013
1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (5)
File Name
Version
Size
Author
Date
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 06:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


Post A Reply Comment Options
Unread 06-18-11, 11:38 AM  
Sauerkraut
A Cyclonian
 
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Forum posts: 46
File comments: 221
Uploads: 11
Originally posted by Drehmini
Any clue as to why this happens?
http://i.imgur.com/eY35I.jpg

And when I'm in a party the party gets duplicated.
Check and make sure you have

Code:
  cfg.RaidShowSolo = false -- show raid frames even when solo
set to false in the cfg.lua and in the core.lua near the bottom

Code:
		local party = oUF:SpawnHeader('oUF_Party', nil, 'custom  [group:party,nogroup:raid][@raid6,noexists,group:raid] show;hide',
		--local party = oUF:SpawnHeader('oUF_Party', nil, "solo", "showSolo", true,  -- debug
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Unread 06-18-11, 10:44 AM  
Drehmini
A Defias Bandit

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Any clue as to why this happens?
http://i.imgur.com/eY35I.jpg

And when I'm in a party the party gets duplicated.

EDIT: Also for some reason my vengeance bar works randomly.
Last edited by Drehmini : 06-18-11 at 12:00 PM.
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Unread 06-16-11, 05:36 PM  
Droxx
A Deviate Faerie Dragon

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i just added " or f.mystyle == "focus" " in there and it seems to be doing what i want, thanks for pointing me to the code though.

Great unit frames btw
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Unread 06-16-11, 01:39 PM  
Sauerkraut
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Originally posted by Droxx
In the lib.lua file change

Code:
	if f.mystyle == "target" or f.mystyle == "tot" or f.mystyle == "focustarget" then
		s:SetPoint("BOTTOM",f,"BOTTOM",-4,0)
	else
		s:SetPoint("BOTTOM",f,"BOTTOM",4,0)
	end
to
Code:
		s:SetPoint("BOTTOM",f,"BOTTOM",-4,0)
Last edited by Sauerkraut : 06-16-11 at 01:40 PM.
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Unread 06-15-11, 05:14 PM  
Droxx
A Deviate Faerie Dragon

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Unread 06-15-11, 07:36 AM  
Bisonbob
A Kobold Labourer

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I need an update update, update that's what I need - a little joke^^

When can we expect a new update?
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Unread 06-08-11, 11:29 PM  
Josyane
A Kobold Labourer

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HP Bar

Hi and thanks for the great job

I would like to ask you, if it's possible, if, when you are hurt, instead of viewing the numbers of your life points decrease, we could have a colored line bar losing color when you lose hp points (like many of HP bars) ?

Thanks for help
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Unread 06-07-11, 05:05 AM  
agneswww
A Kobold Labourer
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same error>

14x oUF_Karma-1.1.13 (2011.05.28)\castbar.lua:102: attempt to index local "sf" (a nil value)
oUF_Karma-1.1.13 (2011.05.28)\castbar.lua:102: in function "PostCastStart"
oUF-1.5.11\elements\castbar.lua:59: in function <oUF\elements\castbar.lua:14>
(tail call): ?

Locals:
self = oUF_karmaPet {
0 = <userdata>
Highlight = <unnamed> {}
__tags = <table> {}
PLAYER_ENTERING_WORLD = <func> @oUF\ouf.lua:125
mystyle = "pet"
UNIT_SPELLCAST_CHANNEL_START = <func> @oUF\elements\castbar.lua:170
UNIT_SPELLCAST_INTERRUPTIBLE = <func> @oUF\elements\castbar.lua:102
UNIT_PET = <func> @oUF\ouf.lua:145
UNIT_HEALTH_FREQUENT = <func> @oUF\elements\health.lua:60
UNIT_MAXHEALTH = <func> @oUF\elements\health.lua:60
__elements = <table> {}
realUnit = "pet"
Castbar = oUF_karmaCastbarpet {}
UNIT_POWER_BAR_SHOW = <func> @oUF\elements\power.lua:81
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <func> @oUF\elements\castbar.lua:116
Health = <unnamed> {}
UNIT_EXITED_VEHICLE = <func> @oUF\ouf.lua:145
UNIT_CONNECTION = <table> {}
UNIT_POWER = <func> @oUF\elements\power.lua:81
UNIT_SPELLCAST_START = <func> @oUF\elements\castbar.lua:14
unit = "player"
UNIT_SPELLCAST_DELAYED = <func> @oUF\elements\castbar.lua:130
UNIT_SPELLCAST_STOP = <func> @oUF\elements\castbar.lua:151
SmoothBar = <func> @oUF_Karma\Elements\smooth.lua:15
RAID_TARGET_UPDATE = <func> @oUF\elements\ricons.lua:19
UNIT_MAXPOWER = <func> @oUF\elements\power.lua:81
UNIT_DISPLAYPOWER = <func> @oUF\elements\power.lua:81
Power = <unnamed> {}
UNIT_SPELLCAST_INTERRUPTED = <func> @oUF\elements\castbar.lua:83
UNIT_ENTERED_VEHICLE = <func> @oUF\ouf.lua:145
UNIT_FACTION = <table> {}
RaidIcon = <unnamed> {}
menu = <func> @oUF_Karma\lib.lua:76
UNIT_SPELLCAST_CHANNEL_STOP = <func> @oUF\elements\castbar.lua:247
UNIT_SPELLCAST_CHANNEL_UPDATE = <func> @oUF\elements\castbar.lua:223
UNIT_POWER_BAR_HIDE = <func> @oUF\elements\power.lua:81
style = "karma"
UNIT_SPELLCAST_FAILED = <func> @oUF\elements\castbar.lua:64
}
event = "UNIT_SPELLCAST_START"
unit = "player"
spell = "保護野生動物"
castbar = oUF_karmaCastbarpet {
0 = <userdata>
PostCastStop = <func> @oUF_Karma\castbar.lua:120
CastingColor = <table> {}
ChannelingColor = <table> {}
Time = <unnamed> {}
interrupt = false
PostChannelStart = <func> @oUF_Karma\castbar.lua:94
casting = true
FailColor = <table> {}
castid = 51
CompleteColor = <table> {}
delay = 0
max = 0.23099999999977
Text = <unnamed> {}
duration = 0
PostCastStart = <func> @oUF_Karma\castbar.lua:94
Spark = <unnamed> {}
__owner = oUF_karmaPet {}
ForceUpdate = <func> @oUF\elements\castbar.lua:364
Icon = <unnamed> {}
PostCastInterrupted = <func> @oUF_Karma\castbar.lua:135
PostChannelStop = <func> @oUF_Karma\castbar.lua:129
PostCastFailed = <func> @oUF_Karma\castbar.lua:135
OnUpdate = <func> @oUF_Karma\castbar.lua:54
}
name = "保護野生動物"
_ = ""
text = "保護野生動物"
texture = "Icons\Spell_Nature_NatureTouchGrow"
startTime = 4952.822
endTime = 4953.053
_ = false
castid = 51
interrupt = false
max = 0.23099999999977
shield = nil
sf = nil
UnitCastingInfo = <func> =[C]:-1
GetTime = <func> =[C]:-1
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Unread 06-05-11, 04:00 PM  
Sauerkraut
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Originally posted by manu9
Can I update it without losing any of my settings? as I edited it to fit my needs before
You would need to re-edit any new versions.
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Unread 06-04-11, 09:58 PM  
manu9
A Murloc Raider

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Can I update it without losing any of my settings? as I edited it to fit my needs before
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Unread 06-03-11, 11:19 AM  
Sauerkraut
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Re: buffs/debuffs

Originally posted by neo0608
Hey Sauerkraut,

maybe this was ask before.. but were can i edit the Player Aura Position?

Thanks in advance
lib.lua file buffs line 685 debuffs line 712
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Unread 06-03-11, 06:17 AM  
neo0608
A Kobold Labourer

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buffs/debuffs

Hey Sauerkraut,

maybe this was ask before.. but were can i edit the Player Aura Position?

Thanks in advance
Last edited by neo0608 : 06-03-11 at 06:17 AM.
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Unread 06-02-11, 07:34 PM  
Sauerkraut
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Re: Re: Re: Re: Re: Praise, adulation, and a request for help

Originally posted by iamgrimm
You sir, are amazing. I love you.
Thank you!!!
glad I could help.
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Unread 06-02-11, 06:42 PM  
iamgrimm
A Kobold Labourer

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Re: Re: Re: Re: Praise, adulation, and a request for help

You sir, are amazing. I love you.
Thank you!!!


Originally posted by Sauerkraut
To get rid of your buffs just comment out line 74 in the core.lua file. It should look like

Code:
			--lib.createBuffs(self)
when you are done.
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Unread 06-02-11, 05:37 PM  
Sauerkraut
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Re: Re: Re: Praise, adulation, and a request for help

Originally posted by iamgrimm
Thank you for the prompt reply, hugely appreciated. I'll make the tweaks to the target frame shortly as per your recommendations.

I was hoping to isolate debuffs on player from buffs on player. Currently I can only get it to show both, or none on the unit frame. I'd rather see those particularly nasty debuffs without seeing all the renew/rejuv/inspiration/whatever buffs attached to my frame.
To get rid of your buffs just comment out line 74 in the core.lua file. It should look like

Code:
			--lib.createBuffs(self)
when you are done.
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