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Updated:12-04-12 05:26 PM
Created:10-30-10 06:20 PM
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Categories:Beta-version AddOns, Mounts & Pets

Yay Mounts  Popular! (More than 5000 hits)

Version: 1.5.0
by: FaldonCow [More]

Pet support is back in. It may be a bit buggy, so please let me know with a comment if something's not working right, or the way you'd expect it to.

--Please comment with any bugs, errors that occur, or with any additional features you'd like to see added.

Known bugs/issues: Worgen can still be a bit buggy with Running Wild?

If a mount is not showing up, try "/ym reload" to force a reload and check if it shows up then. If it still doesn't show up, leave a comment about it.

Provides a one button solution for mounting; allowing you to ground or flying mount, dismount, exit vehicles and shapeshift as a druid or shaman with one button. It includes a GUI for selecting which mounts you want to use. Yay Mounts is most useful for players with a large number of mounts, but only a handful that they actually want to use regularly. Players with very few mounts can still find it useful.

The GUI can be accessed by typing "/ym" or from the Blizzard options window. You can set the keybinding from the /ym GUI options or the Blizzard keybinding menu.
You can also make a macro by using "/click YayMountsButton".

Vashj'ir - Yay Mounts will use the abyssal seahorse once you have it, where it can, and a ground mount in the 2 giant turtle things. Please let me know if the Abyssal seahorse isn't working in an area it should. The seahorse isn't usable while standing on the ground floor (with or without this mod) so please just hop off the floor before trying to use it.

Hunters - You can choose 2 Aspects to swap between in the options menu. These options will be used while moving or while in combat. There is an option to disable Aspect swapping while in combat. Known Bug: Due to limitations with the Blizzard macro system, Aspect swapping in combat will switch aspects as you dismount, if you dismount using YayMounts while in combat. This won't occur outside of combat.

Druids - Supports Flight Form, Swift Flight Form, Travel Form and Aquatic Form, as well as normal mounts. When trying to use Flight form in the water, you may have to jump and spam the keybind to get it. You can use a flying mount while not moving at the water's surface, but Flight Form is sometimes buggy while treading water.

Shaman - Supports instant Ghost Wolf while moving, or cast time Ghost Wolf while indoors.

Priests or Mages - Supports casting Levitate or Slow Fall when you are falling, or when you are moving and in combat. Pressing the keybind a 2nd time will cancel Slow Fall or Levitate, but will also trigger a GCD. WARNING: Mashing the keybind to cast Levitate/Slowfall will also probably instantly cancel it! This is an optional feature that defaults to on, but may be turned off in the options.

Monks - Supports using Roll when in combat, moving or indoors.

Rogues - Supports using Sprint when in combat, moving or indoors.

Special Mounts - Supports Flying Broom, Oculus mounts, Northrend Loaned mounts, Abyssal Seahorse, Subdued Seahorse, Sea Turtle, and Running Wild (Really buggy for fresh 20 worgens, please type /ym rl when you hit level 20).

Swimming - YayMounts will use a ground mount while underwater, or a flying mount if you are at the surface.

Localization - Nespirah and L'Ghorek (in Vashj'ir) are not localized for anything except English and zhCN. Option text is not localized for anything except English.

v1.5.0
-Added missing mounts(Both kites)
-Fixed a riding crane (fly->ground)
-Fixed monk roll not disabling in combat even when set to disabled
-Fixed (I think) hunter aspects not updating when talents are changed
-Fixed auto-pet summoning interrupting fishing or eating
-Updated Pet summoning for 5.1 API changes

v1.4.53
-Fix for Magic Broom

v1.4.52
-Fixed an issue with the Pet Selections resetting
-Fixed an issue with Pet Filters not restoring
-Added Roll to mount button for Monk
-Added Sprint to mount button for Rogue
-Added missing mounts (Tiller goats, Red Flying Cloud)
-Added some in-game help text for user adding new mounts

v1.4.51
-Should no longer call a pet while you are stealthed
-Pet GUI and calling shouldn't clear itself as often

v1.4.5
-Fixed Druid Cat Form while indoors
-Fixed Hunter aspect swapping when Aspect of the Iron Hawk is useable
-Added profiles
-Put class options in the GUI into their own tab

v1.4.43
-Added an option for using repair mounts and setting the min. durability to use them at

v1.4.42
-Fixed a small issue with pet summoning
-Cleaned up the filter code.
-Finally fixed the dissapearing scrollbars (I hope!)
-Changed the pet tab to prioritize named pets, and higher level pets
-Set Guild Herald/Pages to disabled by default
-Automatically use a repair mount if equipped or in bag durability is under 40%
-Fixed moonkins always using flightform

v1.4.41
-Added options to control pet summoning delay
-Mount and pet tabs now display totals

v1.4.4
-Added pet support back in

v1.4.32
-Fixed a bug with scaling and special tabs clear/select all
-Fixed non-profession classes attempting to use profession specific mounts

v1.4.31
-Fixed an issue with Ghost Wolf (Shaman)

v1.4.3
-Updated toc Interface #

v1.4.2
-Fixed some issues with some classes in combat special abilities not functioning correctly

v1.4.1
-Fixed taint on certain classes while in combat

v.1.4.0
-Fixed keybindings not saving
-Updated libraries for 5.0
-Fixed some issues with water mounting while at the water's surface
-Added an option to only use scaling mounts while in flyable areas (off by default)
-Added new Cata mounts
-Added current MoP mounts
-Removed mini-pet support

v.1.3.1
-Fixed a few bugs when mounting in ground only areas
-Fixed a bug with mounting underwater

v.1.3.0
-Updated to include new mounts added in 4.3.0
-Limited functionality for cancelling Levitate/Slowfall with a 2nd button press
-Fixed Levitate/Slowfall from casting even when that option is off
-Added a keybind for summoning mini-pets
-Fixed a bug when trying to clear keybinds
-Updated zhCN localization

v.1.2.1
-Added an option to use certain flying type mounts in ground only areas and underwater
-Maybe fixed a bug with low level Worgens hitting level 20
-Fixed a mounting while Swimming bug
-Fixed a Subdued Seahorse bug

v1.2.0
-Added patch 4.2 mounts
-Added hunter secondary aspects swapping
-Fixed a few Seahorse bugs
-Added Guild Page/Herald back into the petlist (defaulted to unselected)
-Added an option to always dismiss mini-pets while stealthing

v1.1.95
-Fixed a bug with low level shaman without a mount trying to use Ghost Wolf
-Added new mounts
-Added a database size check. YM should enable mounts in the GUI displays when adding new mounts manually.
-The GUI should refresh if you are looking at it while a mount or pet is learned.

v1.1.94
-Fixed a bug with Running Wild when updating YayMounts from a version before 1.1.93
-Fixed a bug when learning a new mount or pet

v1.1.93
-Added an option to disable/enable levitate and slow fall on priest/mages (default on)
-Improved some code with selecting and clearing mounts and pets from the GUI
-Improved database reset code
-Removed Guild Page and Guild Herald from the pet list
-Prevented YayMounts from trying to summon a Tiny Snowman when the player lacks snowballs
-Blizzard has fixed shifting out of Moonkin->Mount error. Moonkin mounting should be totally fixed now
-Fixed a small Running Wild selection bug
-Fixed a Wintergasp timer bug
-Fixed a bug; Yaymounts wasn't updating properly when a player performed a race change
-Fixed a bug with OnEnable database reloading detection

v1.1.92
-Fixed Moonkin Shifting again!
-Fixed AQ40 filter bug
-Gave priority to AQ40 mounts if they're selected while in AQ40
-Fixed possible Oculus bug
-Fixed Pet summoning bug when only 1 pet is selected
-Fixed Pet list bug when learning a new companion


v1.1.91
-Fixed Moonkin Shifting

v1.1.9
-Fixed a bug with pet auto summon option not working
-Prevented auto pet summoning from occurring while flying, falling, mounted or in a vehicle
-Added: YayMounts will now dismiss any active mini-pet when entering stealth and PVP flagged

v1.1.8
-Tried a bugfix for level 20 Worgen and Running Wild
-Improved Hunter Aspect swapping with an improved selection GUI
-Added pet choosing and summoning support

v1.1.7
-Added some additional hunter options for Aspect swapping

v1.1.6
-Fixed a bug if a character race changes and can't use old mounts
-Fixed a seahorse/Vashj'ir bug along the outer edges of Vashj'ir
-Fixed a bug with low level Worgen's hitting level 20 and not having Running Wild show up
-Fixed a translation bug with Running Wild
-Changed Druids: Aquatic form to use when moving and mounted underwater

v1.1.5
-Fixed some mounting detection; Yay Mounts should more accurately choose the correct mount now
-Mounting at water's surface should work a lot better

v.1.1.4
-Fixed a problem with new cata flying mounts
-Fixed ground mounts in Deadmines dock area
-Added cat form indoors when 2/2 Feral Swiftness
-Added "no dismount while flying" option
-Added option to use flight form while on a flying mount and moving

v.1.1.3
-Fixed a ton of Vashj'ir/Abyssal Seahorse stuff. Still really rough, this zone sucks to work with
-Fixed Running Wild. It will show up at the bottom of ground mounts, for now
-Fixed Vortex Pinnacle. Why is this place flagged as outdoors but unmountable?

v1.1.2
-Fixed Flight Master's License

v1.1.1
-Fixed Sea turtle in non-flying areas
-Added Moonkin unshifting with keybind to help fix moonkin not shifting into a mount
-Ghost wolf changed slightly; it now fires when moving in water
-Fixed Aquatic Form Priority over Sea Turtle
-Changed it so druids use flying mounts at water's surface instead of flight form if not jumping

v1.1.0
-Changed Tailoring and Engineering mounts to scaling
-Added Running Wild
-Added Cataclysm mounts
-Added Abyssal Seahorse in Vashj'ir
-Fixed Sea Turtle
-Fixed Spell checking bug
-Fixed Mount checking bug
-Fixed a Druid swimming bug
-Fixed a Vehicle Exit error message bug

v1.0.94
-Fixed Oculus issues
-Fixed a giant bug I made cause I am really stupid

v1.0.93
-Added support for Sea Turtle while in water
-Hopefully fixed a bug with Druid flight form not working in some cases

v1.0.92
-Fixed Yay Mounts trying to use a flying mount in Azeroth without Flight Master's License

v1.0.91
-Minor fix for a Chinese localization bug that would occur on startup

v1.0.9
-Added Support for Slow Fall and Levitate
-Fixed a bug with AQ40 mount filtering
-Fixed a bug with flight form's priority
-Added Support for all Localizations

v1.0.7
-Fixed druid Flight Form not working properly
-Fixed a bug with Ghost Wolf not working in combat

v1.0.6
-Fixed some druid shifting problems
-Fixed some non-flying area bugs
-Added keybinding buttons to the GUI options
-Added a keybinding to only use ground mounts

v1.0.5
-Added support for Loaned Gryphon and Loaned Windrider mounts
-Added Aspect of the cheetah (and pack) while moving for hunters

v1.0.4
-Rewrote all the mount selecting code
-Added Localization support
-Added a remount option
-Fixed some misc bugs

v1.0.3
-Some more minor bugs fixed
-Better macro support

v1.0.1
-Fixed (hopefully) a frame display issue
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Unread 12-13-10, 09:55 AM  
Raeyxn
A Kobold Labourer

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Originally posted by FaldonCow
Hmm, I added all the cata mounts in, but maybe I have the wrong spell IDs for them? Can you type "/ym reload" on the character that has the new drake, and then see if it shows up under flying mounts?
The Camels worked right away, but the Drake still doesn't show up. What can I do to retrieve the spell ID for you so we can have it updated?
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Unread 12-13-10, 08:53 AM  
brontes
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Fantastic addon and getting even better. Can't ask for more. Thanks!
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Unread 12-13-10, 02:52 AM  
Angrysteel
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The last section of Heroic Dead Mines is mountable (where the dock begins all the way to the top of the boat).

Was unable to mount in this area with this mod. Will test out the new Vashj water mounts tonight.

Great mod, keep up the good work!
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Unread 12-12-10, 08:00 PM  
FaldonCow
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Originally posted by nazrhyn
I think if he adds the stuff in point 2 of my post, that should cover the Moonkin -> Flight Form thing.

Second on the water mount . It could use the same "if moving, use the form, if standing still, do the mount" logic. I really like that.
Unless I'm doing something drastically wrong, I can't manually shift from moonkin form straight into a mount, it throws a "You can't mount while Shapeshifted" error. Because of that, and the fact that I can't shift out of moonkin and into a mount with 1 keypress from a mod (I don't think I can do that at least), you have to hit the key 2x for moonkin form.


*Edit: New versions up, I think I fixed vashj'ir and running wild. Wasn't able to test running wild on a higher level worgen, or on a worgen with lots of mounts, as mine's only level 20, so that might be buggy. I'll try and get on those features soon.
Last edited by FaldonCow : 12-12-10 at 08:54 PM.
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Unread 12-12-10, 07:46 PM  
FaldonCow
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Hmm, I added all the cata mounts in, but maybe I have the wrong spell IDs for them? Can you type "/ym reload" on the character that has the new drake, and then see if it shows up under flying mounts?
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Unread 12-12-10, 05:54 PM  
Raeyxn
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New Cata Drakes

Could you add in the code for the new Stone Drakes from Cata content?

Vitreous Stone Drake
Volcanic Stone Drake
Phosphorescent Stone Drake

I went to look up the Spell ID, but haven't found it yet.

I was quite saddened to find that my Vitreous Stone Drake did not appear in the menu when I learned it. Tried uninstalling and reinstalling the addon but it must not be in the code.

Thanks
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Unread 12-12-10, 01:25 PM  
pelf
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Originally posted by Moonwalker
can you add underwater mounts? vashj'ir stuff.

also i've noticed when im moonkin form i have to hit the keybinding twice, the first switches me out of moonkin form and second turns on flight form, this is annoying because blizzard allows switching directly from any form to flight form.
I think if he adds the stuff in point 2 of my post, that should cover the Moonkin -> Flight Form thing.

Second on the water mount . It could use the same "if moving, use the form, if standing still, do the mount" logic. I really like that.
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Unread 12-12-10, 04:00 AM  
Moonwalker
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can you add underwater mounts? vashj'ir stuff.

also i've noticed when im moonkin form i have to hit the keybinding twice, the first switches me out of moonkin form and second turns on flight form, this is annoying because blizzard allows switching directly from any form to flight form.
Last edited by Moonwalker : 12-12-10 at 08:59 AM.
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Unread 12-11-10, 05:58 PM  
pelf
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Awesome!
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Unread 12-10-10, 09:27 PM  
FaldonCow
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I can add those in, sure. I'm having fun with cata, but I should be able to find time to do some mod work this weekend and fix everything up, I hope.
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Unread 12-09-10, 06:21 PM  
pelf
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Hey there! Switching to this from Livestock as it seems to have the best non-mount support (Druids, Shaman, etc.) of the various mount managers (and also doesn't dick around with macros). Only three things I'd like to request from the POV of a Feral druid...
  1. When indoors, use Cat Form. We get an always-on 30% speed buff in Cat Form. Possibly an option if you don't want this to be the default. I suppose you could check for the presence of the talent point(s) -- Rank 2: http://www.wowhead.com/spell=24866 .
  2. A toggle for (Swift) Flight Form that allows you to use ! behavior for that like the toggle for Aquatic and Travel forms.
  3. An option for the mount button to cast (Swift) Flight Form if you're mounted on a flying mount, and flying. So, the sequence would go: (1) Stand still, <click>, flying mount; (2) Take off, fly; (3) <click>, shift to (S)FF which uses the autoDismount behavior; (4) <click> would either cancel (S)FF or powershift back into (S)FF based on the option in [2], above.

Other than that, this is very clean and seems to work great out of the box. Thanks for coding this!
Last edited by pelf : 12-09-10 at 06:24 PM.
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Unread 12-07-10, 12:07 PM  
FaldonCow
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Nah, I never added it to the gui since the assumption was that if you were in Vashj'ir, you'd always use it if you had it. I made some kind of mistake with it though, and vashj'ir just doesn't work well with my mod, but I'll try to fix that soon when I get time.
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Unread 12-07-10, 10:16 AM  
akawidowmaker
A Kobold Labourer

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Abyssal Seahorse

Loving the addon I noticed in your notes that you have added the abyssal seahorse in 1.1.0. The thing is I do not see it as an option in the gui. currently using 1.1.2 and have cleared the lua and bak files but alas it does not work or show up. maybe im doing something wrong? Thx.
Last edited by akawidowmaker : 12-07-10 at 10:54 AM.
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Unread 12-06-10, 12:03 AM  
FaldonCow
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Yup, I don't have a sea turtle so I was using my Dark war talbuk to test it It'll be fixed in a small bug fix version I'll put out tomorrow.

*e: Alright, hopefully for the final time the Sea Turtle is fixed. Hopefully there's no major bugs with this release so I don't have to work on it right away in Cata.
Last edited by FaldonCow : 12-06-10 at 04:01 AM.
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Unread 12-04-10, 09:03 PM  
Gaddor
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Version : 1.1.0

Found a bug in the YayMounts.lua line 654...

Code:
YayMounts:SetMacroButton(YayMounts:SpellToName(34790)) --Sea Turtle
When swimming in Stormwind, it kept using my Dark War Talbuk instead of the Sea Turtle.. Then saw it was using the spell id 34790 which is the Dark War Talbuk..

Changed the spell id to the turtle one 64731.. And my turtle pops out now underwater!!

Just giving you a heads up!!
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