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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-12-14 03:40 PM
Created:10-29-10 04:41 PM
Downloads:8,624
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Categories:Class Compilations, Graphical Compilations, DPS Compilations, Healer Compilations, Tank Compilations, Generic Compilations
6.0.3

SanUI  Popular! (More than 5000 hits)

Version: 6.0.3.4
by: Pyrates [More]

This is an interface for the raiding druid, integrating all specs. Works for other classes, though a bit more configuration is neccessary (I'll help). It supposedly only works if your monitors resolution is at least 1280 x 1024 by virtue of Tukui. Suggestions and criticism welcome

See my Author Portal for some mods for SanUI (mostly about the action bars by now).

After your first login

  • The installation procedure of Tukui will start. Just klick "Ok" (or whatever's there for you) 4 times and let it reload your UI.
  • After that, you're asked if you want to import the WeakAuras of SanUI. It's save to say yes here. A reload will follow.
  • Type "/tukui move" to move different aspects of the UI.
  • Configuration of Tukui (particularly the UI-Scale) can be done via typing "/tukui config"
  • Besides the minimap is a box with an 'a'. Click it, a menu will appear. You can switch Modes there. Access to different addon configurations can be configured in SanUI/profiles.lua (dbm, altoholic and the world pvp frame visibility are configured as examples).

More on Usage
  • SimpleAuraFilter let's you reclaim your buff area by filtering. Simply shift-rightclick any buff you don't want to see anymore. It will be cancelled in this process, but never again show up, even if you have it. Note that there different profiles for Healer, Chicken, Bear and Cat mode, which have to be configured separately (just activate the right mode and go nuts shift-rightclicking).
  • Directly below the minimap to the left there's a box displaying the raid buffs you're having/missing. Mouseover for details.
  • On the right hand side of Skada's main window, there's a little cube. Right-click it to reset Skada's data, left-click to toggle Skada's visibility. If you resize, also type "/rl" to reload the UI, after which Skada will be positioned properly again.
  • Click stuff. There are a lot of menus, go find them (special hint: middle and right mouseclick on the minimap).

Configuration

About Config\profiles.lua: Its purpose is to support user-made modes. A mode is a state of the UI consisting of several profiles for different addons or parts of the UI. It's commented well, so read there (and I'll help via forums). Important: If you're not a druid, you probably want to edit this. If you need help, let me know though the forum.

FAQ
  • Q: Is this a complete interface for a raider?
  • --> A: Probably not. You might at least want a boss mod, clique, and bugsack/buggrabber.
  • Q: You've skinned CoolLine and Skada. Will there be problems with AddOnSkins Tukui?
  • --> A: No. I did test, and nothing bad happens. You might want to disable the CoolLine and Skada skins of AddOnSkins Tukui, otherwise those will be skinned twice. That's not a real problem though, so if you like it that way, keep them enabled.

Included addons and credit
  • From http://tukui.org: Tukz (Tukui), Safturento (Tukui_Addon_Menu), Elv (Skada skin code), Azilroka (WeakAuras skin code)
  • From http://wowace.com: Zarnivoop (Skada), Stanzilla (WeakAuras2)
  • From http://wowinterface.com: ngollon (SimpleAuraFilter, port to 4.0 and further by me), hankthetank and gwyd (oUF_hank_v3), hungtar (oUF GCD), kameelyan (ouf_bossbars), totalpackage (CoolLine)

6.0.3.4: Updated Tukui; Added Highmaul Raid Debuffs to raidframes; fixed ouf_gcd for mages and dks; fixed ouf_hank for warlocks; added regrowth hot to raidframes; added rampant growth logic (i.e. hide swiftmend indicator if rampant growth is talented); updated WeakAuras displays

6.0.3.3: Added Germination to Healer Raidframes; properly hide blizzard frames; show error messages again; WeakAuras improvements

6.0.3.2: Tukui update; WeakAuras for Feral and Guardian Druids (Feral mostly preliminary); fixed stancebar placement

6.0.3.1: Readded missing CoolLine folder

6.0.3.0: Improved WeakAuras displays for moonkin; updated Tukui; some bug fixes (in particular for the eclipse bar); Skada update;better color for raidpets

6.0.2.1 Properly hid actionbars that need hiding;improved weak auras for resto druids; fixed raidframes bar orientation and alpha for out-of-range units, show only 4 groups in mythic mode; fix raidutilities button; fix right cube mouse clicks; fix weak auras cooldown display

6.0.2.0 Removed Energized, Tukui_Broker, Tukui_Filger. Added WeakAuras. Added the option to import WeakAuras displays (right now, resto druid only). Added Raidbuff information below the minimap. Updated Tukui to T16. Added WeakAuras skin.

5.4.1.1 Added Raid Manager; added buttons for addon menu, raid manager and bugsack (only if installed) to the minimap (see images); bug fix for warriors using the filger default profile; bug fix for energized settings; fix for stance bar positioning; fixed coolline settings; added "Alakabaster" mage mode; removed Sha Residue debuff from raid frames; added text to left cube to show it's a button

5.4.1.0 Reworked code structure; hide things properly in pet battle; fixed raid frame sizes for DD/Tank profiles; added tracking starfall to SanChicken mode; improved default settings for proc and target debuff tracking

5.4.0.5 Fixed problem with CoolLine; Added some debuffs to raid frames; improved some buff/debuff traking; moved loot chat frame to the right position

5.4.0.4 Tukui update (fixes friends datatext error), fixed PowerBar for guardian druids etc, bugfix for DD raid frames, bug fixes for skada skin, don't show shadow orbs for heal priests, sane target debuff/proc defaults for filger

5.4.0.3 Deleted dxeskin and "old" folder; fixed oUF_GCD for DK's; adde DK Unholy mode "SahneUnholy"; Repositioned the shapeshift bar for better visibility; set energized to be always visible; disabled some debug printouts

5.4 SanUI revived. Numbering scheme now follows Wow patch numbers to indicate compatibility. Everything ported to current Wow, numerous updates. Now ships without WTF folder. Feral mode splitted up into SanBear and SanCat.

2.3.1 Update to Tukui 24.22, Skada 1.3-8; improved and fixed raid frames, added raid pets frame; raid frames: added more Dragon Soul raid debuffs, properly displaying deep corruption for heroics - added display of death/ghost/offline - removed weakened soul bar - added resurrect icon

2.3 Update to tukui 14.00; removed Tukui_Raid; improved healing frames and DD raid frames; small improvements

2.2.1 Small fixes: Skada height can't be hardcoded; exact tooltip positioning; show raid frame pets only if the raid frame itself is shown

2.2 Removed Grid + Plugins, replaced by ouf_layouts Tukui_Raid and Tukui_Raid_Heal (modded appropriately); added CoolLine + Skin; updated Skada to 1.3.7; removed TelUI-AddonSkins; added Skada skin from elv@tukui.org; updated tukui to 13.53

2.1.3 First bug fix of 2.1.2

2.1.2 Update to Tukui 13.20; Updated TelUI-AddonSkins to 1.0-110; Updated Skada to 1.2.33; fixed ouf_gcd for dks; made castbar profiles for dks & pallies; watches nature's grace for the healing mode now; Filger has a new shadowpriest profile now

2.1.1 Minor fixes

2.1 Update to tukui 13.13; added ouf_bossbars; shows druid mushroom counter now; updated ouf_hank; small bug fixes

2.0.1 Added empty SavedVars file for SanUI to make people reset their SavedVars if they used SanUI before; corrected position of the lfd status frame so it's readable again

2.0 Upgrade to Tukui 13.07; improved user mode support; removed DeathNote and enameplates; cleared up screen space

1.2.1 Repackaged, removed some unused fonts

1.2 Now includes GridStatusRaidDebuff as well as GridStatusRD_Cata; includes Death Note; includes eNamePlates (standalone version of the nameplates used anyways); removed GridStatusCloseup; has MUCH better timers; improved mode switching (profiles of SanUI); Updated tukui to 12.65

1.1.2 Update to Tukui 12.40; added SanUI for future improvements; added PvP focus castbar; minor fixes

1.1.1 Got rid of eclipse bar for non-druids; fixed positioning of buffs/debuffs for target/focus, combopoints on target, castbar on focus; fixed oUF_Gcd for mages; Removed DBM and its tukui skin

1.1 Now with 100% more chicken: Added eclipse bar, moonkin timers. Updated tukui to 12.28, integrated latest changes from elv's nameplate enhancements. Added a gcd bar.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
5.4.1.1
2kB
06-09-14 12:13 PM
Patch


Archived Files (12)
File Name
Version
Size
Author
Date
6.0.3.3
5MB
Pyrates
11-30-14 01:30 PM
6.0.3.2
5MB
Pyrates
11-12-14 12:00 PM
6.0.3.1
6MB
Pyrates
11-10-14 05:03 AM
6.0.3.0
6MB
Pyrates
11-08-14 12:58 PM
6.0.2.1
8MB
Pyrates
10-16-14 11:48 AM
6.0.2.0
8MB
Pyrates
10-13-14 02:11 PM
5.4.1.1
2MB
Pyrates
06-09-14 11:09 AM
5.4.1.0
2MB
Pyrates
05-29-14 11:51 AM
5.4.0.5
2MB
Pyrates
05-10-14 03:59 AM
5.4.0.4
2MB
Pyrates
04-15-14 12:51 PM
5.4.0.3
2MB
Pyrates
03-25-14 02:29 PM
5.4
2MB
Pyrates
03-22-14 08:05 AM


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Unread Today, 06:38 AM  
shaderx
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Ah i see. Thanks i'll keep a lookout on the green overlay
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Unread Today, 06:21 AM  
Pyrates
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And just like that there should be a green overlay to show incoming heals. Maybe you're not seeing it since heals have gotten so small compared to max Life in WoD.
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Unread Today, 05:20 AM  
shaderx
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Oh one more question. In your raid frames is there any indication for incoming heals? And yellow portion is shield right?
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Unread Yesterday, 11:13 AM  
shaderx
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FIXED. You are a god!

I did disable the datatext somehow. Even if i don't know the /tukui dt commands!
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Unread Yesterday, 10:52 AM  
Pyrates
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Chances are you accidentally disabled the datatext. Type "/tukui dt", then the datatexts will light up green. Right click on the field and choose RaidBuffs.
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Unread Yesterday, 10:06 AM  
shaderx
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Code:
local S,C,L = unpack(SanUI)

local DataText = S["DataTexts"]
local format = format
local Class = S.MyClass

local Update = function(self)
	-- taken from RaidBuffTray_Update() from FrameXML
	local numBufs = 0
	local i
	local buffmask, buffcount = GetRaidBuffInfo();
	if (buffmask == nil) then
		return;
	end

	local mask = 1;
	for i=1,NUM_LE_RAID_BUFF_TYPES do
		local name = GetRaidBuffTrayAuraInfo(i);

		if name then  
			numBufs = numBufs + 1;
		end
		mask = bit.lshift(mask, 1);
	end
	print("RaidUpdate - Loaded")
	self.Text:SetText(numBufs.."/"..max(numBufs,buffcount));
end

local OnLeave = function()
	GameTooltip:Hide()
end


local OnEnter = function(self)
	GameTooltip:SetOwner(self:GetTooltipAnchor())
	GameTooltip:ClearLines()
	
	local availableBuffs=GetRaidBuffInfo();
	for i=1,NUM_LE_RAID_BUFF_TYPES do
		if GetRaidBuffTrayAuraInfo(i) then
			availability = "Check"
			avcolor = {0, 1, 0}
		elseif ( bit.band(availableBuffs,2^(i-1)) > 0 ) then
			avcolor = {1, 0, 0}
			availability = "Available"
		else
			availability="not available"
			avcolor={.6,.6,.6}
		end
		GameTooltip:AddDoubleLine(_G["RAID_BUFF_"..i]..": ",availability,1,1,1,unpack(avcolor));
	end
	print("RaidOnEnter - Loaded")
	GameTooltip:Show()
end

local Enable = function(self)
	self:RegisterEvent("UNIT_AURA")
	self:RegisterEvent("PLAYER_ENTERING_WORLD")
	self:SetScript("OnEvent", Update)
	self:SetScript("OnEnter", OnEnter)
	self:SetScript("OnLeave", OnLeave)
	self:Update()
	print("RaidEnable - Loaded")
end

local Disable = function(self)
	self.Text:SetText("")
	self:UnregisterAllEvents()
	self:SetScript("OnEvent", nil)
	self:SetScript("OnEnter", nil)
	self:SetScript("OnLeave", nil)
	print("RaidDisable - Loaded")
end

DataText:Register("RaidBuffs", Enable, Disable, Update)
print("RaidEnd - Loaded")
hooksecurefunc(S["DataTexts"],"AddDefaults",function()
	TukuiData[GetRealmName()][UnitName("Player")].Texts[L.DataText.Power] = {false, 0}
	TukuiData[GetRealmName()][UnitName("Player")].Texts["RaidBuffs"] = {true,7}
end)
After putting in debug codes only RaidEnd - Loaded shows up. Tried triggering something by joining leaving party. No other debug text shows up.
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Unread Yesterday, 09:10 AM  
shaderx
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It's blank for me at the moment. Is there a way to troubleshoot what went wrong? No addon was changed from your pack was changed.

Also is this the one from SanUI\Modules\Misc\Raidbuffs.lua?
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Unread Yesterday, 04:44 AM  
Pyrates
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No still works like before (which isn't perfect, admittedly, due to what the blizzard api returns... but sufficient imho). What's the problem?
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Unread 12-19-14, 12:48 PM  
shaderx
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Raid buff update

Hey san, did your 9/9 raidbuff indicator on the minimap broke with the latest update to wow?
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Unread 12-13-14, 10:52 AM  
Pyrates
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Darn, good call, I didn't. Slotted
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Unread 12-13-14, 10:14 AM  
shaderx
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Stellar Flare

did you update stellar flare for WA too?
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Unread 12-12-14, 03:42 PM  
Pyrates
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Sorry it took a bit, I made a new upload today, that should fix everything mentioned and bring some new features. Feedback appreciated

Please don't forget to use "/tukui addweakauras" if you're upgrading SanUI. I should really implement some logic for that...
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Unread 12-08-14, 11:52 PM  
Frayed
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Error - Deathknight

Only getting this error on my Deathknight. My Druid, Rogue, Paladin are fine. Anything else I need to add? Great UI by the way. Loving it so far.

Code:
Message: Interface\AddOns\oUF_GCD\oUF_GCD.lua:72: attempt to concatenate global 'spell' (a nil value)
Time: 12/08/14 23:50:48
Count: 1
Stack: Interface\AddOns\oUF_GCD\oUF_GCD.lua:72: in function <Interface\AddOns\oUF_GCD\oUF_GCD.lua:47>
Interface\AddOns\oUF_GCD\oUF_GCD.lua:102: in function <Interface\AddOns\oUF_GCD\oUF_GCD.lua:99>
(tail call): ?

Locals: FindInSpellbook = <function> defined @Interface\AddOns\oUF_GCD\oUF_GCD.lua:48
(*temporary) = <function> defined @Interface\FrameXML\RestrictedInfrastructure.lua:116
(*temporary) = "Spell not found: "
(*temporary) = nil
(*temporary) = "!"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "Jab"
(*temporary) = "attempt to concatenate global 'spell' (a nil value)"
BOOKTYPE_SPELL = "spell"
referenceSpells = <table> {
 1 = 49892
 2 = 45902
 3 = 1978
 4 = 585
 5 = 19740
 6 = 172
 7 = 133
 8 = 7386
 9 = 331
 10 = 1752
 11 = 5176
 12 = 100780
}
spellid = nil
Last edited by Frayed : 12-08-14 at 11:54 PM.
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Unread 12-06-14, 08:59 AM  
Shagrath
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could you tell me in which file i will have to add that line?

and

how do i get to line 346?


found it by myself. thanks!
works!
Last edited by Shagrath : 12-06-14 at 09:45 AM.
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Unread 12-06-14, 07:42 AM  
shaderx
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Originally Posted by Shagrath
Sorry for not being precise enough
I mean the raidframes of course...
any eta on this?

Originally Posted by Pyrates
Originally Posted by Shagrath
Hey Dr. Pyrates!

Is there a chance that you implement the hot component of regrowth showing on den nameplates in sanheal mode?
If you mean the raidframes... definitely! If you really mean the nameplates... no chance

@shaderx: I'm out of wisdom... any idea for easy testing? I'd work it out then
If san don't mind this will work

Add this line below line 346

Code:
{8936, {"TOPLEFT",-1,-6}, {0.4, 0.8, 0.2},false,nil,{{6,{1,1,0}},{3,{1,0,0}}},true,true}, -- Regrowth
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