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Updated: | 12-22-10 07:38 PM |
Created: | 10-29-10 04:29 PM |
Downloads: | 8,061 |
Favorites: | 85 |
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PugLax
Tank tested, Perky Pug approved!
What is PugLax?
PugLax is an addon aimed at making the pug experience smoother for the upcoming Cataclysm expansion pack. Many of us remember the good old days of actually using CC in five man dungeons. However, it can be time consuming to make customized macros to echo things like kill order and mark assignments to your group.
PugLax aims to make this easier by automatically generating a list of crowd control available to your group, sorting those CC's based on priority, and finally printing that list along with direct assignments to party chat for you along with the kill order. For baseline forms of crowd control, PugLax assumes that the character has the CC if they are the appropriate. For talent based forms of crowd control (like Repentance), the addon inspects the character to ensure they have the required talent.
For now much of this is hard coded; however, this initial release offers options for which marks you wish to enable/disable as well as which forms of crowd control you wish to enable/disable. Simple set the addon up once based on what you feel is worth using (sap and polymorph, but not fear and hibernate for example). Then, simply type "/puglax party" and the addon will take care of the rest.
Planned Features:
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segadomcast |
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12-21-10, 07:28 PM | ||
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As for the announce/notification - do you have any suggestions? Chat-based announcements are the only thing I can think of that I can really do without both users having to have PugLax installed (and I'm assuming the kind of people with PL installed watch their CC ). EDIT: Was the hunter from a different realm? If it happens again, could you try resetting the addon when you are close enough to inspect them? Thanks! (trying to reproduce this, but same-server I'm having trouble).
Last edited by Virance : 12-21-10 at 07:36 PM.
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Virance |
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12-21-10, 06:27 PM | |
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first off, let me say amazing add on, this is absolutely perfect
I had an issue last night with a group however, our survival hunters Wyvern sting was not working on the list, I couldn't manually apply it to him, and it wouldn't even appear in the list of available cc. I tried manually inspecting him, i tried enabling it in the master list, reloading ui, disabling it, reloading ui, enabling it and reloading ui again. didn't seem to work. Other than that fantastic addon. A wishlist for the future: an easy way to notify or announce to CC'ers that their CC has been broken. I just now spam the echo button and hope they notice, the problem the average person who tunnels too hard to even notice their CC is gone isn't going to be looking at chat either
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segadomcast |
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12-18-10, 11:29 AM | ||
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I'll implement this as a three-way check box: Auto-Assignments: Fully Checked: Auto-assign all available CC Half-Checked: Auto-assign baseline CC (not talent) Not-Checked: Do not auto-assign any CC For now what you can do is just disable all CC (or disable the talent-based CC). It won't automatically assign anything, but you should be able to manually assign everything through the drop-down (PugLax has a sub-menu for disabled CC now, so you can still manually assign them). Probably wont add the checkbox for a while since you can accomplish the same thing by disabling everything like that. ----------- The second part worries me a bit though; what exactly is happening when you die? Is it fully resetting without a popup? Is it removing talent-based CC but leaving non-talent based CC assigned as they were? If so, does it automatically re-add them a few seconds later? Is it not removing anything, but is adding CC you manually removed? Thanks! Edit: Actually, I probably won't add a new option at all - and just make it more clear that disabling a CC only actually disables the auto-assign functionality and probably rework the assignment-menu on the GUI so that if you have all the CC disabled it doesn't bother adding a sub-menu for disabled CC and instead just adds them all to the top menu.
Last edited by Virance : 12-18-10 at 11:41 AM.
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Virance |
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12-18-10, 11:04 AM | |
A Kobold Labourer
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Is there a way you could the ability to turn off the talent check auto assign function. One it tries to give multiple cc to one person and it doesn't seem to like to stay the way I set it after a death. If there was an option to set everything manually that would be sweet.
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Chiyusha |
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12-18-10, 10:37 AM | |
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Okay, just submitted 1.8.14
It does two important things: 1) Adds an options panel for the kill order (3 total at the moment) 2) Completely separates the kill order from assignments NOTE: At the moment I do absolutely 0 intelligent checking when you alter the kill order. So, for now if you want to make the kill order skull->skull->skull it will let you. I don't really suggest doing that - but just an FYI to double check it and make sure it's accurate. Due to #2: You can now have 8 rows visible. By default the kill order is Skull -> Cross - > Star still, and those three rows have been disabled in the "Enabled Marks" options panel. If you adjust the kill order and would like to adjust the visible rows to match, do so in that options panel. (enabled marks has no impact on the kill order; it is merely for assignments - any marks disabled will not have a visible jumpMenu row) Hope that's what you wanted! |
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Virance |
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12-18-10, 09:36 AM | ||
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At the moment not really, there's no easy way to change the kill order or make new marks available for assignment - sorry. I'm going to be rewriting the way assignments work as I prep the addon for real raid capability (like tank/healing/md assignments and what have you) - which will include the option to change the kill order. Sorry! I'll pop out a release as soon as the basic assignment functionality is rewritten (before I add the raid stuff) so you guys can have more control over it. It's likely the next thing I'll be working on when I get some addon time again. |
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Virance |
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12-18-10, 08:40 AM | |
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Star is currently on the kill order list and the triangle is on the CC list anyway to change that or is it a bug?
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Noxarious |
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12-17-10, 12:50 PM | ||
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Thanks for the quick report btw
Last edited by Virance : 12-17-10 at 12:52 PM.
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Virance |
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12-17-10, 12:28 PM | |
A Murloc Raider
Forum posts: 5
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Just got this while logging in to an existing instance run after installing the addon:
1x PugLax\PugLax.lua:647: attempt to index global 'GroupData' (a nil value) PugLax\PugLax.lua:635: in function `AddCC' PugLax\PugLax.lua:579: in function `BuildCC' PugLax\PugLax.lua:186: in function `?' CallbackHandler-1.0-6 (Ace3):147: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4> <in C code>: ? <string>:"safecall Dispatcher[1]":13: in function `?' CallbackHandler-1.0-6 (Ace3):92: in function `Fire' AceEvent-3.0-3 (Ace3):120: in function <Ace3\AceEvent-3.0\AceEvent-3.0.lua:119> --- |
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Skylinee |
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12-17-10, 09:01 AM | |
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I get a lot of requests for things very similar to this, and just wanted to post a link here to make sure my users see the addon.
http://wowinterface.com/downloads/in...Info.html#info |
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Virance |
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12-07-10, 09:31 PM | ||
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Is anyone else seeing similarly high results? |
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Virance |
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12-07-10, 07:55 PM | |
A Deviate Faerie Dragon
Forum posts: 15
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I was seeing almost 1 MB of memory usage and it was first or second on CPU. Sorry I couldn't be more specific.
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Viridis |
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12-06-10, 05:13 PM | ||
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I'm seeing around 312 kb, which is probably higher than it needs to be - but certainly not alarmingly high. And CPU usage should be close to non-existent other than when zoning or your team changes (and then it's not doing anything major - so it still shouldn't be even noticeable). If you are seeing memory usage much higher than that, it's likely that you have other ace addons loading after PugLax sharing libraries. The directory size is higher than it needs to be for sure, theres some junk in the folder (psd files) that don't need to be there - but none of that is actually linked and loaded in WoW itself. I'll remove them for the next release though; mostly just laziness on my part keeping them there. Anyhow, if you could define incredible for me I'd greatly appreciate it! If the 300 kb of memory usage is your concern I'm sorry to say that I'm unlikely to do anything about that (at least in the short term). It shouldn't have any impact on actual performance. |
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Virance |
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12-06-10, 04:13 PM | |
A Deviate Faerie Dragon
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This addon used an incredibly amount of resources for it's functionality, more than my unitframes, which is a shame because it's a nice utility. Perhaps the ingame config is source.
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Viridis |
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