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PugLax  Popular! (More than 5000 hits)

Version: 1.8.17
by: Virance [More]

PugLax
Tank tested, Perky Pug approved!

What is PugLax?
PugLax is an addon aimed at making the pug experience smoother for the upcoming Cataclysm expansion pack. Many of us remember the good old days of actually using CC in five man dungeons. However, it can be time consuming to make customized macros to echo things like kill order and mark assignments to your group.

PugLax aims to make this easier by automatically generating a list of crowd control available to your group, sorting those CC's based on priority, and finally printing that list along with direct assignments to party chat for you along with the kill order. For baseline forms of crowd control, PugLax assumes that the character has the CC if they are the appropriate. For talent based forms of crowd control (like Repentance), the addon inspects the character to ensure they have the required talent.

For now much of this is hard coded; however, this initial release offers options for which marks you wish to enable/disable as well as which forms of crowd control you wish to enable/disable. Simple set the addon up once based on what you feel is worth using (sap and polymorph, but not fear and hibernate for example). Then, simply type "/puglax party" and the addon will take care of the rest.


Planned Features:

  1. Expose the priority list to the options menu.
  2. Support for raids, including tank/healing/misdirecting assignments

Supported CC:
  • Polymorph
  • Freezing Trap
  • Sap
  • Hex
  • Repentance
  • Entangling Roots
  • Wyvern Sting
  • Banish
  • Bind Elemental
  • Shackle Undead
  • Hibernate
  • Fear
  • Seduction
  • Cyclone
  • Mind Control

Slash Commands
"/pl" "/puglax"
Toggle the JumpMenu (close/open)
"/pl center" "/puglax center"
Forces the JumpMenu to the center of the screen in case it gets moved off-screen somehow
"/pl lock"
Toggles locking/unlocking the JumpMenu

SRTI Support!
I'm pleased to announce that PugLax integration has been added to the base release of Simple Raid Target Icons! With both addons enabled, the mark icons in SRTI are replaced with the spell icons of whatever CC is currently assigned to that mark (and it's epic in practice). Download SRTI for all your marking needs and enjoy the benefits of this new relationship!

(to get this to work you need to go into the SRTI options via /srti and at the bottom of the options window click "PugLax" to enable the interaction)

Simple Raid Target Icons (courtesy of Dridzt)

Tukui Support!
PugLax now has support for Tukui skinning, it should be enabled by default (can be disabled in options if for some reason you use Tukui but do not wish to skin PugLax).

Jump-Menu
Typing "/pl", "/plax", or "/puglax" into chat will toggle the jump-menu, a small GUI window for quickly changing assignments on the fly and echo'ing the assignments to party (either the whole thing by clicking "Party" or an individual assignment by clicking the raid icon for the desired row). This jump menu will only include rows for the raid marks you have enabled in the options panel.

You can keep this window hidden and still use the addon sans-gui by typing "/pl party" to echo the assignments (or creating a macro).

Zone-Based CC Priority
PugLax should now be using custom priority lists for every instance in the game (including Cata instances). This *may* not work in all instances, for instance I wasn't sure exactly what you would see in game for the various Scarlet Monastery instances so I'm not sure how we'll they will work at the moment. For now the "priority" list is really just a list of CC's that will be helpful in the instance. As an example, "Polymorph" is no longer assigned if you are inside Azjol Nerub.

Localization
Thank you to the community for assisting me with translations!
gandolff & Jiba - WowInterface - deDE translation
Ryoku - Tankspot - frFR translation
MarzabulZero - Curseforge - esES translation


Nobody is using CC at the moment, why release this now?
Mostly so that I can start to get feedback from the community on what features everyone would like to see in the addon, and so people can point out forms of crowd control that I missed on my list.

I found a bug, or I have a suggestion/request, what should I do?
I will most likely be watching the wowinterface page most frequently for bug reports and comments, feel free to comment on the addon there! (I'll try to check everywhere this gets posted as well though)

I don't want 5 different types of CC posted, how can I shorten it?
Simply go into the options and deselect some of the Enabled Marks.
Note: at the moment Skull, Cross, Triangle are always set to the kill targets, so enable/disable does nothing on them. Disable one of the other five marks to reduce the amount of total CC it will echo.

Okay, so it sounds neat. I want to use it, but it doesn't do anything!
The slash command for actually echo'ing the assignments to your team is:
/pl party
/plax party
/puglax party
(all three are valid)

Also, you must have some marks and crowd control forms enabled. You can check to see which of each are currently enabled by going into the usual addons config area in Escape Menu -> Interface and finding PugLax from the list. By default I think everything is disabled, so just check off what you want to add (skull/cross/triangle are currently always used for kill order and toggling them does nothing).

1.8.17
Fixed other players non-talent-based cc (it was adding them all to the "Missing Talents" sub-menu).
Changed the echo to send actual spell links instead of names/shortnames. I didn't include this as an option; it just does it now. If I get any reports of people liking the old behavior better I'll make it a config option.

1.8.16
Fixed the Kill Order.
Added a PugLax.SortedMarks array at the top of PugLax.lua for those who want to resort the marks.
Added a temporary solution to the "talent-based CC works meh at best" problem. Now there is a "Missing Talents" sub-menu in the assignment menu so you can manually assign talent-based CC that PugLax hasn't been able to validate properly.

1.8.15
Improved how PugLax handles talent-based CC checking. Basically, what I used to do was check to see if the unit was dead, and if it wasn't I would try checking for the talent with the GroupTalents library 5 times before giving up (on a one second delay between attempts) after they were alive. Now, I also check to ensure they are within inspect distance before using one of the 5 attempts (so if you are in distance, 2 attempts fail, you walk out of distance for 30 seconds, when you get back in distance you'll still have 3 attempts remaining).

This should greatly improve the accuracy if the talent-based CC additions. Note: This does still require that you be able to inspect your target; if for some reason inspect fails (relatively common x-realm still) there's nothing I can think to do about it. If I get reports of 1.8.15 still not working well enough, I'll add a "Possible CC" drop down to the manual assignment that includes all talents not found (so holy/prot paladins will have repentance in that sub-menu, but that way if it fails to find it on the ret paladin you can still assign it manually).

1.8.14
Added the option to adjust the kill order. Also, added the ability to assign things to all marks (including those used in the kill order): this is a precursor to the raiding features I'll be adding in the future.

1.8.13
Fixed a stupid error in the new talent checking function >.> /badvance

1.8.12
Fixed an issue where talent-based CC were not properly being removed if you switched specs (will automatically remove the player, for other members if the team you'll have to do a reset for now - but you won't have to disable/re-enable that CC from the options anymore).
Hopefully fixed an error that occurs when the team is dead.

1.8.11
Resolved an issue preventing CC you disabled this session from being properly ignored upon reset.
Added the much-requested "Disabled CC" sub-menu to the assignment drop down. This will allow you to keep things like fear/seduce... disabled but quickly assign them if you find the need without altering your usual configuration. Enjoy!

1.8.10
Cleaned up the printing. Sorry about the chat-window spam!

1.8.9
Added frFR and esES partial translations. Added new "Auto Hide/Collapse" options. These are mutually exclusive (enabling one will disable the other) and are three-way check boxes. Fully checked = auto hide/collapse when solo and auto show/expand when in a group. Partial checked = auto hide/collapse when solo only. Unchecked = no automatic behavior. Minor bug fixes.

1.8.8
Restored talent-based CC. The addon now checks multiple times on a delay if a talent check fails (so when first zoning in/team member first joins you do not need to reset the addon to find the talents). Added a "silently reset on new zone-in" option, you should never really see a prompt with this selected. However, it *will* automatically reset your assignments, so only enable this if you don't mind (useful mostly for 5-mans). Added a "Clear" entry to the assignment-drop-down so you can more easily remove an assignment.

1.8.7 - ALPHA
Please do not download this release if you are not having issues with 1.8.6 - it temporarily disables talent-based CC checking.
Disabled all uses and instances of LibGroupTalents-1.0
Other misc changes that will be detailed when 1.8.7 actually goes live.

1.8.6
Updated "reset" behavior to be significantly less intrusive. You'll now only get a "Do you want to reset..." pop-up when you first enter an instance. Joining a team silently resets, and leaving a team does not reset at all. Also, entering an instance while solo will no longer pop up a "would you like to reset..." message.
Removed the Dalaran custom priority list.
Fixed the localization of the options menu.

1.8.5
Major update to the assignment build process!
As players join/leave the team, their CC will be added/removed without resetting the whole assignment list now.
Added reset prompts; accepting one of these prompts will always fully reset the assignments.
You'll automatically be prompted when either A) You first join a group or B) You enter a zone with a new priority list (going into an instance). You should not get the "B" prompt after returning from the graveyard, please bug report it if you do.

1.8.1
Added "/puglax lock" command to toggle locking/unlocking the JumpMenu as requested

1.8.0
Added basic raid support! (no tank/healing/md assignments yet - but it'll work in raids of any size and announce to the correct channel now)
Added a new set of icons that should make more sense in context.
Added "Icon Scale" option to both the header and rows section of the config screens.
Moved the default location of PugLax to the center of the screen to make it easier to find/move on first login.
Added "/puglax center" slash command to re-center the addon in the event that it is off screen for some reason and cannot be dragged back on.

1.7.4
Added Mind Control
Fixed issues related to SharedMedia and Tukui support - shouldn't be getting those errors anymore. Sorry!
Added deDE translations for the options menu

1.7.3
Config organization improved
Config now supports localization
Tukui support! (optional, enabled by default - having this enabled while not using Tukui does absolutely nothing)

1.7.2
Added a small mark icon on the SRTI radial on top of the spell icons (does not animate with SRTI, sorry)
Improved the "default" theme a little but, but it still looks ugly :D

1.7.1
Switched the header over to using icons instead of letters for the buttons.
Added a "collapse" button to the header
Added a "Grow Up" option for the rows (so the header would appear on the bottom).

1.7.0
Added support for Simple Raid Target Icons via a patch to SRTI

1.6.0
In-game configuration of display options (size/font/colors/textures/borders...) using SharedMedia. The default "theme" may be a bit ugly, but I wanted to use only textures that would be available with the default UI.

1.5.4
Hopefully fix'ed the deDE zone based priority list.

1.5.3
Fixed UTF-8 error message with the deDE client, hopefully. Restored the use of short-names for CC when echo'ing (so back to Scrubble please trap...)

1.5.2
Fixed library references. Changed the way echo'ing the spell names works (now uses GetSpellInfo instead of custom strings, so instead of seeing "Scrubble please trap the..." you'll see "Scrubble please Freezing Trap the..." This is temporary while I look into an issue with the deDE client)

1.5.1
Visually distinguished CC that already has an assignment in the jump-menu selection (by surrounding the name with < >). Added a pull timer (the "C" button on the jumpMenu)

1.5.0
First version of the in-game jump menu is now available for testing :D

1.0.5
Changed the kill order to Skull->Cross->Star
Added a Dalaran-specific CC order to make it easier to test other translations to ensure the zone-specific stuff is working

1.0.4
deDE translation, zone specific CC priority

1.0.3
Removed some debug printing that was still in the release version

1.0.2
Fixed an issue causing the localization changes to prevent talent-based CC from being properly identified.

1.0.1
Added localization support. It should now function across all clients, but you'll still see a lot of English text until I get help with the translations.
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Unread 11-20-10, 05:02 PM  
gandolff
A Kobold Labourer

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Originally posted by Kamicane
Totally understandable, I only thought to save macro parking space. Due to the 255 character-limitations on macros I may need to make 2 or 3 macros for explaining one boss, I fear.
There are some addons that increase the macro limit to 1024 characters, you just loose the #showtooltip command (not needed in this case anyway). You could use ncBiggerMacros for example, just look around at wowinterface for more addons like this.
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Unread 11-18-10, 11:31 AM  
Kamicane
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Thanks again for the fast reply!

Since this is something that can be done in the default UI by writing some very simple macros and using them, it's not something I think I'll add to PugLax anytime soon, sorry!
Totally understandable, I only thought to save macro parking space. Due to the 255 character-limitations on macros I may need to make 2 or 3 macros for explaining one boss, I fear.
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Unread 11-18-10, 07:47 AM  
Virance
A Deviate Faerie Dragon
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Originally posted by Kamicane
ould it be possible (maybe some kind of module for PugLax) to set specific announces?
I tanked some lower Instances lately and pugs were a bit chaotic, so I hammered some "tank rules" into the chat, such as: Mobs are only pulled by me! I decide how may mobs are pulled... etc. I also do some info spam for bosses, if someone don't know the instance. In BC and LK I often had to explain boss tactics the early months and I feel that comes again with Cataclysm.

It would be helpful and time saving to store these informations (maybe in PugLax) and announce them if necessary.

Thanks again for the fast reply and please keep up the good work! [/b]

Since this is something that can be done in the default UI by writing some very simple macros and using them, it's not something I think I'll add to PugLax anytime soon, sorry! Perhaps after 2.0 ships (the major raid features addition; tanking/healing/misdirect assignments) I'll look into it though.



Updated Roadmap:

1.7.5 - Add a "Disabled CC" sub-drop down to the JumpMenu. The addon will never automatically assign disabled CC, but this will give you the option to assign it manually on the jump menu (for instance, if you have fear disabled but happen to be running with someone who has the glyph - you can just take half a second and assign fear manually instead of having to go into the options, enable fear, reset the list...)

1.8.0 - Basic raid support. This will only include CC assignments still, but will support raids of any size and will cause the echo's to go to raid instead of party when in a raid of course.

1.9.0 - Basic LDB support. We'll see what all I can include in this; probably not going to be full blown announcement/config until after 2.0 ships though.

1.9.5 - Full assignment support, including changing the kill order. This is mostly going to be updating the backend of the addon to support actual assignments to the kill order targets (for the incoming raid features). This will probably be a new option in the general tab - display kill order row. It'll be a row on top of all the CC assignment rows that has 3 drop downs - going from left to right those drop downs will be the kill order.

2.0.0 - Major raid support. This will include tank assignments, and sub-assignments for heals and misdirects. I need to find a good way to include this in the JumpMenu GUI without taking up a crazy amount of screen real estate. This will be two separate options in the general tab.
A) Enable Tanking Assignments
B) Enable TA Out-Of-Raids (mostly for testing, but also for situations where you may want a hunter to kite or something like that). Tanking assignments will probably look like this.

[M][CC Assignment Row]
[M][Tank Assignment][>]

It'll be the same width as the normal rows, but when you click the expand arrow it'll turn into
[M][<][Healer][Misdirect]

Hopefully I can keep it the same total width as the CC Assignment Row and have it be legible. Really, you only need to see the first four letters or so of someones name to know who it is (considering you'll see the full name in the selection drop down anyhow). Well see though, if it becomes an issue I'll add an option for a separate width for tanking assignments.

I'll probably also add a new button to the header to toggle the display of tanking assignments, since it'll add 3 new rows o the JumpMenu when they are displayed (one for each kill order entry).

2.5.0 - Auto-reskull support (if skull is dead and I am targetting X now, automatically remark the X as the skull). Need to know if I can get information on whether the skull is dead or not though.
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Unread 11-18-10, 12:55 AM  
Kamicane
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Wow! Thank you very much for the fast reply!

Alright, just uploaded 1.7.4

Added MC support,...
Nice! Thank you!

Do you have any suggestions on how you'd like to see some sort of in-app marking handled? I'm not going to add anything like SRTI - since it's just duplicating functionality, but if there are alternative methods of marking that PugLax users would like to see supported I'll definitely look into adding them.

One suggestion that came off of the US tank forums was to add two keybindings to the addon. "Mark Next Kill" and "Mark Next CC" - which I'll probably do at some point. Basically, if you have that feature enabled the keybindings would cycle through the marks (so target, hit "mark next kill" and skull pops up, hit it again on the next target and it uses cross...).
I personally like the suggestion: It's fast & simple... looking forward to it.


Would it be possible (maybe some kind of module for PugLax) to set specific announces?
I tanked some lower Instances lately and pugs were a bit chaotic, so I hammered some "tank rules" into the chat, such as: Mobs are only pulled by me! I decide how may mobs are pulled... etc. I also do some info spam for bosses, if someone don't know the instance. In BC and LK I often had to explain boss tactics the early months and I feel that comes again with Cataclysm.

It would be helpful and time saving to store these informations (maybe in PugLax) and announce them if necessary.

Thanks again for the fast reply and please keep up the good work!
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Unread 11-17-10, 10:43 AM  
Virance
A Deviate Faerie Dragon
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Alright, just uploaded 1.7.4

Added MC support, and hopefully resolved the issues related to the SM error as well as the TukuiCF error.

Sorry about that folks
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Unread 11-17-10, 10:17 AM  
Moonhuff
A Kobold Labourer
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Originally posted by Virance
Thanks for the reports guys! I checked for Tukui incorrectly - new version coming up soon that resolves this. Sorry about that!

@gandolff - thanks again!
Yuhuu! thanks man
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Unread 11-17-10, 10:17 AM  
Virance
A Deviate Faerie Dragon
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Originally posted by Kamicane
I also really would like to see some LDB support, but for me it would be enough to have the chance to open or close the jump menu over LDB broker (such like chocolate bar).
I'll try to get basic support for that in shortly.

What I personally would like to see in PugLax is the possibility to change the kill order (maybe I missed this feature). I'm also missing Mind Control (in german: Gedankenkontrolle) for priests as CC, because for cataclysm instances it is an absolute usefull CC.
I knew I forgot something - Mind Control coming up soon as well!

I don't know if this would be beyond the scope of your addon, but I really would like to have the chance to assign target icons on mobs directly from PugLax without having another addon to do so.
Do you have any suggestions on how you'd like to see some sort of in-app marking handled? I'm not going to add anything like SRTI - since it's just duplicating functionality, but if there are alternative methods of marking that PugLax users would like to see supported I'll definitely look into adding them.

One suggestion that came off of the US tank forums was to add two keybindings to the addon. "Mark Next Kill" and "Mark Next CC" - which I'll probably do at some point. Basically, if you have that feature enabled the keybindings would cycle through the marks (so target, hit "mark next kill" and skull pops up, hit it again on the next target and it uses cross...).

From my experience with pugs only the "skull" icon is focused in combat from most of the damage dealers. I often had to change the icons on targets (such like: from "cross" to "skull") within the fight, when the target with the "skull" is dead. I'd love to see some kind of automatism that change the icons along the kill order to "skull" for example when the erlier "skull" target is dead.
I'll look into this; if I can find a way to check and see if skull is dead, I'll implement this as an option hopefully.

Thanks for the suggestions!

(also, an option for changing the kill order in general is definitely planned - just low priority at the moment)
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Unread 11-17-10, 10:10 AM  
Virance
A Deviate Faerie Dragon
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Thanks for the reports guys! I checked for Tukui incorrectly - new version coming up soon that resolves this. Sorry about that!

@gandolff - thanks again!
Last edited by Virance : 11-17-10 at 10:11 AM.
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Unread 11-17-10, 10:10 AM  
Moonhuff
A Kobold Labourer
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Hi,
I get an error when logging in
postet it allready on Tukui.org here
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Unread 11-17-10, 07:31 AM  
Okerhs
A Defias Bandit

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Originally posted by markhr
Date: 2010-11-17 12:58:00
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\PugLax\PugLaxGUI.lua line 12:
attempt to index global 'TukuiCF' (a nil value)
Debug:
(tail call): ?
PugLax\PugLaxGUI.lua:12: CreateGUI()
PugLax\PugLax.lua:270:
PugLax\PugLax.lua:189
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:514: InitializeAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:628:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:621
AddOns:


(ck=49e)
Same
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Unread 11-17-10, 07:14 AM  
gandolff
A Kobold Labourer

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Here is the updated deDE localization:

Code:
{
		ccShortName = {
			polymorph="Verwandlung",
			freezingTrap="Eiskältefalle", 
			sap="Kopfnuss", 
			hex="Verhexung", 
			repentance="Buße", 
			entanglingRoots="Wucherwurzeln", 
			wyvernSting="Stich des Flügeldrachen", 
			banish="Verbannen", 
			bindElemental="Elementar binden", 
			shackleUndead="Untote fesseln", 
			hibernate="Winterschlaf", 
			fear="Furcht", 
			seduction="Verführung",
			cyclone="Wirbelsturm"
		},
		echoPlease = ", bitte wirke ",
		echoThe = " auf ",
		echoKillOrder= "Killreihenfolge: ",
		markStrings = {
			skull="Totenkopf",
			cross="Kreuz",
			diamond="Diamant",
			star="Stern",
			triangle="Dreieck",
			circle="Kreis",
			square="Viereck",
			moon="Mond",
		},
		options = {
			name="Pug Lax: Tank Tested, Perky Pug Approved!",
			enabledMarks="Aktivierte Symbole",
			echoEnableUsing="Benutze ",
			enabledCC="Aktivierter CC",
			echoEnableCC="Benutze ",
			general="Einstellungen", -- word-to-word translation makes little sense here
			growUp="Nach oben aufbauen",
			tukui="Tukui Unterstützung (benötigt Neuladen des Interfaces)",
			jumpMenuHeader="JumpMenu Kopfzeile", 
			jumpMenuRows="JumpMenu Zeilen",
			size="Größe",
			height="Höhe",
			width="Breite",
			font="Schriftart",
			background="Hintergrund",
			texture="Textur",
			color="Farbe",
			border="Rahmen",
			edgesize="Rahmendicke",
			insets="Innenabstand",
			top="Oben",
			left="Links",
			right="Rechts",
			bottom="Unten",
			spacing="Abstand",
		},
		jumpMenu = {
			party="G", -- NOT IN USE (replaced these with icons)
			reset="Z", -- NOT IN USE
			countdown="C", -- NOT IN USE
			availableCC="Verfügbarer CC",
			noAssignment="Keine Zuweisung",
		},
		pullannounce = {
			pullingin="Pull in ",
			pullingnow="Los gehts!"
		}
	}
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Unread 11-17-10, 07:07 AM  
markhr
A Fallenroot Satyr

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totemtimers/ace3/puglax error

Not sure if this is a TT, Ace or Puglax error?

Date: 2010-11-16 16:46:37
ID: -13
Error occured in: Global
Count: 4
Message: ..\AddOns\TotemTimers\Buffs.lua line 212:
attempt to index field '?' (a nil value)
Debug:
(tail call): ?
TotemTimers\Buffs.lua:212: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:147
[string "safecall Dispatcher[5]"]:4:
[string "safecall Dispatcher[5]"]:4
[C]: ?
[string "safecall Dispatcher[5]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: Fire()
...ugLax\libs\LibTalentQuery-1.0\LibTalentQuery-1.0.lua:259:
...ugLax\libs\LibTalentQuery-1.0\LibTalentQuery-1.0.lua:243
(tail call): ?
AddOns:


(ck=7b5)
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Unread 11-17-10, 07:00 AM  
markhr
A Fallenroot Satyr

Forum posts: 23
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Date: 2010-11-17 12:58:00
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\PugLax\PugLaxGUI.lua line 12:
attempt to index global 'TukuiCF' (a nil value)
Debug:
(tail call): ?
PugLax\PugLaxGUI.lua:12: CreateGUI()
PugLax\PugLax.lua:270:
PugLax\PugLax.lua:189
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
Ace3\AceAddon-3.0\AceAddon-3.0.lua:514: InitializeAddon()
Ace3\AceAddon-3.0\AceAddon-3.0.lua:628:
Ace3\AceAddon-3.0\AceAddon-3.0.lua:621
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Unread 11-17-10, 12:54 AM  
Kamicane
A Kobold Labourer
 
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Forum posts: 0
File comments: 10
Uploads: 0
First of all: I absolutely like this addon and had no issues while testing in my guild so far

I also really would like to see some LDB support, but for me it would be enough to have the chance to open or close the jump menu over LDB broker (such like chocolate bar).

What I personally would like to see in PugLax is the possibility to change the kill order (maybe I missed this feature). I'm also missing Mind Control (in german: Gedankenkontrolle) for priests as CC, because for cataclysm instances it is an absolute usefull CC.

I don't know if this would be beyond the scope of your addon, but I really would like to have the chance to assign target icons on mobs directly from PugLax without having another addon to do so.

From my experience with pugs only the "skull" icon is focused in combat from most of the damage dealers. I often had to change the icons on targets (such like: from "cross" to "skull") within the fight, when the target with the "skull" is dead. I'd love to see some kind of automatism that change the icons along the kill order to "skull" for example when the erlier "skull" target is dead.


Please keep up the good work!

Sorry for my bad english!
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Unread 11-16-10, 06:11 PM  
Virance
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 64
Uploads: 2
deDE translations

I just set up the options menu to use localizations - here's the most recent copy of the deDE localization if anyone wants to update it

Code:
deDE = {
		ccShortName = {
			polymorph="Verwandlung",
			freezingTrap="Eiskältefalle", 
			sap="Kopfnuss", 
			hex="Verhexung", 
			repentance="Buße", 
			entanglingRoots="Wucherwurzeln", 
			wyvernSting="Stich des Flügeldrachen", 
			banish="Verbannen", 
			bindElemental="Elementar binden", 
			shackleUndead="Untote fesseln", 
			hibernate="Winterschlaf", 
			fear="Furcht", 
			seduction="Verführung",
			cyclone="Wirbelsturm"
		},
		echoPlease = ", bitte wirke ",
		echoThe = " auf ",
		echoKillOrder= "Killreihenfolge: ",
		markStrings = {
			skull="Totenschädel",
			cross="Kreuz",
			diamond="Diamant",
			star="Stern",
			triangle="Dreieck",
			circle="Kreis",
			square="Viereck",
			moon="Mond",
		},
		options = {
			name="Pug Lax: Tank Tested, Perky Pug Approved!",
			enabledMarks="Aktivierte Symbole",
			echoEnableUsing="Benutze ",
			enabledCC="Aktivierter CC",
			echoEnableCC="Benutze ",
			general="General",
			growUp="Grow Up",
			tukui="Tukui Support (requires reload)",
			jumpMenuHeader="JumpMenu Header", -- I just call it the JumpMenu - doesn't have to be a direct translation, whatever makes sense for the small GUI box
			jumpMenuRows="JumpMenu Rows",
			size="Size",
			height="Height",
			width="Width",
			font="Font",
			background="Background",
			texture="Texture",
			color="Color",
			border="Border",
			edgesize="Edge Size",
			insets="Insets",
			top="Top",
			left="Left",
			right="Right",
			bottom="Bottom",
			spacing="Spacing",
		},
		jumpMenu = {
			party="G", -- NOT IN USE (replaced these with icons)
			reset="Z", -- NOT IN USE
			countdown="C", -- NOT IN USE
			availableCC="Verfügbarer CC",
			noAssignment="Keine Zuweisung",
		},
		pullannounce = {
			pullingin="Pull in ",
			pullingnow="Los gehts!"
		}
	}
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