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Shadows of Argus (7.3.0)
Updated:10-27-17 04:14 AM
Created:10-15-10 04:17 AM
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Archy - Archaeology Assistant  Popular! (More than 5000 hits)

Version: 7.3.0.2
by: torhal, daihenka

Archy is an assistant for Archaeologists that want information at their finger tips.

Features

  • Localized for English, French, German, Russian, Spanish, and Traditional Chinese users
  • On-screen customizable and movable list for the dig sites on the continent you are current on
  • On-screen customizable and movable list of the artifacts you are researching that can be filtered to display only the races for the continent you are on
  • Racial fragment types are shown for each of the dig sites
  • Solve artifacts with (left click) or without (right click) keystones by clicking on the racial crest icon in the on-screen artifacts list or bind a key for a one stop solve shop
  • TomTom support to help you navigate between dig sites
  • Able to display dig site boundaries on the battlefield mini map
  • Able to automate tracking of dig sites on the minimap, worldmap and battlefield mini map
  • Blacklist dig sites in the on-screen digsite list by right clicking on the dig site name. Perfect for when you have a bugged node or a dig site that is in a zone that you dislike.
  • Blacklist races so they do not appear in your artifacts on-screen list and won't be used when the artifact solve keybind is pressed
  • Sound and text triggers for when you have enough fragments and/or keystones to solve an artifact
  • A dig recorder to see where at a dig site you have successful dug
  • Extra LDB Tooltip mode showing missing rare artifacts per race and overall archaeology progress.
  • many more features

If you wish to report a bug or have a feature suggestion, please file a ticket at the development site;
responses to tickets will always be faster than posting comments.

Upgrading:
Users upgrading from v1.8.11 or earlier need to fully exit the game and restart, a simple reload won't work as there's been new files added.

If you have an old version of Archy (a version prior to 1.8) please delete the addon from your Interface\AddOns folder first then install it

If you would like to help translate Archy into your language, please visit http://wow.wowace.com/addons/archy/localization/

I'm not updating this thing anymore. There are commit notes in the file itself.

v1.8.42
--------
Dridzt:
- Fix for ticket 475: Continents can have more than 4 digsites when using the site randomizers.
- WorldMapShowDigSites checkbox has been removed from the map in 5.3 (it is now a dropdown option)
- Add a better visual cue when crate button activates.
- Add special button for using Lorewalker Items (Map & Lodestone)
- User option for showing/hiding Archy frames.
- Re-arranging options panel.
- update .toc, compatible with WoW 5.3 "Escalation"

v1.8.41
--------
Dridzt:
- Only increment dig counter after survey, else looting 'Ancient Haunt' throws it off
(bonus fix: ticket 467, mantid digs counting twice)
- Remove duplicate 'Lake of Stars DigSite'
- Add option to auto-hide Archy frames in combat (default: off)
- Auto-hide Archy frames during pet battles.
- Updated Libs, western locales mostly done, east/asian pending.
- Offline DigSites DB updated (Mantid)
- Offline Artifacts DB updated (Mantid)
- Update Astrolabe-1.0 to r160

v1.8.40a
--------
James D. Callahan III:
- Update ToC Interface version to 50200.
- Cleanup/fix for the override button.
- Removed broken MBF (Minimap Button Frame) support. The fact that it was even added to begin with seems highly misguided.
- Omit the line in the tooltip with the continent name if continent_name is nil.

v1.8.39
--------
- Bumped ToC Interface to 50100

v1.8.38a
--------
- Fix error when solve is made possible from picking up crated fragments instead of from digging.

v1.8.38
-------
- Tickets 397,432, artifact frame update after handing in fragments for quests (needs verification)
- Ticket 443, fix error when LDB tooltip is disabled from an LDB panel config.
- Ticket 438, autoloot Serpentrider Relics
- Ticket 439, 0 length tooltip bars should hide, thanks to Corwin_MacGregor for patch.
- Minor cosmetic changes/fixes to survey and crate button
- Italian localization
- LDB Tooltip is now much smaller when Archy is hidden (only shows header and usage tips).
- Unintended global from copy-paste.
v1.8.37
-------
- Fixed the long-standing bug with EasyCast survey getting randomly stuck (related to looting and not combat after all)
- Various improvements to the distance indicator and associated buttons.
-- Only show the faded distance indicator bubble for dragging when frames are unlocked and either survey or crate button shown.
-- Reset the distance indicator display after a successful dig when it's faded.
- Shorten the help message for trying to toggle Archy Onscreen Displays while in stealth mode.
-- Only show it once per session to avoid spamming users purposely hiding Archy Lists and using left-click to turn on/off the waypoints and distance indicator/buttons.
v1.8.36
-------
- Our Crate button is now smarter when interacting with a Merchant.
- We need a couple new phrases localized before tagging a release.
- Add an option to hide the new Crate button, same as the Survey one has.
- Our Survey button now looks like... a Survey button?
- Add a warning for the most common user error (trying to show lists with Archy in stealth mode; if it comes up every single page of comments it can't be all their fault)
- Archy will now inform the user if they try to show the artifact and digsite lists while in stealth mode.
v1.8.35
-------
- Improvements to the crate artifacts button.
- Add a tooltip showing the artifact or crate loaded in the button.
- Make it also work for opening 'Crate of <race> Archaeology fragments'.
v1.8.34
-------
- Fix Artifact crating button stalling after first artifact.
- Fix error related to latest feature on chars without Archaeology.
- Fix library packaging problem affecting foreign language clients
(due to curse packager acting up in last tag)
v1.8.32
-------
- Add a button for putting artifacts in a crate instead of looking through the bags to use them individually.
- Fix (hopefully) tickets #418,427, entering combat while easy-casting survey.
v1.8.29
-------
- Fix green background when selecting "None" as background or border texture.
v1.8.28
-------
- First WoW 5.0.4/MoP beta release version, should work on all language clients now.
dridzt:
- Repackage to pickup updated Localization data for DigSites and Artifacts.
- Make it so any missing or bugged (Hello 'Marco's Test POI') are only reported once per session.
- Prepare for release.
- Change the way we calculate MAX_ARCHAEOLOGY_RANK so that it's always in line with the expansion available to the player.
- Solves the issue with Archy showing prompts to visit a trainer while at 525 in pre-MoP patch.
- Issue is fixed for any accounts that haven't bought a previous expansion as well.
- Some digsite updates, thanks to Sidji
- Fix number of surveys per digsite for minimal style; add a variable for easier updates in the future.
- Add the ability to toggle the world map from digsite frame for minimal style as well.
- How about we actually commit the button fixes ;-)
v1.8.26-beta
-------------
dridzt
- .toc update
- Fix continent filtering
- Fix Fishing detection for easy cast survey
- UIPanelButtonTemplate2 -> UIPanelButtonTemplate
- Map data structure fixes
- Update Astrolabe-1.0 to r147 release
- - Digsites offline db update, thanks to sidji (http://www.wowace.com/profiles/sidji/) for most the data.
- MoP RC (build 16016) updates Known issues: continent filter not working (Astrolabe problem?) Not tested on PTR, keep alpha until the patch rolls out and proper testing is possible.
James D. Callahan III:
- Another LibSink fix.
- Changed the LibSink short name for toasts from L["Toast"] to "Archy_Toast" to avoid LibSink collisions.
v1.8.24
-------
Features:
- Keystone details filled in when the server returns item information if it wasn't available on first request.
Bugfixes:
- One-time error for fresh installation 'attempt to index local "races_frame" (a nil value)'
v1.8.23
-------
Features:
- Add an extra option ("Ignore") to the warning for incompatible tomtom setting that dismisses it for the current Archy version even if you keep the problematic setting.
Bugfixes:
- Pull in updated LibBabble-DigSites-3.0 to fix ticket 387, dig site error on French client.
v1.8.22
-------
Features:
- Add a cooldown display to Archy's Survey Button.
Bugfixes:
- Fix keybind conflict with Elephant (Elephant should also choose less generic globals to avoid clashing with other addons)
v1.8.21
-------
Bugfixes:
- Only warn once per session if an incompatible TomTom setting is detected.
v1.8.20
-------
Bugfixes:
- Fix so overal progression and solved counts remain consistent.
Crossing any portal in the game (instance or otherwise) invalidates the client Artifact History who woulda known...
- Some more internal changes, nothing visible for users.
v1.8.19
-------
Features:
- Use a barfill background for rare and common artifacts progress tooltip.
- Some internal changes, no visible changes for users.
- Remove manual CHANGELOG.txt from the .zip
Bugfixes:
- Detect and offer to reset incompatible TomTom setting (workaround for ticket #384 until it can be fixed properly).
v1.8.18
-------
Features:
- Improve frame initialization. The distance indicator and survey button should now always show if Archy lists were visible on last logout / reload.
- Additionally the site distances will not show as '999999' until the player moves after a reload or fresh logon.
- Code cleanup: remove duplicate function that wasn't being called anywhere.
- Internal changes to make the "Toggle Archy" keybind behavior consistent with clicking the LDB/minimap icon (keybing method would fail to properly show the distance indicator at times)
- Improve the interaction between LDB tooltip and combat status.
The tooltip will now hide if the player enters combat (previously it would not show if in combat but would stay visible if it was shown before combat started)
Bugfixes:
- Ticket 382: It is now possible to change / copy / reset profiles when the source and destination profile have different frame styles "Graphical" vs "Minimal".
An automatic /reloadui will happen if needed to spawn the respective secure frames.
- Ticket 383: Modify the map data caching a little to correct an elusive digsite list initialization error.
- Stop the artifact and digsite frames from 'snapping' randomly back to their initial location when the user drags them to re-arrange on screen.
- Ticket 380: Prevent and try to correct corrupted dig site stats saved variables.
v1.8.17
-------
Features:
- Keep the distance indicator from completely disappearing when the survey button is visible and undocked so users can find the anchor to move it around.
Bugfixes:
- Prevent taint from moving the survey button in combat.
- Prevent taint from changing some Archy configuration options in combat as well.
- Update the digsite cache when users toggle the 'filter by continent' option on the tooltip so it can refresh 'on the fly' and show all continent data without a reload.
v1.8.16
-------
Bugfixes:
- Audio and text alerts not firing for subsequent solves of the same common artifact after the first time it's solved during a game session.
- "Mummified Monkey Paw" rare Tolvir project not getting counted as solved in overall progress LDB tooltip.
v1.8.15
-------
Bugfixes:
- Audio and text alerts not working when 'include keystones' option is selected and there's enough keystones to solve in the player's inventory.
- Archy digsite and artifact lists initialization when logging or reloading in combat.
v1.8.14
-------
Features:
- Add a line with cumulative rares/common artifacts solved across all races to the archaeology overview LDB tooltip.
Bugfixes:
- Change Archy delayed initialization from PLAYER_ALIVE to QUEST_LOG_UPDATE to solve issues with failed Archy initialization when reloading interface (/reloadui)
- Change Archy caching of map data to after PLAYER_ENTERING_WORLD to possibly prevent a conflict with BigWigs module enable.
v1.8.13
-------
Features:
- Improve easy cast survey (double-right-click to survey). Temporarily suspend 'click to move' when Archy is shown if it was enabled, restore it when hiding Archy.
- Improve battlefield mini map digsite blobs. No longer necessary to toggle Archy if the mini map wasn't visible.
- Add an option to prevent Archy automating the display of digsites on worldmap/battlefield map and minimap tracking.
v1.8.12
-------
Features:
- Additional LDB tooltip mode: Overall Archaeology progress; click the Archy tooltip header to alternate.
-- Added a hint on LDB tooltip for interactive (clickable) regions.
-- Added an artifact database (current for 4.3.2) and artifact name localization through LibBabble-Artifacts-3.0.
-- When showing the Overal progress tooltip click a race name to show the rares missing for that race.
-- Click on an artifact name from the missing list to get the project spell link.
- Toggle minimap digsite tracking, worldmap and battlefield mini map digsite blobs alongside Archy; use '/archy stealth' or shift-click LDB if you want to hide onscreen lists but keep Archy active and blobs showing.
- Don't update the skill bar if the toon doesn't have Archaeology.
- Re-add digsite tracking on battlefield mini map when Archy is active.
- Do not easy-cast survey if the player has a fishing pole equipped to avoid breaking fishing addons.
- Better handling of combat status for easy-cast.
- Middle click on LDB/minimap icon can be used to toggle the Archaeology UI instead of only to show it.
Bugfixes:
- 'dig sites frame gone missing'; this would happen if the player logged on after having toggled 'show digsites' off from the world map in the previous session.
- 'error on logon' for ptBR game client; in the process pulling in updated LibBabble-DigSites-3.0 ptBR translations by Jizar and Sapolau.
- Play 'ready to solve' sound and/or announce once per artifact for the session instead of once per race.
- Delay loading ArchaeologyUI to solve an issue with missing race icons on Blizzard Archaeology frame.
- Add the missing tooltip hint for opening Archy options from the minimap icon/LDB.
v1.8.11
-------
Bugfixes:
- Error when Archy is enabled on a character that doesn't have the Archaeology profession.
- Archy using keystones for solving regardless of user selection.
- keystone adjustment text eg. (+12) on artifact details and solve button behaviour is now consistent with number of keystones placed in socket by user.
- Artifact list not updating to new artifact after solving.
- Improve combat detection when loading/reloading in combat.

--1.8.10
* Added support for Brazilian Portuguese.
* Fixed issues with resetting the GUI position.
* Fixed issues with logging in or reloading the UI while in combat.
* Properly update the races frame after completing an artifact.

-- 1.8.9
* Locale fix.
* Removed all map blob-drawing code and config options, as this is now handled by the WoW client as of 4.3.

-- 1.8.8
* Miscellaneous fixes and cleanup.

-- 1.8.7-2
* Added missing localization phrase. Bah.

-- 1.8.7
* Fixed artifact solving with keystones.
* Added toast output, which is now the default announcement output.
* Many under-the-hood cleanups.

-- 1.8.5
* New configuration section: Tooltips.
* New configuration option: Tooltip scale.
* Tooltip will now only show out of combat.

-- 1.8.4
* ToC version update for WoW 4.2
* Hopefully fixed the bug with solving via keystones.
* More under-the-hood changes.

-- 1.8.3
* Fixed Lua error that would sometimes occur when using Survey.
* Corrected the announcement of solvable artifacts and keystones.
* Normalized behavior of artifact solving.
* The LDB tooltip is now scrollable again.
* Plugged some small memory leaks.
* Many under-the-hood optimizations.

-- 1.8.2
* A plethora of changes, bugfixes, and memory optimizations. Archy will no longer chew RAM and thereby CPU when freeing said chewed RAM.

v1.8 - May 12, 2011
* Imported all the fixes from the Archy BugFix project on wowinterface.com
* Corrected several entries in the toc

v1.7b7 - 31-Dec-2010
* Fixed a bug where the site blacklisting table wasn't being initialized for some users
* Added color customization for the artifact progress bars in the artifact display options
* Added initial functionality for ArchyData (future data import helper addon)

v1.7b6 - 31-Dec-2010
* Fixed a bug with the survey nodes table not being initialized
* Fixed a bug with the Archy being locked and using a portal
* Changed the default progress bar color to a grayish white.
* If you haven't solve the common artifact before, the progress bar will be the orange-brownish color
* If you can solve the artifact with keystones but haven't attached them yet, the progress bar will be a light green
* Rare projects now have a unique progress bar background
* Added the number of times solved for the current artifact to the icon tooltip
* Added the number of keystones you have in your inventory to the racial crest icon on the artifacts list

v1.7b5 - 30-Dec-2010
* Fixed a spam bug for users that don't use TomTom
* Fixed a bug with the Distance Indicator showing when it shouldn't
* Moved the Artifacts List scale option to the Display Options for Artifacts

v1.7beta4 - 30-Dec-2010
* Massive overhaul of code
* New UI for both dig site list and artifact list. Some of the artifact list UI was inspired by Minimal Archaeology.
* FishingBuddy-based EasyCast (aka double right to survey) has been added but maybe slightly buggy when dealing with combat and mouse look
* LibSink support to push announcements through chat or the various scrolling combat text addons
* Auto fill in keystones for races that you select
* Various UI display options for customising the fonts, backgrounds and borders
* Survey Distance Indicator has been given a skin and is docked to the Dig Site list by default. You can undock it from the Dig Site list and move it around.
* To help combat the dig site boundaries exceed past the minimap, an arrival distance option has been implemented. This will hide the dig site boundaries until you are 400 (by default and changeable) yards away from the dig site center.
* Archy should now play nice with other addons such as Deadly Boss Mods, TukUI, LUIv3, etc.
* The tainting issues should now be resolved
* Frame positioning code has been improved
* Dig Sites should now report the correct zone (or sub zone) they are in, such as Northern Stranglethorn, The Cape of Stranglethorn
* LDB tooltip can have the dig site list filtered to the current continent and a progress bar display added to the artifacts listed
* Plus anything else I have forgotten :(

v1.6.3 - 22-Dec-2010
* Added a missing German localization value which was causing problems
* Fixed an issue with placing a keystone in the Blizzard ArchaeologyUI caused all artifacts to refresh
* Fixed a compatibility issue with several addons
* Added basic LibSharedMedia support to further customize the artifacts and dig sites lists

v1.6.2 - 22-Dec-2010
* Fixed an issue that was causing the Zone Map (or Battlefield Map) tab to not respond when clicked upon
* Fixed an issue when receiving fragments for some localizations

v1.6.1 - 22-Dec-2010
* Localization for Traditional Chinese has been added - Thanks digmouse!
* Fixed a bug related with Minimap icon not setting it's hide setting correctly
* Fixed a bug with the artifacts list background sometimes not extending past the artifact name
* Fixed a bug with a missing localization value for Visit a trainer
* Added an option to set the minimap fragment nodes icon to be either an X or the light blue dot
* Non-english clients should now know when fragments are looted - If not, please PM or email asap so I can resolve the issue

v1.6 - 21-Dec-2010
* Localization for German, French and Russian has been added - Big thanks to Argone, Groumf, lauriano, RustyXXL, Killekille, scouty77 and Anossov
* Settings have been moved from character based to profile based where appropriate (95% of them)
* Races can now be blacklisted for artifact use and display
* Dig Sites list can be sorted by distance
* Able to display the distance to each of the dig sites in the dig sites list
* A survey distance indicator has been added
* Minimap icons have been rewritten to not leak frames
* Minimap survey node has been changed from the X to a cyan dot
* Able to show the dig site boundaries on the minimap
* Able to show the dig site boundaries on the battlefield mini map
* Able to scale the survey distance indicator, dig sites list and artifacts list
* Able to set the opacity of the survey distance indicator, dig sites list and artifacts list
* Able to set the background color for the dig sites list and artifacts list
* Confirmation for creating an artifact when nearing your current skill cap if you are not an Illustrious Archaeologist
* Keybinding options have been added for: Configure Archy, Show/Hide, Solve artifact, Solve artifact with Key stones, Show/Hide Artifacts list, Show/Hide Dig Sites list

v1.5.3 - 13-Dec-2010
* Records successful dig locations within a dig site and places an X at the location on the minimap
* Minimap dig site locations can now be filtered to only show the closest dig site
* A dig counter has been added to the Current Digsites on-screen list
* Reduced the waypoint chatter to TomTom
* The TomTom crazy arrow should not reappear after changing zones or continents

v1.5.2 - 10-Dec-2010
* Fixed a bug that caused a lua error when changing zones.

v1.5.1 - 10-Dec-2010
* Missing races from the default Archaeology UI has been corrected (thanks Dridzt)
* You can now shift-left click the minimap (ldb) icon to toggle the on-screen lists visibility.
* Filtering of the Current Artifact Research on-screen list for races specific to the continent you are on is now available in the Interface Options panel.
* An option to play a sound when you have enough fragments and/or keystones to solve an artifact is now available in the Interface Options panel.
* Easy access to the TomTom waypoint arrival distance and sound trigger options are now available in the Interface Options panel.

v1.5 - 9-Dec-2010
* Cataclysm retail support

v1.4b - 17-Nov-2010
* Fixed a bug that was preventing Archy from loading correctly for some users

v1.4 - 30-Oct-2010
* Added an LDB component
* Added TomTom support (TomTom at this time only supports live as Astrolabe hasn't been updated for Cataclysm)
* Digsites on the current digsite list can be "blacklisted"
* Added an option to have digsites able to be displayed on the minimap
* Added an Interface > Option panel for changing options
* Rare artifact projects will be displayed with a blue name in the artifacts list
* Clicking on an artifact in the artifact list will now open the Archaeology page for that artifact
* Clicking on a digsite in the digsite list will now open the zone map for the digsite

v1.3 - 17-Oct-2010
* Added tooltips to race crest icons and artifacts
* Added current rank and current max rank of your archaeology skill
* Added more functionality to the minimap icon

v1.2 - 16-Oct-2010
* Fixed a couple of bugs when someone doesn't have Archaeology
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Unread 01-02-11, 07:35 PM  
anubis06660
A Deviate Faerie Dragon

Forum posts: 13
File comments: 22
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Unhappy new update

Just revert back to the old one. If it had some bugs, fix those and leave be. I have the old version and it's absolutely awesome. I just installed the new version on my gf's pc, and it's horrible. No need for bars, or fancy nonsense. The older version was sleek and simple. Which in the add-on world is sometimes for the best.
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Unread 01-02-11, 02:35 PM  
rayvio
A Defias Bandit

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apart from a couple of little bugs (both reported) I've found this to be a great addon. however I do have a few suggestions you may or may not want to (or be able to) consider
  • include a database of currently undiscovered artifacts, so we can easily check in-game which type of dig site are still worth pursuing
  • make it possible to preview the actual item that are being completed
  • make it possible to link items from the completed artifacts database
  • differentiate between "rare" and "epic"
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Unread 01-02-11, 09:50 AM  
Direbane
A Kobold Labourer

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Originally posted by gtadem
When Cata came out, I started a worgen, started a goblin, then started a dwarf. Since then, I've only played the dwarf, leveling almost exclusively with archaeology. At about level 83, a guildmate turned me on to Archy. I love it. It save me a lot of time opening up my manual and my journal.

After I hit 85, I went back to eastern kingdoms to try and focus on dwarf sites for the caster staff. It's the only dwarf rare I'm missing. In EK, there's also a lot of troll sites and a few night elf ones. I'm still missing the troll sword as well as one last night elf rare. I've also been buying dwarf keystones as needed to make sure my fragments (already plentiful from being a dwarf) stretch as much as possible.

I can't help but notice that ever since I installed Archy, I haven't had a single rare project pop up despite constantly plugging away at it. Is this a coincidence? Or is it possible that Archy is actually obstructing my ability to get a rare project. My understanding of server/client relationship, as well as WOW addon limitation tells me that it's just not possible for an addon to block something like that. Still, I would like to hear from somebody who is using it, solved a project with it, and had a rare project pop up. Thank you.
I believe I can put your concerns to rest. I have had quite a few rare artifacts (Innkeeper's Daughter, Fossilized Hatchling, Fossilized Raptor, Relic of Argus... to name a few) show up for me while using Archy.

You are completely correct (To the best of my knowledge) that an addon cannot interfere with the variable that triggers whether or not you get a rare artifact to solve, as that behavior is controlled strictly by the server. Were addons able to in some way manipulate those events, I believe rare artifact/Archaeology issues would be the least of our worries.
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Unread 01-02-11, 09:32 AM  
Direbane
A Kobold Labourer

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Originally posted by tinyu
awesome addon makes archaeology alot easier would it be possible to have a option to double right-click to dig?

Edit: neer mind i just updated its now EVEN BETTER!!!

Edit Edit: This might have already been brought up when i try to move the on screen lists to the top right corner they snap back down.

Edit x3: would it also be possible to hae a option to show the distance in meters/kilometers (metric)?

Edit x4 just intalled swatter and got this

Date: 2011-01-03 00:17:15
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Archy\Archy.lua line 2033:
attempt to perform arithmetic on field 'surveys' (a nil value)
Debug:
(tail call): ?
Archy\Archy.lua:2033: ImportOldStatsDB()
Archy\Archy.lua:2806:
Archy\Archy.lua:2725
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:514: InitializeAddon()
...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:628:
...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
I too am encountering this error, as reported by !Swatter. I've only just now encountered this error after updating Archy to the newest version this evening.

I also just noticed that the tooltip window that generates when you hover over Archy's minimap button no longer lists the "Ctrl-Left Click" function to toggle Archy's options panel. That behavior is still present however and functions properly.
Last edited by Direbane : 01-02-11 at 09:40 AM.
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Unread 01-02-11, 09:28 AM  
jcapl
A Defias Bandit

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with b7 can't use key stones anymore
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Unread 01-02-11, 06:24 AM  
tinyu
A Molten Giant
 
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awesome addon makes archaeology alot easier would it be possible to have a option to double right-click to dig?

Edit: neer mind i just updated its now EVEN BETTER!!!

Edit Edit: This might have already been brought up when i try to move the on screen lists to the top right corner they snap back down.

Edit x3: would it also be possible to hae a option to show the distance in meters/kilometers (metric)?

Edit x4 just intalled swatter and got this

Date: 2011-01-03 00:17:15
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Archy\Archy.lua line 2033:
attempt to perform arithmetic on field 'surveys' (a nil value)
Debug:
(tail call): ?
Archy\Archy.lua:2033: ImportOldStatsDB()
Archy\Archy.lua:2806:
Archy\Archy.lua:2725
(tail call): ?
[C]: ?
[string "safecall Dispatcher[1]"]:9:
[string "safecall Dispatcher[1]"]:5
(tail call): ?
...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:514: InitializeAddon()
...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:628:
...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:621
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Last edited by tinyu : 01-02-11 at 07:53 AM.
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Unread 01-02-11, 03:43 AM  
Dridzt
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Re: can't get this addon to work :(

Originally posted by traci
OK I installed this addon today and can't get it to do anything. when I start wow I get the following lua errors:

Message: AceLocale-3.0: Archy: Missing entry for 'This setting will control the distance at which the waypoint arrow switches to a downwards arrow, indicating you have arrived at your destination.
NOTE: This may not work with emulation addons if they do not support this.'
Time: 01/02/11 19:41:04
Count: 1
Stack: Interface\AddOns\Archy\Archy.lua:2035: in main chunk
What language client are you playing on?
This is a problem with the translations.
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Unread 01-02-11, 02:47 AM  
traci
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can't get this addon to work :(

OK I installed this addon today and can't get it to do anything. when I start wow Iget the following lua errors:

Message: AceLocale-3.0: Archy: Missing entry for 'This setting will control the distance at which the waypoint arrow switches to a downwards arrow, indicating you have arrived at your destination.
NOTE: This may not work with emulation addons if they do not support this.'
Time: 01/02/11 19:41:04
Count: 1
Stack: Interface\AddOns\Archy\Archy.lua:2035: in main chunk

Locals: <none>

Message: AceLocale-3.0: Archy: Missing entry for 'This setting will control the distance at which the minimap blob will become visible.
NOTE: This is a semi-workaround for the boundaries exceeding the minimap area.'
Time: 01/02/11 19:41:04
Count: 1
Stack: Interface\AddOns\Archy\Archy.lua:2315: in main chunk

Locals: <none


that's the only sign that I have this addon installed at all. I've tried turning off all my other addons but with the same result. I have no idea if I'm doing something wrong but for some reason it doesn't seem to work for me. Any ideas anyone? Or has anyone else experienced this

many thanks
Last edited by traci : 01-02-11 at 02:48 AM.
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Unread 01-02-11, 01:30 AM  
Aklarr
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I updated to the latest beta release as of Jan 2 2011 and for whatever reason tomtom integration and showing nodes on minimap doesnt work at all, yet everything else seems to work fine with the addon, and I have no error messages popping up either... kinda puzzled if its just a bug others are experiencing or if its some other addon interferring, especially since the last release worked fine, and i even reset the mod entirely by deleting the .lua data files made by the addon.
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Unread 01-01-11, 11:04 PM  
Warlock82
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Originally posted by daihenka
* The expand/collapse button on the Graphical UI panels are now auto-hidden and will appear when you mouse over them.
Yay!
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Unread 01-01-11, 10:54 PM  
Harshmage
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I gotta say, I love this addon. I powerleveled from 16 to 300 in a night. And because I've had so many of my friends ask me how Archaeology works, I did a little video, and up'ed it to YouTube.

http://www.youtube.com/watch?v=VfR4zh3DVAc

I've disabled comments because I 'um' a lot, and I don't like to be told about it.
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Unread 01-01-11, 09:46 PM  
daihenka
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Originally posted by Warlock82
I've been getting this too. There also seems to be a bug where the font size for artifact names isn't correctly applied each time you log in, so they revert back to the default (although going in the display and clicking the slider again fixes it)
Both of these issues, are fixed in the new version. I'm just adding the last parts of the LibSharedMedia support and will have an update out in the next day or two.

As for the confirmation popup continually appearing after training, this has also been fixed in the next version.

Importing node data will be coming soon. I am waiting on the creator of http://projects.murderdev.com/archy/ to come back from vacation so I can get a full database dump and then release ArchyData.

Also just a quick note on what is in the next version:
* Original Archy interface will be available as an option
* Color coding (Green, Yellow, Red) of the Minimap survey nodes depending on where you last surveyed. Will only work with the Cyan Dot icon to start with and will expand later on.
* LibSharedMedia support for fonts and status bar textures. I may add in the border and background texture support for the next version or it may be in the version after - depends on time.
* The expand/collapse button on the Graphical UI panels are now auto-hidden and will appear when you mouse over them.
Last edited by daihenka : 01-01-11 at 09:53 PM.
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Unread 01-01-11, 09:38 PM  
daihenka
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Originally posted by gtadem
When Cata came out, I started a worgen, started a goblin, then started a dwarf. Since then, I've only played the dwarf, leveling almost exclusively with archaeology. At about level 83, a guildmate turned me on to Archy. I love it. It save me a lot of time opening up my manual and my journal.

After I hit 85, I went back to eastern kingdoms to try and focus on dwarf sites for the caster staff. It's the only dwarf rare I'm missing. In EK, there's also a lot of troll sites and a few night elf ones. I'm still missing the troll sword as well as one last night elf rare. I've also been buying dwarf keystones as needed to make sure my fragments (already plentiful from being a dwarf) stretch as much as possible.

I can't help but notice that ever since I installed Archy, I haven't had a single rare project pop up despite constantly plugging away at it. Is this a coincidence? Or is it possible that Archy is actually obstructing my ability to get a rare project. My understanding of server/client relationship, as well as WOW addon limitation tells me that it's just not possible for an addon to block something like that. Still, I would like to hear from somebody who is using it, solved a project with it, and had a rare project pop up. Thank you.
I have the Professor title and have around 21+ rares solved. This is mainly due to testing Archy. So no, it doesn't obstruct you from getting rares. Just depends on how lucky you are. So far I'm unlucky with Trolls and Tol'vir
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Unread 01-01-11, 09:35 PM  
gtadem
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When Cata came out, I started a worgen, started a goblin, then started a dwarf. Since then, I've only played the dwarf, leveling almost exclusively with archaeology. At about level 83, a guildmate turned me on to Archy. I love it. It save me a lot of time opening up my manual and my journal.

After I hit 85, I went back to eastern kingdoms to try and focus on dwarf sites for the caster staff. It's the only dwarf rare I'm missing. In EK, there's also a lot of troll sites and a few night elf ones. I'm still missing the troll sword as well as one last night elf rare. I've also been buying dwarf keystones as needed to make sure my fragments (already plentiful from being a dwarf) stretch as much as possible.

I can't help but notice that ever since I installed Archy, I haven't had a single rare project pop up despite constantly plugging away at it. Is this a coincidence? Or is it possible that Archy is actually obstructing my ability to get a rare project. My understanding of server/client relationship, as well as WOW addon limitation tells me that it's just not possible for an addon to block something like that. Still, I would like to hear from somebody who is using it, solved a project with it, and had a rare project pop up. Thank you.
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Unread 01-01-11, 08:08 PM  
Warlock82
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Originally posted by Mordog
1x Archy-v1.7b7\Archy.lua:2033: attempt to perform arithmetic on field 'surveys' (a nil value)
Archy-v1.7b7\Archy.lua:2806: in function <Archy\Archy.lua:2725>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0-10 (Archy):514: in function `InitializeAddon'
AceAddon-3.0-10 (Archy):628: in function <...face\AddOns\Archy\Libs\AceAddon-3.0\AceAddon-3.0.lua:621>

---
I've been getting this too. There also seems to be a bug where the font size for artifact names isn't correctly applied each time you log in, so they revert back to the default (although going in the display and clicking the slider again fixes it)
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