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Updated: 10-14-10 06:54 PM
Patch for:
Livestock.
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Updated:10-14-10 06:54 PM
Created:10-14-10 06:54 PM
Downloads:1,317
Favorites:9
MD5:
Livestock (Cataclysm Patch)
Version: 1.2.2b3
by: abearant [More]
Rough and tumble, and by request only: very messy hack to fix livestock. Happy hunting!
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Unread 10-18-10, 09:23 AM  
abearant
A Kobold Labourer
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My apologies for not updating the TOC. Kharthus was kind enough to post an updated version I have been totally swamped the last few days so I haven't had time to make modifications. You can find his version here: Livestock - 4.0.1 Patch

Thank you for the comments, and I hope I was able to help you all get through the rough period of addon updates!
Last edited by abearant : 10-18-10 at 09:26 AM.
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Unread 10-17-10, 02:40 AM  
Anotherpaul
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Update .toc file

You forgot to update the .toc file to interface version 40000.
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Unread 10-16-10, 09:02 PM  
abjuk
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Thanks for the fix, that was driving me crazy.
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Unread 10-16-10, 04:13 PM  
Sandcrab
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It Works!!

Originally posted by JediExcel
OK, forgive me if this is stupid obvious, but am I replacing files within Livestock? Or just dropping it in as if it were another addon?
Just unzip into your Addon folder and over write the existing files.

...and by the way, Big wet sloppy kiss and hug to abearant!!!
OMG thanks so much it works great now!!
Last edited by Sandcrab : 10-16-10 at 04:14 PM.
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Unread 10-16-10, 02:03 PM  
JediExcel
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OK, forgive me if this is stupid obvious, but am I replacing files within Livestock? Or just dropping it in as if it were another addon?
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Unread 10-15-10, 05:06 PM  
Goatbert
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Does this include the X-51 fix btw?
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Unread 10-15-10, 09:29 AM  
Nathanyel
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psst, you didn't bump the .toc!

Anyway, many thanks for this
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Unread 10-14-10, 09:37 PM  
Medlir
A Kobold Labourer

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I've been trying to hunt down what the issue is, since both the PreClick and PostClick code runs, I assume it has to do with the statemap handler, but haven't tested if it's failing to set the macro up on the COmboButton, or if it's failing to click it once it has.

In your code though. instead of copying the Dismount code into the PreClick, you could probably just call Livestock.Dismount() itself. My temporary solution does almost the same thing, only I call it in the PostClick as an else statement on the check for mounttype being set... if it's set, it calls a land or flying mount... if it's not, it dismounts.
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Unread 10-14-10, 08:22 PM  
Codex
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Thanks very much!
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