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Compatible with Retail, Classic & TBC
Updated: 04-03-24 03:14 AM
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Classic (1.15.2)
Plunderstorm (10.2.6)
WOTLK Patch (3.4.3)
Updated:04-03-24 03:14 AM
Created:10-11-10 09:56 PM
Downloads:145,284
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
10.2.6

Raven  Popular! (More than 5000 hits)

Version: r651
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

03 April 2024
  • Fixed new API changes thanks to @arnvid

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (28)
File Name
Version
Size
Author
Date
r650
1MB
Tojaso
03-24-24 05:45 AM
r648
1MB
Tojaso
03-23-24 02:08 AM
r647
1MB
Tojaso
02-22-24 06:08 AM
r646
1MB
Tojaso
02-09-24 06:21 AM
r643
1MB
Tojaso
01-31-24 03:53 AM
r642
1MB
Tojaso
01-19-24 12:52 AM
r640
1MB
Tojaso
01-18-24 03:04 AM
r639
1MB
Tojaso
11-18-23 03:43 AM
r638
1MB
Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
1MB
Tojaso
11-13-23 02:06 AM
r634
1MB
Tojaso
08-24-23 12:12 AM
r632
1MB
Tojaso
06-25-23 01:48 AM
r631
1MB
Tojaso
05-18-23 10:23 AM
r630
1MB
Tojaso
05-18-23 03:51 AM
r629
1MB
Tojaso
05-13-23 12:42 AM
r628
1MB
Tojaso
05-11-23 11:30 PM
r627
1MB
Tojaso
05-03-23 07:32 AM
r626
1MB
Tojaso
05-03-23 12:12 AM
r625
1MB
Tojaso
04-21-23 02:28 AM
r624
1MB
Tojaso
03-16-23 11:21 AM
r623
1MB
Tojaso
03-11-23 02:53 AM
r622
1MB
Tojaso
02-19-23 05:57 AM
r616
1MB
Tojaso
12-30-22 04:19 AM
r541
1MB
Tojaso
05-19-21 02:39 PM
r539
1MB
Tojaso
05-04-21 03:00 PM
r534
1MB
Tojaso
01-25-21 01:38 PM


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Unread 12-07-14, 08:50 PM  
Tonyleila
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Re: Consolidating Buffs

Originally Posted by Dday0481
Hello, i was wondering if there was anyway to consolidate the major raid buffs. Either like the blizzard default or something similar to ElvUI's buff bar by their minimap.
/raven
and there is a checkbox on the first page "Hide Consolidated"
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Unread 12-06-14, 08:00 PM  
Dday0481
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Consolidating Buffs

Hello, i was wondering if there was anyway to consolidate the major raid buffs. Either like the blizzard default or something similar to ElvUI's buff bar by their minimap.
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Unread 12-05-14, 06:43 AM  
Telarian
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Hello!

I can't seem to get the Skull of War ICD to show up on Raven. I tried whitelisting both "Skull of War" and "Spirit of the Warlords" on the CD tracker, and 'trinkets' is of course checked in the list of cds to track.

How do I make it show?
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Unread 10-26-14, 02:27 PM  
Tojaso
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Originally Posted by Tonyleila
Hey Tojaso! I have 2 Questions.

1. Are you going to update this for WoD when it comes out?

2. Coud you add more options for Shaman totems? I coud not find any decent clean looking totem timer that is up to date. I like how my raven bars look now but have two small problems with them:

a) Woud like to change the color of the totems... e.g. the earth one coud be more brown instead of gray.

b) Woud like to shorten the names so that you can use it as bars without icon, currently in German the
names are all like: Totem der ... or Totem des...
woud be nice if we coud remove this part of the Totem name or give individual names so you don't have to make bars as long as "Totem der Energiespeicherung" or "Totem des glühenden Magmas" instead just:
Energiespeicherung, Magma, Erdbindung, Erdung, Feuerelementar, Verbrennung, Heilender Fluss, Erdstoß, Erdelementar, Heilungsflut, Sturmpeitsche.
I'm working on this currently and you should see results in next release. Totems will optionally show up as pseudo-buffs (kind of like how tracking is handled). This will let you use the Spells tab to change labels and colors. Totems will be optionally trackable as buffs in auto bar groups. You will be able to create a custom bar group if you want even more creative configurations. All condition tests that check for buffs will also work to check totems, allowing you to have conditions to warn you, for example, when searing totem is down to less than five seconds. I've also fixed some issues with responsiveness (some strange stuff in the totem API with expired totems being returned up to a second too long!) and the next release should work much better all around. I've built a testable version with these changes (r332).

Update: These changes are included in r333, now available, along with a fix that improves compatibility with external fader addons (e.g., King Kong Frame Fader).
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Unread 10-18-14, 08:07 AM  
Tojaso
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Bug fixes in r329

The latest version fixes the bugs recently reported.

Change log:
Fix error in "filter by type" detection of boss type.
Fix error with temporary weapon enchant buffs (caused Lua error when attaching a lure to a fishing pole).
Fix Lua error in skinning for Tukui.
Fix Lua error during logout process (nuisance rather than functional).
Fix detection of monk chi and warlock burning embers, demonic fury, and soul shards.
Fix opacity adjustment of cooldown clock overlay when using bar group combat and mouseover fading.
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Unread 10-17-14, 04:31 PM  
Nibelheim
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Originally Posted by Tojaso
Originally Posted by Nibelheim
In case it's needed, here's the Raven.lua saved-variables data from RealUI. Haven't made any changes to it for a very long time, so not sure why the sudden lack of filtering.
Thanks. I have loaded RealUI onto the beta server and have a theory about what is going on. I'm looking at the TargetExtra bar group that is merged into the Target group and wondering about the "filter by type" settings. With the change to the GUID format, it is possible that NPC or other type detection is broken. In any case, I'm deep into it and will let you know what I find.

Update: It looks like the "boss" type detection is broken.
Thanks
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Unread 10-17-14, 03:43 PM  
Tojaso
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Originally Posted by FaulTier
Aloha :>

Lately I'm getting this error:
Code:
Raven\Conditions.lua:124: attempt to concatenate field 'name' (a nil value)
Raven\Conditions.lua:124: in function `FinalizeConditions'
Raven\Profile.lua:87: in function <Raven\Profile.lua:84>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
Ace3\AceDB-3.0\AceDB-3.0-25.lua:361: in function <Ace3\AceDB-3.0\AceDB-3.0.lua:358>

Locals:
nil
As far as i can tell, nothing bugs but still, an error is an error

Greetz
This is fixed now and will be in the next build. And you are right, it is more of a nuisance error than functional.
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Unread 10-17-14, 03:39 PM  
Tojaso
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Originally Posted by Nibelheim
In case it's needed, here's the Raven.lua saved-variables data from RealUI. Haven't made any changes to it for a very long time, so not sure why the sudden lack of filtering.
Thanks. I have loaded RealUI onto the beta server and have a theory about what is going on. I'm looking at the TargetExtra bar group that is merged into the Target group and wondering about the "filter by type" settings. With the change to the GUID format, it is possible that NPC or other type detection is broken. In any case, I'm deep into it and will let you know what I find.

Update: It looks like the "boss" type detection is broken. I'll fix it in today's build.
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Last edited by Tojaso : 10-17-14 at 04:43 PM.
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Unread 10-17-14, 03:03 PM  
FaulTier
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Aloha :>

Lately I'm getting this error:
Code:
Raven\Conditions.lua:124: attempt to concatenate field 'name' (a nil value)
Raven\Conditions.lua:124: in function `FinalizeConditions'
Raven\Profile.lua:87: in function <Raven\Profile.lua:84>
[string "safecall Dispatcher[2]"]:4: in function <[string "safecall Dispatcher[2]"]:4>
[C]: ?
[string "safecall Dispatcher[2]"]:13: in function `?'
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:92: in function `Fire'
Ace3\AceDB-3.0\AceDB-3.0-25.lua:361: in function <Ace3\AceDB-3.0\AceDB-3.0.lua:358>

Locals:
nil
As far as i can tell, nothing bugs but still, an error is an error

Greetz
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Unread 10-17-14, 02:33 PM  
Nibelheim
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Originally Posted by Carnagath
Originally Posted by Tojaso
Originally Posted by Carnagath
I have the following problem:
I use raven via RealUI and I have a problem with my targetdebuffs. In the Debuff section of the bargroup it says that only buffs from the player (me) on the target would be visible, however, it shows ALL debuffs from all the players on the target.

...

Anybody has the same problem? And is there a solution to this? Thank you in advance!
I saw one short report of this that did not mention RealUI but I could not replicate. I see that at least two have reported this now on the RealUI forum so I will investigate further today. At this point, I don't know if it is specific to RealUI or not. I'll update this thread when I have more info. Thanks for letting me know!
Thank you! One of the reports on the RealUI forum was mine. Since everybody who uses RealUI also uses Raven, I thought it'd be a good idea to post this on both boards!
In case it's needed, here's the Raven.lua saved-variables data from RealUI. Haven't made any changes to it for a very long time, so not sure why the sudden lack of filtering.
Last edited by Nibelheim : 10-17-14 at 02:35 PM.
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Unread 10-17-14, 09:06 AM  
Carnagath
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Originally Posted by Tojaso
Originally Posted by Carnagath
I have the following problem:
I use raven via RealUI and I have a problem with my targetdebuffs. In the Debuff section of the bargroup it says that only buffs from the player (me) on the target would be visible, however, it shows ALL debuffs from all the players on the target.

...

Anybody has the same problem? And is there a solution to this? Thank you in advance!
I saw one short report of this that did not mention RealUI but I could not replicate. I see that at least two have reported this now on the RealUI forum so I will investigate further today. At this point, I don't know if it is specific to RealUI or not. I'll update this thread when I have more info. Thanks for letting me know!
Thank you! One of the reports on the RealUI forum was mine. Since everybody who uses RealUI also uses Raven, I thought it'd be a good idea to post this on both boards!
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Unread 10-17-14, 08:33 AM  
Tojaso
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Originally Posted by Carnagath
I have the following problem:
I use raven via RealUI and I have a problem with my targetdebuffs. In the Debuff section of the bargroup it says that only buffs from the player (me) on the target would be visible, however, it shows ALL debuffs from all the players on the target.

...

Anybody has the same problem? And is there a solution to this? Thank you in advance!
I saw one short report of this that did not mention RealUI but I could not replicate. I see that at least two have reported this now on the RealUI forum so I will investigate further today. At this point, I don't know if it is specific to RealUI or not. I'll update this thread when I have more info. Thanks for letting me know!
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Tojaso/Tomber, author of Raven
Last edited by Tojaso : 10-17-14 at 08:34 AM.
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Unread 10-17-14, 07:17 AM  
Carnagath
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I have the following problem:
I use raven via RealUI and I have a problem with my targetdebuffs. In the Debuff section of the bargroup it says that only buffs from the player (me) on the target would be visible, however, it shows ALL debuffs from all the players on the target.


Anybody has the same problem? And is there a solution to this? Thank you in advance!
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Unread 10-17-14, 12:04 AM  
Tojaso
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Originally Posted by nectary
I am being spammed with this error, literally every second. Do you happen to know what this is from? :s
Yes, this is related to detection of temporary weapon enchants. However, with 6.0.2 removing shaman weapon imbues there is only one thing it seems to be good for currently: monitoring fishing lures (which is how I reproduced the bug tonight). I am tempted to delete the code entirely but will think about it for a while and either remove it or fix it in tomorrow's build. Thank you for the report!

Update: Fixed in today's build.
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Tojaso/Tomber, author of Raven
Last edited by Tojaso : 10-17-14 at 05:10 PM.
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Unread 10-16-14, 11:34 PM  
Tojaso
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Originally Posted by theone1989
The stack numbers are not showing on icon...
It is shown by default as an overlay on the icon so should normally be visible. It can be hidden if you have Hide enabled in Bar Groups>Layout>Text Settings for icon text. It also can be made invisible if you have the Opacity slider set to 0 for icon text either on Defaults tab or a bar group's Appearance tab. There may also be ways to make it hard to see on a bar group's Layout tab by setting the icon text offset and inset to large values. If checking these settings doesn't work for you then please try with a fresh profile by removing your Raven.lua WTF file when logged out of the game.
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