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Updated: 02-22-24 06:08 AM
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Classic (1.15.1)
Seeds of Renewal (10.2.5)
WOTLK Patch (3.4.3)
Updated:02-22-24 06:08 AM
Created:10-11-10 09:56 PM
Downloads:144,876
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
10.2.5

Raven  Popular! (More than 5000 hits)

Version: r647
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (25)
File Name
Version
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Author
Date
r646
1MB
Tojaso
02-09-24 06:21 AM
r643
1MB
Tojaso
01-31-24 03:53 AM
r642
1MB
Tojaso
01-19-24 12:52 AM
r640
1MB
Tojaso
01-18-24 03:04 AM
r639
1MB
Tojaso
11-18-23 03:43 AM
r638
1MB
Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
1MB
Tojaso
11-13-23 02:06 AM
r634
1MB
Tojaso
08-24-23 12:12 AM
r632
1MB
Tojaso
06-25-23 01:48 AM
r631
1MB
Tojaso
05-18-23 10:23 AM
r630
1MB
Tojaso
05-18-23 03:51 AM
r629
1MB
Tojaso
05-13-23 12:42 AM
r628
1MB
Tojaso
05-11-23 11:30 PM
r627
1MB
Tojaso
05-03-23 07:32 AM
r626
1MB
Tojaso
05-03-23 12:12 AM
r625
1MB
Tojaso
04-21-23 02:28 AM
r624
1MB
Tojaso
03-16-23 11:21 AM
r623
1MB
Tojaso
03-11-23 02:53 AM
r622
1MB
Tojaso
02-19-23 05:57 AM
r616
1MB
Tojaso
12-30-22 04:19 AM
r541
1MB
Tojaso
05-19-21 02:39 PM
r539
1MB
Tojaso
05-04-21 03:00 PM
r534
1MB
Tojaso
01-25-21 01:38 PM


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Unread 06-30-11, 09:27 PM  
Tojaso
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Re: Holy Shield missing from Cooldowns

Originally posted by yelsraek
Good evening!

I'm really enjoying Raven, but with 4.2 the prot-pally "Holy Shield" became an ability that we (a) need to cast again, and (b) has a cooldown again.

When I cast it, I see the Short Buff, but I get nothing in my cooldowns list indicating how long I've got before I can cast it again.

It's new (again) for 4.2, so I understand it not being caught right away in the first 4.2 addon update. That said, will this be patched in soon?

Also, is there a way for me to manually patch it in in the meantime?
I'll get a fix into a release soon. Meanwhile, to patch it you can edit the file Paladin.lua in the Presets folder and insert "cooldown = true, " into line 49 for Holy Shield (you can cut-and-paste from the Holy Shock spell just below).
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Unread 06-30-11, 08:39 PM  
yelsraek
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Holy Shield missing from Cooldowns

Good evening!

I'm really enjoying Raven, but with 4.2 the prot-pally "Holy Shield" became an ability that we (a) need to cast again, and (b) has a cooldown again.

When I cast it, I see the Short Buff, but I get nothing in my cooldowns list indicating how long I've got before I can cast it again.

It's new (again) for 4.2, so I understand it not being caught right away in the first 4.2 addon update. That said, will this be patched in soon?

Also, is there a way for me to manually patch it in in the meantime?
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Unread 06-26-11, 10:17 PM  
Tojaso
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Version r178

Version r178 is now available. This release has been tested on the PTR and should work with both 4.1 now and 4.2 when it goes live (although you will have to enable loading out-of-date addons temporarily). Changes since r174 include the following:

Added option in bar configurations to display time text on the icon instead of the bar. This is set using the new Icon setting for Time Text on the Layout tab for a bar group.

Added new options to the Spell tab to create special case timers. These timers can be triggered either by auras (in the case of internal cooldown timers) or spell casts (in the case of spell effect timers). These may be useful for tracking effects that don't have associated player auras (e.g., AoE healing spells), enemy cooldowns in PvP or boss cooldowns in PvE, and spells like Force of Nature that cause things to happen for a set duration.

Fixed initialization so that player's class cooldowns have precedence (e.g., show Nature's Swiftness in druid presets if player is a druid, not in shaman presets).

Fixed warlock preset entry for Improved Soul Fire.

Fixed initialization issue with ready bars that have a Show Time setting.

Included compatibility workaround that supports both 4.1 and 4.2 combat log tracker event parameter formats. This workaround will be removed once 4.2 is available worldwide.
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Unread 06-26-11, 09:17 AM  
Bellante_mazrigos
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Re: Re: Re: Re: Re: Re: Re: Show when ready - usable problem

Originally posted by Tojaso
That was exactly the clue needed to reproduce the bug. I have tested a fix that will be in the next release. The problem had to do with a cached time setting in the saved variables file that becomes invalid when you reboot your computer.
Sweet, guess I just need to be more specific in bug-reports, and be less artsy-fartsy
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Unread 06-26-11, 09:13 AM  
Tojaso
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Re: Re: Re: Re: Re: Re: Show when ready - usable problem

Originally posted by Bellante_mazrigos
Does the exact same thing with a normal set of custom bars. Seems to mainly happen when I log in on a new day. When I log between characters, it doesn't happen, but when I log onto my main for the first time on a new day, it does.
That was exactly the clue needed to reproduce the bug. I have tested a fix that will be in the next release. The problem had to do with a cached time setting in the saved variables file that becomes invalid when you reboot your computer.
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Unread 06-26-11, 03:39 AM  
Bellante_mazrigos
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Re: Re: Re: Re: Re: Show when ready - usable problem

Originally posted by Tojaso
I am also keeping an eye out for anything that can create this issue. I have ready bars on several characters and I look each time they come up.
Does the exact same thing with a normal set of custom bars. Seems to mainly happen when I log in on a new day. When I log between characters, it doesn't happen, but when I log onto my main for the first time on a new day, it does.
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Unread 06-25-11, 08:44 AM  
Tojaso
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Re: Re: Re: Re: Show when ready - usable problem

Originally posted by Bellante_mazrigos
Done what you suggested now and did a custom bar, doesn't seem to have the problem on that bar so far, I'll update this reply if it does at some point when I log in.

Re: Special effects, nothing is ticked on the Notifications bar.

I have attached "Cooldowns" bar to Notifications, this one doesn't have the problem at all, but I don't know if the interaction between the two can cause the problem. Beats me.
I am also keeping an eye out for anything that can create this issue. I have ready bars on several characters and I look each time they come up.
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Unread 06-25-11, 03:29 AM  
Bellante_mazrigos
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Re: Re: Re: Show when ready - usable problem

Originally posted by Bellante_mazrigos
Gah, was doing it for 2 days, then logged over to my shaman trying to reproduce it, and it didn't happen :S No idea why, seems quite odd, haven't changed a thing.

EDIT: And logging in today, it's doing it again, I'll try your suggestion now.
Done what you suggested now and did a custom bar, doesn't seem to have the problem on that bar so far, I'll update this reply if it does at some point when I log in.

Re: Special effects, nothing is ticked on the Notifications bar.

I have attached "Cooldowns" bar to Notifications, this one doesn't have the problem at all, but I don't know if the interaction between the two can cause the problem. Beats me.
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Unread 06-24-11, 12:08 PM  
Bellante_mazrigos
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Re: Re: Show when ready - usable problem

Originally posted by Tojaso
Hi, I am having trouble reproducing this (the ready bars don't appear until I first use them). Please create a new custom bar group with just one of spell in it (preferably one with a short cooldown for testing purposes) and only enable Show When Ready and set the Show Time for the one bar. If that works then I suspect some other setting in the original bar group is the issue (perhaps under Special Effects on the General tab). Please let me know in either case.
Gah, was doing it for 2 days, then logged over to my shaman trying to reproduce it, and it didn't happen :S No idea why, seems quite odd, haven't changed a thing.

EDIT: And logging in today, it's doing it again, I'll try your suggestion now.
Last edited by Bellante_mazrigos : 06-25-11 at 03:00 AM.
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Unread 06-24-11, 09:02 AM  
Tojaso
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Re: Show when ready - usable problem

Originally posted by Bellante_mazrigos
I'm trying to train myself to use a bar setup where I don't look at my cd's on my action bar, but on Gnosis instead, so I've hidden my action bars.

Instead I've built a notification/cooldown overview in Raven, but I've hit a snag (screenshot linked with options showing):

http://bildr.no/image/913403.jpeg

EDIT: If the link gives you a thumbnail, just copy the link manually, or change 'thumb' to 'image', then it'll show correctly.

That's what it looks like when I'm logging in, in the bottom. Raven doesn't pick up that I want the icons to disappear after 3 secs until I've used them once. After I've used them it's fine, they disappear and are only visible while on cd and 3 secs after.

Is there any way to fix that in the addon as it is now, or is it a bug?

I wanted to post this to curseforge, but it's still down although curse.com is up.
Hi, I am having trouble reproducing this (the ready bars don't appear until I first use them). Please create a new custom bar group with just one of spell in it (preferably one with a short cooldown for testing purposes) and only enable Show When Ready and set the Show Time for the one bar. If that works then I suspect some other setting in the original bar group is the issue (perhaps under Special Effects on the General tab). Please let me know in either case.
Last edited by Tojaso : 06-24-11 at 09:02 AM.
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Unread 06-24-11, 06:44 AM  
Bellante_mazrigos
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Show when ready - usable problem

I'm trying to train myself to use a bar setup where I don't look at my cd's on my action bar, but on Gnosis instead, so I've hidden my action bars.

Instead I've built a notification/cooldown overview in Raven, but I've hit a snag (screenshot linked with options showing):

http://bildr.no/image/913403.jpeg

EDIT: If the link gives you a thumbnail, just copy the link manually, or change 'thumb' to 'image', then it'll show correctly.

That's what it looks like when I'm logging in, in the bottom. Raven doesn't pick up that I want the icons to disappear after 3 secs until I've used them once. After I've used them it's fine, they disappear and are only visible while on cd and 3 secs after.

Is there any way to fix that in the addon as it is now, or is it a bug?

I wanted to post this to curseforge, but it's still down although curse.com is up.
Last edited by Bellante_mazrigos : 06-24-11 at 06:46 AM.
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Unread 06-23-11, 05:22 PM  
Tonyleila
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Re: Re: Re: Version r156

Originally posted by Tojaso
Now that I've cleared out all the pending changes in my development version with the release of r156, I should be able to create an alpha with the spell id change fairly quickly. Alphas are available through my project page at curseforge.com so you'll have to go there for them. I'll update this post when an alpha is ready to test with this change in it.
....
Update 2: Alpha release r157 includes a new API call to add spells to filter lists. See ticket #105 on the project page at curseforge.com for more info as well as a sample initialization addon that adds multiple class-specific spells to filter lists. Please test this when you get a chance and, using the ticket page to continue this dialog, let me know if that will do the trick for you or if it needs additional tweaking. Thanks!
hey me again now that 4.2 is comming soon i finally want to drop sbf and switch to raven. Since curse is down can you give me a alternativ download link for your raven add spells by ID plugin? Woud be great!
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Unread 06-21-11, 10:39 AM  
Tojaso
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Re: I apologize if this is the wrong place...

Originally posted by Ballwithamac
...but I wanted to ask how I could generate these particular borders. If anyone knows of the specific buttonfacade skin/raven options combination, I'd be immensely grateful. I redid my UI and lost those borders and have been unable to duplicate the effect since.

Please and thanks.
The closest I can find is "Masque: Caith" with "Color Normal Texture" selected near the bottom of the Defaults tab (and "Color Border Texture" disabled). The advantage of this skin is that it appears to have been updated for the newest version of ButtonFacade (now known as Masque). It seems to differ a bit from your picture in that the background glow is a neutral color rather than the same as the border color.
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Unread 06-21-11, 05:50 AM  
Ballwithamac
A Kobold Labourer

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I apologize if this is the wrong place...

...but I wanted to ask how I could generate these particular borders. If anyone knows of the specific buttonfacade skin/raven options combination, I'd be immensely grateful. I redid my UI and lost those borders and have been unable to duplicate the effect since.



Please and thanks.
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Unread 06-14-11, 08:39 AM  
Tojaso
A Defias Bandit
 
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Re: Feature request

Originally posted by NiQil
I was wondering if you would be able to add in an addition to the custom bars you are able to create. It would go under Type: Buff, Source: Class, Class: Rogue. I would like to see the various poisons (Instant, Deadly, etc) added in here as class buffs that you can track. It would be nice to be able to set a timer to see when the poison on my rogue's weapons is about to expire without having to manually create a way to track it. Though technically not a buff provided by the class, rogues are the only class that can use poisons, so adding it in there makes sense from that perspective. I have already created a manual tracking notification for my own use, but it would be nice to see that added for others to use.
Unfortunately, the implementation of those preset lists doesn't support a spell name being listed both as a buff and a debuff. Poisons show up as debuffs currently. You can manually enter them with Other Spell, as it sounds like you are doing. Alternatively, weapon enchants (including poisons) also are included in the Long Buffs standard bar group.
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