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Compatible with Retail, Classic & TBC
Updated: 04-03-24 03:14 AM
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Compatibility:
Classic (1.15.2)
Plunderstorm (10.2.6)
WOTLK Patch (3.4.3)
Updated:04-03-24 03:14 AM
Created:10-11-10 09:56 PM
Downloads:145,258
Favorites:537
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
10.2.6

Raven  Popular! (More than 5000 hits)

Version: r651
by: Tojaso, Dicebar

For feature suggestions and/or bug reports, please use our issue tracker.



Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Data broker display with horizontal stripe configuration
6) Value bars to show game and player info plus unit frame data

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility).
You can bring up a configuration panel by typing in "/raven" or clicking on Raven's optional minimap button or data broker icon. Raven includes detailed tooltips for most options in the configuration panel.

Raven project page: https://www.curseforge.com/wow/addons/raven
Bufflehead project page: https://www.curseforge.com/wow/addons/bufflehead (for cancelling player buffs in combat)

Compatible with Shadowlands and Classic

The latest releases include support for both retail and classic servers. For classic servers, this release is intended to provide basic compatibility but not to be optimized to exactly match classic's functionality.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups offer a variety of presentations of buffs and debuffs on the player, target and focus plus cooldowns for the player.
Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.
When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns. Bars will be in standard colors which can be customized on the Defaults tab (and overridden in each bar group, see More Customization below).
After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.
At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.
You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.
Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.
To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.
When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then enter a spell name. Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bar (it is now included in the list of bars and can be customized by clicking on it and adjusting its associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.
The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).
The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).
The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes which, among other things, let you show each spell with a custom color that you can define on the Spells tab. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).
The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).
Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.
Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.
Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.
The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.
All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).
The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.
In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Cancelling Buffs

Raven includes support for right-click cancel of player buffs when out of combat but only limited support for cancelling in combat.*The addon Bufflehead was created to address this. Please check it out and consider using it as a companion addon with Raven.*Raven does include an "in-combat" bar that is useful if you can anticipate which buffs you will need to cancel. You set up the "in-combat" bar with a list of player buffs that you want to be able to cancel in combat. When one of these buffs becomes active, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

03 April 2024
  • Fixed new API changes thanks to @arnvid

24 March 2024
  • Removed tracking from the player's auto group bars.
  • Fixed enemy buffs in target auto group bars.

23 March 2024
  • Fixed Cataclysm beta API bug.

22 February 2024
  • Split hiding Blizzard's buffs and debuffs into separate configuration options.

9 February 2024
  • Disabled the tracking type for auto buffs bars in Classic.

31 January 2024
  • Fixed classic-only bug with target-of-target frames.

19 December 2023
  • Added new time format that replicates the Blizzard's time format.
  • Fixed bugs introduced with previous release.

18 December 2023
  • Fixes for 10.2.5 API changes

18 November 2023
  • Removed support for range checks in conditions. An unfortunate casualty of Blizzard preventing mods from telling players where to (not) stand during encounters.

16 November 2023
  • Fixed bug caused by namespace changes in Classic WoW.

10 November 2023
  • Fixed bug caused by Retail changing the addon management API.

24 August 2023
  • Fixed bug caused by Classic Era now using part of the Dragonflight API for addons.

25 June 2023
  • Fixed bug causing Apotheosis and Power Word: Salvation cooldowns to not be tracked properly.

18 May 2023
  • Fixed bug causing Fire Elemental and Storm Elemental to not have their cooldowns tracked properly.

12 May 2023
  • Fixed bug caused by tooltip API change.

3 May 2023
  • Fixed bug caused by weapon buffs API having changed.

21 April 2023
  • Fixed bug to active talent conditions not differentiating between choice talents.

16 March 2023
  • Fixed a bug leading to cooldowns to not be cached properly in WotLK.

11 March 2023
  • Fixed a bug causing cooldowns to be incorrectly cached.
  • Fixed a bug causing Ignore Pain to not be testable as ready for non-Protection Warriors.

19 February 2023
  • Fixed a cooldown bug for Arms Warriors, where Whirlwind would not properly trigger a cooldown.
  • Fixed bug with item cooldowns no longer working in Dragonflight.

26 January 2023
  • Optimized Weapon tooltip Scan for Temporary Weapon Enchants

14 January 2023
  • Fixed bug causing Slam's cooldown, when combined with the Storm of Swords talent, to not be testable for conditions.

28 December 2022
  • Fixed spelling for global cooldown in options menu, causing errors for some users
  • Fixed bug with game version variation detection
  • Improved check for TukUI/ElvUI fonts

27 December 2022
  • Rewrite of basecode to better handle variations in game versions
  • Extracted "Global Cooldown" from "Other" to it's own checkbox in the "Cooldowns" tab for bars
  • Fixed issues with Wrath PTR

7 December 2022
  • Added toc-file for Wrath of the Lich King.
Archived Files (28)
File Name
Version
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Author
Date
r650
1MB
Tojaso
03-24-24 05:45 AM
r648
1MB
Tojaso
03-23-24 02:08 AM
r647
1MB
Tojaso
02-22-24 06:08 AM
r646
1MB
Tojaso
02-09-24 06:21 AM
r643
1MB
Tojaso
01-31-24 03:53 AM
r642
1MB
Tojaso
01-19-24 12:52 AM
r640
1MB
Tojaso
01-18-24 03:04 AM
r639
1MB
Tojaso
11-18-23 03:43 AM
r638
1MB
Tojaso
11-16-23 12:39 AM
r637
1MB
Tojaso
11-13-23 07:15 AM
r636
1MB
Tojaso
11-13-23 06:42 AM
r635
1MB
Tojaso
11-13-23 02:06 AM
r634
1MB
Tojaso
08-24-23 12:12 AM
r632
1MB
Tojaso
06-25-23 01:48 AM
r631
1MB
Tojaso
05-18-23 10:23 AM
r630
1MB
Tojaso
05-18-23 03:51 AM
r629
1MB
Tojaso
05-13-23 12:42 AM
r628
1MB
Tojaso
05-11-23 11:30 PM
r627
1MB
Tojaso
05-03-23 07:32 AM
r626
1MB
Tojaso
05-03-23 12:12 AM
r625
1MB
Tojaso
04-21-23 02:28 AM
r624
1MB
Tojaso
03-16-23 11:21 AM
r623
1MB
Tojaso
03-11-23 02:53 AM
r622
1MB
Tojaso
02-19-23 05:57 AM
r616
1MB
Tojaso
12-30-22 04:19 AM
r541
1MB
Tojaso
05-19-21 02:39 PM
r539
1MB
Tojaso
05-04-21 03:00 PM
r534
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Tojaso
01-25-21 01:38 PM


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Unread 05-19-11, 07:20 AM  
Installation
A Kobold Labourer

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I see, well at least the problem is sorted. I'm trying to create a custom group so I can get certain buffs showing at a certain place (my first question) but for whatever reason, it just is not showing up - at all. I've followed the instructions you provided... bah, I must just be missing something.

Thanks though
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Unread 05-18-11, 11:39 PM  
Tojaso
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Originally posted by Installation
Well I've worked out the interfering addon, it's MRP (myroleplay). I assume this is because mrp perhaps uses the tooltip to convey information... bah! What an annoying situation, mrp is essentially compulsory for me =/

Oh well, at least the problem's I.D.ed
I downloaded MRP and I understand the issue now. It has to do with how support is implemented for right-click cancel of buffs (to be technical: there is a hidden button frame with the unit attribute set to player). Note that it only happens on buffs not debuffs or cooldowns--that was the clue.

In any case, MRP thinks you are mousing over a player frame. It is good that it allows you to disable Enhanced Tooltips in its configuration panel. A better solution would be for MRP to provide a blacklist so it doesn't show tooltips on frames that you specify (which is something that OmniCC provides using a match pattern since frames often have numerical suffixes). Hope that helps. I would be happy to discuss options with the author of MRP if you can get him interested in changing his addon for this.
Last edited by Tojaso : 05-18-11 at 11:40 PM.
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Unread 05-18-11, 06:51 PM  
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A Kobold Labourer

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Well I've worked out the interfering addon, it's MRP (myroleplay). I assume this is because mrp perhaps uses the tooltip to convey information... bah! What an annoying situation, mrp is essentially compulsory for me =/

Oh well, at least the problem's I.D.ed
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Unread 05-18-11, 03:35 PM  
Tojaso
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Originally posted by Installation
Ah thank you for the quick reply! In terms of the first problem I'll have to do as you say, I'm not too afraid of a bit of tinkering.

The second, yes... I'm using icetip I believe. I'll have to check later if this is the problem them, damn... only had problems with tooltip addons recently *sigh*

Edit: Disabled icetip, still getting the same problem. I haven't changed the other settings you mentioned.
I have been testing this and can't make the tooltip not show up correctly over any part of the icon. What do you get when you only enable Raven and no other addons?

In bar configurations you do need to disable Only Icons Interact on the bar group General tab but that should not affect icon configurations.

If you haven't invested too much time configuring yet (or can temporarily backup your Raven.lua file in the WTF folder), try reseting the profile and creating the Buffs bar group in an icon configurations again (don't click on Link because that can overwrite the default settings with whatever you had before).

Update: Two other things to check. First, are you using a button skinning mod like ButtonFacade (which should work fine but perhaps there could be a skin issue)? Second, do you have any addons enabled that might create non-interactive areas (Raven's In-Combat Bar can do this, for example, but perhaps something like Decursive might too)?
Last edited by Tojaso : 05-18-11 at 04:52 PM.
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Unread 05-18-11, 10:43 AM  
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A Kobold Labourer

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Ah thank you for the quick reply! In terms of the first problem I'll have to do as you say, I'm not too afraid of a bit of tinkering.

The second, yes... I'm using icetip I believe. I'll have to check later if this is the problem them, damn... only had problems with tooltip addons recently *sigh*

Edit: Disabled icetip, still getting the same problem. I haven't changed the other settings you mentioned.
Last edited by Installation : 05-18-11 at 10:55 AM.
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Unread 05-18-11, 10:33 AM  
Tojaso
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Originally posted by Installation
Hi, thanks for the addon but I have a couple of questions.
I have the group "all buffs on you" set up as icons to replace the standard ones you get in the top right of the screen.
1. Is there no way for it to show buffs in a logical manner? For example, on my rogue it doesn't show poisons first (closest to anchor) and I don't think any of the options for ordering would remedy this.
2. Why is it that the tooltip that appears seems to be the tooltip for my character? To get the buff tooltip to show I have to hover my mouse over the buff and shift it left and right until the buff tooltip decides to come up - any idea why?

Other than that it's great
1. There are a variety of ways to approach sorting buffs in auto bar groups. With one bar group you are limited to the provided methods (e.g., alpha, time left). However, you can also separate buffs into multiple bar groups (using white/black lists or timer options) and then attach the bar groups together to create the appearance of differently sorted lists. You can also use custom bar groups with a custom sort order to exactly organize bars/icons (although this is recommended primarily for auras, cooldowns and notifications in a spell rotation). I'm also wondering if something like class ordering and icon border color options would be helpful in your case.

2. Not sure what is going on with your tooltips. I would expect it to show any time you are over the icon (and in a bar config you can set it to show on both bar and icon). Are you using a tooltip mod like TipTac or similar? Did you change any of the Layout options related to icon configs (e.g., bar dimensions)?
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Unread 05-18-11, 09:32 AM  
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A Kobold Labourer

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Hi, thanks for the addon but I have a couple of questions.
I have the group "all buffs on you" set up as icons to replace the standard ones you get in the top right of the screen.
1. Is there no way for it to show buffs in a logical manner? For example, on my rogue it doesn't show poisons first (closest to anchor) and I don't think any of the options for ordering would remedy this.
2. Why is it that the tooltip that appears seems to be the tooltip for my character? To get the buff tooltip to show I have to hover my mouse over the buff and shift it left and right until the buff tooltip decides to come up - any idea why?

Other than that it's great
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Unread 05-17-11, 10:35 AM  
Tojaso
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Version r161

Version r161 is primarily a bug fix and performance tuning release. It fixes an issue with text on icons (both buff/debuff stack counts and the text added by OmniCC) that was caused by a 4.1 change to pulse animations. It improves buff and debuff tracking for player, pet, target and focus in order to keep them up-to-date even when combat log events fail to do so (e.g., due to out-of-range or rez issues).

Performance tuning changes in this release reduce CPU usage significantly (there is a small reduction in memory use as well). This was accomplished with event-based throttling of updates (previously, events were used to control which update routines were called but not to avoid updates entirely).

The only new feature is an API for initializing bar group filter lists with sets of spell names or ids (useful for building UI compilations).
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Unread 05-16-11, 08:23 AM  
hjp426
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Originally posted by Tojaso
I tested this and it does look like Blizzard has changed the way the Help interface works. With no addons loaded, the pending ticket icon is now attached to the Help Request button. I did not see a ticket icon in the default buff display.
Okay, good to know. Thanks so much!!
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Unread 05-15-11, 08:55 PM  
Tojaso
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Originally posted by hjp426
Thanks for the quick response. After I posted this last night, I actually did that, I went in and toggled on Blizzard buff frames... but no ticket icon showed up? I also did notice though, that their Help interface is different... so either it displays entirely differently now, or not at all. Maybe I'll have to do some looking online and see if they changed the ticket display or something. If anyone finds anything out, please let me know Thanks again!

p.s. - LOVE your addon

EDIT: I logged on now, and it did show where the usual Blizzard buffs would be, that I received a ticket response. Was able to click on it and read it. Just not sure where the usual icon was that showed the estimated time before a ticket response...
I tested this and it does look like Blizzard has changed the way the Help interface works. With no addons loaded, the pending ticket icon is now attached to the Help Request button. I did not see a ticket icon in the default buff display.
Last edited by Tojaso : 05-15-11 at 08:56 PM.
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Unread 05-15-11, 08:47 PM  
Tojaso
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Originally posted by Bodasafa
I'm having an issue with some debuff counts showing up microscopically small on the Icon. If it were not included in the text of the debuff I wouldn't know it was stacking at all.

It was working then in the past week is malfunctioning.

Not the end of the world, but a heads up.

Also still very much looking forward to sounds on expiry options.

Regards,
Boda
I believe that counts are fixed in the latest alpha r160 available here. This was caused by a change in how animations work in 4.1 (I consider it a Blizzard bug but have implemented a workaround). This alpha is in final test phase and should be released soon. It is a bug fix and performance tuning release.

Sound effects are approaching the top of my list now too.
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Unread 05-15-11, 07:50 PM  
Bodasafa
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I'm having an issue with some debuff counts showing up microscopically small on the Icon. If it were not included in the text of the debuff I wouldn't know it was stacking at all.

It was working then in the past week is malfunctioning.

Not the end of the world, but a heads up.

Also still very much looking forward to sounds on expiry options.

Regards,
Boda
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Unread 05-13-11, 03:40 PM  
hjp426
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Originally posted by Tojaso
Oddly, this has never come up before. Apparently an open GM ticket icon is displayed among default buffs in the base UI and is hidden by any addon that hides those default buffs. I haven't tested this myself since it has been ages since I filed a GM ticket. I think your best bet is to toggle on the default buffs while waiting for a GM response, if you want to see the icon. You can do that on the Setup tab in Raven's configuration panel. Note there is also an option in the bar group General tab to hide a bar group when Blizzard's buffs are showing (which lets you toggle between Raven and Blizzard buffs if you want) and a shift-right-click shortcut on the minimap/Broker icon to toggle Blizzard buffs on and off.
Thanks for the quick response. After I posted this last night, I actually did that, I went in and toggled on Blizzard buff frames... but no ticket icon showed up? I also did notice though, that their Help interface is different... so either it displays entirely differently now, or not at all. Maybe I'll have to do some looking online and see if they changed the ticket display or something. If anyone finds anything out, please let me know Thanks again!

p.s. - LOVE your addon

EDIT: I logged on now, and it did show where the usual Blizzard buffs would be, that I received a ticket response. Was able to click on it and read it. Just not sure where the usual icon was that showed the estimated time before a ticket response...
Last edited by hjp426 : 05-13-11 at 04:02 PM.
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Unread 05-13-11, 09:00 AM  
Tojaso
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Originally posted by hjp426
I was just wondering, where is the GM ticket icon supposed to show up? I had to submit one, first one I've done after installing Raven, and nothing shows up anywhere. I have buffs, short buffs, long buffs, and debuffs, all into an icon group.
Oddly, this has never come up before. Apparently an open GM ticket icon is displayed among default buffs in the base UI and is hidden by any addon that hides those default buffs. I haven't tested this myself since it has been ages since I filed a GM ticket. I think your best bet is to toggle on the default buffs while waiting for a GM response, if you want to see the icon. You can do that on the Setup tab in Raven's configuration panel. Note there is also an option in the bar group General tab to hide a bar group when Blizzard's buffs are showing (which lets you toggle between Raven and Blizzard buffs if you want) and a shift-right-click shortcut on the minimap/Broker icon to toggle Blizzard buffs on and off.
Last edited by Tojaso : 05-13-11 at 12:52 PM.
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Unread 05-12-11, 11:21 PM  
hjp426
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I was just wondering, where is the GM ticket icon supposed to show up? I had to submit one, first one I've done after installing Raven, and nothing shows up anywhere. I have buffs, short buffs, long buffs, and debuffs, all into an icon group.
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