Download
(1 MB)
Download
Updated: 11-15-13 01:29 PM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:11-15-13 01:29 PM
Created:10-11-10 09:56 PM
Downloads:61,388
Favorites:499
MD5:
Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
5.4
Raven  Popular! (More than 5000 hits)
Version: r317
by: Tojaso [More]
Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Highlights for active spells plus cooldown counters on popular action bar addon buttons
6) Preset spell colors and cooldowns plus buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429
FAQ: http://wow.curseforge.com/addons/raven/pages/faq
Localizations: Chinese (zhCN and zhTW) by surgesoft and Alice, Korean (koKR) by rhinomans

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Class-Specific Modules

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Raven supports optional modules that add spell rotation notifications for particular classes/specs (e.g., feral druid, survival hunter, destruction warlock). They contain conditions that prioritize spell selection based on current player and target status plus resource availabilty (combo points, energy, etc.). These modules are separate addons and distributed/enabled separately.

Since Raven allows anyone to create, view and edit conditions, you can see exactly how a module supports a spell rotation and customize it to your own preferences. Note, however, that spell rotations are often optimized for boss fights and may not be suitable for all circumstances. It is important to understand your class well enough to know when it is appropriate to follow spell rotation notifications and when to ignore them. Similarly, module writers should try to take into consideration a variety of scenarios (boss fights, trash pulls, questing) when designing spell rotations.

Highlights

If you are using Bartender4, Dominos or Macaroon then Raven can add overlays to buttons to show which of your spells are active and which are on cooldown. Raven is already tracking your buffs, debuffs and cooldowns so it does this with minimal added resources. You can customize (or disable) this feature in the configuration panel Highlights tab. Active spell highlights are color-coded to indicate if on player, target or focus. If ButtonFacade is loaded then Raven can use it for color highlighting. However, since this does not work well with all skins, ButtonFacade support is disabled by default. Cooldown counters are shown by default unless OmniCC is installed.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars. Fourth, all settings related to button highlights are shared across characters.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.
r317 | tomber | 2013-11-11 05:51:26 +0000 (Mon, 11 Nov 2013) | 3 lines
Changed paths:
M /trunk/Main.lua
M /trunk/Nest.lua

Fix issue with hiding some UI elements when entering pet battles.
Add extra check to pixel perfect alignment code to address obscure Lua error (i.e., root cause not clear but this should fix the symptom).
Generate wild mushroom buff for resto and balance druids including count and remaining time (when count > 1 for balance druids then remaining time is for longest duration wild mushroom).
Archived Files (27)
File Name
Version
Size
Author
Date
r316
1MB
Tojaso
10-25-13 09:15 AM
r314
1MB
Tojaso
10-04-13 09:58 PM
r312
1MB
Tojaso
09-28-13 02:06 PM
r309
1MB
Tojaso
09-17-13 02:16 PM
r308
1MB
Tojaso
09-12-13 11:29 PM
r307
1MB
Tojaso
09-10-13 04:22 PM
r306
1MB
Tojaso
09-10-13 09:52 AM
r301
1MB
Tojaso
06-13-13 09:45 PM
r294
1MB
Tojaso
05-28-13 01:42 PM
r293
1MB
Tojaso
04-03-13 10:20 PM
r291
1MB
Tojaso
03-21-13 03:58 PM
r290
1MB
Tojaso
03-12-13 01:26 PM
r289
1MB
Tojaso
03-10-13 10:48 AM
r288
1MB
Tojaso
03-05-13 03:09 PM
r285
1MB
Tojaso
02-17-13 02:29 PM
r284
1MB
Tojaso
01-23-13 12:14 PM
r282
1MB
Tojaso
12-31-12 09:17 AM
r278
1MB
Tojaso
12-13-12 09:53 AM
r271
1MB
Tojaso
11-28-12 12:00 PM
r270
1MB
Tojaso
11-23-12 09:40 AM
r267
1MB
Tojaso
11-02-12 09:11 AM
r264
1MB
Tojaso
09-29-12 05:39 PM
r263
1MB
Tojaso
09-11-12 06:17 PM
r261
1MB
Tojaso
09-04-12 03:06 PM
r259
1MB
Tojaso
09-02-12 05:06 PM
r256
1MB
Tojaso
09-01-12 11:46 PM
r255
1MB
Tojaso
08-31-12 11:10 PM


Post A Reply Comment Options
Unread 07-23-11, 09:05 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 504
Uploads: 2
Originally posted by Jibroni57
Wow really great addon I'm really impressed with this. I've been looking for some time now for something to replace Satrina Buff Frames and this is it. It's sbf and so much more really great and powerful addon.

One thing I am a little frustrated with and maybe I just havent found it in the options but in combat I am unable to click off buffs. I know there is something blizzard did a few patches ago to prevent you from clicking off buffs in combat through addons but I know there's a way to allow it somehow. SBF and xperl buff frames allow it.

any help would be greatly appreciated.

also when showing the buffs as icons I cant seem to get the timer text to change color when it is expiring. Flash when expiring works but not color sadly.
The "buffs as icon expire time text" bug was reported a couple days ago by a tester and is fixed in my working version. Should be released over the weekend (I am still testing a sound bug that may be related).

With respect to clicking off buffs in combat: Blizzard has made this impossible for addons that do filtering and sorting of buffs. Generally the only way around this is to provide a more limited cancelable buff presentation (which is what SBF was going to do with its Interactive versus Monitor frames). In Raven, I added the "In-Combat Bar" which lets you set up the buffs that you want to be able to cancel while out-of-combat. It is useful for classes like mages and priests that have buffs they really need to cancel in combat sometimes (e.g., Ice Block, Mind Control). Give it a try and see if it does enough for your needs. Also, you can check out the addon CancelMyBuffs which takes a very different keybind approach and, for many people, is an excellent alternative (no need to find the buff icon to right-click it, for example).
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 07-22-11, 09:56 PM  
Jibroni57
A Kobold Labourer

Forum posts: 1
File comments: 51
Uploads: 0
Wow really great addon I'm really impressed with this. I've been looking for some time now for something to replace Satrina Buff Frames and this is it. It's sbf and so much more really great and powerful addon.

One thing I am a little frustrated with and maybe I just havent found it in the options but in combat I am unable to click off buffs. I know there is something blizzard did a few patches ago to prevent you from clicking off buffs in combat through addons but I know there's a way to allow it somehow. SBF and xperl buff frames allow it.

any help would be greatly appreciated.

also when showing the buffs as icons I cant seem to get the timer text to change color when it is expiring. Flash when expiring works but not color sadly.
Last edited by Jibroni57 : 07-22-11 at 10:28 PM.
Jibroni57 is offline Report comment to moderator  
Reply With Quote
Unread 07-22-11, 11:56 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 504
Uploads: 2
Version r189

Version r189 addresses issues with ButtonFacade/Masque that were introduced in r188 and also improves compatibility with skins in general. Note that I have changed the default ButtonFacade/Masque border coloring method to use only the normal texture because, with these changes, it appears to work well for most skins (you can adjust this near the bottom of the Defaults tab, if necessary).
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 07-22-11, 11:56 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 504
Uploads: 2
Originally posted by Bellante_mazrigos
...

The solution you've provided gives a reasonable estimate, and I expect it to be ample for Rhyolith, particularly as switching legs will happen all the time anyway, thus updating the timer.

In other words, my comment below was purely if you knew that there was a way of making it accurate. More of an aesthetic concern, really.
It is often tricky to handle special cases like this and it is good to know that the change is at least a step in the right direction.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 07-21-11, 12:01 PM  
Bellante_mazrigos
A Kobold Labourer

Forum posts: 0
File comments: 38
Uploads: 0
Originally posted by Tojaso
I like the tick/clipping hypothesis to explain the difference. There really isn't more info available to make it more accurate unless the mobs are being targeted by someone. Raven does scan every second or so all raid members and their targets to try to improve accuracy (as well as pet and focus) so if you only have two targets like the two legs then setting focus on one and swapping it with target as required might help too. Let me know if that does help and, if not, I'll do more testing.
I'm fairly sure it's the clipping issue to be honest. I've done some testing using Gnosis (addon), where I basically just keep spamming my flame shock as it comes off cd.

Since the cooldown on my shock is 6 secs, and the time between ticks is not 3 secs, spamming flame shock a number of times in a row will show you what it looks like with the clipping time added (except in my example, you'll only see the total uptime of flame shock change, whereas if I spammed Fire nova, it'll add 6 secs AND the remaining time until it ticks):

http://bildr.no/image/932109.jpeg
http://bildr.no/image/932108.jpeg
http://bildr.no/image/932106.jpeg

As can be seen on Gnosis (the bars under my char), the more precise decimal times are, respectively:

19.44
19.73
20.10

While in Raven, I obviously haven't set it to show digits, but on the last screenshot, it's obvious that Raven correctly detects the clipping on a target that's being monitored (Like Target or Focus, as you point out).

Since the cooldown on Fire Nova is 4 seconds, you'll be clipping like a madman, and therefore add more than 6 secs on every Fire Nova.

I was considering switching leg on focus every time I switch around, but tbh, there's enough going on with the steering and tossing a flame shock into adds that I really don't see it as neither feasible or really necessary.

The solution you've provided gives a reasonable estimate, and I expect it to be ample for Rhyolith, particularly as switching legs will happen all the time anyway, thus updating the timer.

In other words, my comment below was purely if you knew that there was a way of making it accurate. More of an aesthetic concern, really.
Bellante_mazrigos is offline Report comment to moderator  
Reply With Quote
Unread 07-21-11, 11:19 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 504
Uploads: 2
Originally posted by Bellante_mazrigos
Following up on the Fire Nova - flame shock refresh issue, here's screen shots after the new version is in:

...

So it's up to you if you feel it's worth looking into, but I'm fairly sure it's the dot clipping mechanic that makes the difference.
I like the tick/clipping hypothesis to explain the difference. There really isn't more info available to make it more accurate unless the mobs are being targeted by someone. Raven does scan every second or so all raid members and their targets to try to improve accuracy (as well as pet and focus) so if you only have two targets like the two legs then setting focus on one and swapping it with target as required might help too. Let me know if that does help and, if not, I'll do more testing.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 07-21-11, 11:08 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 504
Uploads: 2
Originally posted by SoulFlare99
EDIT: I figured out the Moonkin issue. I had some strange settings checked under the "Debuffs" section. I did double-check the settings for the Eruption debuff though and those are all correct. I'll be able to give you more data tonight after our attempts
Thank you for the update. I'm a bit concerned about settings for the Debuffs bar group getting away from defaults without people expecting it so I look forward to hearing how the raid goes. Eruption is cast by volcanos rather than the boss so it might have some kind of special case involved that I'd like to figure out.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 07-21-11, 11:01 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 504
Uploads: 2
Re: Re: Re: missing some short debuffs.

Originally posted by sindalee
thanks i will check those timer options, cast by is correct and blacklist is empty.

<3

edit: show unlimited was not enabled. by default it was off, yet "show full bars" was selected. i'm using icons not bars, i assume that's fine though?
Show Full Bars won't do anything in icon configs so no worries there. Glad you found the timer option issue.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 07-21-11, 09:24 AM  
Bellante_mazrigos
A Kobold Labourer

Forum posts: 0
File comments: 38
Uploads: 0
Following up on the Fire Nova - flame shock refresh issue, here's screen shots after the new version is in:

Before: http://bildr.no/image/932020.jpeg

After: http://bildr.no/image/932021.jpeg

I've shown auras in Pitbull to check against.

As can be seen, it's not entirely accurate for some reason, I think it might be that when you refresh flame shock on a target between ticks of the dot, the time left until the next tick gets added to the refresh time, so you don't clip the tick (presume you know what I mean by all this).

However, the positive twist on this is that, whilst it's not entirely accurate, it will always underestimate time left on the dot, never overestimate, so it accomplishes the goal reasonably (which is mainly for keeping up flame shock dots on Rhyolith's legs that I need it, all other AOE pulls will end too quickly for it to matter).

So it's up to you if you feel it's worth looking into, but I'm fairly sure it's the dot clipping mechanic that makes the difference.
Bellante_mazrigos is offline Report comment to moderator  
Reply With Quote
Unread 07-21-11, 08:44 AM  
SoulFlare99
A Kobold Labourer

Forum posts: 1
File comments: 68
Uploads: 0
Hey Tojaso,

Thanks for replying so quickly to my issue on Rhyolith! I found out a very simple way for you to test out the bug outside of going into a raid yourself.

I have a moonkin alt that uses a special bar group that has whitelisted only 3 debuffs on my target: Insect Swarm, Moonfire, and Sunfire.

Go to Hyjal and do some dailies, if you get the dailies to go kill mobs on Sethria's Roost (or however it's named) you might get a moonkin NPC ally. Now, here's where the issue crops up. You throw on your two DoTs (Insect Swarm and Moonfire) and then at some point the NPC druid will throw his DoTs on the mob as well. There are now 2 sets of the same DoTs running on the mob and I can see this on my unit frames' debuffs BUT the bar group from Raven is only able to show 1 set at a time.

I will check and make sure the "Cast By" settings are accurate. Thanks for your help and maintaining this addon!!

EDIT: I figured out the Moonkin issue. I had some strange settings checked under the "Debuffs" section. I did double-check the settings for the Eruption debuff though and those are all correct. I'll be able to give you more data tonight after our attempts
Last edited by SoulFlare99 : 07-21-11 at 09:11 AM.
SoulFlare99 is offline Report comment to moderator  
Reply With Quote
Unread 07-21-11, 08:42 AM  
sindalee
A Defias Bandit
 
sindalee's Avatar

Forum posts: 2
File comments: 136
Uploads: 0
Re: Re: missing some short debuffs.

Originally posted by Tojaso
The last person who reported this same issue found that he didn't have Show Unlimited Duration enabled in the Timer Options for the Debuffs bar group. Also, please double check that the Cast By setting on the Debuffs tab for that bar group is set to Anyone and that the Black List is either empty of these spells or is disabled.
thanks i will check those timer options, cast by is correct and blacklist is empty.

<3

edit: show unlimited was not enabled. by default it was off, yet "show full bars" was selected. i'm using icons not bars, i assume that's fine though?
Last edited by sindalee : 07-21-11 at 09:24 AM.
sindalee is offline Report comment to moderator  
Reply With Quote
Unread 07-21-11, 08:27 AM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 504
Uploads: 2
Version r188

Version r188 contains a number of new features as well as bug fixes. It includes the following changes:

1) Add spell lists that can be set up on the Spells tab and then included by name in filter lists. This new feature lets you separate the management of lists of spells from the management of bar groups. There is also a new API that lets you initialize spell lists from tables of names or spell identifiers.

2) Add option to exclude detected buffs and debuffs on particular units in all auto bar groups. This option was already present for multi-target bar groups (e.g., Buff Tracker, Debuff Tracker). Including it for other bar groups allows, for example, only showing buffs for target-of-target when that is not the player (requested by tanks for obvious reasons).

3) Add additional expiration options both for bar groups on the General tab and for individual bars in custom bar groups on the Custom bars tabs. New options include setting a minimum bar duration for enabling expiration options, the ability to selectively color bar, label text, or time text, and the ability to show warnings in combat text (tested with Blizzard's standard combat text, MSBT, SCT, and Parrot).

4) Add new primary and secondary talent spec options to bar group Show When settings on the General tab.

5) Add option to wrap bar configurations and fix attachment of bar groups with wrap options enabled. Add options for attaching to last bar in either row or column for wrapped bar groups. Changed wrap count default to 0 (used to be 16 but in order to not affect existing bar configurations it is now set to not wrap).

6) Rearrange options on the Layout tab, moving the ones previously labeled Icon Configuration Options into the top Configuration section (because the wrap options now apply to both bar and icon configurations).

7) Add Harmony to Druid presets.

8) Add special case support for shaman Call of Flame talent that extends duration of Flame Shock on targets affected by Fire Nova.

9) Add eight new time format options.

10) Fix intermittent issue with time text being partially hidden by cooldown overlay.

11) Fix ready bars for item cooldowns.

12) Move Clearcasting from general presets to class presets so that it shows up as a buff option for appropriate classes.

13) Add width to time text to prevent clipping with small icon sizes.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 07-20-11, 11:19 PM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 504
Uploads: 2
Re: Multiple debuffs not showing up

Originally posted by SoulFlare99
First: Raven is phenomenal. Does entirely too many awesome things.

Second: I'm having an issue on Lord Rhyolith in the Firelands. Rhyo casts a debuff called Eruption when a volcano is active. If two volcanoes are active, I would have two separate Eruption debuffs. The problem I'm running into is that my Eruption debuffs are being consolidated into one bar instead of multiples, so I'm unable to see exactly how many stacks I have of Eruption.

For instance, if a volcano has been up for a while and has given the raid 4 stacks of Eruption, I will see a bar with Eruption showing 4 stacks. But, if another volcano spawns and gives a separate Eruption debuff that goes to, say, 2 stacks then I will only see either the 4stack Eruption bar or the 2stack Eruption bar, not both.

Is there a way to make sure I always see separate debuffs even if they have the same name?

Thanks!
Hmm, this is a tricky one. Raven is able to show multiple of the same debuff in a bar group. For example, create a bar group showing all debuffs cast by anyone on your target and you should see duplicates when you have duplicate classes in your raid. Please check the Cast By setting in your Debuffs bar group, which should be set to Anyone. Meanwhile, I will see if I can get back into Rhyolith to check this sometime in the next week myself. And I should be able to identify some simpler test cases to make sure something else isn't going on.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 07-20-11, 11:02 PM  
Tojaso
A Defias Bandit
 
Tojaso's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 504
Uploads: 2
Re: missing some short debuffs.

Originally posted by sindalee
i'm running raven out of the box for regular buffs, short buffs, and debuffs.
aside from that i have some self and target monitors, but that's not the issue.

have noticed over time that some debuffs just plain old fail to show. most of them have been unimportant, but recently doing the Baleroc fight, i am not seeing the debuff for Torment, which means i cannot monitor my stacks.

suggestions? i've poured through the options, i don't see anything i can change to make debuffs like this show.
The last person who reported this same issue found that he didn't have Show Unlimited Duration enabled in the Timer Options for the Debuffs bar group. Also, please double check that the Cast By setting on the Debuffs tab for that bar group is set to Anyone and that the Black List is either empty of these spells or is disabled.
Tojaso is offline Report comment to moderator  
Reply With Quote
Unread 07-20-11, 09:07 PM  
sindalee
A Defias Bandit
 
sindalee's Avatar

Forum posts: 2
File comments: 136
Uploads: 0
missing some short debuffs.

i'm running raven out of the box for regular buffs, short buffs, and debuffs.
aside from that i have some self and target monitors, but that's not the issue.

have noticed over time that some debuffs just plain old fail to show. most of them have been unimportant, but recently doing the Baleroc fight, i am not seeing the debuff for Torment, which means i cannot monitor my stacks.

suggestions? i've poured through the options, i don't see anything i can change to make debuffs like this show.
sindalee is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.