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Warlords of Draenor Pre-Patch (6.0.3)
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Updated:10-28-14 11:32 PM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
6.0.3

Raven  Popular! (More than 5000 hits)

Version: r333
by: Tojaso [More]

Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Preset spell colors and buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

r333 | tomber | 2014-10-27 05:53:20 +0000 (Mon, 27 Oct 2014) | 2 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Nest.lua
M /trunk/Profile.lua
M /trunk/Raven_Options/Options.lua

Add option to support fader addons like King Kong Frame Fader by disabling bar group opacity adjustments within Raven.
Change initialization order so that media is registered in SharedMedia during OnLoad (was during OnEnable).
------------------------------------------------------------------------
r332 | tomber | 2014-10-26 23:23:40 +0000 (Sun, 26 Oct 2014) | 4 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Main.lua
M /trunk/Raven_Options/Options.lua

Active shaman totems are now tracked as pseudo-buffs (like how special power buffs work). This lets you use the Spells tab to change labels and colors for totems. The Totems standard bar group now sorts by totem slot (when alphabetic sorting is enabled) so water totems always appear in same position, fire totems in same position, etc. Active totems are optionally trackable as buffs in auto bar groups (look on the Buffs tab when on a shaman). You can also track them in custom bar groups if you want more creative configurations. All condition tests that check for buffs now also work to check totems, allowing you to have conditions to warn you, for example, when searing totem is down to less than five seconds.

Fixed some issues with responsiveness (totem API returns expired totems up to a second after done). Since druid wild mushrooms and mage runes of power also use same API they might also benefit from this change.
Archived Files (32)
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Unread 10-16-14, 06:30 PM  
twopro
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display error

hey, you forgot to add opacity modifer to the pizza cooldown timer on bars that fade in and out of combat so what happens is you see little black pizza silces on your screen because it doesnt fade when not moused over or out of combat.
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Unread 10-16-14, 09:21 AM  
Tojaso
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Originally Posted by reanism
cant detect warlock demonic fury
I'll bring up the warlock and test this. Thanks for reporting! Look for updates later today.

Update: Bug has been reproduced. Also seems to not track monk Chi at the moment but pally Holy Power and priest Shadow Orbs are working. More later...

Update2: This has been fixed and will be included in a build later today. I also added fixes, where needed, for the other classes that use the same mechanism.
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Unread 10-16-14, 04:29 AM  
Esmeralda
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Originally Posted by reanism
cant detect warlock demonic fury
Similar issue for me as in I seem unable to have raven track Burning Embers anymore on my warlock, did they turn the resource in something other than a buff/aura that Raven can keep track of?

Would really like to hear if it's an isolated issue with just warlocks and there are chances of a fix because the ability to track it was pretty central to my whole setup
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Unread 10-16-14, 04:00 AM  
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cant detect warlock demonic fury
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Unread 10-15-14, 09:53 AM  
Hopelez
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Originally Posted by Tojaso
Originally Posted by Hopelez
Cooldown clock animation doesn't seem to be working for any icons on 6.0.2. Not sure if it's just me but thought I'd throw it here.
Yes, it is a bug. There was a change in the API for initializing a cooldown animation. I have tested a fix that will be in today's Raven build.
Thanks for the fast reply/fix!
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Unread 10-15-14, 08:42 AM  
Tojaso
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Originally Posted by Hopelez
Cooldown clock animation doesn't seem to be working for any icons on 6.0.2. Not sure if it's just me but thought I'd throw it here.
Yes, it is a bug. There was a change in the API for initializing a cooldown animation. I have tested a fix that will be in today's Raven build.
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Unread 10-15-14, 08:14 AM  
Hopelez
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Originally Posted by AnrDaemon
Don't even try if you have no idea what you are talking about, thanks.
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Unread 10-15-14, 06:46 AM  
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Unread 10-15-14, 04:13 AM  
Hopelez
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Cooldown clock animation doesn't seem to be working for any icons on 6.0.2. Not sure if it's just me but thought I'd throw it here.
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Unread 10-14-14, 08:12 PM  
Tojaso
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Originally Posted by AnrDaemon
It wasn't about finding anything.
In truth, there's usually very little subset of spells each individual spec care about, of all the potential spells, effects and auras available, in all available localization variants.
If you've never used SBF, here's how it worked.
It did not have any "spell database" or such, it just kept a cache of spells/auras it encountered during gameplay. If you've been setting up the addon anew, and not sure about spell names and such, all you needed to do is to run up to training dummy and have a few rounds on it.
Then your cache will be filled by everything you did, and everyone else around, considering major town at a busy day. And in the locale your prefer, without misspellings or what not. Straight and simple.
Sounds promising. I am currently focused on addressing any issues that show up in 6.0.2 on live servers. I'll hopefully have time to look at this suggestion in a week or two, though.
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Unread 10-14-14, 06:58 PM  
AnrDaemon
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It wasn't about finding anything.
In truth, there's usually very little subset of spells each individual spec care about, of all the potential spells, effects and auras available, in all available localization variants.
If you've never used SBF, here's how it worked.
It did not have any "spell database" or such, it just kept a cache of spells/auras it encountered during gameplay. If you've been setting up the addon anew, and not sure about spell names and such, all you needed to do is to run up to training dummy and have a few rounds on it.
Then your cache will be filled by everything you did, and everyone else around, considering major town at a busy day. And in the locale your prefer, without misspellings or what not. Straight and simple.
Last edited by AnrDaemon : 10-14-14 at 06:59 PM.
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Unread 10-14-14, 05:59 PM  
Tonyleila
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Re: Re: Raven r326 for 6.0.2

Originally Posted by AnrDaemon
Thanks for a reminder.
One question, since I don't have access to the game right now: Will we have a list of "known/recently used" spells to simplify rule construction?
Such finction did a lot of help in SBF.
I'll update my Raven filters now so that noone has to find spells - if you find any spells missing please report in comments.
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Unread 10-14-14, 03:51 PM  
AnrDaemon
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Re: Raven r326 for 6.0.2

Thanks for a reminder.
One question, since I don't have access to the game right now: Will we have a list of "known/recently used" spells to simplify rule construction?
Such finction did a lot of help in SBF.
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Unread 10-13-14, 11:14 PM  
Tojaso
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Raven r326 for 6.0.2

Raven r326 is the official release for 6.0.2 and it is now available here at wowinterface. There are a few changes to note. First, I've removed the Highlights feature which displayed overlays for buffs and debuffs on Bartender4 and Dominos action buttons (it confused many new users and was a challenge to maintain/test given dependencies on other addons). Second, I changed how new bars are created in custom bar groups. I removed the arrays of check boxes for known spells and now require spell names or numeric ids to be entered for each new buff/debuff/cooldown bar (this saved a huge amount of time updating/testing for WoD and removes one of the biggest sources of reported problems). Third, I added bar textures and borders to give a few options when no other shared media-based addon is loaded. And, finally, I fixed the Pixel Perfect option to work better with non-standard UI scales (be sure to reload UI after you adjust the UI scale so Raven recognizes the change).

Please note that I disabled the localizations included with Raven because they are pretty out of date. If anyone is interested in doing localizations for Raven, please contact me with a private message. You can get an idea of the scope of the task by looking at the enUS.lua file in Raven's Localizations folder.

I have been testing on the beta and PTR servers for a while now and hopefully I have made all the changes required for 6.0.2. I could not have done it without the addon community on the wowinterface forums!

For anyone interested, the change log lists all updates and bug fixes made since the first build made specifically for WoD.
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Last edited by Tojaso : 10-13-14 at 11:25 PM.
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Unread 10-06-14, 08:18 PM  
Tonyleila
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Re: Re: error

Originally Posted by Tojaso
The "script ran too long" error is from Blizzard's putting a time limit for how long an addon can take to respond to an input. I'm going to guess that this happened when trying to open Raven's option panel while in combat. Correct? Almost all the processing for the options panel is done inside the Ace3 libraries.
Yes thats maybe right I was playing with the raven options some time ago and now saw this error in my Buggrabber I can't tell where it was from. Thanks for the reply and explanation!
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