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Updated:10-27-10 06:52 AM
Created:10-09-10 08:59 AM
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Headline (Nameplates)  Popular! (More than 5000 hits)

Version: r13
by: senomar [More]

Very lightweight nameplates addon.

Nameplates for hostile players are classcolored.

Nameplates for hostile mob's are threatcolored in combat!
green: low or no threat
yellow: medium threat
red: aggro

/headline for basic settings:
- height
- width
- font size
- level display
- amplified target

Since this is a forked overhead: credits to p3lim.

r13
- removed 4.0.1a obsolete hook
r12
- option to amplify target
r10+11
- bugfixes
r9
- toggle level via /headline level
r8
- bars are threatcolored for hostile mobs in combat only. so, hostile mobs are red out of combat
r7
- moved the raid icons to a saner position
r6
- basic settings via /headline
r5
- fixes
r4
- fixed theatplates on mobs
r3
- wow 4.0.1 fixes
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Unread 10-22-10, 08:19 AM  
senomar
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Originally posted by Skyggesang
Would it be too much to ask for an option to show mob/player level? I am leveling a shaman and like to see via nameplates if I am about to attack something that is too much for me to handle. It is just more efficient for me to have it on the nameplates rather than to have to mouseover or target the mob and rely on the target frame or tooltip to let me know.
i have added it in r9
toggle it via /headline level
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Unread 10-22-10, 07:09 AM  
redworm
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Originally posted by Skyggesang
No offense, but I didn't ask for your opinion. I asked the author for an option. I have some disabilities for which I am trying to compensate. I would make the changes myself except that my experience with lua is limited. I searched through the code and could not find anything I could change to make it happen. I would not have asked if the solution were as simple as you seem to think it is. I thoroughly exhaust my options before asking the authors for modifications to their great addons.
it is simpler than u think, tooltip > lvs/elite/boss whatever and no reason to be rude bro, thats not my opinion, its just a tip and youre welcome to take or leave it.
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Unread 10-22-10, 06:31 AM  
Skyggesang
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Originally posted by redworm
therefor u have a tooltip imho
No offense, but I didn't ask for your opinion. I asked the author for an option. I have some disabilities for which I am trying to compensate. I would make the changes myself except that my experience with lua is limited. I searched through the code and could not find anything I could change to make it happen. I would not have asked if the solution were as simple as you seem to think it is. I thoroughly exhaust my options before asking the authors for modifications to their great addons.
Last edited by Skyggesang : 10-22-10 at 06:46 AM.
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Unread 10-22-10, 06:29 AM  
redworm
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Originally posted by Skyggesang
Would it be too much to ask for an option to show mob/player level? I am leveling a shaman and like to see via nameplates if I am about to attack something that is too much for me to handle. It is just more efficient for me to have it on the nameplates rather than to have to mouseover or target the mob and rely on the target frame or tooltip to let me know.
therefor u have a tooltip imho
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Unread 10-22-10, 06:22 AM  
Skyggesang
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Would it be too much to ask for an option to show mob/player level? I am leveling a shaman and like to see via nameplates if I am about to attack something that is too much for me to handle. It is just more efficient for me to have it on the nameplates rather than to have to mouseover or target the mob and rely on the target frame or tooltip to let me know.
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Unread 10-22-10, 06:19 AM  
senomar
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Originally posted by redworm
so my next question is, wich line do i have to edit to change it to always red and maybe even 'redder' on aggro?
wait for r8 to be approved by the admins here.
for the color: change frame.hp:SetStatusBarColor(1, 0.35, 0.2) to frame.hp:SetStatusBarColor(1, 0, 0)
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Unread 10-22-10, 06:15 AM  
redworm
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nevermind, got it
Last edited by redworm : 10-22-10 at 06:29 AM.
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Unread 10-22-10, 06:02 AM  
senomar
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In r8, bars are threatcolored for hostile mobs now in combat only!
so, hostile mobs are red out of combat.

thx to linkszwodrei for the suggestion.
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Unread 10-22-10, 05:59 AM  
senomar
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Originally posted by redworm
no, thats not the point. mines where always red, enemy=red and then they gets more red on aggro, thats my point
the picture looks fine to me. you are out of combat: the bar is green.
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Unread 10-22-10, 05:41 AM  
redworm
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Originally posted by senomar
green means: no aggro or low aggro.

do you people really play with nameplates on friendly targets? mine are only visible for hostile units, so: nameplate -> something that can attack you

i understand that this is confusing for some people. but i really like it that way. this behavior is intended and will very likely stay that way. maybe other colors, but actually i do not see a need for a change.
no, thats not the point. mines where always red, enemy=red and then they gets more red on aggro, thats my point

Last edited by redworm : 10-22-10 at 05:56 AM.
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Unread 10-22-10, 04:51 AM  
senomar
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Originally posted by redworm
love the addon, but... why the hell are those green on the mobs? only gets red on aggro... thats unusual. green should be on friendly/npcs only..
green means: no aggro or low aggro.

do you people really play with nameplates on friendly targets? mine are only visible for hostile units, so: nameplate -> something that can attack you

i understand that this is confusing for some people. but i really like it that way. this behavior is intended and will very likely stay that way. maybe other colors, but actually i do not see a need for a change.
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Unread 10-22-10, 04:34 AM  
redworm
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love the addon, but... why the hell are those green on the mobs? only gets red on aggro... thats unusual. green should be on friendly/npcs only..
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Unread 10-21-10, 11:07 PM  
willgk
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Love the addon, thanks!
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Unread 10-20-10, 12:35 PM  
senomar
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Originally posted by Linkszwodrei
Wieso machstn nicht einfach ein Event zum wechseln? Sprich im Kampf = Grün, Gelb, Rot und außerhalb des Kampfes hostile = red

Hatte das für eines meiner Hunter-Addons über PLAYER_REGEN_DISABLED, bzw. PLAYER_REGEN_ENABLED gemacht.
Weiß aber nicht, ob es die Events noch gibt. Beschäftige mich mit lua eigentlich nicht mehr und mit meinem Hunter noch weniger
jo wär kein problem, jedoch gehts mir als dd'ler nur darum ob ich aggro hab oder net. neutrale mobs sind eh gelb - roter balken heißt halt aggro.
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Unread 10-20-10, 11:51 AM  
Linkszwodrei
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Wieso machstn nicht einfach ein Event zum wechseln? Sprich im Kampf = Grün, Gelb, Rot und außerhalb des Kampfes hostile = red

Hatte das für eines meiner Hunter-Addons über PLAYER_REGEN_DISABLED, bzw. PLAYER_REGEN_ENABLED gemacht.
Weiß aber nicht, ob es die Events noch gibt. Beschäftige mich mit lua eigentlich nicht mehr und mit meinem Hunter noch weniger
Last edited by Linkszwodrei : 10-20-10 at 11:53 AM.
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