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Updated:04-09-12 02:39 AM
Created:10-07-10 10:22 AM
Downloads:8,816
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oUF Jir  Popular! (More than 5000 hits)

Version: 3.2
by: Eveigh [More]



Clean and easy-to-use oUF layout.
This addon requires oUF to work.
If you want to move your frames, I suggest you oUF: MoveableFrames.

Features:
- Support for Player, Target, ToT, Pet/Vehicle, Focus, Focus Target, Party and Raid;
- DK runes
- Rogue combo points
- Paladin Holy Power
- Warlock Soul Shards
- Druid mana in Feral forms
- Class or reaction colored text and bars
- GUI Config


Addon support:
- oUF_SpellRange
- oUF: MoveableFrames


Known issues:
- Right-click menu doesn't work for ToT

Thanks to:
- Haste for oUF
- Zork for oUF_Simple and helping on the forums
- Elen for oUF_Elen - was really easy to understand how oUF works, and I used some of his resources for my layout
- hankthetank for oUF_Hank, used his combopoints, totems and DK runes
- loui for his font and textures
- Ampheet and Kelu from Ashenvale-RU, they beta-tested oUF_Jir and helped me to develop some features


Note:
This is my personal layout and it's not finished so expect some unexpectable layout changes and stuff.
If you have an interesting idea or a bug to report, send me a PM.

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Unread 04-10-11, 11:28 PM  
Eveigh
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 47
Uploads: 1
Sexiest comment i've ever got! Thanks.
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Unread 04-10-11, 06:18 AM  
MiniStew
A Cyclonian

Forum posts: 44
File comments: 26
Uploads: 1
the sexiest addon ive ever seen in my life! or layout . . . or whatever
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Unread 03-27-11, 07:22 AM  
Eveigh
A Murloc Raider
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Forum posts: 6
File comments: 47
Uploads: 1
Update 2.1!
Fixed raid and party frames.
Some changes made in GUI config are now applied immideatly.
No eclipse bar still though.
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Unread 03-27-11, 04:42 AM  
Trollinou
A Kobold Labourer

Forum posts: 0
File comments: 13
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Party frame error

When activating PArty frame, I've got the following error :
Code:
Message: Interface\AddOns\oUF_Jir\jir.lua:1176: attempt to perform arithmetic on field 'partyOffsetY' (a nil value)
Time: Sun Mar 27 12:40:37 2011
Count: 1
Stack: Interface\AddOns\oUF_Jir\jir.lua:1176: in function <Interface\AddOns\oUF_Jir\jir.lua:16>

Locals: event = <unnamed> {
 0 = <userdata>
}
arg1 = "ADDON_LOADED"
arg2 = "oUF_Jir"
menu = <function> defined @Interface\AddOns\oUF_Jir\jir.lua:270
PostCreateIcon = <function> defined @Interface\AddOns\oUF_Jir\jir.lua:286
Layout = <function> defined @Interface\AddOns\oUF_Jir\jir.lua:295
party = oUF_Party {
 0 = <userdata>
 style = "Jir"
 styleFunction = <function> defined @Interface\AddOns\oUF\ouf.lua:417
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = oUF_Party {
 0 = <userdata>
 style = "Jir"
 styleFunction = <function> defined @Interface\AddOns\oUF\ouf.lua:417
}
(*temporary) = "TOPLEFT"
(*temporary) = UIParent {
 0 = <userdata>
 firstTimeLoaded = 1
}
(*temporary) = "TOPLEFT"
(*temporary) = nil
(*temporary) = nil
(*temporary) = 22
(*temporary) = "yOffset"
(*temporary) = 22
(*temporary) = "point"
(*temporary) = "BOTTOM"
(*temporary) = <table> {
 DisableBlizzard = <function> defined @Interface\AddOns\oUF\blizzard.lua:39
 SetActiveStyle = <function> defined @Interface\AddOns\oUF\ouf.lua:313
 EnableFactory = <function> defined @Interface\AddOns\oUF\factory.lua:27
 ColorGradient = <function> defined @Interface\AddOns\oUF\colors.lua:59
 SpawnHeader = <function> defined @Interface\AddOns\oUF\ouf.lua:483
 RegisterStyle = <function> defined @Interface\AddOns\oUF\ouf.lua:303
 AddElement = <function> defined @Interface\AddOns\oUF\ouf.lua:551
 UnitlessTagEvents = <table> {
 }
 Factory = <function> defined @Interface\AddOns\oUF\factory.lua:21
 RegisterMetaFunction = <function> defined @Interface\AddOns\oUF\ouf.lua:292
 Tags = <table> {
 }
 TagEvents = <table> {
 }
 units = <table> {
 }
 objects = <table> {
 }
 colors = <table> {
 }
 version = "1.5.9"
 DisableFactory = <function> defined @Interface\AddOns\oUF\factory.lua:31
 HandleUnit = <function> defined @Interface\AddOns\oUF\units.lua:8
 RegisterInitCallback = <function> defined @Interface\AddOns\oUF\ouf.lua:288
 IterateStyles = <function> defined @Interface\AddOns\oUF\ouf.lua:326
 Spawn = <function> defined @Interface\AddOns\oUF\ouf.lua:528
}
(*temporary) = "oUF_Party"
(*temporary) = "SecureGroupHeaderTemplate"
(*temporary) = "attempt to perform arithmetic on field 'partyOffsetY' (a nil value)"
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Unread 03-19-11, 04:03 PM  
Cy4n1d3
A Kobold Labourer

Forum posts: 0
File comments: 7
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That would be awesome, I really like the look and functionality of your layout, ecplise bar is the only thing I'm missing at the moment

There are different implementations in other layouts.
Stock blizzard is a simple bar, divided into 2 parts with a small directional indicator (left side lunar, right side solar eclipse) and the amount of eclipse so far. A simple counter using different colors or maybe a small bar would be enough I guess.

Thanks for your response though, looking forward for your ideas
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Unread 03-18-11, 05:36 AM  
Eveigh
A Murloc Raider
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Forum posts: 6
File comments: 47
Uploads: 1
Hello, there is no eclipse bar... for now.
I have no idea how it should look, nor do I have a druid to test it. Maybe I can use my guildes...
Well, I'll try to implement it.
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Unread 03-17-11, 04:35 PM  
Cy4n1d3
A Kobold Labourer

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File comments: 7
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Didn't find any info on this, did you implement an eclipse bar for druids?
Thanks
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Unread 03-11-11, 12:43 PM  
Eveigh
A Murloc Raider
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Forum posts: 6
File comments: 47
Uploads: 1
I plan to update my layout to support profiles and in-game GUI configuration, stay tuned!
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Unread 03-10-11, 01:46 PM  
Eveigh
A Murloc Raider
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Forum posts: 6
File comments: 47
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Hello!
I recommend you to use other addon like SBF for easy auras setup.
You may look in jir.lua for Auras though, but I don't recall how to set everything up correctly.
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Unread 03-07-11, 06:00 AM  
fetchaley
A Kobold Labourer

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I was wondering if there was a way to disable the spiral on the buffs/debuffs also I was curious if there was a way to add a limit of auras per row on the target frame
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Unread 02-28-11, 05:20 AM  
Eveigh
A Murloc Raider
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No problem :3
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Unread 02-28-11, 12:24 AM  
gbart71
A Kobold Labourer

Forum posts: 1
File comments: 14
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the code change worked great thx. Even tweaked the font size a bit and got it to my liking. Thx again for the help.
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Unread 02-27-11, 01:24 AM  
Eveigh
A Murloc Raider
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Forum posts: 6
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Uploads: 1
Re: power bar current amount as a %?

Originally posted by gbart71
love the addon / layout etc. Was wondering tho, am a newb to lua coding and was wondering if there was a way to change the read out of 'current mana / energy / runic power / rage / focus etc (the # on the left of the power bar) to show a current amount as a percentage? if thats possible, any help on what to change or add in would be great. I figured out how to change the font type and aura / buff size on my own but just couldnt figure out how the mana ratio thingy was working. Thx in advance.
Thanks!
To change mana # to mana %, look at line 394, change
Code:
		self:Tag(self.Power.TextLeft,'[raidcolor][curpp]|r')
to
Code:
		self:Tag(self.Power.TextLeft,'[raidcolor][perpp]|r')
Let me know how it went.
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Unread 02-27-11, 12:14 AM  
gbart71
A Kobold Labourer

Forum posts: 1
File comments: 14
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power bar current amount as a %?

love the addon / layout etc. Was wondering tho, am a newb to lua coding and was wondering if there was a way to change the read out of 'current mana / energy / runic power / rage / focus etc (the # on the left of the power bar) to show a current amount as a percentage? if thats possible, any help on what to change or add in would be great. I figured out how to change the font type and aura / buff size on my own but just couldnt figure out how the mana ratio thingy was working. Thx in advance.
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Unread 02-26-11, 11:46 AM  
10leej
A Molten Giant
 
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Originally posted by Eveigh
Thank 10leej!
I updated oUF_Jir to 1.6 - added scale feature. Didn't even knew that someone might need it :3
hey not everyone runs big resolutions, I don't blame ya though.
Last edited by 10leej : 02-26-11 at 11:54 AM.
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