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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-08-14 01:49 PM
Created:09-11-10 12:31 PM
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Balance Power Tracker  Popular! (More than 5000 hits)

Version: 2.0.1
by: Copialinex [More]

Updated for WoD

BalancePowerTracker is an addon designed to provide a highly configurable bar to track Lunar/Solar energy, Eclipse direction and Peak buff.
It also can fire wanrnings when you gain Eclipse and provides energy prediction.
It's focused on using the CPU strictly necessary and no more.

PREDICTED ENERGY:
Predicted energy analizes your current cast/GCD and adds its cast time to your current energy, so BPT predicts where your energy is going to be, and if you are going to proc any Peak or not.
Unlike former versions, calculating predicted energy is now more difficult (due to fast switch when near 0 and lag), so it's done by approximation. This means that prediction accuracy is no longer 100% (near 100 and -100 is pretty much completely accurate and near 0 you can get +2/-2, usually +1/-1 averaged)
You can configure the indicators (bar,text,icons,arrow) of the mod to either display predicted or real info.
Also, you can configure the alerts to fire when you are going to get a Peak.
(Author's note: I feel Predicted Energy is the heart of BPT, I think without this option I wouldn't have made this addon, also it has taken up most of the time invested in the addon, however, I understand people value the choice to turn this off. At least, give it a try!)
WARNING: Euphoria is untested and Astral Communion error margin is higher


Provides LibSharedMedia, Masque & MikSBT support:

  • LibSharedMedia: Bar textures, alert sounds, fonts
  • Masque: Eclipse icons skin
  • MikSBT: Fire alerts through MikSBT

FAQ:

Can I disable it out of combat?
You can't disable it out of combat, but you can turn the Alpha Out Of Combar to 0, so it won't bother you (CPU load out of combat is pretty much 0).

The energy seems a little erratic...?
Predicted energy & peak are enabled by default, with this enabled, the mod will add the energy of you current cast to the bar, if you only want to change the size & position of the energy bar, I suggest you to uncheck this option.

Is there any way to have the awesome Blizzard art?
Enable default art module, you'll get a bar like Blizzard's with some options (not nearly as many as with the Eclipse bar module).

Green bar:
BPT is unable to access the bar/border texture, check if you have uninstalled it.

How do I configure it?
Type /bpt, in the tab "addons" you will find all the options for BPT.

Castbar mode ...? When casting a spell, the Eclipse bar will turn in a sort of castbar, still showing the arrow and the energy text. Just have this in mind: this isn't a castbar mod, so it shouldn't replace it, but this option reduces the places you need to have your eyes on (you need to have the spark enabled).

ADDON AUTHORS:

LibBalancePowerTracker
In v1.1.0 the energy track and predict features were moved into a library called LibBalancePowerTracker. This library is standalone and will avoid loading itself more than once. The API is commented in the first lines of LibBalancePowerTracker-2.0.lua.

v 2.0.1 Updated LibBalancePowerTracker to v2.0.1:
Improved death recognition
Fixed Euphoria detection
Improved Euphoria prediction
Removed unused public var warnedVEclipse in EclipseBar
Added timer to peak buff, can be shown either as CD (works with OmniCC), text or both

v 2.0.0: Overhaul for WoD

v 1.3.5 FIX: Updated LibBalancePowerTracker, hopefully fixing the annoying arrow bug
FEATURE: Added option to show/hide bars in vehicles
FEATURE: Added warning when disabling pipe
FEATURE: Castbar mode has an option to show all spells, even if they don't provide energy
FEATURE: Added option to edit font path in warnings
FIX: EclipseBar hiding switched to use alpha to avoid tainting
FIX: Balance check uses GetSpecialization()
FIX: DefaultArt bar should be hidden correctly
FIX: Improved vehicle detection

v 1.3.4 FIX: Included "" string in localized critter name zhCN to avoid errors in chinese client (couldn't log in beta with that locale)
FEATURE: Added option to completely disable border
FEATURE: Added option to change border size
FEATURE: Grow bar returns
FEATURE: Added option to enable/disable complete addon
FEATURE: Show only icons option added to default art bar
FIX: Options GUI update when changing options from outside
FIX: Options descriptions

v 1.3.3 (Release for MoP)
FIX: Bar spark when having weird screen resolutions
FEATURE: Eclipse Icons added
FEATURE: Default art added
CHANGE: Pipe disabled on action blocked by any addon, just in case
FEATURE: LibSharedMedia support
FEATURE: LibButtonFacade support
FEATURE: Options completed
CHANGE: Removed LibBetterBlizzOptions
CHANGE: Updated LibBalancePowerTracker

v 1.3.2 CHANGE: Very alpha release of new BPT for MoP, UI coded from 0, still many things to do...

v 1.3.1 FIX: New mechanics in LBPT, some weird interactions between skills now are handled OK
(try to gain a Eclipse and then spend a "talent" point... you will see)

v 1.3.0 FIX: Early fix to work with MoP, both BPT and LBPT, many changes inconming!

v 1.2.7 FIX: Module loader fix when having disabled all BPT's side addons
FIX: Conflict with kgpanels via LibSharedMedia

v 1.2.6 CHANGE: Option to ignore virtual energy when you can gain both lunar and solar at the same time (Updated BalancePowerTracker_Options)
FIX: Updated LibBalancePowerTracker (Memory leak fixed, eclipse direction when entering arena, increased time to delete flying spells)
CHANGE: Updated .toc
FIX: Module loader fixed


v 1.2.5 FIX: Updated LibBalancePowerTracker to handle Euphoria & 4T12 bonus hotfix

v 1.2.4 FIX: Issues with lightmymacro
CHANGE: Option to disable the loading message, BalancePowerTracker_Options updated
CHANGE: LibBalancePowerTracker updated

v 1.2.3 FIX: Move freely is now working again
FIX: LibBalancePowerTracker had some bugs fixed and is now updated.

v 1.2.2 FIX; Lua error when Shooting stars proc

v 1.2.1 FIX: Tier 12 fully supported now
CHANGE: LibBalancePowerTracker updated
CHANGE: Minor change due to reachEnd converted into VirtualEcipse (still using reachEnd)

v 1.2.0 FIX: Now working in 4.2 patch.
FIX: Updated libraries.
FEATURE: BalancePowerTracker_Pipe: now you can use BPT's values in PowerAuras when this module is loaded.
FEATURE: BalancePowerTracker_Log: Found a bug? Please, log it with this tool.
CHANGE: BalancePowerTracker_Options: BPT's options were moved into a new AddOn in order to free a little memory.

v 1.1.8 FIX: Now working in 4.1 patch.
LibBalancePowerTracker:
Future log compatibility functions
The mark shouldn´t 'dance' at 0,100 and -100 energy anymore.
Extra functions to avoid letting a spell remain in the queue when it must be erased.

v 1.1.7 FIX: MSBT displaying "Move me!" when having alert warning turned off.
FEATURE: You can configure BPT to show/hide Eclipse spell effect using virtual info.

V 1.1.6 FIX: Still more issues with loading/storing settings.

v 1.1.5 FIX: Issues with loading/storing settings.

v 1.1.4 CHANGE: Updated LibBalancePowerTracker.
FEATURE: Added sound effects alerts.
CHANGE: Minor improvements to code.
CHANGE: Updated to use the most recent ACE3 libs

v 1.1.3 FEATURE: Custom form show/hide
FIX: Check Eclipse buff and energy on teleport (for when entering arena)
FEATURE: Option to display lunar energy as negative energy
CHANGE: Updated LibBalancePowerTracker to the last build (1.0.3)
FIX: Reset works with callbacks
FEATURE: Eclipse Chance calculation (Beta stage): See advanced tab.
FETAURE: Statistically Energy calculation (Beta stage): See advanced tab.

v 1.1.2 FEATURE: Added option to change icon texture to media tab.
FIX: Original icons fixed
CHANGE: Icon offset range changed to [-30,30]
FEATURE: Added warning when you interrupt/fail to cast the spell that was going to give you Eclipse
FEATURE: Added other glow.
-LibBalancePowerTracker updated to include PvP bonus and improved eclipse direction fetching

v 1.1.1 CHANGE: Oops, forgot to remove unused libraries, also updated the others.
FEATURE: Added option to change relative point.
FIX: When deactivating LBF, the icons scale correctly.
CHANGE: Minor interface changes to allow the use of external skins.

v 1.1.0 CHANGE: Massive changes to reduce CPU usage by 70%
- Energy track moved to library

v 1.0.8 FIX: Showing addon when visible was not enabled
FEATURE: BalancePowerTracker_SharedInfo.hidden added
FEATURE: BalancePowerTracker_SharedInfo.enabled added
FEATURE: MSBT support
FEATURE: Text color and size can be changed
FEATURE: Icon offset can be changed
FIX: Position sliders gap reduced
CHANGE: Some functions moved from ADDON_LOADED to PLAYER_LOGIN, shouldn't be any problem
FIX: Removed LibButtonFacade, but ButtonFacade is still supported
CHANGE: Hiding behaviour improved
FIX: Arrow not working like it should after teleporting

v 1.0.7 FIX: Showing default blizz frame when getting out of vehicle
FIX: Not showing the foresee energy bar when reaching end
FIX: Bar not updating when teleporting & changing form at the same time
FIX: Enlarging both icons when there was no eclipse direction
FEATURE: Arrow can be scaled
FEATURE: Eclipse icons can be hidden
FEATURE: Show addon when not in Caster/Moonkin Form option
FEATURE: Border color can be changed
FEATURE: Added option to color the entire bar based on direction (You can select the info used to color the bar)
FEATURE: /bpt & /balancepowertracker show the config window
CHANGE: You can now select the info displayed on the icons (before, it used arrow's info)
CHANGE: Icons can be scaled
FEATURE: Original Icons can be selected (Need some tweaks)
FEATURE: ButtonFacade support
FEATURE: Bar can be set to vertical or horizontal
FEATURE: Added public functions to enable/disable/show/hide the addon and to start/stop foreseeing energy

v 1.0.6 Not detecting instant SS bug fixed (I didn't find this one on time)

v 1.0.5 Created & using SpellQueue ADT, easier to maintain code
In text you can configure which energy should be displayed
In arrow you can configure which info should be displayed
You can hide the former "addEnergy" bar without losing the benefits of Foresee energy
Add energy renamed to "Foresee energy"
Options clarified

v 1.0.4 Perfomance improved: CPU usage reduced by aprox. 65-70%!
Alpha OOC added!
Fixed textures
Fixed not showing Virtual Eclipse on instant SS cast bug
Share Info and Same Color options removed
Options Revamped
Added screenflash warning
Added function to enlarge the icon of the eclipse you should aim to

v 1.0.3 Uptaded "add energy" to the last ptr build (13082)
You can choose between arrow instead and spark (if you choose arrow, the text will move so you can see the arrow)
You can hide the energy text
New function added: Warnings
Bunch of minor bugs fixes

v 1.0.2 Uptaded "add energy" to the last ptr build (13033):
-SS fixed energy
-fixed WR sometimes 14 energy
-smoothly!
-unregister its events when not using it, to free CPU
Fixed checking form when not having all forms trained
Info box in style tab
Strata and alpha can be changed!
v 1.0.1 Fixed Blizz Frame showing when not Balance and some bugs also with Blizz Frame & Power tracker
Fixed missing lib
v 1.0.0 Release
Optional Files (0)


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Unread 09-02-12, 04:14 PM  
Cowt
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Originally Posted by Copialinex
Thats it, now for enabling/disabling you need to create a little more complex macro:
King.
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Unread 09-02-12, 06:21 AM  
Copialinex
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Thats it, now for enabling/disabling you need to create a little more complex macro:
Off:
Lua Code:
  1. /run BalancePowerTracker_Options.eclipse_bar.load = false
  2. /run BalancePowerTracker.CheckAll()

On:
Lua Code:
  1. /run BalancePowerTracker_Options.eclipse_bar.load = true
  2. /run BalancePowerTracker.CheckAll()

also, have in mind that this one is only for the bar, if you want to disable other modules, you need to change "eclipse_bar" with "warning_text", "hide_default", "default_art" or "pipe".

Example: switch both eclipse bar and warnings state
Lua Code:
  1. /run BalancePowerTracker_Options.eclipse_bar.load = not BalancePowerTracker_Options.eclipse_bar.load
  2. /run BalancePowerTracker_Options.warning_text.load = not BalancePowerTracker_Options.warning_text.load
  3. /run BalancePowerTracker.CheckAll()

Also, I'll add an option to disable the mod completely remembering the modules enabled

Originally Posted by Cowt
Originally Posted by Cowt
Is there any short script I could use for a macro, that would toggle the 'Enabled' state of the addon; or one for Enabling, and one for disabling?
Originally Posted by Copialinex
You need to call BalancePowerTracker_SharedInfo.Enabled function:
Code:
ON: /script BalancePowerTracker_SharedInfo.Enabled(true);
OFF: /script BalancePowerTracker_SharedInfo.Enabled(false);
Script no longer works, due to what I assume is changes to the code.

Any chance you could help me out again?

Thank you for keeping the addon alive. It is the Moonkin addon.
Last edited by Copialinex : 09-02-12 at 06:24 AM.
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Unread 09-01-12, 04:36 AM  
Cowt
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Originally Posted by Cowt
Is there any short script I could use for a macro, that would toggle the 'Enabled' state of the addon; or one for Enabling, and one for disabling?
Originally Posted by Copialinex
You need to call BalancePowerTracker_SharedInfo.Enabled function:
Code:
ON: /script BalancePowerTracker_SharedInfo.Enabled(true);
OFF: /script BalancePowerTracker_SharedInfo.Enabled(false);
Script no longer works, due to what I assume is changes to the code.

Any chance you could help me out again?

Thank you for keeping the addon alive. It is the Moonkin addon.
Last edited by Cowt : 09-01-12 at 04:37 AM.
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Unread 08-30-12, 08:49 AM  
Copialinex
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Re: Bar border options

I think you can make it transparent tweaking border color's alpha (in options -> Eclipse bar -> color), but I can't check it atm (I'm away from home).
However, I'll add an option to completely disable it in the future

Originally Posted by Eluial
Hi!

I was wondering if you could return the option where you can turn off the border on the bars completely. Right now there are several different border options, but there's no "none."

I know it's something fairly unimportant, but for someone with UI OCD like me, it would be greatly appreciated.

Thanks for all your hard work on this awesome addon, BTW.
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Unread 08-28-12, 07:36 PM  
Eluial
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Bar border options

Hi!

I was wondering if you could return the option where you can turn off the border on the bars completely. Right now there are several different border options, but there's no "none."

I know it's something fairly unimportant, but for someone with UI OCD like me, it would be greatly appreciated.

Thanks for all your hard work on this awesome addon, BTW.
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Unread 08-08-12, 06:41 AM  
Copialinex
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Re: BPT not taking into account the changes to Euphoria

I'm working on it, euphoria 100% chance build found me recoding the UI from 0, so the addon currently updloaded isn't taking it into account, and the next v. was going to have a slight delay.

Currently, I've finished the old UI recode except for the Eclipse Icons and the options.
I think the options will be ready before friday, I'll upload it then. (Sorry for the delay!)

EDIT: Due to Increase downtime in Beta servers, next v will be delayed about 1 day, sorry, expect it Saturday

Originally Posted by Graylo
Thanks for updating this addon. I've been lost without a good Eclipse addon.

I did fine one issue today while using it. The Foresee Energy function is not taking into account the changes to Euphoria. For example, If I am moving towards Solar and have 20 energy, when I am casting a new starfire it foresees that I will have 40 energy instead of 60.
Last edited by Copialinex : 08-10-12 at 10:33 AM.
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Unread 08-07-12, 07:02 PM  
Graylo
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BPT not taking into account the changes to Euphoria

Thanks for updating this addon. I've been lost without a good Eclipse addon.

I did fine one issue today while using it. The Foresee Energy function is not taking into account the changes to Euphoria. For example, If I am moving towards Solar and have 20 energy, when I am casting a new starfire it foresees that I will have 40 energy instead of 60.
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Unread 07-26-12, 12:59 AM  
Copialinex
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It's already possible, /bpt -> style (select freestyle) -> media

In case you're an addon developer and you want to skin bpt, it's possible but somewhat difficult now, and I'm working to change it to make it easier, so I suggest you wait till I change it

Originally Posted by giorgio555
Would it be possible to change the background texture and border of BPT?
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Unread 07-25-12, 10:47 PM  
giorgio555
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Would it be possible to change the background texture and border of BPT?
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Unread 07-14-12, 02:55 PM  
Copialinex
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Sorry for the delay fixing last bug, it's been a awful week. Thank you for your patience.
Last edited by Copialinex : 07-14-12 at 02:59 PM.
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Unread 07-12-12, 08:10 PM  
Sintacks
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edit: it's cuz of libsharedmedia... :|
post on curse said he's working on fixing it.

Better question recently is: why is 1.2.6 broken on live...
edit: wrong number
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Last edited by Sintacks : 07-12-12 at 08:47 PM.
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Unread 07-10-12, 11:23 AM  
Kelem
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also, where are newer version than 1.2.6 but older than 1.3.0 ?
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Unread 07-10-12, 11:21 AM  
Kelem
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Is 1.3.0 supposed to work on live as well as mop?

On live servers I get 2 errors

1x BalancePowerTracker\BalancePowerTracker-1.2.6.lua:1733: table index is nil
BalancePowerTracker\BalancePowerTracker-1.2.6.lua:1733: in function "LibSharedMedia_Registered"
BalancePowerTracker\BalancePowerTracker-1.2.6.lua:520: in function "?"
BalancePowerTracker\BalancePowerTracker-1.2.6.lua:440: in function <BalancePowerTracker\BalancePowerTracker.lua:440>

Locals:
self = BalancePowerTrackerBackgroundFrame {
0 = <userdata>
}
BalancePowerTracker = <table> {
PLAYER_LOGOUT = <func> @..\BalancePowerTracker.lua:558
defaults = <table> {}
UPDATE_SHAPESHIFT_FORMS = <func> @..\BalancePowerTracker.lua:552
UNIT_ENTERED_VEHICLE = <func> @..\BalancePowerTracker.lua:1140
CheckBlizzardFrameStatus = <func> @..\BalancePowerTracker.lua:1072
UpdateSparkV = <func> @..\BalancePowerTracker.lua:1453
UpdateIconScale = <func> @..\BalancePowerTracker.lua:1303
vars = <table> {}
ButtonFacade_Init = <func> @..\BalancePowerTracker.lua:1745
LibSharedMedia_Registered = <func> @..\BalancePowerTracker.lua:1727
LibSharedMedia_Load = <func> @..\BalancePowerTracker.lua:1722
BetweenEnergyWidth = <func> @..\BalancePowerTracker.lua:1365
UpdateSharedInfo = <func> @..\BalancePowerTracker.lua:1206
UpdateFrames = <func> @..\BalancePowerTracker.lua:1218
SaveVars = <func> @..\BalancePowerTracker.lua:1667
Warning = <func> @..\BalancePowerTracker.lua:1574
eclipseMarkerCoordsV = <table> {}
ReCheck = <func> @..\BalancePowerTracker.lua:1103
LoadVars = <func> @..\BalancePowerTracker.lua:1657
ResetOptions = <func> @..\BalancePowerTracker.lua:1638
barColor = <table> {}
RegisterCallback = <func> @..\BalancePowerTracker.lua:563
IsBalanceDruid = <func> @..\BalancePowerTracker.lua:1110
UpdateVerticalFrames = <func> @..\BalancePowerTracker.lua:1260
style = <table> {}
UpdateEclipse = <func> @..\BalancePowerTracker.lua:1473
ACTIVE_TALENT_GROUP_CHANGED = <func> @..\BalancePowerTracker.lua:1097
eclipseMarkerCoords = <table> {}
UNIT_EXITED_VEHICLE = <func> @..\BalancePowerTracker.lua:1145
CheckEcplipseBuff = <func> @..\BalancePowerTracker.lua:1463
MSBT_Init = <func> @..\BalancePowerTracker.lua:1781
UpdateEnergyTextV = <func> @..\BalancePowerTracker.lua:1441
ADDON_LOADED = <func> @..\BalancePowerTracker.lua:475
media = <table> {}
PLAYER_LOGIN = <func> @..\BalancePowerTracker.lua:514
BetweenEnergyWidthV = <func> @..\BalancePowerTracker.lua:1422
frames = <table> {}
UpdateSpark = <func> @..\BalancePowerTracker.lua:1397
EnergyWidthV = <func> @..\BalancePowerTracker.lua:1406
UpdateEnergyText = <func> @..\BalancePowerTracker.lua:1385
ReadyToCreateOptions = <func> @..\BalancePowerTracker.lua:1710
PLAYER_REGEN_ENABLED = <func> @..\BalancePowerTracker.lua:1123
CreateInterface = <func> @..\BalancePowerTracker.lua:614
EnergyWidth = <func> @..\BalancePowerTracker.lua:1349


AND

5x BalancePowerTracker\BalancePowerTracker-1.2.6.lua:1482: attempt to index field "lEclipseIcon" (a nil value)
BalancePowerTracker\BalancePowerTracker-1.2.6.lua:1482: in function "UpdateEclipse"
BalancePowerTracker\BalancePowerTracker-1.2.6.lua:1471: in function "CheckEcplipseBuff"
BalancePowerTracker\BalancePowerTracker-1.2.6.lua:553: in function "?"
BalancePowerTracker\BalancePowerTracker-1.2.6.lua:440: in function <BalancePowerTracker\BalancePowerTracker.lua:440>

Locals:
self = <table> {
PLAYER_LOGOUT = <func> @..\BalancePowerTracker.lua:558
defaults = <table> {}
UPDATE_SHAPESHIFT_FORMS = <func> @..\BalancePowerTracker.lua:552
UNIT_ENTERED_VEHICLE = <func> @..\BalancePowerTracker.lua:1140
CheckBlizzardFrameStatus = <func> @..\BalancePowerTracker.lua:1072
UpdateSparkV = <func> @..\BalancePowerTracker.lua:1453
UpdateIconScale = <func> @..\BalancePowerTracker.lua:1303
vars = <table> {}
ButtonFacade_Init = <func> @..\BalancePowerTracker.lua:1745
LibSharedMedia_Registered = <func> @..\BalancePowerTracker.lua:1727
LibSharedMedia_Load = <func> @..\BalancePowerTracker.lua:1722
BetweenEnergyWidth = <func> @..\BalancePowerTracker.lua:1365
UpdateSharedInfo = <func> @..\BalancePowerTracker.lua:1206
UpdateFrames = <func> @..\BalancePowerTracker.lua:1218
SaveVars = <func> @..\BalancePowerTracker.lua:1667
Warning = <func> @..\BalancePowerTracker.lua:1574
eclipseMarkerCoordsV = <table> {}
ReCheck = <func> @..\BalancePowerTracker.lua:1103
LoadVars = <func> @..\BalancePowerTracker.lua:1657
ResetOptions = <func> @..\BalancePowerTracker.lua:1638
barColor = <table> {}
RegisterCallback = <func> @..\BalancePowerTracker.lua:563
IsBalanceDruid = <func> @..\BalancePowerTracker.lua:1110
UpdateVerticalFrames = <func> @..\BalancePowerTracker.lua:1260
style = <table> {}
UpdateEclipse = <func> @..\BalancePowerTracker.lua:1473
ACTIVE_TALENT_GROUP_CHANGED = <func> @..\BalancePowerTracker.lua:1097
eclipseMarkerCoords = <table> {}
UNIT_EXITED_VEHICLE = <func> @..\BalancePowerTracker.lua:1145
CheckEcplipseBuff = <func> @..\BalancePowerTracker.lua:1463
MSBT_Init = <func> @..\BalancePowerTracker.lua:1781
UpdateEnergyTextV = <func> @..\BalancePowerTracker.lua:1441
ADDON_LOADED = <func> @..\BalancePowerTracker.lua:475
media = <table> {}
PLAYER_LOGIN = <func> @..\BalancePowerTracker.lua:514
BetweenEnergyWidthV = <func> @..\BalancePowerTracker.lua:1422
frames = <table> {}
UpdateSpark = <func> @..\BalancePowerTracker.lua:1397
EnergyWidthV = <func> @..\BalancePowerTracker.lua:1406
UpdateEnergyText = <func> @..\BalancePowerTracker.lua:1385
ReadyToCreateOptions = <func> @..\BalancePowerTracker.lua:1710
PLAYER_REGEN_ENABLED = <func> @..\BalancePowerTracker.lua:1123
CreateInterface = <func> @..\BalancePowerTracker.lua:614
EnergyWidth = <func> @..\BalancePowerTracker.lua:1349
ColorBarDirection = <func> @BalancePowerTracker
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Unread 09-06-11, 11:39 AM  
Copialinex
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Re: The Eclipse (Solar/Lunar) Bar Isn't Redrawing

Originally posted by tilleyrw2
At the end of an eclipse, fairly often that bar will not be erased when the eclipse CD is 0. There will be an empty box with 0.0 at the end just staring at me on my UI. Most disconcerting.

I'm tempted to dive into the Lua code myself tonight and see what can be seen.
Excuse me, but I don't think I understand.
Eclipse has no CD nor duration anymore, and Eclipse energy is integer.
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Unread 09-05-11, 03:42 PM  
tilleyrw2
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The Eclipse (Solar/Lunar) Bar Isn't Redrawing

At the end of an eclipse, fairly often that bar will not be erased when the eclipse CD is 0. There will be an empty box with 0.0 at the end just staring at me on my UI. Most disconcerting.

I'm tempted to dive into the Lua code myself tonight and see what can be seen.
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