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Plunderstorm (10.2.6)
Updated:04-15-24 04:05 PM
Created:09-05-10 04:40 PM
Downloads:21,588
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Categories:Bags, Bank, Inventory, The Burning Crusade Classic, Classic - General, WOTLK Classic, TradeSkill Mods
10.2.6

Breakables  Popular! (More than 5000 hits)

Version: v1.9.24
by: Parnic [More]

Description
Displays a bar on screen that allows quick access to enchanting, jewelcrafting, and inscription professions by presenting a Disenchant/Prospect/Mill button and all of the breakable items you have for that profession next to it. This allows one-click access for breaking down items instead of finding the item in your bag, clicking the appropriate profession button, and clicking the item for each and every item you want to break. For prospecting and milling, you will see the number of items you have alongside the number of times you can break it. In the prospecting screenshot on the right, the player has 169 total Saronite Ore in his bags which will allow for 33 total prospects.

Usage
By default, if you have the appropriate profession and items in your inventory, a bar will appear with the profession ability followed by any items that are eligible for breaking. You can hold shift to drag the bar around if you want to move it. Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.

Configuration
Typing /brk will open the configuration settings (or you can get to it from Blizzard's Interface options) which consist of:

  • Hide if no breakables: this will control whether you see the profession button or not when nothing breakable is detected
  • Max number to display: this controls the highest number of items that you will see next to your profession button. If this is 5 but you have 10 breakable items in your bags, you will only see 5 at a time.
  • Show soulbound items: aimed at enchanters, this controls whether or not you will see items that are soulbound as breakable items or not.

Known issues
  • If you have more than 5 of a breakable item but split into stacks all smaller than 5, the game will say you do not have enough items to break. The default UI now has a built-in button to compress stacks that should solve this issue.

v1.9.24:

- Update TOCs

v1.9.23:

- Update Dragonflight TOC for 10.2.5

v1.9.22:

- Update Classic-era TOC for 1.15.0

v1.9.21:

- Update Dragonflight TOC for 10.2.0

v1.9.20:

- Update Wrath-Classic TOC for 3.4.3

v1.9.19:

- Update Dragonflight TOC for 10.1.7
- Update Classic-era TOC for 1.14.4

v1.9.18:

- Added a confirmation dialog when ignoring breakables, and updated the description to mention the ignore feature.

v1.9.17:

- Update Dragonflight TOC for 10.1.5

v1.9.16:

- Update TOC for Wrath Classic 3.4.2

v1.9.15:

- Updated TOCs for 10.1.0
- Added icon for 10.1.0

v1.9.14:

- Updated TOCs for 10.0.7

v1.9.13:

- Updated TOCs for 10.0.5

v1.9.12:

- Add detection of Dragonflight profession tools as disenchantable.

v1.9.11:

- Add detection of Dragonflight profession gear as disenchantable.

v1.9.10:

- Add Dragonflight Mystic disenchantable items. (Fixed)

v1.9.9

- Fix issue with not updating or showing items in some cases.

v1.9.8:

- Fix microstutter every time a modifier key, such as Alt, was pressed.
- Improve performance when scanning for new breakables (such as when items enter/leave bags, a lockbox is clicked, etc.).

v1.9.7:

- Add Dragonflight lockboxes.
- Hide lockboxes that can't be picked because the player's level is too low, where we can detect it (10.0+, toggleable with an option).

v1.9.6:

- Fix lockboxes in 10.0.2

v1.9.5:

- Fix another error from 10.0.2

v1.9.4:

- Update TOC for 10.0.2

v1.9.3:

- Fix error on 10.0.0

v1.9.2:

- Dragonflight/10.0.2 compatibility
- Add ability to reset placement of the bar in case it gets lost somehow.
- Shuffled settings into their own categories to make accidental resets unlikely.
- Fix items being added to the ignore list both on press and release. This would frequently mean that two items would get ignored instead of just the one you wanted to click on.

v1.9.1:

- Fix right-click ignore functionality after the upgrade to 10.0.

v1.9.0:

- Handle gaining and losing a Breakable skill without requiring a UI reload
- Update TOC, fix button clicking bug for 10.0

v1.8.7:

- Improve reliability of UI updates after picking lockboxes. There's no good game event for "locked item opened", so this uses some best-guess heuristics to make it function as expected in most cases.

v1.8.6:

- Improve enchanting level detection for Wrath Classic
- Add option to ignore enchanting skill level for showing disenchantable items

v1.8.5:

- Wrath Classic compatibility
- Updated TOCs

v1.8.4:

- Updated TOCs

v1.8.3:
- Updated TOCs, added 9.1 and 9.2 herbs, ore, and lockboxes

v1.8.2:
- Updated TOCs for 9.1.5, Classic, and BCC

v1.8.1:
- Updated TOC for 9.1

v1.8.0:
- Classic-BC support
- Added option to hide during pet battles, by request.

v1.7.4:
- Fix an issue when IsArtifactRelicItem is not defined

v1.7.3:
- Add option to suppress tooltips by request
- Updated Classic TOC to 1.13.6

v1.7.2:
- Updated TOC for 9.0.5

v1.7.1:
- Updated TOC to latest

v1.7.0:
- Added Shadowlands herbs, ore, and lockboxes
- Updated TOC for 9.0

v1.6.4:
- Updated TOC for 8.3

v1.6.3:
- (Classic) Made all items display as disenchantable whether you have the skill for it or not. I have not yet found the correct way to access the player's Enchanting profession level to check against item level for disenchant validity.

v1.6.2:
- Added 8.2's lockboxes

v1.6.1:
- Added patch 8.2's new herb and ore

v1.6:
- Updated TOC for 8.2

v1.5.1:
- Updated TOC for 8.1
- Added Highmountain Armor as a disenchantable item

v1.5:
- Updated TOC for 8.0
- Added BfA herbs and ore
- Fixed separate items sometimes showing up as one breakable
- Added Leystone Lockbox

v1.4.9.1:
- Added 7.3 herbs and ore

v1.4.9:
- Updated TOC for 7.3

v1.4.8:
- Fixed error in ignored items when the ignored item had not been loaded by the server since the last restart.
- Updated TOC for 7.2

v1.4.7:
- Fixed up milling herbs that the player knows Mass Milling for. Since Mass Mill is a profession ability and not a player ability/"spell", the addon can't currently automatically cast Mass Milling.

v1.4.6:
- Added MoP Sparkling Shard as a combinable object.
- Added support for registering artifact relics as disenchantable.
- Added an ignore feature so certain items can be set to never show up as breakable.

v1.4.5:
- Updated TOC for 7.1

v1.4.4:
- Cap the disenchantable item rarity for Legion items at Epic (so we don't show the player's artifact weapon as disenchantable).
- Automatically update the tooltip when the breakable list is updated while the player is hovering over a breakable item button.
- Update the tooltip when the player presses Shift so that disenchantable items show what the player currently has equipped to compare against quickly.

v1.4.3:
- Fixed up Mass Milling support.
- Fixed the mod accidentally trying to break the wrong stack of something if, for example, you had a smaller stack placed in front of a larger stack in your bags.
- Fixed the mod sometimes failing to break something if you had 2 similarly-named items in your bags in a specific order (Whiptail Stems in front of Whiptails, for example).
- Added better support for disenchanting items in WoD and higher where Enchanting skill level is not a factor in whether you can disenchant an item or not.
- Made the breakable bar respond to changes much faster so it's less frustrating to work with.
- Added support for combining items that then result in more breakables ("broken"/"stem" versions of herbs which can be combined into their proper breakable types) so it can all be done from the Breakables bar.

v1.4.2:
- Added support for Legion ore since the ore items don't match previous expansions.

v1.4.1:
- Added support for Mass Milling. Mass Milling of a particular herb type will be automatically chosen when clicking on an herb type if that herb is eligible for mass milling and the player knows that mass milling spell.
- Added support for Legion herbs

v1.4:
- Updated TOC for patch 7.0

v1.3.21:
- Updated TOC for patch 6.2
- Cleared the tooltip after successfully breaking an item so that we don't keep stale tooltips around.

v1.3.20:
- Updated TOC for patch 6.1

v1.3.19:
- Stopped True Iron Ore from showing up as prospectable.

v1.3.18:
- Changed garrison follower armor items to not show up as disenchantable.

v1.3.17:
- Revised WoD herb fix such that it doesn't cause the game to flag false positives on herbs that are not millable.

v1.3.16:
- Made WoD herbs show up as millable. They weren't showing up before because they don't contain the "millable" text in the tooltip like every other herb in the game does.

v1.3.15:
- Switched from LibButtonFacade to Masque (ticket #20).

v1.3.14:
- Added WoD lockboxes/junkboxes. Oops.

v1.3.13:
- Updated TOC for patch 6.0

v1.3.12:
- Updated TOC for patch 5.4
- Make sure to update the breakables list whenever a tracked tradeskill is updated in case we can then break down new items (right now, that's only enchanting).
- Added option to hide tabards from the list of breakables. (ticket #16)
- Only display items the player is capable of disenchanting.
- Suppress account-bound and bnet-account-bound items when "show soulbound items" is unchecked.

v1.3.11:
- fixed soulbound items not being ignored sometimes despite the option being checked
- added lockboxes to the pickable items list

v1.3.10:
- updated TOC for patch 5.3

v1.3.9:
- updated TOC for patch 5.2

v1.3.8:
- updated TOC for patch 5.1

v1.3.7:
- fixed recognition of MoP junkboxes, herbs, and ore

v1.3.6:
- updated TOC for patch 5.0.4

v1.3.5:
- updated TOC for patch 4.3

v1.3.4:
- updated TOC for patch 4.2

v1.3.3:
- updated TOC for patch 4.1
- ticket #10: look through the first 5 lines of the tooltip to find "millable" or "prospectable" instead of requiring it to be on line 2
- moved LibButtonFacade's Group:Skin call from :OnInitialize() to :OnEnable(). apparently OnInitialize is too soon and causes the custom skin to get overwritten. (ticket #9)
- added tracking for rogue junkboxes (obtained via 'pick pocket'). clicking the junkbox will automatically unlock it
- shortened the delay for processing items after a BAG_UPDATE to 1 second (from 1.5)

v1.3.2:
- properly parented the Breakables frame to UIParent so that it will go away when the user presses alt-z (thanks slayman). note that this change makes the Breakables frame use the UI Scale specified in video settings so it may initially not be in the same location you last set it to and could be a different size.

v1.3.1:
- fixed a bug where the tooltip could be completely wrong or empty sometimes

v1.3:
- fixed an error about AceGUI and AceConfigDialog that were showing up on load in certain situations
- minor garbage/performance fixes
- added spell tooltip to profession button
- added ButtonFacade support (ticket #7)
- added option to specify which direction the buttons grow toward (by Slayman's request)
- enabled new target-item/spell attributes for secure buttons instead of hacking together a macro
- don't show heirloom items as disenchantable

v1.2.2:
- fixed bar position not being saved/restored properly when moved out of the upper left section of the screen

v1.2.1:
- fixed reported error message

v1.2:
- created one bar per profession for the case where someone has some combination of inscription, enchanting, and jewelcrafting
- set bar to update immediately after clicking an item to break it instead of waiting the 1.5 seconds. it was making life harder for mass breaking
- added button scale and font size options
- added localization support
- optimized a little bit of the code that finds breakables in your bags by delaying checks on BAG_UPDATE until 1.5 seconds after the last update request has come in
- set the button font for item counts to use NumberFont_Outline_Med so that any font overrides (like tekticles) work automagically
- added LibDataBroker support
- added option to hide the bar entirely (ticket 5) and option to hide the bar when in combat
- added short description to the config page explaining the functionality in the mod and how to get support/request features
- made all slash commands print something back to the user so they know what they changed

v1.1:
- added ability to hide soulbound disenchantable items that are part of an equipment manager set (since some quest rewards and such are soulbound but the player doesn't actually use them)
Optional Files (0)


Archived Files (39)
File Name
Version
Size
Author
Date
v1.9.23
173kB
Parnic
01-16-24 05:27 PM
v1.9.22
173kB
Parnic
12-10-23 07:00 PM
v1.9.21
173kB
Parnic
11-07-23 04:39 PM
v1.9.20
173kB
Parnic
10-12-23 06:55 AM
v1.9.19
173kB
Parnic
09-08-23 09:30 AM
v1.9.18
173kB
Parnic
08-03-23 04:01 PM
v1.9.17
172kB
Parnic
07-11-23 03:52 PM
v1.9.16
172kB
Parnic
07-04-23 09:23 AM
v1.9.15
172kB
Parnic
05-03-23 05:21 PM
v1.9.14
172kB
Parnic
04-01-23 02:02 PM
v1.9.13
172kB
Parnic
01-25-23 01:40 PM
v1.9.12
172kB
Parnic
01-15-23 04:33 PM
v1.9.11
172kB
Parnic
01-13-23 11:05 PM
v1.9.10
172kB
Parnic
01-01-23 05:29 PM
v1.9.9
172kB
Parnic
12-12-22 08:51 PM
v1.9.8
171kB
Parnic
12-04-22 10:55 PM
v1.9.7
171kB
Parnic
11-30-22 08:22 AM
v1.9.6
170kB
Parnic
11-16-22 08:35 PM
v1.9.5
170kB
Parnic
11-16-22 11:28 AM
v1.9.4
170kB
Parnic
11-15-22 10:08 AM
v1.9.3-1
170kB
Parnic
11-12-22 09:02 AM
v1.9.3
170kB
Parnic
11-11-22 04:49 PM
v1.9.2
170kB
Parnic
11-11-22 03:26 PM
v1.9.1
169kB
Parnic
10-27-22 07:18 PM
v1.9.0
169kB
Parnic
10-25-22 08:27 PM
v1.8.7
168kB
Parnic
09-15-22 09:12 PM
v1.8.7-alpha1
168kB
Parnic
09-14-22 10:17 PM
v1.8.6
168kB
Parnic
09-12-22 12:19 PM
v1.8.6-alpha1
167kB
Parnic
09-10-22 11:15 PM
1.8.5
167kB
Parnic
09-04-22 01:03 PM
1.8.4
167kB
Parnic
06-01-22 07:34 AM
1.8.3
167kB
Parnic
03-23-22 07:55 PM
1.8.2
167kB
Parnic
11-11-21 12:59 PM
1.8.1
167kB
Parnic
06-29-21 07:15 AM
1.8.0
167kB
Parnic
06-14-21 10:04 PM
1.7.5-alpha1
166kB
Parnic
05-09-21 04:23 PM
1.7.4
166kB
Parnic
04-09-21 08:14 PM
1.7.3
166kB
Parnic
04-09-21 07:57 PM
1.7.2
165kB
Parnic
03-22-21 08:47 PM


Post A Reply Comment Options
Unread 12-15-10, 08:55 AM  
Parnic
A Murloc Raider
 
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Originally posted by oalex
Well greak looking stuff. I like it.
However DE is not working for me.
I have DE key-bound to one of my keys (as I use it a lot) and it does nothing. Also if I try to use the your DE button same thing. Nothing happens.

EDIT: Never mind. I was the noob, not reading the instruction and clicking both the DE button and the item. Clicking just the item works perfectly. Thx.
Glad you got it working. The profession icon is just there to show you what the bar is going to do (in the case of someone having both milling and enchanting, for example) but the goal of the mod is to save clicks. I should probably make the profession button non-interactive.
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Unread 12-15-10, 06:53 AM  
oalex
A Kobold Labourer
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Well greak looking stuff. I like it.
However DE is not working for me.
I have DE key-bound to one of my keys (as I use it a lot) and it does nothing. Also if I try to use the your DE button same thing. Nothing happens.

EDIT: Never mind. I was the noob, not reading the instruction and clicking both the DE button and the item. Clicking just the item works perfectly. Thx.
Last edited by oalex : 12-15-10 at 06:56 AM.
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Unread 12-15-10, 06:17 AM  
oalex
A Kobold Labourer
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Originally posted by Parnic
It ignores items that you have equipped. It can also optionally ignore all soulbound items or it can show soulbound items so long as they're not in an equipment set in the built-in equipment manager. I believe the mod does exactly what you're asking.
Yeah. if the equipment manager items are ignored (not shown) even if they are in the bag, then it indeed does what I need. Just soulbon would not cut it, as we all do loot a lot of soulbound stuff in instas or quest, but with also the intention of DE-ing after-words.

Anyway, great job then and I am sure to try it out.
Last edited by oalex : 12-15-10 at 06:21 AM.
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Unread 12-15-10, 12:44 AM  
Parnic
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Originally posted by oalex
I am yet to try this.
Question: I am soley going to use it for DE-ing. Does it have an option the ignore certain set items. That is say I have 2 sets of gear (for two talent specs.), then I would not like it to display my equipment from the second set that I use as disenchant-able.

If not, then I would suggest an option to be able to add custom items to an "always ignore" list.

In the mean time, I guess not, but no harm in asking. Does it ignore items that I have equipped?

Thanks
It ignores items that you have equipped. It can also optionally ignore all soulbound items or it can show soulbound items so long as they're not in an equipment set in the built-in equipment manager. I believe the mod does exactly what you're asking.
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Unread 12-15-10, 12:42 AM  
Parnic
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Originally posted by vbaspcppguy
So, after using this addon for a while, I thought of a bit that might make it even better, essentially boil prospecting and milling (cause I mill quite a few different herbs) down to one button like I do with macros:

Make it so that rather than breaking items down when you click on an items button, it toggles that item on (I figure just give it a green glow outline like bag addons do for green items) so that the user toggles which items they want to break down, and then click the trade skill icon until there are no more.

...after writing that, I'm not sure if I actually made sense.
You can basically do the same thing by setting Breakables to only show 1 button. It saves you a click from having to say "use this herb" then press the milling button. Instead, you simply click the button of the herb you want to break over and over. I actually think your change would add more clicks to the equation which is what Breakables is trying to get rid of .

You can also do the same thing by just clicking the herb/ore closest to the trade skill button. As you run out of that, the others will shift down and you never have to move your mouse.



Originally posted by vbaspcppguy
Also I've run into an issue where if theres a partial stack (less than 5) in my bags before a full stack of then it just gives the error for not enough materials. While this isn't a huge issue, I use AdiBags, which doesn't actually show you the order they are really in when you use its "Virtual stacks" option.
Yes, this is addressed on the addon info page. It's something I'd like to fix for the future but beyond the scope of the addon right now (plus I'm working, the wife's pregnant, I'm playing Cataclysm, I have other mods, etc. ).


Originally posted by vbaspcppguy
A fix for this would be to cast the spell (mill, prospect, disenchant), iterate though the bags to find the a stack larger than five and then use the PickupContainerItem to cast on that stack. Reasonably sure that should work
In the case of Breakables, this approach wouldn't work. I'm using attributes like so:

Code:
btn:SetAttribute("spell", BreakableAbilityName)
btn:SetAttribute("target-item", foundBreakables[i][IDX_NAME])
Granted, that could be using target-bag and target-slot, but that still doesn't solve the problem of the user potentially having 50 stacks of 4 herbs each which is why a restacker is desirable. As you mentioned, however, there are other mods that provide that functionality so it's lower priority for Breakables at this point in time.
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Unread 12-15-10, 12:41 AM  
oalex
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I am yet to try this.
Question: I am soley going to use it for DE-ing. Does it have an option the ignore certain set items. That is say I have 2 sets of gear (for two talent specs.), then I would not like it to display my equipment from the second set that I use as disenchant-able.

If not, then I would suggest an option to be able to add custom items to an "always ignore" list.

In the mean time, I guess not, but no harm in asking. Does it ignore items that I have equipped?

Thanks
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Unread 12-15-10, 12:24 AM  
vbaspcppguy
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So, after using this addon for a while, I thought of a bit that might make it even better, essentially boil prospecting and milling (cause I mill quite a few different herbs) down to one button like I do with macros:

Make it so that rather than breaking items down when you click on an items button, it toggles that item on (I figure just give it a green glow outline like bag addons do for green items) so that the user toggles which items they want to break down, and then click the trade skill icon until there are no more.

...after writing that, I'm not sure if I actually made sense.



Also I've run into an issue where if theres a partial stack (less than 5) in my bags before a full stack of then it just gives the error for not enough materials. While this isn't a huge issue, I use AdiBags, which doesn't actually show you the order they are really in when you use its "Virtual stacks" option. A fix for this would be to cast the spell (mill, prospect, disenchant), iterate though the bags to find the a stack larger than five and then use the PickupContainerItem to cast on that stack. Reasonably sure that should work
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Unread 10-23-10, 03:19 PM  
Parnic
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Originally posted by Jaim Sandar
Here's something that confused me at first, and then merely frustrated me:
If I DO click on the profession button first (Enchanting in my case) then click on an item to Disenchant it, it attempts to equip the item.

Thank you.
I could just make the profession button not be clickable so it's there just to show you what will happen when you click on items from that bar. I'm not sure how it frustrates you since the mod actually saves a click .
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Unread 10-23-10, 02:49 PM  
Jaim Sandar
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Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it. You don't have to click the profession button first as simply clicking the item will automatically break it down.
Here's something that confused me at first, and then merely frustrated me:
If I DO click on the profession button first (Enchanting in my case) then click on an item to Disenchant it, it attempts to equip the item.

Thank you.
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Unread 10-22-10, 02:33 PM  
Shashos
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Re: Re: Re: Re: Re: Re: Re: Locking

Originally posted by Parnic
Wait, 1.2.2 is still broken, you're saying?
Oh, no! It's working just fine. I was just saying my testing before the fix didn't work. Mod is great now. Stays where I put it! And thank you again.
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Unread 10-21-10, 03:59 AM  
Manaman
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Re: Re: 2 Suggestions: Avoid the 2 click process and restack feature

Originally posted by Parnic
I'm not sure what you're saying. Each button already automatically prospects/disenchants/mills with just one click. That's what the mod is intended to do.

It doesn't currently do any restacking or anything like that right now.
Oh, was confused by "Clicking the profession button will activate that ability (disenchant/prospect/mill) and clicking an item will break it." But now I see the sentence following it, "You don't have to click the profession button first as simply clicking the item will automatically break it down."

Ignore me, I am stupid and was obviously posting while tired and delirious. Carry on...
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Unread 10-20-10, 11:16 PM  
Parnic
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Re: 2 Suggestions: Avoid the 2 click process and restack feature

Originally posted by Manaman
You could setup the buttons to be macro buttons of their own, each would have the: /cast Disenchant; /use item; or /cast Prospect; /use item; or /cast Milling; /use item: directly assigned to the button. It would take only 1 click then to start each "break" of the item.

You could extend the mod even more and if it sees the error that there is not a stack to break, it could do a restack of the items and then on second click do the "breaking".

Just some suggestions.

Edit: Disregard the second suggestion as it appear it does this already? Didn't see it in the description.
I'm not sure what you're saying. Each button already automatically prospects/disenchants/mills with just one click. That's what the mod is intended to do.

It doesn't currently do any restacking or anything like that right now.
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Unread 10-20-10, 10:46 PM  
Manaman
An Aku'mai Servant
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2 Suggestions: Avoid the 2 click process and restack feature

You could setup the buttons to be macro buttons of their own, each would have the: /cast Disenchant; /use item; or /cast Prospect; /use item; or /cast Milling; /use item: directly assigned to the button. It would take only 1 click then to start each "break" of the item.

You could extend the mod even more and if it sees the error that there is not a stack to break, it could do a restack of the items and then on second click do the "breaking".

Just some suggestions.

Edit: Disregard the second suggestion as it appear it does this already? Didn't see it in the description.
Last edited by Manaman : 10-20-10 at 11:01 PM.
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Unread 10-20-10, 08:53 PM  
Parnic
A Murloc Raider
 
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Re: Re: Re: Re: Re: Re: Locking

Originally posted by Shashos
Excellent, thank you.

(I only just got around to testing things because of some connection issues, but it didn't work anyway. I did a full UI reset and tested with Breakables being my only addon and a clean from scratch WTF folder. Still moved on meh. )
Wait, 1.2.2 is still broken, you're saying?
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Unread 10-20-10, 08:48 PM  
Shashos
A Kobold Labourer

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Re: Re: Re: Re: Re: Locking

Originally posted by Parnic
v1.2.2 should fix it.
Excellent, thank you.

(I only just got around to testing things because of some connection issues, but it didn't work anyway. I did a full UI reset and tested with Breakables being my only addon and a clean from scratch WTF folder. Still moved on meh. )
Last edited by Shashos : 10-20-10 at 08:49 PM.
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