Download
(22Kb)
Download
Updated: 07-11-11 01:44 PM
Pictures
File Info
Updated:07-11-11 01:44 PM
Created:07-29-10 02:43 AM
Downloads:6,120
Favorites:42
MD5:

oUF Svelte  Popular! (More than 5000 hits)

Version: 2.3
by: Ferous [More]

Requires oUF 1.5.x to work!

See Changelog For Changes!

Most Ideal for Healing
But nice to use as a Tank or DPS!


Units Supported

  • Player
  • Target
  • Target of Target
  • Focus
  • Pet/Vehicle
  • Party/Raid (not tested v2.3 - I would assume it works though.)

Other Features
  • Castbar and Castbar Icons for Player & Target.
  • Buffs and DeBuffs for Player & Target.
  • Debuffs on Focus, Buffs & Debuffs for Pet.
  • Numerical Combo Points.
  • HolyPower, SoulShards, EclipseBar, and Runebar Display.
  • Tags for Healers on Party/Raid Frames. Also Weakened Soul Indicator.
  • Aggro border on Party/Raid Frames.
  • DeBuff Highlighting on Party/Raid Frames.
  • Raid Markers on party/raid frames.
  • Mouseover Highlight on Frames.
  • Heal Prediction
  • oUF_Experience
  • oUF_Reputation

Plug-ins Supported

Credits
  • P3lim and Haste for base code (oUF_Lily and oUF_P3lim).
  • EvilPaul for reference code on the new modules.

Notes
  • Added Weakened Soul indicator, shows as <<.
  • I added fast frequentUpdates. You can change on the top of the Lua.
  • oUF_MoveableFrames is recommended if you want to move it around and don't want to sift through the Lua.
  • The config is not done. This layout can and will always change.

To Do
  • Config on top of Lua still a work in progress! I will try to make it better as I go along.

Known Issues
  • Not showing debuff highlight that I am aware of.

-------------- CONFIG (Still a work in progress. I still need to add config for other buffs and debuffs. )

Code:
-- CONFIG (still a work in progress, please bear with me while I make it!)

-- Player Config
	-- Set Size
	
	local statusbarcolorz = {.15, .15, .15, 1}		-- health statusbar color
	
	local backdropcolorz = {0, 0, 0, 1}				-- health backdrop color
	
	local hpbackdropcolorz = {0, 1, 1, 0.5}			-- health backdrop color
	
	local powerbackdropcolorz = {0, 0, 0, 1}		-- power backdrop color
	
	local powerbarbg = {.50, .50, .50}				-- power bar background color
	
	local castbarcolor = {0, 1, 1, .5}				-- cast bar color
	
	local powerbackgroundalpha = 0.3				-- power bar background alpha
	
	local powercolorclassz = true					-- color power by class. Make false for no class colors. 
	local powercolortapppingz = true				-- color the power if target is tapped
	local powerdisconnectz = false					-- color the power if target is disconnected
	
	local healthsetheightz = 20						-- Player and Target Height
	
	local playersetwidth = 230						-- Player Set Width
	local targetsetwidth = 230						-- Target Set Width
	
	local petsetwidth = 119							-- Pet Set Width
	local petsetheight = 20							-- pet set height
	
	local focussetwidth = 119						-- focus set width
	local focussetheight = 20						-- focus set height
	
	local targettargetwidth = 119					-- target set width
	local targettargetsetheight = 20				-- target set height
	
	local powerSetWidth = 230						-- power set width
	local powerSetHeight = 20						-- power set height
	
	local playerdebuffz = true						-- show or hide players debuffs
	
	local targetdebuffz = true						-- false to show, true to hide
	
	local showdonlyplayerdebuffs = true				-- Show only player debuffs on target, if false, shows all debuffs including yours and party/raid
		
	local showonlyplayerbuffsontarget = true		-- Show only player buffs on target, if false shows all buffs including yours and party/raid
	
	local enableplayerbuffs = true					-- Show or hide buffs on player (buffs top left of screen)
	
	local enabletargetbuffs = true					-- Show or hide target buffs
	
	local enabletargetcombopoints = true			-- Show or hide numerical combo points
	
	local enablepetauras = true 					-- show or hide pet auras (buffs and debuffs)
	
	local enablefocusauraz = true					-- show or hide focus auras (buffs and debuffs)
	
	local castbarz = true							-- show or hide castbars
	
	local castbartextz = true						-- Castbar text
	
	local castbariconz = true						-- castbar Icon for target and player
	
	-- Player Buffs
		--[[player buff parent, 
		make self to anchor to player]]			local playerbuffparent = UIPARENT
		--[[player buff set point]]				local playerbuffanchor = 'TOPLEFT'
		--[[player horizontal position]]		local playerbuffhorizontal = 10 -- going right
		--[[player vertical position]]			local playerbuffverticalpos = -5 -- Going down
		--[[player buff column height]]			local playerbuffheight = 44
		--[[player buff row width]]				local playerbuffwidth = 600
		--[[player buff icon number shown]]		local playerbuffnumber = 20
		--[[player buff size]]					local playerbuffsize = 22
		--[[player buff spacing]]				local playerbuffspacing = 4
		--[[player buff initial anchor]]		local playerbuffinitialanchor = 'TOPLEFT'
		--[[player buff vertical growth]]		local playerbuffverticalgrowth = 'DOWN'
		--[[player buff horizontal growth]]		local playerbuffhorizontalgrowth = 'RIGHT'
		
	
		
		
-- Config End
-------------------------- RAID CONFIG

Code:
-- Config

-- make all false to show nothing

local showsolo = false	-- Show player when not in raid
local showplayer = true	-- show player in raid frames
local showparty = true	-- show raid frames when in party
local showraid = true	-- show raid frames

local height, width = 20, 77	-- height and width of raid frames
local scale = 1.0	-- scale of raid frames

-- Heal Prediction config

local healpredict = true	-- true for on, false for off.

local healmaxoverflow = 1.05	-- How far you want the heal prediction to go past HP bar

local healpredictopacity = 0.5	-- heal prediction opacity of texture

local freqnum = 0.5 -- Change depending on how fast you want things to udpate

local namenum = 3 -- How many letters to show in raid names

local texture = [=[Interface\AddOns\oUF_Svelte\fer25]=]
local aggro = [=[Interface\AddOns\oUF_Svelte\aggro]=]
local font, fontsize, fontstyle = [=[Interface\AddOns\oUF_Svelte\Marke.ttf]=], 8, 'OUTLINEMONOCHROME'

local backdrop = {
    bgFile = [=[Interface\ChatFrame\ChatFrameBackground]=],
    insets = {top = 0, left = 0, bottom = 0, right = 0},
}

07-11-11 v 2.3

-I am just here, updating it and just saying I'm here now, I have a trial and updated it, though I haven't tested the Party/Raid, everything else works as far as I know.

11/4/2010 v 2.2

-Fixed the code up. Made it to where everything is seperated now (*looks at Carebear*)
-Made the config alot nicer, but still needs options for buffs and debuffs on all units except player buff config is already added.

10/31/2010 v 2.14

Happy Halloween!

-Added oUF_Experience and oUF_Reputation officially.
-Added the druid Eclipse Bar.
-Added Castbar Icons.
-Added oUF_boring_totembar support. (Note - Only use oUF_Totembar or oUF_boring_totembar one at a time, not both!)
-Fixed the Party/Raid Setpoints.
-Changed opacity of HolyPower and SoulShards while in combat and out of combat.
-Also changed opacity of other modules, listed below:

(OOC - Out of Combat. IC - In Combat)

-oUF_Experience - OOC shows / IC hides
-oUF_Reputation - OOC shows / IC hides
-HolyPower - OOC hides / IC shows
-SoulShards - OOC fades .50% opacity / IC shows
-EclipseBar - OOC fades .50% opacity / IC shows

---------------------------------------------------------------------------------------------

10/27/2010 v 2.0

2.0.1 - Fixed a tiny bug

-NEW LOOK! Has the same look and feel of everything else from the last layout.
-Used oUF_Lily and oUF_P3lim for base. My old layout was very gritty and ugly. I needed to redo it.
-Updated for Cataclysm 4.0.1 and beyond.
-Added HolyPower, SoulShards, HealPrediction.
-Added oUF_Experience and oUF_Reputation. I still sort of need to mess with this.
-Better config coming soon.

8/5/2010 v1.4

(Thanks to Dawn for Tags)
-Healing Tags for Priests, Paladins, Druids, and Shamans.
-Added Raid/Party Frames.
-Added Truncated names on target, as well as ToT, party and raid.
-Healcomm4 Added.
-Added Threat Indication. Border around Frame.
-Added DeBuff Highlighting pertaining to your class. Light Alpha Coloring over Frame.
-Added Config on top of Lua.



7/30/2010 v 1.3

-Made a minor change in the debuff display on both player and target. Sorry for minor update! NO need -to update if you don't want to.



7/29/2010 v. 1.2

-a built in Runebar, and oUF_TotemBar Support. Changed the castbar a tiny bit.



7/29/2010 v 1.1

- Added Combo Points, oUF_WeaponEnchant ( I needed it on my Rogue), as well as level on target,
-made level difficultycolor, and made Percent HP on player UF CurHP instead. Added a bit of a
-better config, though Idk how better it is. Also moved DeBuffs on top of player frame. Changed
-some colors.



7/28/2010 v 1.0

- Initial Release
Post A Reply Comment Options
Unread 10-27-10, 04:14 PM  
Opaque
A Fallenroot Satyr
 
Opaque's Avatar

Forum posts: 23
File comments: 138
Uploads: 0
Re: Fading / Bar Alpha Options?

Originally posted by Pro-Fool
Possible to change these, in accordance with oUF_Barfader... really my only missed option
Check out Kong. It should take care of this for you.
__________________
Report comment to moderator  
Reply With Quote
Unread 08-28-10, 07:31 PM  
Pro-Fool
A Murloc Raider

Forum posts: 5
File comments: 28
Uploads: 0
Re: Re: Fading / Bar Alpha Options?

Originally posted by Ferous
I'll look into it
Good Enough For Me
Report comment to moderator  
Reply With Quote
Unread 08-27-10, 04:55 PM  
Ferous
Sheer Sense of Doom
AddOn Author - Click to view AddOns

Forum posts: 863
File comments: 563
Uploads: 10
Re: Fading / Bar Alpha Options?

Originally posted by Pro-Fool
Possible to change these, in accordance with oUF_Barfader... really my only missed option
I'll look into it
Report comment to moderator  
Reply With Quote
Unread 08-27-10, 06:59 AM  
Pro-Fool
A Murloc Raider

Forum posts: 5
File comments: 28
Uploads: 0
Fading / Bar Alpha Options?

Possible to change these, in accordance with oUF_Barfader... really my only missed option
Report comment to moderator  
Reply With Quote
Unread 08-19-10, 10:03 PM  
Ferous
Sheer Sense of Doom
AddOn Author - Click to view AddOns

Forum posts: 863
File comments: 563
Uploads: 10
Well that is what I meant :P If they want to do that, they can. Otherwise they cant. Im going to add a config for it soon
Report comment to moderator  
Reply With Quote
Unread 08-19-10, 07:18 PM  
Tarquino
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
You can, it just takes ALOT of commenting out code
Report comment to moderator  
Reply With Quote
Unread 08-13-10, 12:30 PM  
Ferous
Sheer Sense of Doom
AddOn Author - Click to view AddOns

Forum posts: 863
File comments: 563
Uploads: 10
ATM you can't, but I will add a config to enable or disable it.
Report comment to moderator  
Reply With Quote
Unread 08-13-10, 10:36 AM  
cosmicB
A Murloc Raider
 
cosmicB's Avatar

Forum posts: 6
File comments: 188
Uploads: 0
Hi Can I disable party and Raid? I tried looking for it but no luck.
Thanks
Report comment to moderator  
Reply With Quote
Unread 08-10-10, 05:31 PM  
Ferous
Sheer Sense of Doom
AddOn Author - Click to view AddOns

Forum posts: 863
File comments: 563
Uploads: 10
You can do that too Looks good. On a side note, you can color the background so it shows a background on the castbars I plan to add more to the config and make the scaling more friendly
Report comment to moderator  
Reply With Quote
Unread 08-10-10, 03:47 PM  
Tarquino
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Thanks, I accomplished what I wanted to do, I just pulled the castbars off the mana bar and made them their own bar.

Report comment to moderator  
Reply With Quote
Unread 08-09-10, 03:39 PM  
Ferous
Sheer Sense of Doom
AddOn Author - Click to view AddOns

Forum posts: 863
File comments: 563
Uploads: 10
Re: Castbar

Yeah, you'll have to change the castbar values to fit the UFs, which changing the scales ain't the greatest thing to do, I just may remove it entirely, until I can find a universal way to scale the whole thing.

If you want to make it bigger, for now, change the height and width of the frame in addition to the mana bar, for now.
Report comment to moderator  
Reply With Quote
Unread 08-09-10, 03:34 PM  
Tarquino
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Castbar

When increasing the scale of unit frames for Player, the Castbar does not inherit the values. I increase Player scale from 1 to 1.1 and the castbar was a bit above the mana bar and shorter due to the new scale. Hope the screenshot shows what I mean. Great Layout.

Report comment to moderator  
Reply With Quote
Unread 08-09-10, 09:23 AM  
cocotimbo
A Deviate Faerie Dragon
 
cocotimbo's Avatar

Forum posts: 11
File comments: 37
Uploads: 0
Originally posted by Ferous
No, it is not possible right now but I was thinking of updating the old svelte ui to look like this one So stay tuned.... lol
I will!
It's a pity that's possibly your private one. It's indeed... well perfect! For me anyway...
It has visually everything where I want things to be.
Report comment to moderator  
Reply With Quote
Unread 08-08-10, 08:09 PM  
Ferous
Sheer Sense of Doom
AddOn Author - Click to view AddOns

Forum posts: 863
File comments: 563
Uploads: 10
No, it is not possible right now but I was thinking of updating the old svelte ui to look like this one So stay tuned.... lol
Report comment to moderator  
Reply With Quote
Unread 08-08-10, 10:49 AM  
cocotimbo
A Deviate Faerie Dragon
 
cocotimbo's Avatar

Forum posts: 11
File comments: 37
Uploads: 0
Hi,
I would like to download svelteUI but the SS I saw here in your layout of your UI is quite different from the ones in the entire package.
I do not like those I do do like this very much!
How can I have the configuration exactly like in your layout? I hope you have it somewhere.
It's one of the best UI I ever saw. Congratulation!

PS Pls. tell me it is possible to have this!!!
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: