Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(54 Kb)
Download
Updated: 10-15-10 04:52 PM
Pictures
File Info
Updated:10-15-10 04:52 PM
Created:07-21-10 08:11 AM
Downloads:3,228
Favorites:8
MD5:

oUF Gdx

Version: r7
by: Guardix [More]

Description
This is my personal layout for oUF (1.5+). The player and target frames are highly inspired by Tukz' layout.
The layout itself suits best for healers, as the raid and party frames are almost centered to
provide an easy and friendly interface for healing. It is highly recommended to install gxMedia
together with this layout (unless you want some odd looks). It is found in the zip file.
I currently don't play arena, so I have no use for arena frames.
If you really want arena frames, let me know.

The frames may be misplaced with a resolution other than 1920x1200.


Supported frames
Player
Pet
Target
Targettarget
Focus
Party
Raid
Partypets
Raidpets
Boss


Supported plug-ins
oUF_ResComm (only on raid frames, self cast resurrections are ignored)
oUF Smooth Update (not active on raid/party frames)
oUF SpellRange
oUF Experience
oUF WeaponEnchant


Git repository
http://github.com/Guardix/oUF_Gdx


Ankhesa of Stormreaver-EU

r7
- Removed support for runebar, combo points and whatever power additions the game offer.
- Fixed for 4.0.1.
- Fixed for oUF 1.5.

r6
- Make the deathknight runebar actually function!
- Rune colors can be found on line 1096.
- Tag fix, the name tags sometime caused an error.
- Minor adjustment to the debuff icons, they are now two pixels taller and wider.

1.1 (r5)
- Changed the size of the raid frames to be more wide.
- Added new debuffs for the debuff icon.
- Modified the priority of the pvp debuff abilities a little, also added Vampiric Touch and Unstable Affliction.
- Fixed wrong duration count on reversed castbars.
- Hide Blizzard's buff frames.

1.0c (r4)
- Parent and set healcomm correctly.
- Fix a tag error, caused by a missing power token.

1.0b (r3)
- An ugly fix for weapon enchant icons.

1.0a (r2)
- Minor fixes to tags so all of them actually works. (Earth shield indicator)

1.0 (r1)
- Initial release
Optional Files (0)


Archived Files (6)
File Name
Version
Size
Author
Date
r6
55kB
Guardix
08-06-10 04:11 PM
1.1
55kB
Guardix
08-02-10 06:30 PM
1.0c
54kB
Guardix
07-25-10 07:43 PM
1.0b
54kB
Guardix
07-23-10 03:22 PM
1.0a
54kB
Guardix
07-22-10 09:50 AM
1.0
56kB
Guardix
07-21-10 08:12 AM


Post A Reply Comment Options
Unread 05-05-11, 04:14 PM  
fhj
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
raid frame?

how to raid frame mode off? where line in lua for this?
fhj is offline Report comment to moderator  
Reply With Quote
Unread 02-28-11, 11:31 AM  
Stanzilla
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 15
File comments: 129
Uploads: 1
Code:
1x oUF_Gdx-r7\layout.lua:704: attempt to index local 'unit' (a nil value)
<in C code>: ?
Interface\FrameXML\RestrictedFrames.lua:604: in function <Interface\FrameXML\RestrictedFrames.lua:603>:
Interface\FrameXML\RestrictedFrames.lua:742: in function `CallMethod':
<string>:"  local header = self:GetParent()...":43: in function <[string "  local header = self:GetParent()..."]:1>
(tail call): ?:
<in C code>: ?
Interface\FrameXML\RestrictedExecution.lua:441: in function <Interface\FrameXML\RestrictedExecution.lua:412>:
Interface\FrameXML\SecureGroupHeaders.lua:108: in function `SetupUnitButtonConfiguration':
Interface\FrameXML\SecureGroupHeaders.lua:158: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>:
Interface\FrameXML\SecureGroupHeaders.lua:512: in function <Interface\FrameXML\SecureGroupHeaders.lua:499>:
<in C code>: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>:
Interface\FrameXML\SecureStateDriver.lua:164: in function <Interface\FrameXML\SecureStateDriver.lua:146>:
<in C code>: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:11: in function `RegisterAttributeDriver':
oUF-1.5.5\ouf.lua:690: in function `SpawnHeader'
oUF_Gdx-r7\layout.lua:1415: in function `func'
oUF-1.5.5\ouf.lua:731: in function <oUF\ouf.lua:727>
(tail call): ?:

  ---
on entering a battleground
Stanzilla is offline Report comment to moderator  
Reply With Quote
Unread 02-19-11, 11:08 AM  
Guardix
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 115
Uploads: 3
I would suggest you use oUF_MovableFrames, you apparently use a lower resolution, UI scale or something.
__________________
Guardix is offline Report comment to moderator  
Reply With Quote
Unread 02-10-11, 07:30 PM  
jamooo123
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Deleting pet frames?

Hi, love what you've done here! just out of interest, is there any way i can delete the pet frams when in battlegrounds, parties and raids?
for some reason all of a sudden they seem to be going white and overlapping most of the grid, from a healers point of view as you can imagine this is very annoying and hard to ignore!
any help would be greatly appreciated
jamooo123 is offline Report comment to moderator  
Reply With Quote
Unread 02-04-11, 12:11 PM  
Flyingtoes
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 5
File comments: 57
Uploads: 1
This looks almost too much of the layout used with Tukui. ;p
Flyingtoes is offline Report comment to moderator  
Reply With Quote
Unread 11-20-10, 04:25 PM  
Guardix
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 115
Uploads: 3
I tend to forget about the unit specific functions, so in addition to what I wrote earlier, you also need to remove:

Code:
local buffs = self.Buffs
buffs.num = 24
buffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 3)
buffs.initialAnchor = "BOTTOMLEFT"
buffs["growth-x"] = "RIGHT"

local debuffs = self.Debuffs
debuffs.num = 8
debuffs:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", 0, 3)
debuffs.initialAnchor = "BOTTOMRIGHT"
debuffs["growth-x"] = "LEFT"
from the player function, it's written as 'player = function(self, unit, ...)' (so below that line)
__________________
Guardix is offline Report comment to moderator  
Reply With Quote
Unread 11-19-10, 05:59 PM  
Jo
A Deviate Faerie Dragon

Forum posts: 11
File comments: 4
Uploads: 0
Hrm, doesnt seem to work, whenever I do that change I get the original blizzard UI. it's in the oUF_GDX folder and layout.lua file I should change this right?
Jo is offline Report comment to moderator  
Reply With Quote
Unread 11-19-10, 01:17 PM  
Guardix
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 115
Uploads: 3
Find
Code:
if (unit == "player" or unit == "target") then
		local buffs = CreateFrame("Frame", nil, self)
		buffs:SetHeight(27)
		buffs:SetWidth(230)
		buffs:SetFrameStrata("LOW")
		buffs.size = 27
		buffs.spacing = 2
		buffs["growth-y"] = "UP"
		buffs.PostCreateIcon = auraPostCreateIcon
		buffs.PostUpdate = auraPostUpdate
		buffs.PostUpdateIcon = auraPostUpdateIcon
		
		self.Buffs = buffs
	end
	
	if (unit == "player" or unit == "target" or unit == "pet" or unit == "targettarget") then
		local debuffs = CreateFrame("Frame", nil, self)
		debuffs:SetHeight(27)
		debuffs:SetWidth(230)
		debuffs:SetFrameStrata("LOW")
		debuffs.size = 27
		debuffs.spacing = 2
		debuffs["growth-y"] = "UP"
		debuffs.PostCreateIcon = auraPostCreateIcon
		debuffs.PostUpdate = auraPostUpdate
		debuffs.PostUpdateIcon = auraPostUpdateIcon
		
		self.Debuffs = debuffs
	end
and replace it with

Code:
if (unit == "target") then
		local buffs = CreateFrame("Frame", nil, self)
		buffs:SetHeight(27)
		buffs:SetWidth(230)
		buffs:SetFrameStrata("LOW")
		buffs.size = 27
		buffs.spacing = 2
		buffs["growth-y"] = "UP"
		buffs.PostCreateIcon = auraPostCreateIcon
		buffs.PostUpdate = auraPostUpdate
		buffs.PostUpdateIcon = auraPostUpdateIcon
		
		self.Buffs = buffs
	end
	
	if (unit == "target" or unit == "pet" or unit == "targettarget") then
		local debuffs = CreateFrame("Frame", nil, self)
		debuffs:SetHeight(27)
		debuffs:SetWidth(230)
		debuffs:SetFrameStrata("LOW")
		debuffs.size = 27
		debuffs.spacing = 2
		debuffs["growth-y"] = "UP"
		debuffs.PostCreateIcon = auraPostCreateIcon
		debuffs.PostUpdate = auraPostUpdate
		debuffs.PostUpdateIcon = auraPostUpdateIcon
		
		self.Debuffs = debuffs
	end
__________________
Guardix is offline Report comment to moderator  
Reply With Quote
Unread 11-18-10, 08:14 AM  
Jo
A Deviate Faerie Dragon

Forum posts: 11
File comments: 4
Uploads: 0
Player buffs

Hello, I've been trying to fool around a bit in your code as a good boy before asking but since I barely know anything about LUA I was wondering how I can hide the buffs that come up above my player frame? (I want my totemtimers there)

Other then that, great work here. always liked these unitframes but well, I dont like the rest of Tuk so Ive always been drawn to pitbull or oUF. Keep up the good work!
Jo is offline Report comment to moderator  
Reply With Quote
Unread 11-17-10, 03:52 PM  
Guardix
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 115
Uploads: 3
I'm sorry but there is nothing I can do to fix this. The aura icons are made from oUF, so once Haste gets a new version going that fully supports SecureAuraHeader the buffs will then be removable again.
The only way you can remove buffs now is by doing a '/cancelaura buffname' macro.
__________________
Guardix is offline Report comment to moderator  
Reply With Quote
Unread 11-16-10, 03:31 PM  
Billy knife user
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re

I forgot to write that nothing disappeared in the game, your layout's continuing to work correctly.
Billy knife user is offline Report comment to moderator  
Reply With Quote
Unread 11-16-10, 03:28 PM  
Billy knife user
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Something do not work with Blizzard UI.

Hello Guardix! Firstly i wanna Thank you for your great work. Your touch put something more attractive in the game and this is a signature that I will keep in my interface. Such a good thing.... Anyway ,
I have a little problem with the buffs above the playerframe, i didn't see it in this topic so I post it then.
Actually I can not use the right click of the mouse to disable the buffs.
In fact, when I do it it appears a blizzard frame which is saying "oUF has been disabled because this action can be used only by the Blizzard UI. You can disactivate the addOn then reload the UI. [Desactivate][Ignore]"

With bad english language it looks like this ></

So this is why I requires your attention, maybe there is something to change in my configuration or in the Code...

TY
Billy knife user is offline Report comment to moderator  
Reply With Quote
Unread 11-03-10, 08:01 AM  
Guardix
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 115
Uploads: 3
Originally posted by fnacke
SIIIIIIICK!
Thank you soooo much for all your help!!
My pleasure
__________________
Guardix is offline Report comment to moderator  
Reply With Quote
Unread 11-02-10, 01:41 PM  
fnacke
A Deviate Faerie Dragon

Forum posts: 13
File comments: 16
Uploads: 1
Originally posted by Guardix
DAMMIT! I failed again

Seems like I missed to point out the power bar :P, it has to be changed the exact same way as the health bar.

Line 902, turn
Code:
if (unit ~= "target" and unit ~= "boss") then
	bg:SetVertexColor(.1,.1,.1)
end
into

Code:
bg:SetVertexColor(.1,.1,.1)
SIIIIIIICK!
Thank you soooo much for all your help!!
fnacke is offline Report comment to moderator  
Reply With Quote
Unread 11-02-10, 08:41 AM  
Guardix
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 42
File comments: 115
Uploads: 3
Originally posted by fnacke
okey, everything works perfectly now, sick looks!
however, 1 picture = more than 1000 words!
http://img258.imageshack.us/img258/7172/hejhej.png

Just a minor detail i would like to fix before being totally satisfied with these unitframes. appriciate the help i've gotten until now, understand if people might not feel like helping me with all the details, but if anyone got time to help me fix this code to change the background of the energy bar it would be greatly appriciated!
Thanks, once again!
DAMMIT! I failed again

Seems like I missed to point out the power bar :P, it has to be changed the exact same way as the health bar.

Line 902, turn
Code:
if (unit ~= "target" and unit ~= "boss") then
	bg:SetVertexColor(.1,.1,.1)
end
into

Code:
bg:SetVertexColor(.1,.1,.1)
__________________
Guardix is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: