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Tides of Vengeance (8.1.0)
Updated:02-03-19 01:00 AM
Created:07-16-10 12:22 PM
Downloads:25,270
Favorites:68
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bdActionbars  Popular! (More than 5000 hits)

Version: 1.38
by: Blooblahguy [More]

bdActionbars are a action bar replacement. bdActionbars are a lightweight, functional, and customizable replacement to the default UI.

note: You need bdCore to use this addon, or any other bd_ addons

Features

Resizing Buttons
Bar Alpha
Change number of rows in each bars
Vehicle button
Hide bars until mouseover
Hide Keybinds until mouseover
In game config
Purdy look
/bd config to access in game config
/bd lock to unlock the addon and move it around

To Do List
In game key-binding replacment

1.3
Toc bump
Minor bug fixes

1.25
Configuration revamp
Bug Fixes

1.2.1
Removing bad bdCore func refs

1.2
Fixed bug in default config options
Removed feature to hide action buttons until it works properly
Fix bug with pet bar that made some icons green

1.1
Added option for reducing the # of button on a bar.

1.0.5
Toc bump etc

1.0.4
Bug fixes

1.0.3
Added zone ability back

1.0.2
Fixes to flyout menus and incombat bugs
toc bump

1.0.1
Made mouseover bars show when ui is unlocked

1.0
Replaced bActionbars with bdActionbars
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Unread 08-03-10, 02:08 PM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 84
Uploads: 0
Originally posted by Blooblahguy
Updated, now included bar direction configuration.

Right now I'd like to ask those who keep up with this, is the configuration option for each bar to have 2 rows something that most people would like to see? Its a decent amount of work to change add that, and I want to make sure its wanted before I bulk up the addon and commit time. Thanks!
I would definitely switch from barkeep to this if I could at least setup the mainbar as two rows.
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Unread 08-03-10, 10:31 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
This is hands down the most lightweight actionbar addon i've ever tried. Why? CPU usage is nonexistant (stays at 0.000 CPU even when hovering over bars), and it uses 6kb. Great work on this.
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Unread 08-03-10, 08:11 AM  
Blooblahguy
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 202
Uploads: 25
Originally posted by sacrife
When zoning the stealth stance button relocates underneath some of the bars and a reloadui fixes it. I haven't tested a vehicle yet so I hope everything works out fine there.

However, why is the stealth button over the main bar and auto adjusts with the enabled/disabled 2nd bar while the warrior and DK stance buttons are under the main bar. It feels so inconsistent.
Shouldn't be the case but i'll look at it right now
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Unread 08-03-10, 07:39 AM  
sacrife
An Onyxian Warder
 
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File comments: 144
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When zoning the stealth stance button relocates underneath some of the bars and a reloadui fixes it. I haven't tested a vehicle yet so I hope everything works out fine there.

However, why is the stealth button over the main bar and auto adjusts with the enabled/disabled 2nd bar while the warrior and DK stance buttons are under the main bar. It feels so inconsistent.
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Unread 08-03-10, 05:12 AM  
Blooblahguy
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 202
Uploads: 25
Updated, now included bar direction configuration.

Right now I'd like to ask those who keep up with this, is the configuration option for each bar to have 2 rows something that most people would like to see? Its a decent amount of work to change add that, and I want to make sure its wanted before I bulk up the addon and commit time. Thanks!
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Unread 08-03-10, 04:38 AM  
Blooblahguy
A Deviate Faerie Dragon
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Forum posts: 18
File comments: 202
Uploads: 25
Yeah that was the issue, I fixed it but I just buried myself in making it configurable to change growth directions (vertical, horizontal) so the update will come either by the end of morning or sometime tomorrow night. Depending on if I want sleep.
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Unread 08-03-10, 02:32 AM  
Baine
A Murloc Raider
 
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Forum posts: 4
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i don't know if it's been reported earlier, but the bars are not clickable if set to mouseover (at least bar3 isn't, guess it spreads to the others as well)


edit:
fixed it myself, using
Code:
bar1:SetFrameStrata("Background")
bar2:SetFrameStrata("Background")
bar3:SetFrameStrata("Background")
bar4:SetFrameStrata("Background")
bar5:SetFrameStrata("Background")
shapebar:SetFrameStrata("Background")
petbar:SetFrameStrata("Background")
right before movefunc
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Last edited by Baine : 08-03-10 at 04:16 AM.
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Unread 08-03-10, 12:49 AM  
Blooblahguy
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 202
Uploads: 25
Will update this within the next few days fixing up all stated issues. (if all goes to plan)
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Unread 07-30-10, 12:05 PM  
Traverse
A Kobold Labourer

Forum posts: 0
File comments: 9
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I have the same problem as Taet bar1 isn't movable, no idea why though. Also I'd like to request the option to have 2 rows and 6 buttons on each row like rActionBarStyler has. I tried implementing it myself by using rActionBarStyler's code and it worked HOWEVER it messed up the pixel perfection for some reason and I'm not experienced enough with LUA to find the reason why.

Edit: Also I suggest trying out the addon with a rogue, the stealth button is a bit buggy. It only allows me to move it horizontally and the scale is different from the rest of the buttons (might be intended?).

Regards,

Trav
Last edited by Traverse : 07-30-10 at 12:57 PM.
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Unread 07-28-10, 08:23 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Tried changing Rightbar1 and Rightbar2 to Horizontal, but they're still vertical. No biggie though, the zone bug is fixed, so i'm happy.
Last edited by Skylinee : 07-28-10 at 08:23 AM.
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Unread 07-27-10, 08:08 PM  
Taet
A Deviate Faerie Dragon

Forum posts: 17
File comments: 81
Uploads: 0
bar1 is buged for me, not moveable, other is ok
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Unread 07-27-10, 04:42 PM  
Blooblahguy
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 18
File comments: 202
Uploads: 25
I thought I updated it to fix the rezoning issue, will upload that shortly here sorry!

As far as changing a bars growth direction that is a pretty tricky thing to achieve in game. I will add something in the lua to change each bars direction sometime in the next week hopefully.
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Unread 07-27-10, 11:30 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Originally posted by Skylinee
Upon zoning, the main bar changes position (it moves down). A reloadui fixes it. Quite annoying, hopefully a fix will be uploaded soon.
Any easy way to fix this? I messed around with x/y positions, but it allways moves down after every zone change. Pic to show what the issue is:

http://yfrog.com/2tasdasddsaadsj
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Unread 07-19-10, 11:48 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Upon zoning, the main bar changes position (it moves down). A reloadui fixes it. Quite annoying, hopefully a fix will be uploaded soon.
Last edited by Skylinee : 07-19-10 at 11:49 AM.
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Unread 07-17-10, 10:42 PM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 84
Uploads: 0
How do you set a bar to be two rows instead of one?
How do you set a bar so it is vertical instead of horizontal?
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