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Updated: 04-16-11 09:11 PM
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OmniCC.
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Updated:04-16-11 09:11 PM
Created:07-07-10 07:20 PM
Downloads:18,833
Favorites:133
MD5:
OmniCC Beta  Popular! (More than 5000 hits)
Version: 4.1.pancakes3
by: Tuller [More]
This is the beta version of OmniCC. Odds are, there will be bugs
The latest stable version of OmniCC can be found here.


Confused? Check the Wiki!

Changes since Waffles
  • Extracted the timer scheduling code from the timer code.
  • Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
  • To switch to the OnUpdate engine, use
    Code:
    /omnicc setengine classic
  • To switch back to the Animation engine, use
    Code:
    /omnicc setengine animation

GitHub:

OmniCC development has moved from GogleCode to GitHub. The intention is to make it easier for people to fork/contribute to OmniCC development (and also for me to learn about git). Writing code for me typically gets your request implemented faster than asking me to write it myself :P

Submitting bugs & feature requests:

In order of preference, here's where you should submit bug reports and feature requests:
  1. GitHub
  2. Here on WoWI
I read/have RSS feeds for everywhere, so don't think too much about it
4.1.pancakes3:
  • Fixed a typo that was causing errors.

4.1.pancakes2:
  • Added new slash commands:
  • /occ config - Shows the options menu
  • /occ setengine <animation | classic> - Switches the timer update engine
  • /occ engine - Displays the current timer update engine
  • /occ version - Displays the current addon version

4.1.pancakes:
  • Extracted the timer scheduling code from the timer code.
  • Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
  • To switch to the OnUpdate engine, use
    Code:
    /run OmniCC:SetUpdateEngine('ClassicUpdater'); ReloadUI()
  • To switch back to the Animation engine, use
    Code:
    /run OmniCC:SetUpdateEngine('AniUpdater'); ReloadUI()
Archived Files (26)
File Name
Version
Size
Author
Date
4.1.pancakes2
60kB
Tuller
04-16-11 09:21 AM
4.1.pancakes
59kB
Tuller
03-26-11 04:12 PM
4.0.waffles2
50kB
Tuller
11-13-10 07:05 PM
4.0.waffles1
50kB
Tuller
11-11-10 05:07 PM
4.0.beta12
344kB
Tuller
11-11-10 03:53 PM
4.0.beta10
50kB
Tuller
11-09-10 08:58 PM
4.0.beta9
50kB
Tuller
11-06-10 02:53 PM
4.0.beta8
51kB
Tuller
11-04-10 05:36 PM
4.0.beta6
50kB
Tuller
11-01-10 08:19 PM
4.0.beta5
51kB
Tuller
10-31-10 08:07 PM
4.0.beta3
51kB
Tuller
10-31-10 10:53 AM
4.0.beta2
45kB
Tuller
10-07-10 05:57 PM
4.0.beta1
45kB
Tuller
10-03-10 06:40 PM
3.0.beta16
40kB
Tuller
09-07-10 04:37 PM
3.0.beta15
40kB
Tuller
08-26-10 06:02 PM
3.0.beta13
40kB
Tuller
08-23-10 03:05 PM
3.0.beta12
39kB
Tuller
08-17-10 05:32 PM
3.0.beta11
40kB
Tuller
08-15-10 08:50 AM
3.0.beta10
40kB
Tuller
08-14-10 02:16 PM
3.0.beta8
38kB
Tuller
08-12-10 05:48 PM
3.0.beta7
38kB
Tuller
07-31-10 08:09 AM
3.0.beta6
38kB
Tuller
07-25-10 10:05 AM
3.0.beta5
36kB
Tuller
07-11-10 09:06 PM
3.0.beta4
32kB
Tuller
07-10-10 02:49 PM
3.0.beta3
32kB
Tuller
07-08-10 07:36 PM
3.0.beta2
32kB
Tuller
07-08-10 04:27 PM


Post A Reply Comment Options
Unread 07-07-10, 07:44 PM  
Ferous
Sheer Sense of Doom
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OOo This looks lovely, I'll try it out and report what ever I find out of the ordinary or what not. Thanks Tuller
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Unread 07-07-10, 08:34 PM  
Morpheusdead
An Aku'mai Servant
 
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some missing options

For one please add the option to turn off .1 decimal place counting. I for one would rather just see full second intervals.
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Unread 07-08-10, 12:25 AM  
Ferous
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Re: some missing options

Originally posted by Morpheusdead
For one please add the option to turn off .1 decimal place counting. I for one would rather just see full second intervals.
I second this
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Unread 07-08-10, 03:41 AM  
Silaqui
A Kobold Labourer
 
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OmniCC 3 doesn't seem to work with SUF anymore. SUF doesn't show any timers of my casted debuffs. With OmniCC 2.5.9 everything works like a charm.

Greets Sila.
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Unread 07-08-10, 06:05 AM  
Tuller
A Black Drake
 
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@Morpheusdead:
That's been feature request #1 so far

@Silaqui:
Try playing with the minimum font size to display text slider.
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Unread 07-08-10, 08:05 AM  
Axaion
A Kobold Labourer

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Aye, please give us the option to have it behave like the old one did, other than that, seems to be flawless from what i can tell so far :>
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Unread 07-08-10, 09:18 AM  
Skylinee
A Murloc Raider

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Currently this uses ~twice as much CPU as the old version, monitored with OptionHouse (~20CPU/sec vs 9). Tested with having a few abilities on CD on dummies in IF.
Last edited by Skylinee : 07-08-10 at 09:19 AM.
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Unread 07-08-10, 04:15 PM  
Tuller
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Huh, you're right. Something's fishy here :P
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Unread 07-08-10, 05:48 PM  
Tomacco_Boy
A Kobold Labourer

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Bugsack error

Error with the v3 beta's

Code:
1x OmniCC_Config\widgets\fontSelector.lua:85: <unnamed>:SetText(): Font not set
OmniCC_Config\widgets\fontSelector.lua:85: in function `UpdateFont'
OmniCC_Config\widgets\fontSelector.lua:75: in function `SetFontID'
OmniCC_Config\widgets\fontSelector.lua:176: in function `CreateScrollChild'
OmniCC_Config\widgets\fontSelector.lua:210: in function <...erface\AddOns\OmniCC_Config\widgets\fontSelector.lua:205>
<in C code>: in function `SetParent'
Interface\FrameXML\InterfaceOptionsFrame.lua:24: in function `InterfaceOptionsList_DisplayPanel':
Interface\FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick':
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

Locals:
self = <unnamed> {
 0 = <userdata>
 fontID = "Calibri"
 fontText = <unnamed> {}
}
fontID = "Calibri"
fetchFont = <function> @ OmniCC_Config\widgets\fontSelector.lua:19:
FONT_HEIGHT = 18

  ---
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Unread 07-08-10, 06:20 PM  
Oakayam
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I would like to request options for color settings. I've always customized mine due to partial color blindness.
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Last edited by Oakayam : 07-08-10 at 06:21 PM.
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Unread 07-08-10, 06:30 PM  
Ferous
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Originally posted by Oakayam
I would like to request options for color settings. I've always customized mine due to partial color blindness.
I was just about to suggest this. I'd like to change the color
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Unread 07-08-10, 07:57 PM  
Tuller
A Black Drake
 
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Color selection/mm:ss/tenths of seconds display:
I'm not sure how exactly I want to handle it this time around. I may do color pickers/checkboxes again (easier for users to tweak, but more limited), I may add in the ability to just swap out the GetFormattedText function with different versions (harder for users to create, but more powerful).

@Tomacco_Boy:
This will hopefully be fixed in beta4.
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Unread 07-09-10, 04:01 PM  
Zidomo
A Cliff Giant
 
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Yes, it was rather disconcerting not to see the seconds indicator on timers until the 1 minute threshold had passed in Beta2.

Nice that you increased it to 90 seconds in Beta3. But would really (really) prefer the seconds indicator to appear at 2 minutes, as it was in v2.5.9. Or better...whichever function you end up deciding to use as you mentioned...have it user-selectable outside of the SV file. 1 minute, 2 minutes, 5 minutes or whatever (on a slider up to say 30 or 60 minutes).
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Unread 07-09-10, 06:26 PM  
Tuller
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Could you give me a use case where it would be beneficial to know information at that level of detail? I'm not trying to discount you here, but its just one of those things where I'm wondering why people need to know information at the second level for a cooldown that is way off
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Unread 07-10-10, 03:22 PM  
zork
A Pyroguard Emberseer
 
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marked.
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