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Updated: 04-16-11 09:11 PM
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OmniCC.
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Updated:04-16-11 09:11 PM
Created:07-07-10 07:20 PM
Downloads:18,517
Favorites:134
MD5:
OmniCC Beta  Popular! (More than 5000 hits)
Version: 4.1.pancakes3
by: Tuller [More]
This is the beta version of OmniCC. Odds are, there will be bugs
The latest stable version of OmniCC can be found here.


Confused? Check the Wiki!

Changes since Waffles
  • Extracted the timer scheduling code from the timer code.
  • Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
  • To switch to the OnUpdate engine, use
    Code:
    /omnicc setengine classic
  • To switch back to the Animation engine, use
    Code:
    /omnicc setengine animation

GitHub:

OmniCC development has moved from GogleCode to GitHub. The intention is to make it easier for people to fork/contribute to OmniCC development (and also for me to learn about git). Writing code for me typically gets your request implemented faster than asking me to write it myself :P

Submitting bugs & feature requests:

In order of preference, here's where you should submit bug reports and feature requests:
  1. GitHub
  2. Here on WoWI
I read/have RSS feeds for everywhere, so don't think too much about it
4.1.pancakes3:
  • Fixed a typo that was causing errors.

4.1.pancakes2:
  • Added new slash commands:
  • /occ config - Shows the options menu
  • /occ setengine <animation | classic> - Switches the timer update engine
  • /occ engine - Displays the current timer update engine
  • /occ version - Displays the current addon version

4.1.pancakes:
  • Extracted the timer scheduling code from the timer code.
  • Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
  • To switch to the OnUpdate engine, use
    Code:
    /run OmniCC:SetUpdateEngine('ClassicUpdater'); ReloadUI()
  • To switch back to the Animation engine, use
    Code:
    /run OmniCC:SetUpdateEngine('AniUpdater'); ReloadUI()
Archived Files (26)
File Name
Version
Size
Author
Date
4.1.pancakes2
60kB
Tuller
04-16-11 09:21 AM
4.1.pancakes
59kB
Tuller
03-26-11 04:12 PM
4.0.waffles2
50kB
Tuller
11-13-10 06:05 PM
4.0.waffles1
50kB
Tuller
11-11-10 04:07 PM
4.0.beta12
344kB
Tuller
11-11-10 02:53 PM
4.0.beta10
50kB
Tuller
11-09-10 07:58 PM
4.0.beta9
50kB
Tuller
11-06-10 02:53 PM
4.0.beta8
51kB
Tuller
11-04-10 05:36 PM
4.0.beta6
50kB
Tuller
11-01-10 08:19 PM
4.0.beta5
51kB
Tuller
10-31-10 08:07 PM
4.0.beta3
51kB
Tuller
10-31-10 10:53 AM
4.0.beta2
45kB
Tuller
10-07-10 05:57 PM
4.0.beta1
45kB
Tuller
10-03-10 06:40 PM
3.0.beta16
40kB
Tuller
09-07-10 04:37 PM
3.0.beta15
40kB
Tuller
08-26-10 06:02 PM
3.0.beta13
40kB
Tuller
08-23-10 03:05 PM
3.0.beta12
39kB
Tuller
08-17-10 05:32 PM
3.0.beta11
40kB
Tuller
08-15-10 08:50 AM
3.0.beta10
40kB
Tuller
08-14-10 02:16 PM
3.0.beta8
38kB
Tuller
08-12-10 05:48 PM
3.0.beta7
38kB
Tuller
07-31-10 08:09 AM
3.0.beta6
38kB
Tuller
07-25-10 10:05 AM
3.0.beta5
36kB
Tuller
07-11-10 09:06 PM
3.0.beta4
32kB
Tuller
07-10-10 02:49 PM
3.0.beta3
32kB
Tuller
07-08-10 07:36 PM
3.0.beta2
32kB
Tuller
07-08-10 04:27 PM


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Old 08-28-10, 09:49 AM  
Tuller
A Black Drake
 
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@aastarius:
And what happens if you turn down the minimum font scale setting?
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Old 08-28-10, 07:07 AM  
aastarius
An Aku'mai Servant
 
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Originally posted by Tuller
tullaCC will always use slightly less CPU time than OmniCC, due to OmniCC implementing more config options/features.
I'm in no doubt its something I've done but currently no CD's appear on BT4 bars if the bar scale is less than 100%. This is irrespective of font used.
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Old 08-24-10, 12:25 PM  
Tuller
A Black Drake
 
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tullaCC will always use slightly less CPU time than OmniCC, due to OmniCC implementing more config options/features.
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Old 08-24-10, 08:24 AM  
Skylinee
A Murloc Raider

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Is TullaCC still the most light when it comes to CPU (don't care about memory) compared with this one?
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Old 08-19-10, 05:10 PM  
iscintilla
A Kobold Labourer
 
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I'm having a lot of bugs regarding the omnicc displaying the time on various debuffs on my character, as well as both buffs and debuffs on my target. I am using shadowed unit frames and with the older omnicc, I had no problems with the time display on auras, buffs, and debuffs. I can't really identify the specifics; almost all debuffs on myself will not have the duration display, most debuffs on an enemy target (at least from me or a member of my raid) seem to have the time displaying correctly, while most buffs on an enemy target won't display their duration (for example, in pvp, the time left on ice block, divine shield, etc) I'm not sure if this is an issue with the mod or just with enabling the resizing feature, which right now if the only option I can use since I have icons of various sizes in my ui.

An example of debuff time on player not displaying (the corrosive poison located to the left of the character unit frame): http://img442.imageshack.us/i/omnicctest.jpg/

An example of time left on target (de)buff not displaying (the divine shield, etc located above the target frame): http://img841.imageshack.us/i/omnicctest2.jpg/

Also, if I may make a suggestion, I think adding a feature that would allow you to adjust the offset of the text on an icon would be great. For example, I'd love to anchor the text towards the bottom of my icons, that way the text doesn't obscure the icon as much. I hope that helped and made sense. In addition, I've tried messing with the minimum and maximum time to display omnicc as well as the other features and nothing seems to correct the problem I'm having, this is with the latest (3.0 beta12) version installed.

Anyway, I hope the issue with the aura display can be corrected soon. I love the mod and all of the new features you've added but not being able to see the time left on important (de)buffs like say, Essence of the Blood Queen, can be a big problem.

Edit: I think I've identified the problem, it was an issue with my shadowed unit frames. Glad to have the mod working, and like I said I love the changes. Please consider my suggestion otherwise sorry to trouble you with this post.
Last edited by iscintilla : 08-21-10 at 12:02 AM.
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Old 08-15-10, 08:41 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Originally posted by Tuller
See, this is why I shouldn't say "this is probably the last beta version" :P
One line typo -> repeated frame creation whenever you trigger a cooldown :P
I used to do that all the time. Now my updates are like weeks apart.
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Old 08-15-10, 08:52 AM  
Tuller
A Black Drake
 
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See, this is why I shouldn't say "this is probably the last beta version" :P
One line typo -> repeated frame creation whenever you trigger a cooldown :P
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Old 08-15-10, 08:22 AM  
vlakarados
An Aku'mai Servant
 
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Originally posted by Imperfection
totaly "laggy".
Actually downgrade.
same here...
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Old 08-15-10, 06:21 AM  
Imperfection
A Kobold Labourer
 
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totaly "laggy".
Actually downgrade.
Last edited by Imperfection : 08-15-10 at 06:33 AM.
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Old 08-15-10, 01:04 AM  
Dajova
A Wyrmkin Dreamwalker
 
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After a run in PoS with the new beta:


Also lagged so it was unplayable...
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Old 08-14-10, 02:22 PM  
Tuller
A Black Drake
 
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3.0.beta10 is up. Hopefully this fixes all remaining known issues.
I expect this to probably be the last OmniCC beta, though now that I said that, it'll probably blow up in my face :P

The last option I'm considering adding to OmniCC would give it an "ActionBar Only" option. Basically, it would change this bit of code:
Code:
hooksecurefunc(getmetatable(ActionButton1Cooldown).__index, 'SetCooldown', cooldown_OnSetCooldown)
To this:
Code:
hooksecurefunc('ActionButton_UpdateCooldown', function(self)
	local cooldown = _G[self:GetName().."Cooldown"]
	cooldown_OnSetCooldown(cooldown, GetActionCooldown(self.action))
end
Last edited by Tuller : 08-14-10 at 02:22 PM.
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Old 08-12-10, 07:10 PM  
Tomacco_Boy
A Kobold Labourer

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3.0.beta8

Font issue is confirmed fixed, thank you very much.
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Old 07-29-10, 10:37 AM  
csamolot
A Kobold Labourer
 
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Cooldown not showing sometimes

Hey first I just want to say I love your mods. Use them for almost everything. I've been using Omnicc beta for awhile and sometimes the cooldowns show up and sometimes they dont. I'm not getting any errors or anything. I have been getting a Interface action failed because of an AddOn every once in awhile and right now I'm checking to see what the taint log says but I doubt it's from your addon. I am using dominos for my bars. I wish there was more to give you since it an intermittent thing. Please keep up the great work!!!
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Old 07-27-10, 03:49 PM  
Tomacco_Boy
A Kobold Labourer

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Originally posted by Tuller
That font is not part of the default shared media pack. Where did you obtain it from?
It's from sharemedia_mymedia, and I've forgotten where i got it from sorry.
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Old 07-27-10, 02:03 PM  
blizzart
A Murloc Raider
 
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Originally posted by Tuller
@blizzart:
Unfortunately, that does not tell me that much. Are you getting any lua errors? Did you remove all OmniCC folders prior to install?
Yes I have removed all datas and folders of omnicc, inclusive at the wtf folder.
And no, i got no error, I come to the settings menu, but there is no cooldown or any animation at my bars.
I have tried only with omnicc and deactivate all other addons, but no change.
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