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Updated: 04-16-11 09:11 PM
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OmniCC.
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Updated:04-16-11 09:11 PM
Created:07-07-10 07:20 PM
Downloads:18,683
Favorites:134
MD5:
OmniCC Beta  Popular! (More than 5000 hits)
Version: 4.1.pancakes3
by: Tuller [More]
This is the beta version of OmniCC. Odds are, there will be bugs
The latest stable version of OmniCC can be found here.


Confused? Check the Wiki!

Changes since Waffles
  • Extracted the timer scheduling code from the timer code.
  • Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
  • To switch to the OnUpdate engine, use
    Code:
    /omnicc setengine classic
  • To switch back to the Animation engine, use
    Code:
    /omnicc setengine animation

GitHub:

OmniCC development has moved from GogleCode to GitHub. The intention is to make it easier for people to fork/contribute to OmniCC development (and also for me to learn about git). Writing code for me typically gets your request implemented faster than asking me to write it myself :P

Submitting bugs & feature requests:

In order of preference, here's where you should submit bug reports and feature requests:
  1. GitHub
  2. Here on WoWI
I read/have RSS feeds for everywhere, so don't think too much about it
4.1.pancakes3:
  • Fixed a typo that was causing errors.

4.1.pancakes2:
  • Added new slash commands:
  • /occ config - Shows the options menu
  • /occ setengine <animation | classic> - Switches the timer update engine
  • /occ engine - Displays the current timer update engine
  • /occ version - Displays the current addon version

4.1.pancakes:
  • Extracted the timer scheduling code from the timer code.
  • Created two scheduling engines for the timer: One based on the Animation system, and one based on the classic OnUpdate methods, with the animation system used by default. If you're experiencing crashes when using OmniCC, try switching to the OnUpdate engine.
  • To switch to the OnUpdate engine, use
    Code:
    /run OmniCC:SetUpdateEngine('ClassicUpdater'); ReloadUI()
  • To switch back to the Animation engine, use
    Code:
    /run OmniCC:SetUpdateEngine('AniUpdater'); ReloadUI()
Archived Files (26)
File Name
Version
Size
Author
Date
4.1.pancakes2
60kB
Tuller
04-16-11 09:21 AM
4.1.pancakes
59kB
Tuller
03-26-11 04:12 PM
4.0.waffles2
50kB
Tuller
11-13-10 07:05 PM
4.0.waffles1
50kB
Tuller
11-11-10 05:07 PM
4.0.beta12
344kB
Tuller
11-11-10 03:53 PM
4.0.beta10
50kB
Tuller
11-09-10 08:58 PM
4.0.beta9
50kB
Tuller
11-06-10 02:53 PM
4.0.beta8
51kB
Tuller
11-04-10 05:36 PM
4.0.beta6
50kB
Tuller
11-01-10 08:19 PM
4.0.beta5
51kB
Tuller
10-31-10 08:07 PM
4.0.beta3
51kB
Tuller
10-31-10 10:53 AM
4.0.beta2
45kB
Tuller
10-07-10 05:57 PM
4.0.beta1
45kB
Tuller
10-03-10 06:40 PM
3.0.beta16
40kB
Tuller
09-07-10 04:37 PM
3.0.beta15
40kB
Tuller
08-26-10 06:02 PM
3.0.beta13
40kB
Tuller
08-23-10 03:05 PM
3.0.beta12
39kB
Tuller
08-17-10 05:32 PM
3.0.beta11
40kB
Tuller
08-15-10 08:50 AM
3.0.beta10
40kB
Tuller
08-14-10 02:16 PM
3.0.beta8
38kB
Tuller
08-12-10 05:48 PM
3.0.beta7
38kB
Tuller
07-31-10 08:09 AM
3.0.beta6
38kB
Tuller
07-25-10 10:05 AM
3.0.beta5
36kB
Tuller
07-11-10 09:06 PM
3.0.beta4
32kB
Tuller
07-10-10 02:49 PM
3.0.beta3
32kB
Tuller
07-08-10 07:36 PM
3.0.beta2
32kB
Tuller
07-08-10 04:27 PM


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Unread 10-11-10, 01:39 PM  
Tuller
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While that will work, here's another way you can do it in OmniCC4:


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Unread 10-11-10, 12:44 PM  
Mikari
A Deviate Faerie Dragon
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Re: Don't want it on target Auras

Originally posted by Euthanyze
So I'm trying to get it to show the timers only on my action bars, not on the auras of my target or anything, but I can't seem to do it.

Is there a way?
Change the minimum font size to display text option to a higher number until it no longer shows on the frames you want. Setting it to 12 seems to work for me.
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Unread 10-10-10, 06:45 PM  
Euthanyze
A Kobold Labourer
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Forum posts: 0
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Don't want it on target Auras

So I'm trying to get it to show the timers only on my action bars, not on the auras of my target or anything, but I can't seem to do it.

Is there a way?
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Unread 10-09-10, 10:10 AM  
Tuller
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I changed the SV name since at least one user had an issue when upgrading (personally, I do not). It still should be possible to write an upgrade script to handle OmniCC 3 to OmniCC 4. Its not my highest priority, though.
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Unread 10-09-10, 07:24 AM  
Mikari
A Deviate Faerie Dragon
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Forum posts: 17
File comments: 111
Uploads: 3
Would it not be possible to import settings from OmniCC 3? It was already annoying to have to redo the settings from the OmniCC 2 > 3 upgrade, having to redo them again when we upgrade from 3 > 4 will be even more annoying.

Just a suggestion.
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Unread 10-07-10, 06:03 PM  
Tuller
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4.0.beta2

In the latest beta, I've reset settings by renaming the global variable to OmniCC4Config. Hopefully this will prevent the upgrade issues people are having.

Also, cooldown text is now disabled on buffs by default. It was like this in the previous beta, too :P
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Unread 10-04-10, 05:27 AM  
Tuller
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Hrm, guess the upgrade code hateas me. Do
Code:
 
/run OmniCCGlobalSettings = nil; ReloadUI()
Edit:
Okay, I'm still not able to reproduce this. Here were my steps:
* Do a clean install of OmniCC 3.
* Log into game.
* Log out.
* Delete all OmniCC 3 folders.
* Install OmniCC 4.
* Log in.
Last edited by Tuller : 10-04-10 at 06:27 PM.
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Unread 10-04-10, 12:41 AM  
Potter
A Kobold Labourer

Forum posts: 1
File comments: 186
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I got this when I updated to the most recent version..

1x OmniCC-4.0.beta1\config.lua:199: bad argument #1 to 'ipairs' (table expected, got nil)
OmniCC-4.0.beta1\config.lua:199: in function <OmniCC\config.lua:196>
OmniCC-4.0.beta1\config.lua:214: in function `CDToGroup'
OmniCC-4.0.beta1\cc.lua:370: in function <OmniCC\cc.lua:366>
<in C code>: in function `SetCooldown'
Interface\FrameXML\Cooldown.lua:4: in function `CooldownFrame_SetTimer':
Bartender4-3\StanceBar.lua:93: in function `func'
Bartender4-3\ButtonBar.lua:256: in function `ForAll'
Bartender4-3\StanceBar.lua:267: in function <Bartender4\StanceBar.lua:263>
<in C code>: ?
<in C code>: ?
<in C code>: in function `UseAction'
Interface\FrameXML\SecureTemplates.lua:310: in function `handler':
Interface\FrameXML\SecureTemplates.lua:529: in function <Interface\FrameXML\SecureTemplates.lua:478>:

Locals:
t = <table> {
}
cooldown = BT4StanceButton6Cooldown {
0 = <userdata>
}
name = "BT4StanceButton6Cooldown"
OmniCC = OmniCC {
0 = <userdata>
RegisterEffect = <function> @ OmniCC\config.lua:248:
GetGroupSettings = <function> @ OmniCC\config.lua:232:
VARIABLES_LOADED = <function> @ OmniCC\config.lua:50:
db = <table> {}
CreateNewDB = <function> @ OmniCC\config.lua:110:
TriggerEffect = <function> @ OmniCC\config.lua:241:
GetBaseDefaults = <function> @ OmniCC\config.lua:134:
GetEffect = <function> @ OmniCC\config.lua:255:
effects = <table> {}
ForEachEffect = <function> @ OmniCC\config.lua:265:
PLAYER_LOGOUT = <function> @ OmniCC\config.lua:71:
CDToGroup = <function> @ OmniCC\config.lua:213:
UpgradeDB = <function> @ OmniCC\config.lua:174:
Timer = <unnamed> {}
RemoveDefaults = <function> @ OmniCC\config.lua:97:
InitDB = <function> @ OmniCC\config.lua:84:
GetAddOnVersion = <function> @ OmniCC\config.lua:187:
}

---
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Unread 10-03-10, 06:41 PM  
Tuller
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4.0.beta1

I've released the first beta for OmniCC 4. The main differences between it and OmniCC 4 are per group settings, and the ability to alter text positioning.

Some notes:
  • 4 should work perfectly fine with the PTR/Cataclysm versions of WoW, provided that you enable out of date addons.
  • I've not written interface to customize groups. More or less, it'll resemble the UI for the blacklist setting from OmniCC 3.
Last edited by Tuller : 10-03-10 at 06:44 PM.
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Unread 09-19-10, 12:16 PM  
Tuller
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3.0.0

I've finally released a release version of 3.0 (sounds quite redundant, doesn't it?). You can grab it from the main download page.
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Unread 09-14-10, 06:43 PM  
Tuller
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In the beta, you can uncheck the automatically scale text option.
However, this does not affect scaling when the physical size of a buff icon is scaled since the cooldown text is parented to the object.
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Unread 09-13-10, 07:03 PM  
rassa
A Deviate Faerie Dragon

Forum posts: 15
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hey, ive been testing this beta for a week now and everything works perfect with the exception of the debuffs timer on targets, they scale with the Text size i choose for my buttons and they are huge :/

is there anything i can modify in the LUA file or any other thing i can do to not modify the size of the target debuffs ?

thanks again.
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Unread 09-06-10, 04:43 AM  
DevilEST
A Kobold Labourer

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Food for thought

Love your addon as well, just like everyone else who has ever downloaded an addon im sure.

Been using it for years, with the dominos_bufftimes. Lately i decided i also wanted to see the number of stacks for stackable debuffs(like lacerate for instance). The only option i found for that was inlineauras, which is a fullfeatured CD monitoring addon in itself, using it just for stacks seems kind of overkill. Any chanche of getting some lightweight addon just for showing stacks that would work with the above combo of omnicc and dominos_bufftimes?
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Unread 09-05-10, 07:54 PM  
Izamootoo
A Kobold Labourer

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Love your addon. Been using it for years now. Thanks for keeping such a quiality addon going.
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Unread 08-30-10, 06:34 AM  
fastlane
A Defias Bandit

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I was having the same issue with dominos (bar addon) and turning down min font setting does fix it for me. Thanks for that, it was driving me crazy lol
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