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Updated:04-06-11 08:57 AM
Created:07-07-10 05:16 AM
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oUF PredatorSimple  Popular! (More than 5000 hits)
Version: 1.2
by: Mischback [More]
oUF_PredatorSimple

oUF_PredatorSimple is a layout for the plugin oUF by Haste, you will need oUF to make this work! Please make sure to grab the latest version of oUF!


..::Features::..

oUF_PredatorSimple supports the following units:
  • player
  • target
  • focus
  • targettarget
  • party
  • raid*
  • mt
*raidframes come with two different layouts: One is for tanks/DPS, one is for healers. Basically the healer-version is slightly bigger to fit the hp-deficits into the frame.


Supportet oUF-plugins:This list is not finished yet, more plugins will be supported, if I feel like needing them.


More features:
  • aggro indicator on frames (border-color)
  • possible buff/debuff-filterring
  • rune bar
  • combo points
  • per character saved positions, buff-filter, etc.
  • LFD-role-icons (toggleable) on group frames

The layout is "raid-tested" and since PvE is my focus, it's not optimized on PvP/Arena.


..::Configuration::..

All configuration is done in a SavedVariables-file, per character.
You can find this file in [WOW]/WTF/Account/[ACCOUNTNAME]/[SERVERNAME]/[CHARACTERNAME]/SavedVariables/oUF_PredatorSimple*.
It is pretty much self-explanatory, you can modify positions and some settings.
I didn't include the option to move the frames in-game, and I don't tend to do so, since I don't alter my interface on-the-fly, but with some thoughts put into it once every month or so. You'll have to deal with it.

*the file should be there AFTER you first login into your character. Log off again and you may alter the values.

..::Buff-Filtering::..

I implemented a little system to provide you some means for filtering buffs/debuffs.
Please note, that Buffs/Debuffs are only available on player-, target-, focus- and maintank-frames.
You can find a table with options in your SavedVariables-file (see above). You will find ["playerBuffs"], ["playerDebuffs"], ["friendsBuffs"], ["friendDebuffs"], ["enemyBuffs"] and ["enemyDebuffs"].
Every of this elements has two "childs", ["mode"] and ["list"].
With ["mode"] you can switch between blacklisting and whitelisting. Set it to "blacklist" / "whitelist" to fit your needs.
The buffs/debuffs are filtered with the parameter ["list"]. You can insert Spell-IDs or the buffs you want to filter. Spell-IDs can easily be found on wowhead.com.
By enabling this addon you're collecting buff-/debuff-IDs for yourself. They are stored in [WOW]/WTF/Account/[ACCOUNTNAME]/SavedVariables/oUF_PredatorSimple.lua. You may open this file with any text-editor and simply search for the buff's name you want to filter and can get the ID easily.
1.2 again
* now with the correct file!

1.2
* some minor changes I can't exactly remember
* added aura-tooltips

1.1a
* re-added oUF-dependency. Thanks to PingHansen for pointing this out...

1.1
* updating to oUF 1.5 (by haste)
* added oUF_boring_totembar support (really nice addon, if you're a shaman, check it out!)
* added EclipseBar
* added HolyPower
* added Soul Shards

1.0b
* more work on the ComboPoints

1.0a
* there was a nice thread in the oUF-forums, which made me update the combo-point display

1.0
* removed the embedded oUF, since haste fixed my issues with his latest release. Be sure to grab it!
* launched 1.0, since everything is working like expected

BETA0.9b_embedded
* embedded a hacked oUF-core, to make buff-/debuff-filtering work, like I descriped it in http://www.wowinterface.com/forums/showthread.php?t=33680 (pls make sure to deactivate the "real" oUF)
* added LFDRole-Icons (configurable)

BETA0.9a_embedded
* embedded a hacked oUF-core, to make buff-/debuff-filtering work, like I descriped it in http://www.wowinterface.com/forums/showthread.php?t=33680
* added a buff-/debuff-spellID-collector: While you're playing, you collect those spell-IDs which are used for buff-filtering. They are stored in [WoW]/WTF/Account/[ACCOUNTNAME]/SavedVariables/oUF_PredatorSimple.lua . With this, it should be easier to set up buff-filters.
* some code-beautifying

BETA0.9a
* fixed range-check, using oUFs internal module.
* fixed debuff-highlighting (shows only, if you can cure the debuff)
* added detection of 'dead', 'ghost' and 'offline' to the frames
Archived Files (9)
File Name
Version
Size
Author
Date
1.1a
240kB
Mischback
10-21-10 03:26 PM
1.1
240kB
Mischback
10-20-10 01:58 PM
1.0b
238kB
Mischback
08-19-10 08:07 AM
1.0a
238kB
Mischback
08-18-10 04:13 PM
1.0
238kB
Mischback
08-03-10 12:25 PM
BETA0.9b
284kB
Mischback
07-13-10 01:15 PM
BETA0.9a
265kB
Mischback
07-13-10 10:46 AM
BETA0.9a
238kB
Mischback
07-10-10 12:52 AM
BETA0.9
238kB
Mischback
07-07-10 05:16 AM


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Unread 04-18-11, 02:41 PM  
Mischback
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Originally posted by Saith90
Nice Layout,
but how can I change the width and height of the unitframes and the position of the castbars?
Have a look into the options (saved variables per character).
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Unread 04-18-11, 02:41 PM  
Mischback
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Originally posted by marbor
OUF Predator show boss unit frames?

Example: Valiona & Theralion

Nefarian & Onyxia

Please answer me...
Nope, it doesn't. You can easily add it in layout.lua
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Unread 04-16-11, 11:39 AM  
Saith90
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Nice Layout,
but how can I change the width and height of the unitframes and the position of the castbars?
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Unread 04-14-11, 02:34 AM  
marbor
A Kobold Labourer

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OUF Predator show boss unit frames?

Example: Valiona & Theralion

Nefarian & Onyxia

Please answer me...
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Unread 04-10-11, 09:27 AM  
Soulcleaver
A Cyclonian
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Best oUF's ever made so far

only thing i wanna do is..

* Remove castbar icon
* Make target-castbar the same skin as player castbar
* able to move the target-castbar

can i do this without u editing ur addon? because this is what *I* want, and i don't want u to edit ur whole addon just because of me:P but could u plz tell me if this is possible and how ?

TIA
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Unread 04-06-11, 12:53 AM  
Mischback
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Re: Re: Re: Re: 1.2

*omg*, I'm such a noob...

I simply uploaded the wrong file... Packed everything together, right from my AddOn-folder, but uploaded a waaaay of outdated version (1.0b)...

Sorry guys, will load up the correct version this evening...
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Unread 04-04-11, 11:01 PM  
Mischback
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Re: Re: Re: 1.2

Originally posted by weasoug
yes this is true they are not showing. and i see the .toc is out of date also.
## Interface: 30300

but it would seem you have not updated this to work with Ouf 1.5.9
Nope, must be some bug with the old, oUF-embedding version... Everything shows up fine for me...

Will look into it this evening, should not be that of a problem...

Thanks for confirmation!
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Unread 04-04-11, 12:10 PM  
weasoug
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Exclamation Re: Re: 1.2

Originally posted by Mischback
Can anybody confirm this?
'Cause it is working for me...

Are you sure to have oUF installed and activated?
yes this is true they are not showing. and i see the .toc is out of date also.
## Interface: 30300

but it would seem you have not updated this to work with Ouf 1.5.9
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Unread 03-30-11, 04:33 AM  
Mischback
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Re: 1.2

Originally posted by khold42
The update made the frames invisible

Fix?
Can anybody confirm this?
'Cause it is working for me...

Are you sure to have oUF installed and activated?
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Unread 03-27-11, 08:28 AM  
khold42
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1.2

The update made the frames invisible

Fix?
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Unread 03-20-11, 03:49 PM  
Mischback
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Re: tooltip

Originally posted by khold42
Hey

Is it possible to get the tooltips for target buffs to be showed?
I know you don't need it but I wanna be able to see what mount or special buff a target has.

If it can be coded in the .lua perhaps you could point to me where I should look to edit.

/awesome layout btw!
There will be an update within the next 3-4 days including activated tooltips. I lately felt like needing them on some encounters, so I activated them.

Thank you for the cheers and make sure to fetch the latest release when it's up!
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Unread 03-20-11, 02:47 PM  
khold42
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tooltip

Hey

Is it possible to get the tooltips for target buffs to be showed?
I know you don't need it but I wanna be able to see what mount or special buff a target has.

If it can be coded in the .lua perhaps you could point to me where I should look to edit.

/awesome layout btw!
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Unread 12-10-10, 01:13 PM  
Puree_
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Hello Mischback,

First of all, thank you for this wonderful ouf layout !
Can you tell me how to restore the tooltip of buff/debuff on player/target frame plz ?

I try to modify the layout without success the elite/rare name on the target too ='(

Thank you,

P.
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Unread 12-07-10, 11:00 AM  
Mischback
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Re: example of buff filtering settings?

lua Code:
  1. ["playerBuffs"] = {
  2.         ["list"] = {
  3.             871, -- [1]
  4.             12976, -- [2]
  5.             2565, -- [3]
  6.             87096, -- [4]
  7.             57516, -- [5]
  8.             18499, -- [6]
  9.             70750, -- [7]
  10.             469, -- [8]
  11.         },
  12.         ["mode"] = "whitelist",
  13.     },
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Unread 12-06-10, 07:58 PM  
jfiz
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example of buff filtering settings?

Hey could someone post an example of what a list should look like for buff-filtering?

I have tried a couple of formats for a buff-list in that, but can't get it working. Tried it like the following (spell id's here aren't correct, just making up numbers for the example):

Code:
{
["list"] = {
  ["1234"] = "Thunder Clap",
  ["4321"] = "Demoralizing Shout",
},
["mode"] = "whitelist",
}
...goal being to only display those two debuffs on the affected unit.

I don't think the format of items I'm putting in the list is correct...not sure if that should just like a delmited list of spell id's i.e. "134,704,799", or if it needs to be in struct notation (like what I had above but different) or what?

Thanks.
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