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Updated:10-13-12 08:11 PM
Created:06-05-10 04:26 PM
Downloads:28,292
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dNamePlates  Popular! (More than 5000 hits)

Version: r17
by: Dawn [More]

Custom minimalistic and lightweight nameplates.

Features
* works with PlateBuffs
* spell icon
* name text is colored by threat
* Totems are shown as icons
* current health value
- current health value is hidden @100% health
- between 35% and 25%, value is yellow colored
- between 25% and 20%, value is orange colored
- below 20%, value is red colored
* added hankthetank's raidicon textures
* show hostile nameplates in combat and/or optionally hide them out of combat
- by default nameplates show in combat and do not hide out of combat
...


NPCs are not class coloured, never.
Hostile players are only class coloured out of a sanctuary (which excludes Dalaran for example). Generally said, they are class coloured in PvP, which also means they have to be flagged for PvP on a PvE server.



FAQ

1. Where'z teh options?

Take a look into your World of Warcraft folder: Interface\Addons\dNamePlates\dNameplates.lua. You can open this file with Wordpad, Notepad or any other text editor. I recommend Notepad++ - it's free, google it.

note: If you change anything, you have to reload your interface, either via /rl, /console reloadui or log out ingame.



Credits
p3lim - for Overhead
hankthetank - raid icon texture
Cyprias - for helping me to improve the code



Config
Code:

local TEXTURE = mediaFolder.."dA"
local FONT = mediaFolder.."Pixelway_Baseline.ttf"
local FONTSIZE = 8
local FONTFLAG = "OUTLINE MONOCHROME"			-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)

local hpHeight = 5
local hpWidth = 100
local cbIconSize = 20
local cbHeight = 5
local cbWidth = 100

local showIC = true 
local hideOOC = false

local blankTex = "Interface\\Buttons\\WHITE8x8"	

r17
* quick updated for Mists of Pandaria

note: untested


r16
* updated for 4.1
* the selected nameplate won't be resized by default, anymore (aka adWidth and adHeight are set to 0)
- the option is still there, however ...

note:
- untested, just a quick fix for 4.1


r15
* selected nameplates will now be larger than others
* added options to set the increased size for selected plates
- adWidth = 14 -- additional width for selected nameplate (hpWidth + adWidth)
- adHeight = 4 -- additional height for selected nameplate (hpHeight + adHeight)
* fixed totem icon display, which broke in r14, because of level display ... D'OH!


r14
* added Totem of Tranquil Mind support
* added Spirit Link Totem support
* added 1px border around totem icons
* added highlight for selected nameplate
* tweaked level and name position code
* added an option to set a font shadow offset (default: FontShadowOffset = 0)
- 1 = (1,-1), 1.5 = (1.5, -1.5), ...


r13
* forgot to include raidicon texture ...


r12
* Totems are now shown as icons
* some CVars are now set by default
- SetCVar("ShowClassColorInNameplate", 1)
- SetCVar("nameplateShowEnemyTotems", 1)
* added level display ...
* some minor visual tweaks


r11
* removed some obsolete code
* small visual tweaks

r10
* toc update for patch 4.x
* code rewritten, extremely simplified, no longer based on caelNameplates
* removed class icon code
* removed separate config - some options (size, etc) can still be found in dNameplates.lua
* level is now hidden
* names are no longer abbreviated

NOTE:
Blizzards Nameplates are still bugged and seem to show/hide randomly. This addon modifies blizzards nameplates instead of replacing them. Therefore the same oddly behaviour will happen. This is Blizzards fault. Once Blizzard will fix their code, the issue will be gone. ;)


r9
* nicer raid icon position...

r8
* replaced the "glow border" with a solid border, to match my oUF layout
* added an option to change the border color
* long names will be abbreviated, to match my oUF layout (for example: Sunreaver Mage Guardian becomes S. M. Guardian)
* added an option to change the maximum number of characters before a name gets abbreviated
* revised class icon code
* added new border to class icon
* some tweaks
* removed the class icon textures from the package and use blizzards default textures instead - reduced package size FTW ...
* removed some more unused textures and fonts from the package - reduced package size FTW ... #2

r7
* added an option to change the position of the nameplate (X and Y Offset)
* cleaned up some code and improved PlateBuffs compatibility

r6
* added class icon (only visible for hostile players)
* added 3 icon sets of class textures (oldClassIcons, newClassIcons)
- you can choose a different one, via config
- you might have to adjust the size of the icon, depending on the texture you choose
* added hankthetanks's raidicon textures
* added an icon texture (dBBorderJ) for castbars spell icon
* added a new mouseover highlight texture and made the highlight slightly more visible
* added a more flat bartexture (dM2) and set it as default
* level text font shadow can be turned on/off via "showFontShadow", too

r5
* possible fix for r4 nil error, everyone but myself seems to enounter - D'OH! #2

r4
* added current health value as a possible shown health value
* added an option to show/hide current health value
* added an option to show/hide percent health value
- if both options are true it will show both, current AND percent health value

r3
* possible fix for a nil error everyone but myself seems to enounter - D'OH!
- I need some feedback on this.Since I don't get the error, I can't tell if it's gone now or not.

r2
* added an option to turn auto show nameplates in combat on/off
* added auto hide nameplates out of combat (disabled by default)
* added an option to turn auto hide nameplates out of combat on/off
* added an option to show/hide a shadow behind text (disabled by default)
* removed some fonts

r1
* initial release
Post A Reply Comment Options
Unread 11-27-12, 02:49 PM  
Velarayne
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Super broken with 5.1. I had to disable it completely because it was dropping me to 10 FPS in combat. :<
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Unread 10-20-12, 05:55 PM  
Politig
A Chromatic Dragonspawn
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is there a way to put an outline around the plates? like a border
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Unread 10-14-12, 03:10 PM  
Cazadoria
A Kobold Labourer

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thx
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Unread 10-14-12, 02:17 AM  
cbdgv
A Deviate Faerie Dragon
 
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love UUUUU
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Unread 10-13-12, 09:04 PM  
daladin
A Kobold Labourer

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Thanks for update!
The best nameplates.
Last edited by daladin : 10-13-12 at 09:05 PM.
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Unread 08-29-12, 08:52 AM  
Hopelez
A Deviate Faerie Dragon
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Anyone with an update for 5.0.4 or a similar addon working with said patch?
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Unread 03-21-12, 12:08 PM  
soulmoon
A Kobold Labourer
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Totem icons is not displayed in wow with the Russian language
How to fix?
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Unread 03-07-12, 07:20 AM  
Kendian
A Molten Giant
 
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Addon here on WoWInterface by Phanx, http://www.wowinterface.com/download...assColors.html

Should do what you need~
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Unread 02-15-12, 06:03 AM  
Blindlabel
A Kobold Labourer

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Is there any way to support custom frame coloring with your nameplates?

Using something like : RAID_CLASS_COLORS['WARLOCK'] = { r = 0.501, g = 0.290, b = 1 }

Works to change the color of that class for everything, but nameplates.
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Unread 12-12-11, 01:28 PM  
Ravensaber
A Fallenroot Satyr
 
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Fint change?

Hello I love these nameplates, however I tried to change the font and it didnt take.

I added the font to the dmedia folder and changed the localfont line to the new one...it still shows the original font..

Did I miss something else? (not lua fluent so i dunno..)
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Unread 11-04-11, 11:35 AM  
Tonyleila
A Molten Giant
 
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Castbar

The castbar seams to be buged sometimes it changes it size
http://img851.imageshack.us/img851/8...atecastbar.jpg
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Author of: LeilaUI and Aurora: Missing Textures
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Unread 09-22-11, 05:09 AM  
Anja
A Fallenroot Satyr
 
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anyone there!?
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Unread 09-17-11, 07:26 PM  
Anja
A Fallenroot Satyr
 
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Originally posted by Game92
Hello there dawn, just got an question ^^ when i target the nameplates doesnt go in to alpha mode, but i do get in combat they do. or is this just new in 4.1?

Like this;

OOC



Combat

pls fix !
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Unread 09-17-11, 12:56 PM  
Anja
A Fallenroot Satyr
 
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gogo, need a fix for this incombat fading problem - when i start the fight my plates are getting transparent !!
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Unread 08-01-11, 10:28 AM  
Chokka
A Kobold Labourer

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If you have enabled display of friendly and enemy nameplates then when starting a duel, and a player from the friendly becoming hostile, and color his nameplate changes from blue/green to a color of a class, then, background color of a nameplate not updated and remains a blue/green.

I fixed it moving these lines:

Code:
local BGr, BGg, BGb = frame.hp: GetStatusBarColor ()
frame.hp.hpbg2: SetVertexColor (BGr * 0.3, BGg * 0.3, BGb * 0.3)
from function UpdateObjects to the function UpdateFrame. Although there is probably a way to make it more correctly through some realties Event associated with the beginning of the duel.



Sorry for bad english.
Last edited by Chokka : 08-01-11 at 10:29 AM.
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