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Updated:12-18-10 07:18 AM
Created:05-17-10 01:35 PM
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oUF bloo  Popular! (More than 5000 hits)

Version: 2.01
by: Blooblahguy [More]

oUF bloo
oUF_bloo is a lightweight, functional, and minimalistic unitframe layout that uses the oUF framework.
oUF is required for these unitframes to work. You can download it here.

Features
Modifies all Unitframes.

Player
Target
Target of Target
Focus
Pet
Cast Bars
Buffs/Debuffs
Gradient Health Text Levels
Combo Points
Holy Power
Warlock Shards
DK Runes
Class Colored
Easy Config
Move all frames with Alt+Shift+Drag


Config
There is no in game config or set up. However, you can move all the frames by holding down Alt+Shift+Drag.

Change all frame initial positions and sizes
Hide/Show Castbar
Change Font

Thank you to all the excellent oUF layouts out there, your inspiration is invaluable. Any feature requests and bug reports are welcome, and I appreciate all feedback. However these unitframes are unique to their setup, and more features will likely not be added. If you'd like to change anything, I'd be happy to set you off on the right foot.

2.01 - Added custom font
Updated layout to 2.0, compatible with the most recent version of oUF. New look as well, cleaner code.
Optional Files (0)


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Unread 06-21-10, 04:13 AM  
isketch
A Kobold Labourer

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thx

yes. whatever i use, it don't works but the blizzardpartyframes apears.

there may be problems associated with other addons?


i would also like to install a potrait on target. is that possible?
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Unread 06-20-10, 01:51 PM  
Kulik
A Kobold Labourer
 
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Thanks.
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Unread 06-20-10, 12:25 PM  
Blooblahguy
A Deviate Faerie Dragon
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Originally posted by isketch
the frames are really awesome!

but i need some help with the party frames!
they don't show up.

i can edit the party config in the lua, but nothing happens.

can you help me?!

i would like to keep it!
Are you setting the value to false? from what I see in the code it should work fine. I'll do some testing on it today.


I'll look into changing class colors for power bars
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Unread 06-19-10, 04:18 PM  
Kulik
A Kobold Labourer
 
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First, love the Unit-frames.

Second, I'd like to make the mana/power bars class colored while keeping health bars as a defined color.
All help appreciated.
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Unread 06-19-10, 05:40 AM  
isketch
A Kobold Labourer

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the frames are really awesome!

but i need some help with the party frames!
they don't show up.

i can edit the party config in the lua, but nothing happens.

can you help me?!

i would like to keep it!
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Unread 06-16-10, 06:55 AM  
Blooblahguy
A Deviate Faerie Dragon
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I am in the process of re-writing this Layout for easier config, better performance, better look, and more flexibility. I will post an update soon with the Clique fix and a few other small tweaks, but in oUF_bloo2 you'll see the Buff/Debuff config and other requests. Thanks for your patience!
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Unread 06-06-10, 06:33 AM  
fajty
A Deviate Faerie Dragon
 
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AddOn Compiler - Click to view compilations

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It seems like this question has been asked, but here i go.

Is there i way to set the targets debuffs from player frame to target frame?

And, how do i see the pets happiness? (if you can see it)

Anyways, love this! Keep it up!
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Last edited by fajty : 06-06-10 at 06:02 PM.
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Unread 06-05-10, 04:24 PM  
Paloladin
A Kobold Labourer
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Go into the unitframes.lua included with bloo and change the last 5 lines to this

oUF:Spawn('player','oUF_bloo_Player'):SetPoint('CENTER', playerpos_x, playerpos_y)
oUF:Spawn('target','oUF_bloo_Target'):SetPoint('CENTER', targetpos_x, targetpos_y)
oUF:Spawn('targettarget','oUF_bloo_ToT'):SetPoint('CENTER', totpos_x, totpos_y)
oUF:Spawn('pet','oUF_bloo_Pet'):SetPoint('CENTER', oUF.units.player, petpos_x, petpos_y)
oUF:Spawn('focus','oUF_bloo_Focus'):SetPoint('CENTER', focuspos_x, focuspos_y)

Basically you are adding global names to the frames so that clique has something to use. By default these frames dont show up as frames you can disable/enable in the Clique options but once you've changed that code you can go into Clique, and disable the frames you dont want Clique to be enabled for.
Last edited by Paloladin : 06-05-10 at 04:26 PM.
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Unread 06-04-10, 04:03 PM  
Blooblahguy
A Deviate Faerie Dragon
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Re: Clique conflict?

Originally posted by stormbelle
I'm really digging the look of these frames, but I have a small problem. I have all of my Clique frames disabled except for Grid, but I can't select a player without casting a heal. It's as though the player frame is selected as a heal target and yet it's not. I loaded some other ouf layouts and could right-click players with no problem, but bloo won't let me do the usual inspect/promote to leader/etc. Any advice on where the problem might lie?
I'll put an an update in the next week or so which should solve that issue. From what I understand it comes from the frames not having any actual "Names" which show up under Cliques interface. Until then, if you simply hold <Alt> when clicking on a frame (grid too) you override the clique binds and just target the unit.

Originally posted by solemly
i like these frames , but i would like to know how do i move the text of Hp % and the hp would like them to be up the top ty.
I'll likely never add a config for this, but to do it manually change it alter the following.
lines 375-386
From:
Code:
if unit == 'target' then
            curhealth:SetPoint('Left', self, hpwidth+10, 0)
            curpower:SetPoint('Right', self, -hpwidth-10, 0)
            unitnames:SetPoint('Right', self, 0, -hpheight-1)
        end
        if unit=='player' then
            curhealth:SetPoint('Right', -hpwidth-10, 0)
            curpower:SetPoint('Left', hpwidth+10, 0)
            unitnames:SetPoint('Left', self, 0, -hpheight-1)
            self.Debuffs:Hide()
            self.Buffs:Hide()
        end
To:
Code:
if unit == 'target' then
            curhealth:SetPoint('Left', self, hpwidth-10, 0)
            curpower:SetPoint('Right', self, -hpwidth+10, 0)
            unitnames:SetPoint('Right', self, 0, -hpheight-1)
        end
        if unit=='player' then
            curhealth:SetPoint('Right', -hpwidth+10, 0)
            curpower:SetPoint('Left', hpwidth-10, 0)
            unitnames:SetPoint('Left', self, 0, -hpheight-1)
            self.Debuffs:Hide()
            self.Buffs:Hide()
        end
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Unread 06-04-10, 05:05 AM  
solemly
A Kobold Labourer

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i like these frames , but i would like to know how do i move the text of Hp % and the hp would like them to be up the top ty.
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Unread 06-02-10, 11:58 PM  
stormbelle
A Kobold Labourer

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Clique conflict?

I'm really digging the look of these frames, but I have a small problem. I have all of my Clique frames disabled except for Grid, but I can't select a player without casting a heal. It's as though the player frame is selected as a heal target and yet it's not. I loaded some other ouf layouts and could right-click players with no problem, but bloo won't let me do the usual inspect/promote to leader/etc. Any advice on where the problem might lie?
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Unread 05-29-10, 04:33 PM  
Blooblahguy
A Deviate Faerie Dragon
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The pet frame fix has been elusive for some reason, somehow the saved changes never made it through to release. Fixed now, update will be up as soon as files are approved.

As far as buffs/debuffs there is no "easy" way to change them at the moment, but I will work hard to add a segment to the config in the next week or so here.
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Unread 05-29-10, 02:53 PM  
Wazman
A Murloc Raider

Forum posts: 5
File comments: 53
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Nice frames. Only a couple of things I noticed:

1) The target's debuff frames appear over the player frame? That seems odd to me. Is there a way to change that without having something major break?

2) The pet frame isn't working right for me. I'm still getting the black bars on each side of the frame, like this:



This is with a fresh download and install of oUF_bloo. I'm using version 1.3.26 of oUF, so I don't know if that has something to do with it.

Other than that, it's very nice.

Edit: I just installed the latest oUF I could find (1.3.28), and the pet frame's still not right.
Last edited by Wazman : 05-29-10 at 03:00 PM.
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Unread 05-29-10, 01:40 PM  
Goldpaw
A Wyrmkin Dreamwalker
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Nice frames!
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Unread 05-24-10, 12:50 PM  
Blooblahguy
A Deviate Faerie Dragon
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Originally posted by viking355
Yea, Waiting for the update on the bug with the pet frame, Can't play without it beingfixed, lawl

I gotta say, Good support
Should be fixed now

Originally posted by Psycroptic
Are you able to post the " tweaked layout " from your second screenshot?
I may change the addon files layout so that you can just replace a single file to change the entire layout, but thats something in the works. As for right now, you'd have to manually change frame positions and widths to achieve the same layout.

Originally posted by matronite
I know, a question related to buffs and debuff has already been raised but..

Is it possible to have a player & target buff & debuff arrangement like this:

Buffs starting from top left, growing right then up. As soon as the buffs end, debuffs follow in the same pattern (grow right then up)

Player's buffs & debuffs shown on player frame.
Target's buffs & debuffs shown on target frame.

If you can help with this, much appreciated.
I believe this is possible with oUF though I couldn't tell you how to do it. The current buff/debuff layout in this addon is a main feature of it, and unfortunately its beyond something I'm willing to change. Though I will look for ways to make it easy to change via config. Look for that in a later update.
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