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Updated:10-15-10 02:04 AM
Created:05-05-10 06:35 AM
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SkillScore

Version: 0.5.1
by: Andanor [More]

SkillScore should help to quickly find out if Players have some experience in specific Raid Instances by evaluating Achievements/Bosskills and breaks it down to a normalized number which shows up in the tooltip.

Get detailed information by pressing <CTRL> (default key can be changed via SkillScore addon menu)

Maximum score you can get for each raidzone is 1000.

Intended to be as lightweight as possible in terms of CPU and Memory usage.

V0.5.1
TOC update for 4.0.1

V0.5
added addon menu to select detailed information toggle key
added localization
more error 568 fixes
preformance tweaks

V0.4
bug fixes
* gemstone skillscore bug
* fix error 568

consolidate nh and hc bosskills
cat. skillpoints according to Achievements (normal, heroic)
more colors
min. level for raidzones

V0.3:
Performance tweaks
add detailed information toggle (STRG key)

V0.2:
GearScore lag workarround implemented

V0.1:
initial version
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Unread 05-05-10, 11:01 AM  
Dridzt
A Pyroguard Emberseer
 
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Originally posted by FrankoFranks
There is a truth to be had from the gearscore addon that no one can deny, and to think yourself able to do so only displays how inflated your view of yourself is. "A really sucky player with high GearScore will do more dps then a really sucky player with low GearScore."
Moreover, gearscore isn't going anywhere, and I disagree that it was a fiasco. Gearscore has existed in different forms ever since launch. If a healer didn't have X mana he wouldn't get to go on a ubrs run, which was may have been the first gearcheck people have ever been exposed to. But it was not without purpose, there was a minimum set of gear required for the difficult encounters in that zone. Gearscore is no different than that.
Blizzard has what they consider gear minimums built-in the LFD and raid browser interface.
They are both a pass / don't pass indicator (depicted with the locking paddle).
The reason they didn't put a number on it is obvious if you look at blue posts regarding gearscore as well as the april's fool joke.

I never said you don't need a minimum gear (and enchants, gems, consumables even occasionally) to be able to complete some encounters.

I was talking about THE gearscore addon and not gear checking in general (through other addons, the armory, the inspection etc).

The fiasco comes from the undeniable fact that the addon is both a BAD gear measure (only cares about itemlevel)
and by providing a single number is easily abused.
It is this short-coming (simplifying everything to 1 single bad measure) that is the main reason of its success over much better addons pre-dating it:
Example:
InventoryOnPar (weights scores on gems, enchants etc as well as quality and ilvl)
Elitist Group (doesn't provide a single number but points out bad/missing stats)

GearScore can be used as a very poor initial indication of gear quality (that's the "good" use)
but will always predominantly abused in 2 ways:
- players grabbing any piece of gear with a high ilvl to up their score
(and in the process skipping enchants and gems in great lower ilvl gear that they treat as trivial)
- bad puggers looking for a boost and thinking (a perception proven wrong time after time)
that a high GS can carry their crap raid through.

The overall effect on the community is ONLY detrimental.

Do you need to have/check for appropriate gear for the zone you're raiding?
Absolutely.
Is there a single number that can measure your "readiness level"?
"Maybe", but it's definitely not your GS or Skillscore.
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Unread 05-05-10, 10:17 AM  
misan
A Kobold Labourer
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Amount of bosses downed for anyone who wants it.

SckillScore_data.lua edited to.

Code:
	
SkillScoreData_ICC10 = {
{
		4639,	--Lord MG nh
		4643,	--Lady DW nh
		4644,	--Gunship nh
		4645,	--Deathbringer nh
		4646,	--Festergut nh
		4647,	--Rotface nh
		4650,	--Prof.P. nh
		4648,	--BPC nh
		4651,	--BQL nh
		4649,	--Dreamwalker nh
		4652,	--Sindragosa nh
		4532,	--Fall of the Lich King (10 player)	BOSSACH 4653
},
}

SkillScoreData_ICC10hc = {
{
		4640,	--Lord M hc
		4654,	--Lady D. hc
		4659,	--Gunship hc
		4662,	--Deathbringer hc
		4665,	--Festergut hc
		4668,	--Rotface hc
		4677,	--Prof.P. hc
		4671,	--BPC hc
		4680,	--BQL hc	
		4674,	--Dreamwalker hc
		4684,	--Sindragosa hc		
		4636,	--Heroic: Fall of the Lich King (10 player) BOSSACH 4686
},
}

SkillScoreData_ICC25 = {
{
		4641,	--Lord M. 
		4655,	--Lady D.
		4660,	--Gunship
		4663,	--Deathbringer
		4666,	--Festergut hc
		4669,	--Rotface
		4678,	--Prof.P.
		4672,	--BPC
		4681,	--BQL	
		4675,	--Dreamwalker
		4683,	--Sindragosa
		4608,	--Fall of the Lich King (25 player)		BOSS ACH4687
},
}

SkillScoreData_ICC25hc = {
{
		4642,	--Lord M. hc
		4656,	--Lady D. hc
		4661,	--Gunship hc
		4664,	--Deathbringer hc		
		4667,	--Festergut hc
		4670,	--Rotface hc
		4679,	--Prof.P. hc
		4673,	--BPC hc
		4682,	--BQL hc
		4676,	--Dreamwalker hc
		4685,	--Sindragosa hc
		4637,	--Heroic: Fall of the Lich King (25 player) BOSS ACH 4688
},
}


SkillScoreData_ICC = {
	SkillScoreData_ICC10,
	SkillScoreData_ICC25,
	SkillScoreData_ICC10hc,
	SkillScoreData_ICC25hc,
}
SkillScore.lua edited to:

Code:
	local SS_ICC10 = floor(SkillScore_ICC[1] * 12/1)
	local SS_ICC25 = floor(SkillScore_ICC[2] * 12/1)
	local SS_ICC10hc = floor(SkillScore_ICC[3] * 12/1)
	local SS_ICC25hc = floor(SkillScore_ICC[4] * 12/1)
	
	GameTooltip:AddDoubleLine('Downed: ICC10 / 25 normal', SS_ICC10..' - '..SS_ICC25)
	GameTooltip:AddDoubleLine('Downed: ICC10 / 25 heroic', SS_ICC10hc..' - '..SS_ICC25hc)
I hope this isnt in violation of anything. Just sharing what i think is awesome :P
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Unread 05-05-10, 09:37 AM  
Andanor
A Defias Bandit
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Re: Skillscore

Originally posted by misan
EDIT: ..but it needs to get a relay of some sort that does not make it freeze the game for 1 sec while getting the data :P
Thanks! Fixed in V0.2
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Unread 05-05-10, 09:10 AM  
thefrogi
A Murloc Raider

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No offence but any addon with "score" in the title should be binned.
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Unread 05-05-10, 08:12 AM  
misan
A Kobold Labourer
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Skillscore

Hi, this is a good idea but counting achievements thats in the meta for mount isnt really something you need to know on a "LFM" basis... adding numbers of bosses participated on would be a better option.

Not flaming, just saying what i would use.

EDIT: i just rewrote it but it needs to get a relay of some sort that does not make it freeze the game for 1 sec while getting the data :P
Last edited by misan : 05-05-10 at 08:40 AM.
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Unread 05-05-10, 08:07 AM  
FrankoFranks
A Fallenroot Satyr

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Originally posted by Dridzt
You didn't learn anything from the GearScore fiasco I guess then.

Having seen a fight or participated in a kill doesn't directly relate to skill it only relates to experience.
Those 2 might sometimes go together but it's mostly a flip of the coin.

Good thing I'm raiding in a good guild with friends, if this thing catches on it's sure to make pugging even more hell-ish than it is now.

Amazing how a bunch of elitists can keep putting up fences where the game tears them down.
There is a truth to be had from the gearscore addon that no one can deny, and to think yourself able to do so only displays how inflated your view of yourself is. "A really sucky player with high GearScore will do more dps then a really sucky player with low GearScore."
Moreover, gearscore isn't going anywhere, and I disagree that it was a fiasco. Gearscore has existed in different forms ever since launch. If a healer didn't have X mana he wouldn't get to go on a ubrs run, which was may have been the first gearcheck people have ever been exposed to. But it was not without purpose, there was a minimum set of gear required for the difficult encounters in that zone. Gearscore is no different than that.
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Unread 05-05-10, 07:43 AM  
Dridzt
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You didn't learn anything from the GearScore fiasco I guess then.

Having seen a fight or participated in a kill doesn't directly relate to skill it only relates to experience.
Those 2 might sometimes go together but it's mostly a flip of the coin.

Good thing I'm raiding in a good guild with friends, if this thing catches on it's sure to make pugging even more hell-ish than it is now.

Amazing how a bunch of elitists can keep putting up fences where the game tears them down.
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