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Updated: 08-02-19 03:18 PM
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Compatibility:
Rise of Azshara (8.2.0)
Zandalari and Kul Tiran (8.1.5)
Tides of Vengeance (8.1.0)
Battle for Azeroth (8.0.1)
Updated:08-02-19 03:18 PM
Created:03-30-10 05:29 AM
Downloads:193,413
Favorites:285
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Qulight UI  Popular! (More than 5000 hits)

Version: 8.2.1
by: Qulight, Warrior-

Qulight UI in Action(Youtube)

Install:

1. Clean your "Interface/AddOns folder;
2. Unpack this archive into your WOW folder/Interface/Addons;

/ru
1. Удалить содержимое "Interface/AddOns";
2. Распаковать архив в WoW/Interface/Addons;

Slash commands:

/rl, .кд; - Reload UI;
/ticket, /gm, /гм; - GM frame.
/hb - binding buttons on mouseover.
/wf - Quest tracker mover.
/frame - Command to grab frame information when mouseing over a frame.

/config - In-game UI config.
/ui - ingame command for change all UI positions.
/ui reset - Set default UI positions.

AddOns:

QulightUI - It is the main addon and it includes - dNamePlates, Stuffing, FreebTip, m_Buff, omniCC, Class Timer, rActionBarStyler, Datatext(Bags, Durability, Friends, Gold, Guild, System, Time), qMinimap, qChat, ncHoverBind, oUF+oUF_Qulight, Filger, aLoad, MarkBar, Mapster, qChatBar, raidUtility, tullaRange, m_Loot, ncCooldownFlash, aMail, Reminder, RaidBuffReminder, BigWigs_skin, DBM_skin, DXE_skin, KLE_skin, Omen_skin, PallyPower_skin, Quartz_skin, Recount_skin, Skada_skin.

Qulight_ConfigUI - in game configuration.

Aurora - is an addon which reskins the default Blizzard frames to a smooth, minimalistic theme which is consistent across the entire UI.

Recount, Omen, KLE, DXE, BigWigs, Quartz, Skada, DBM, Pally Power are NOT included in this UI package, it will simply reskin the addon if you have it running, you need to download and update the addon on your own.

Credits:

Monolit, Shestak, Hanomi, Alza, AlleyKat, Fernir, affli, Nightcracker, Allez, haste, Zork, Tekkub, Tuller, Freebaser, Haleth, drakull, P3lim, Dawn, Tukz, Warrior, Dwnldedskill

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Unread 07-10-11, 03:52 AM  
Hellrage
A Kobold Labourer

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Post Threat bar+Filger

Привет! Куда делать полоска агро в последних версиях? В /Ui ее можно перемещать, но в бою и не в бою ее почему-то у меня нет. ПРобовал установить твою сборку с чисткой ВТФа - всеравно нету.

И исправь пожалуйста в Filgeré вот этот код. Я дописал названия всех заклинаний для воина + добавил важные все проки для армса + изменил некоторые неправильные номера заклинаний + добавил недостающие важные проки + убрал в дебафах спелл варлока и дк(ошибка?)

Code:
["WARRIOR"] = {
		{
			Name = "P_PROC_ICON",
			Direction = "UP",
			Interval = 4,
			Mode = "ICON",
			setPoint = { "RIGHT", UIParent, "CENTER", -173, 80 },

			-- Sudden Death
			{ spellID = 52437, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Slam!
			{ spellID = 46916, size = 35, unitId = "player", caster = "all", filter = "BUFF" },
			-- Sword and Board
			{ spellID = 50227, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Blood Reserve
			{ spellID = 64568, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Spell Reflection/Zauberreflexion
			{ spellID = 23920, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Victory Rush/Siegesrausch
			{ spellID = 32216, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Shield Block/Schildblock
			{ spellID = 2565, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Last Stand
			{ spellID = 12975, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Shield Wall
			{ spellID = 871, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Slaughter
			{ spellID = 84586, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Battle Trance
			{ spellID = 85742, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Taste for Blood
			{ spellID = 56638, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Battle Trance
			{ spellID = 56611, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Raw Fury
			{ spellID = 91832, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Forged Fury
			{ spellID = 91836, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Rallying Cry
			{ spellID = 97462, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Rude Interruption
			{ spellID = 86662, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			-- Enrage
			{ spellID = 14202, size = 35, unitId = "player", caster = "player", filter = "BUFF" },
			
		},
		{
			Name = "T_DEBUFF_ICON",
			Direction = "RIGHT",
			Interval = 4,
			Mode = "ICON",
			setPoint = { "LEFT", UIParent, "CENTER", 173, 80 },

			-- Charge Stun/Sturmangriffsbetaubung
			{ spellID = 7922, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			-- Shockwave
			{ spellID = 46968, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			-- Hamstring
			{ spellID = 1715, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			-- Rend
			{ spellID = 94009, size = 42, unitId = "target", caster = "player", filter = "DEBUFF" },
			-- Sunder Armor
			{ spellID = 7386, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			-- Expose Armor
			{ spellID = 48699, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			-- Thunder Clap
			{ spellID = 6343, size = 42, unitId = "target", caster = "player", filter = "DEBUFF" },
			-- Deep Wounds
			{ spellID = 12868, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			-- Demoralizing Shout
			{ spellID = 1160, size = 42, unitId = "target", caster = "player", filter = "DEBUFF" },
			-- Demoralizing Roar
			{ spellID = 99, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			-- Colossus Smash
			{ spellID = 86346, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			-- Throwdown
			{ spellID = 85388, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			-- Disarm
			{ spellID = 676, size = 42, unitId = "target", caster = "all", filter = "DEBUFF" },
			
		},
	},
И это

Code:
["ALL"] = {
		{
			Name = "SPECIAL_P_BUFF_ICON",
			Direction = "DOWN",
			Interval = 4,
			Mode = "ICON",
			setPoint = { "RIGHT", UIParent, "CENTER", -173, -25 },

			-- Geisterstunde/Witching Hour
			{ spellID = 90887, size = 24, unitId = "player", caster = "player", filter = "BUFF" },
			-- Erkenntnis des Herzens/Heart's Revelation
			{ spellID = 91027, size = 24, unitId = "player", caster = "player", filter = "BUFF" },
			-- Richturteil des Herzens/Heart's Judgement
			{ spellID = 91041, size = 24, unitId = "player", caster = "player", filter = "BUFF" },
			
			-- Inner Rage
			{ spellID = 1134, size = 40, unitId = "player", caster = "player", filter = "BUFF" },
			-- Recklessness
			{ spellID = 1719, size = 40, unitId = "player", caster = "player", filter = "BUFF" },
			-- Retaliation
			{ spellID = 20230, size = 40, unitId = "player", caster = "player", filter = "BUFF" },
			-- Deadly Calm
			{ spellID = 85730, size = 40, unitId = "player", caster = "player", filter = "BUFF" },
			-- Call of Victory
			{ spellID = 99713, size = 40, unitId = "player", caster = "player", filter = "BUFF" },

			-- Hyperspeed Accelerators/Hypergeschwindigkeitsbeschleuniger
			{ spellID = 54758, size = 24, unitId = "player", caster = "player", filter = "BUFF" },
			-- Synapse Springs/Synapsenfedern
			{ spellID = 82175, size = 40, unitId = "player", caster = "player", filter = "BUFF" },

			-- Speed/Geschwindigkeit
			{ spellID = 53908, size = 24, unitId = "player", caster = "player", filter = "BUFF" },
			--Potion of the Tol'vir
			{ spellID = 79633, size = 24, unitId = "player", caster = "player", filter = "BUFF" },
			
			-- Wild Magic/Wilde Magie
			{ spellID = 53909, size = 24, unitId = "player", caster = "player", filter = "BUFF" },
			-- Essence of the Cyclone 372
			{ spellID = 92351, size = 24, unitId = "player", caster = "player", filter = "BUFF" },

			--Tricks of the Trade/Schurkenhandel
			{ spellID = 57934, size = 24, unitId = "player", caster = "all", filter = "BUFF" },
			--Power Infusion/Seele der Macht
			{ spellID = 10060, size = 24, unitId = "player", caster = "all", filter = "BUFF" },
			-- Bloodlust/Kampfrausch
			{ spellID = 2825, size = 40, unitId = "player", caster = "all", filter = "BUFF" },
			-- Heroism/Heldentum
			{ spellID = 32182, size = 40, unitId = "player", caster = "all", filter = "BUFF" },
			-- Time Warp
			{ spellID = 80353, size = 40, unitId = "player", caster = "all", filter = "BUFF" },
			
		},
Кстати, по поводу новой бета версии - помоему слишком большая полоска для дамаг метра+ миникарта внизу куда удобнее( по умолчанию)
Bar 5 вертикальный неочень, вообще в 4.3.2 самое лучшее расположение панелей всех. Если решишь всетаки оставить вертикальным 5-й бар сделай плз в опциях возможность переключения на горизонтальный.
Last edited by Hellrage : 07-10-11 at 04:54 AM.
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Unread 07-09-11, 04:11 PM  
Lutherien
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Please list changes

Would be much appreciated, if this is a major redesign, like to know what it is i'm doing before changing, maybe new screenshots. I'm fairly fond of the current layout.
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Unread 07-09-11, 03:18 PM  
Gooboo
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Originally posted by Victor Mizer
4.3.3, I think you should keep the minimap on the bottom right. Having that giant space for the damage meter is a bit too much.
^^^^^ THIS!
+ When u move the minimap where it belongs to, that the tooltip u get from dungeonfinder will not show completly.

And if u want to change something in /config.. u cant. U cant close /config and u cant chance something


PS: I really like the Group display, but u should not show urself there. Or pls a way not to show urself in /config

PSS: That the castbar ist now fulltime red.. its hm.. strange. Red in red is no so good. pls change the second red in hmm.. for example the nice grey.
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Last edited by Gooboo : 07-09-11 at 04:11 PM.
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Unread 07-09-11, 02:23 PM  
Victor Mizer
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4.3.3, I think you should keep the minimap on the bottom right. Having that giant space for the damage meter is a bit too much.
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Unread 07-08-11, 08:36 PM  
AlexandraT
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Originally posted by dantalian
сборка классная но возникло 2 проблемы:

1) не работает дпс метр. в соло, в пати. вообще никак то-есть как буд-то он отключен

2) можно ставить бинды не через стандартный режим близзарда а допустим навел мышку клацнул кнопку и кнопка забиндилась. bartender style

спасибо
1. Его надо скачать и установить отдельно, он не включен в сборку
2. /hb - бинди
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Unread 07-08-11, 02:21 PM  
dantalian
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сборка классная но возникло 2 проблемы:

1) не работает дпс метр. в соло, в пати. вообще никак то-есть как буд-то он отключен

2) можно ставить бинды не через стандартный режим близзарда а допустим навел мышку клацнул кнопку и кнопка забиндилась. bartender style

спасибо
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Unread 07-07-11, 06:16 AM  
Nonstopich
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Кви, в lib.lua фреймах заметил закоменченный "Ослабленая душа" в дебаффах. Есть предложение в след сборке сделать этот дебафф, отображаемым баффом рядом с Обновлением вместо самого щита.

В рейде, важно знать Можешь или Не Можешь повесить ты щит. А висит он или нет... дело второе.

...QulightUI\UnitFrames\lib.lua

Code:
-- Priest
		[GetSpellInfo(605)] = 3, --Mind Control
		[GetSpellInfo(64044)] = 3, --Psychic Horror
		[GetSpellInfo(8122)] = 3, --Psychic Scream
		[GetSpellInfo(9484)] = 3, --Shackle Undead
		[GetSpellInfo(15487)] = 3, --Silence
Code:
PRIEST = { 
				6788, -- Weakened Soul
				139, -- Renew
				33076, -- Prayer of Mending
			},
И ещё: хилить на маленький фреймах удобно, но имя постоянно загараживает текущее ХП цели. Решил проблему следующим образом:

...QulightUI\UnitFrames\lib.lua

Code:
lib.gen_hpstrings = function(f)
    local name = lib.gen_fontstring(f.Health, Qulight["media"].font, retVal(f,10,10,7), retVal(f,17,12,12), "OUTLINE")
    name:SetPoint("LEFT", f.Health, "TOPLEFT", retVal(f,3,3,-1), retVal(f,-10,-8,-16))
    name:SetJustifyH("LEFT")

...


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Last edited by Nonstopich : 07-07-11 at 06:25 AM.
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Unread 07-06-11, 11:03 PM  
AlexandraT
A Kobold Labourer

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Огромное спасибо за оперативность ответа)
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Unread 07-06-11, 11:01 PM  
Qulight
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Originally posted by AlexandraT
Уважаемый, Qulight! Огромное спасибо за твою сборку, все очень красиво, удобно, ничего не захламляет) С одним не могу разобраться, после установки сборки, все ачивменты стали скриниться автоматически, меня это раздражает) поискала - не нашла ничего ни в коментах об этом, ни в списке аддонов, что такое модуль есть. Из аддонов только рекаунт, дбм и епгп (лутмастер). Вопрос, как отключить)
Заранее спасибо за ответ
Qulight UI/Main/Core.lua
Code:
local function TakeScreen(delay, func, ...)
local waitTable = {}
local waitFrame = CreateFrame("Frame", "WaitFrame", UIParent)
	waitFrame:SetScript("onUpdate", function (self, elapse)
		local count = #waitTable
		local i = 1
		while (i <= count) do
			local waitRecord = tremove(waitTable, i)
			local d = tremove(waitRecord, 1)
			local f = tremove(waitRecord, 1)
			local p = tremove(waitRecord, 1)
			if (d > elapse) then
				tinsert(waitTable, i, {d-elapse, f, p})
				i = i + 1
			else
				count = count - 1
				f(unpack(p))
			end
		end
	end)
	tinsert(waitTable, {delay, func, {...} })
end
local function OnEvent(...)
	TakeScreen(1, Screenshot)
end
local AchScreen = CreateFrame("Frame")
AchScreen:RegisterEvent("ACHIEVEMENT_EARNED")
AchScreen:SetScript("OnEvent", OnEvent)
удалить
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Unread 07-06-11, 10:57 PM  
AlexandraT
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Уважаемый, Qulight! Огромное спасибо за твою сборку, все очень красиво, удобно, ничего не захламляет) С одним не могу разобраться, после установки сборки, все ачивменты стали скриниться автоматически, меня это раздражает) поискала - не нашла ничего ни в коментах об этом, ни в списке аддонов, что такое модуль есть. Из аддонов только рекаунт, дбм и епгп (лутмастер). Вопрос, как отключить)
Заранее спасибо за ответ
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Unread 07-06-11, 11:44 AM  
Qulight
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any idea?
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Unread 07-06-11, 05:09 AM  
Qulight
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Originally posted by Tirox82
спасибо что помогли >_<
кто разбираетяс в lua и кому не в падлу может дадите совет как "облегчить" сборку чтобы функционировали только фреймы игрока и таргета, спел бар, филгер
отключи Близскин
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Unread 07-06-11, 04:44 AM  
Qulight
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Originally posted by Tirox82
раз на раз не приходится - может фризануть при любом окне, а может и не фризануть, в бою парой при сигнале ДБМа фриз бывает
последний дбм спамит луа ошибки, по крайней мере на рагнаросе(на переходе фаз) изза этого и фризы
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Unread 07-06-11, 02:50 AM  
Tirox82
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Originally posted by Qulight
фризы при открытие любых стандартных окошек или какие то конкретные?
раз на раз не приходится - может фризануть при любом окне, а может и не фризануть, в бою парой при сигнале ДБМа фриз бывает
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Unread 07-06-11, 02:46 AM  
Tirox82
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Originally posted by Qulight
в перечисленных аддонах
спасибо что помогли >_<
кто разбираетяс в lua и кому не в падлу может дадите совет как "облегчить" сборку чтобы функционировали только фреймы игрока и таргета, спел бар, филгер
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