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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,014
Favorites:361
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 08-24-13, 10:52 AM  
MysticalOS
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InterfaceOptionsFrame_OpenToCategory workaround is already built into blizzbugssuck. I'm not sure it's good to have two mods both fixing it. http://www.wowace.com/addons/blizzbugssuck/

I haven't tested if it causes issues yet though, I'll report back if it does. Probalby still a good idea to check if blizzbugssuck exists and if so don't execute that code bit.
Last edited by MysticalOS : 08-24-13 at 10:55 AM.
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Unread 08-23-13, 12:51 PM  
suicidalkatt
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I honestly think you should just split up your themes. Don't need to put them all in one place.

I'm going to be putting together a simple base theme for people to get a hold of and get some more Tidy Plates themes out there.
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Unread 08-23-13, 10:57 AM  
goldman1337
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Quatre= all i use, you can take all other out imho =P

keep up the great work!
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Unread 08-23-13, 04:38 AM  
danltiger
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Originally Posted by Vigs999
I can try to get a video. It will be a first for me to do.
I added a Compatibility Mode option, which might help. (Which happened to be ridiculously easy to implement) Lemme know if it works for you.
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Unread 08-19-13, 11:20 PM  
Clamsoda
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Note: The Beta package omits Grey and Graphite. They'll be back for the Stable release... Maybe? I think that Grey looks sooo 2008, and Graphite is perhaps a little too subtle. Give feedback! Would spinning those two themes off into their own download be Ok? Tidy Plates would get a lot more tidy if the package was pruned..
Considering I use my own theme, I wouldn't mind that. I think what Tidy Plates defaults to when no theme is detected is more than adequate; users should download Tidy Plates and find a theme they'd like to use.

You could spin Grey and Graphite into their own separate themes for acquisition, alongside all other available themes that have been uploaded.

Furthermore, I haven't seen any of the reports of name plates "moving". I stuck with 6.10 when 6.11 was out, and am using 6.12 beta 2, and I've yet to see a single issue with either. I think I can see the nameplates lagging a LITTLE bit if I really stand there and look hard, but I've never been distracted by it. Heck, I didn't even notice it until I started looking for it.
Last edited by Clamsoda : 08-19-13 at 11:22 PM.
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Unread 08-19-13, 07:11 PM  
Vigs999
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I can try to get a video. It will be a first for me to do.
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Unread 08-19-13, 06:41 PM  
danltiger
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Originally Posted by Vigs999
can i suggest to put an option to anchor and non anchor them. for me having them anchored never impacted fps the movement of them does actually and to click on them in the middle of a fight and having them move makes it hard focus on.
1) Try a clean install of Tidy Plates; It might fix up your issues.

2) I REALLY don't like the idea of having two disparate techniques within the core. I will try an experiment to see if it can be done relatively easily, but I prefer simplicity.

Personally, I don't see any odd movement on my end. Can you do a video capture and post it on Youtube? It might reveal something.
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Unread 08-19-13, 05:50 PM  
Vigs999
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can i suggest to put an option to anchor and non anchor them. for me having them anchored never impacted fps the movement of them does actually and to click on them in the middle of a fight and having them move makes it hard focus on.
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Unread 08-19-13, 05:19 PM  
MysticalOS
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Originally Posted by Vigs999
The default Blizzard frames dont move or shift... even when lagging out.. I have checked :|
well of course they don't. Blizz plates are tied to mob. the point is anchoring to them is a HUGE fps drop, like i can't emphesize enough how huge of an fps drop it is. Trust me, you don't want to be anchoring to them on fights like tortos or garrosh or general nazgrim. nazgrim has like 20 mobs on pull and i see people lag out using crappy nameplate addons. The new method is very slightly oddity in movement at a huge performance gain. Far more worth it.
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Unread 08-19-13, 02:43 PM  
Vigs999
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The default Blizzard frames dont move or shift... even when lagging out.. I have checked :|
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Unread 08-17-13, 11:29 PM  
MysticalOS
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Originally Posted by danltiger
Originally Posted by Vigs999
Not sure if anyone that is using this is seeing this... but when you move sliightly the nameplates also shift too.
There may be something going on with the new positioning system. In the past, the Tidy Plates components were parented to the Blizzard nameplate, and were automatically moved by virtue of being anchored to that frame. Performance issues have changed the game:

http://www.wowinterface.com/forums/s...ad.php?t=46740

Tidy Plates now manually positions its frames, which are pulled from the Blizzard nameplate. I know that there's a slight lag to the movement, but I feel that the performance improvement is worth it.
indeed, in fact I didn't even notice it.
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Unread 08-17-13, 08:21 PM  
danltiger
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Originally Posted by Vigs999
Not sure if anyone that is using this is seeing this... but when you move sliightly the nameplates also shift too.
There may be something going on with the new positioning system. In the past, the Tidy Plates components were parented to the Blizzard nameplate, and were automatically moved by virtue of being anchored to that frame. Performance issues have changed the game:

http://www.wowinterface.com/forums/s...ad.php?t=46740

Tidy Plates now manually positions its frames, which are pulled from the Blizzard nameplate. I know that there's a slight lag to the movement, but I feel that the performance improvement is worth it.
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Unread 08-17-13, 08:14 PM  
danltiger
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Originally Posted by MysticalOS
Getting this error with new version (was not seeing it with old one)

Looks like you renamed healthbar to health which would flat out break threatplates. Any reason for renaming it?

Easily fixed by renaming any reference to bars.healthbar to bars.health in 3 files.
Actually, I didn't rename it. Here's the deal:

bars.health and bars.cast refer to Blizzard's nameplate objects. Previous versions of TP stored references to its own statusbars under bars.healthbar and bars.castbar. To me, this was a confusing bit of rubbish. I've moved Tidy Plates' statusbars to visual.healthbar and visual.castbar (from bars.healthbar and bars.castbar), which is where I store references to all of the other added regions.

I don't know why Threat Plates would need to access the statusbars, since Tidy Plates itself manipulates them for the theme.

Edit: Ok, I see that Threat Plates is creating its own widget for displaying the target indicator. Tidy Plates has internal support for current target art. Maybe this is something that can be used, rather than the custom widget?
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Last edited by danltiger : 08-17-13 at 08:39 PM.
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Unread 08-17-13, 06:11 PM  
Vigs999
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Not sure if anyone that is using this is seeing this... but when you move sliightly the nameplates also shift too.
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Unread 08-17-13, 03:27 PM  
MysticalOS
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Getting this error with new version (was not seeing it with old one)

Code:
3x ...\TidyPlates_ThreatPlates\Widgets\TargetArtWidget.lua:18: attempt to index field "healthbar" (a nil value)
...\TidyPlates_ThreatPlates\Widgets\TargetArtWidget.lua:18: in function "CreateTargetFrameArt"
TidyPlates_ThreatPlates-7.000-Alpha\Widgets\Widgets.lua:115: in function "OnInitialize"
TidyPlates-6.12.Beta1\TidyPlatesCore.lua:449: in function <TidyPlates\TidyPlatesCore.lua:418>
TidyPlates-6.12.Beta1\TidyPlatesCore.lua:353: in function <TidyPlates\TidyPlatesCore.lua:195>
TidyPlates-6.12.Beta1\TidyPlatesCore.lua:177: in function <TidyPlates\TidyPlatesCore.lua:114>

Locals:
plate = <unnamed> {
 visual = <table> {}
 stylename = ""
 visibleAlpha = 0
 unitcache = <table> {}
 widgets = <table> {}
 regions = <table> {}
 requestedAlpha = 0
 stylecache = <table> {}
 Active = true
 style = <table> {}
 bars = <table> {}
 0 = <userdata>
 unit = <table> {}
}
w = <table> {
 TotemIconWidget = <unnamed> {}
}
widget = nil
db = <table> {
 castbarSettings = <table> {}
 comboWidget = <table> {}
 OldSetting = true
 allowClass = false
 uniqueSettings = <table> {}
 totemWidget = <table> {}
 socialWidget = <table> {}
 threatWidget = <table> {}
 fHPbarColor = <table> {}
 aHPbarColor = <table> {}
 text = <table> {}
 nHPbarColor = <table> {}
 healthColorChange = false
 eliteWidget = <table> {}
 cache = <table> {}
 customColor = false
 settings = <table> {}
 friendlyClass = false
 castbarColorShield = <table> {}
 friendlyClassIcon = false
 targetWidget = <table> {}
 tapHPbarColor = <table> {}
 tHPbarColor = <table> {}
 tidyplatesFade = false
 bHPbarColor = <table> {}
 uniqueWidget = <table> {}
 blizzFade = <table> {}
 verbose = true
 castbarColor = <table> {}
 HPbarColor = <table> {}
 totemSettings = <table> {}
 cacheClass = false
 classWidget = <table> {}
 threat = <table> {}
 tankedWidget = <table> {}
 debuffWidget = <table> {}
 nameplate = <table> {}
}
DebuffFilter = <func> @TidyPlates_ThreatPlates\..\Widgets.lua:10
Looks like you renamed healthbar to health which would flat out break threatplates. Any reason for renaming it?

Easily fixed by renaming any reference to bars.healthbar to bars.health in 3 files.
Last edited by MysticalOS : 08-17-13 at 03:52 PM.
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