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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,026
Favorites:361
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 08-22-12, 02:03 PM  
galvin
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In beta the primary theme is not saving. I have it set to threat plates, everytime I reloadUI it goes back to none. Even though it says in the change log this was fixed.

Edit: Oops looks like beta5 is not uploaded yet
Last edited by galvin : 08-24-12 at 03:05 PM.
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Unread 08-22-12, 11:04 AM  
Stanzilla
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You left debug prints in the latest release.
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Unread 08-16-12, 03:25 AM  
danltiger
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Heya Zin,

I'll been look into this issue. Thanks for bringing it to my attention :-)

Originally Posted by zin99
even after a clean install and deleting everything connected to previous versions of tidyplates (saved variables, cache) i am experiencing 1-2 sec freezes in arenas when show non target castbars is enabled. works fine in bgs/pve though so i assume it has got something to do with the new (and awesome) arena unit hooks.
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Unread 08-12-12, 03:42 AM  
zin99
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even after a clean install and deleting everything connected to previous versions of tidyplates (saved variables, cache) i am experiencing 1-2 sec freezes in arenas when show non target castbars is enabled. works fine in bgs/pve though so i assume it has got something to do with the new (and awesome) arena unit hooks.
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Unread 07-19-12, 09:19 AM  
Renegadexf
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Thank you!
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Unread 07-14-12, 10:51 AM  
danltiger
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Originally Posted by Ellementz
How does this run when there are a lot of mobs around does it really bog down your system? Or can it be set up to only show on the target you have selected?
Runs fine for me on a lower-end system. (Old Athlon64 + Radeon 5670) You CAN set it to only show your target, but that won't significantly improve things. Some FPS hit can be expected; Even activating the default Blizzard nameplates (with no addon installed) will impact performance. I've tried to maintain a balance of features vs performance, and have spent a ton of time optimizing. That said, when you get a ton of mobs on screen simultaneously, things might get ugly.
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Last edited by danltiger : 07-14-12 at 10:56 AM.
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Unread 07-14-12, 09:55 AM  
Ellementz
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How does this run when there are a lot of mobs around does it really bog down your system? Or can it be set up to only show on the target you have selected?
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Unread 07-10-12, 08:13 PM  
danltiger
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Not quite sure what "profile" refers to. If you're having trouble getting the addon to load on the beta client, make sure you've clicked, "Load Out-of-Date Addons".

Originally Posted by Inshade
I can not load the profile, Is there a command to do it manually?

Thank you for your work.
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Unread 07-10-12, 01:56 AM  
Inshade
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I can not load the profile, Is there a command to do it manually?

Thank you for your work.
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Unread 07-05-12, 04:09 PM  
danltiger
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Yes, I accidentally left some print() statements active... which means that your chat window will get spammed. Yes, I'll fix this for the next update.
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Unread 07-02-12, 12:05 AM  
cydi
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my favorite!
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Unread 04-29-12, 04:45 AM  
danltiger
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Re: Typo

Thank Rilga!

Originally Posted by Rilgamon
TidyPlatesWidgets\Tanks.lua:95
spellid should be spellID
Lua Code:
  1. local spellID, _, name
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Unread 04-28-12, 08:31 AM  
Rilgamon
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Typo

TidyPlatesWidgets\Tanks.lua:95
spellid should be spellID
Lua Code:
  1. local spellID, _, name
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Unread 04-13-12, 04:18 PM  
Photekk
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Re: Re: Re: Re: Health bar colors

Oh wow, exactly what I was looking for. Addon works perfectly for my play style now - thanks!


Originally Posted by danltiger
If you open up 'Interface\Addons\TidyPlatesHub\Functions.lua', and search for "ReactionColors", you can modify the hard-coded values.
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Unread 04-13-12, 04:06 AM  
danltiger
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Re: Re: Re: Health bar colors

If you open up 'Interface\Addons\TidyPlatesHub\Functions.lua', and search for "ReactionColors", you can modify the hard-coded values.

Originally Posted by Photekk
Unforuntunately with this fix I cannot see enemy health bars

The best I have it right now as a work around is headline mode set for enemy players to show as 50% opacity with a reduced size so that I can quickly differentiate friendly from enemy but still not great.

Can I make a request for the ability to either change the color for reactive healthbars or be able to make enemy healthbars reactive while keeping friendly healbars colored by health (just be able to control them seperately). Would love you for it!

Originally Posted by danltiger
Try this:

1. Set your Health Bar Color to "By Health".
2. Under 'Style', set 'Enemy Nameplates' to 'Headline Mode'.
3. Under 'Headline Mode', set 'Text Color' to "By Reaction"

This will give you the gradient on friendly health bars, and make the enemy nameplates a bit less obtrusive.

Tidy Plates provides the off-target cast warning. Since Blizz doesn't provide inherent support for this, it involves a lot of trickery, which doesn't always work.

Originally Posted by Photekk
I have another question:

I love the Neon theme however I want my friendly targets to have the green>yellow>red gradient (or I'd even be happy with solid green at all times if this isn't possible) and my enemies to have solid red.

If I use Reactivity for health bars, friendlies are always solid blue. Anyway to change that to green>yellow>red or green? I'm a healer and I'm having trouble reading the dark blue for on the fly heals. And one last question - doesn't seem like I'm able to see everyone's cast bar if I don't have them targeted (even with the "Show non-target casting bars" on) - guessing this is a Blizzard thing?

Thanks!
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