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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,026
Favorites:361
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 05-17-13, 03:45 AM  
danltiger
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Re: Re: Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
I was able to reproduce the stuck nameplate in beta 5, although only once. it did seem far more frequent in beta 4. also beta 5 auto corrected itself when leaving combat. This may help isolate whey sometimes a plate gets stuck in a fixed point on screen because it was wiped once I left combat.
Try this:

Search for "function OnHideNameplate(plate)" and add this somewhere:

Lua Code:
  1. targetQueue[plate] = nil

Tidy Plates queues an update on the nameplate on the cycle after it's shown, to catch any lagging alpha changes. If the OnHide function is called before that update, the queue will still call that update function, which can re-show the frame. In theory, at least. This change should clear up the logic, anyhow.

(I'm away from my computer till Saturday; I'll update the download, then.)
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Last edited by danltiger : 05-17-13 at 03:46 AM.
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Unread 05-16-13, 01:22 PM  
MysticalOS
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Re: Re: Re: Re: now HHTD doesnt work

I was able to reproduce the stuck nameplate in beta 5, although only once. it did seem far more frequent in beta 4. also beta 5 auto corrected itself when leaving combat. This may help isolate whey sometimes a plate gets stuck in a fixed point on screen because it was wiped once I left combat.
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Unread 05-15-13, 03:47 AM  
danltiger
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Re: Re: Re: now HHTD doesnt work

Originally Posted by twopro
i understand i would go for performance too. i'll look into the tidy plates feature, i just really need at least something to indicate cause normally i use Battle ground targets however, its nice when im playing a melee char in the middle of a battle to see who's who.
HHTD should be working fine now, alongside Tidy Plates.

The author has contacted me, and he/she will also be making some changes to HHTD in order to relax its compatibility requirements. This will allow me to use the Hide() function on the base Blizz healthbar, which should squeeze a little more performance outta this.

All is good-ish
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Unread 05-15-13, 03:41 AM  
danltiger
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Re: Re: Re: Re: now HHTD doesnt work

I haven't encountered the bug you're describing, but I'm not playing very much, at the mo.

Beta 5 - just uploaded - may fix the issue. It reintroduces the hooking tested in Beta2.

Originally Posted by MysticalOS
beta 4 seems to have a new bug that's not often, but often enough to be annoying. A nameplate just gets perma stuck at a fixed location on screen. until reloadui. plate doesn't move at all. It's just stuck in a fixed spot on screen. Had no issues with beta 2 and never used 3 so I'm not sure if issue is new to 3 or 4. As such going back to beta 2 since i don't use HHTD anyways.
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Unread 05-14-13, 06:35 PM  
MysticalOS
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Re: Re: Re: now HHTD doesnt work

beta 4 seems to have a new bug that's not often, but often enough to be annoying. A nameplate just gets perma stuck at a fixed location on screen. until reloadui. plate doesn't move at all. It's just stuck in a fixed spot on screen. Had no issues with beta 2 and never used 3 so I'm not sure if issue is new to 3 or 4. As such going back to beta 2 since i don't use HHTD anyways.
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Unread 05-14-13, 09:48 AM  
twopro
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Re: Re: now HHTD doesnt work

Originally Posted by danltiger
Originally Posted by twopro
hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.

http://s1224.photobucket.com/user/pw...d893d.jpg.html
I know that HHTD doesn't work with every nameplate addon. Historically, Tidy Plates HAS played well with it, but obviously the changes that I've made are causing an issue.

I will try to restore functionality. The changes that I've been making are performance related. In previous versions of Tidy Plates, it created all new textures, and just made the Blizzard nameplate art invisible. In this version, I've been experimenting with reusing the original textures. In the Gundrak snake room, performance jump 5-10 FPS when I reuse those textures, compared to when they are not being reused. Obviously, it would be a tough choice between such a performance improvement, and maintaining compatibility. Tidy Plates does have a similar feature to HHTD built into the Hub. The Opacity, Scale, and Warning Border all include "Enemy Healer" functions to highlight those pesky healers.
i understand i would go for performance too. i'll look into the tidy plates feature, i just really need at least something to indicate cause normally i use Battle ground targets however, its nice when im playing a melee char in the middle of a battle to see who's who.
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Unread 05-13-13, 07:30 PM  
danltiger
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https://twitter.com/Warcraft/statuse...18056785375232

Whew! Not ready for 5.3 just yet...
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Unread 05-13-13, 04:59 PM  
GeneralWurst
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Error:

Date: 2013-05-13 23:50:31
ID: 1
Error occured in: Global
Count: 5
Message: ..\AddOns\TidyPlatesWidgets\HealerTrack.lua line 315:
bad argument #2 to 'strsplit' (string expected, got nil)
Debug:
[C]: ?
[C]: strsplit()
TidyPlatesWidgets\HealerTrack.lua:315: handler()
TidyPlatesWidgets\HealerTrack.lua:327:
TidyPlatesWidgets\HealerTrack.lua:325
Locals:
(*temporary) = "-"
(*temporary) = nil
(*temporary) = "string expected, got nil"
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Unread 05-12-13, 01:22 PM  
danltiger
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Re: Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
Originally Posted by danltiger
I've restored HHTD compatibility for Beta3. Lost a bit of FPS, but I can live with that. (for the moment)

Originally Posted by twopro
hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.


http://s1224.photobucket.com/user/pw...d893d.jpg.html
aww, HHTD not worth fps loss. check if IsAddonLoaded() on HHTD and if true use compatability layer, otherwise use faster one?
Quite a few HHTD users would disagree. I'm not an HHTD user, myself, but I try to be a good neighbor.

Regarding IsAddonLoaded(); It's a good idea. Being able to be very aggressive with reuse and optimization sounds great, while maintaining compatibility for those who need it. Right now, though, I just can't afford to split my attention. I need to simplify things so I don't go nuts. The core will keep evolving. I've got an experimental test bed which has given me a roadmap for the future changes that need to happen in the core. This will not happen overnight, but I l'm still committed to its development.
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Unread 05-12-13, 12:27 PM  
MysticalOS
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Re: Re: now HHTD doesnt work

Originally Posted by danltiger
I've restored HHTD compatibility for Beta3. Lost a bit of FPS, but I can live with that. (for the moment)

Originally Posted by twopro
hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.


http://s1224.photobucket.com/user/pw...d893d.jpg.html
aww, HHTD not worth fps loss. check if IsAddonLoaded() on HHTD and if true use compatability layer, otherwise use faster one?
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Unread 05-12-13, 04:13 AM  
danltiger
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Re: now HHTD doesnt work

I've restored HHTD compatibilty for Beta3. Lost a bit of FPS, but I can live with that. (for the moment)

Originally Posted by twopro
hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.


http://s1224.photobucket.com/user/pw...d893d.jpg.html
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Unread 05-11-13, 11:55 AM  
danltiger
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Re: Re: now HHTD doesnt work

Originally Posted by MysticalOS
i kind of wish you had done a bugfix up of beta 1 problems before making beta 2 5.3 only version.

Or port the base performance change to the non beta version.?
Limited time, dude.

Note: This version works fine on 5.2, it just doesn't have the Non-Target Castbar monitor, since that'll be native to 5.2.
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Last edited by danltiger : 05-11-13 at 11:56 AM.
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Unread 05-11-13, 11:54 AM  
danltiger
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Re: now HHTD doesnt work

Originally Posted by twopro
hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.

http://s1224.photobucket.com/user/pw...d893d.jpg.html
I know that HHTD doesn't work with every nameplate addon. Historically, Tidy Plates HAS played well with it, but obviously the changes that I've made are causing an issue.

I will try to restore functionality. The changes that I've been making are performance related. In previous versions of Tidy Plates, it created all new textures, and just made the Blizzard nameplate art invisible. In this version, I've been experimenting with reusing the original textures. In the Gundrak snake room, performance jump 5-10 FPS when I reuse those textures, compared to when they are not being reused. Obviously, it would be a tough choice between such a performance improvement, and maintaining compatibility. Tidy Plates does have a similar feature to HHTD built into the Hub. The Opacity, Scale, and Warning Border all include "Enemy Healer" functions to highlight those pesky healers.
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Unread 05-11-13, 11:47 AM  
MysticalOS
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Re: now HHTD doesnt work

i kind of wish you had done a bugfix up of beta 1 problems before making beta 2 5.3 only version.

Or port the base performance change to the non beta version.?
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Unread 05-11-13, 11:11 AM  
twopro
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now HHTD doesnt work

hey, get a load of this after i updated tp look at the msg i got from healers have to die addon.


http://s1224.photobucket.com/user/pw...d893d.jpg.html
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