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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:184,941
Favorites:361
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 10-16-14, 09:30 PM  
Vigs999
A Kobold Labourer
 
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Originally Posted by suicidalkatt
Mouseover highlight seems to not be functioning, then again even the default nameplates no longer have a highlight function. I have noticed a way you can detect the changes (idk if this was possible before patch). The name color changes on the default frame from white to yellow.

I'm not sure exactly why but my implementation of the Aura Widget seems to be behaving strangely. I'll have to talk to you more sometime about my implementation and perhaps a way we can figure out why it does what it does.
Also..... If you do the compatability setting and do a reload.. it cancels it :\ just throwing that out there too. aka what mentioned before with the "bounsing" plates from before. and settings dont seem to to want to stick on other characters but some on others.
ive tried downloading via WoWmatrix and from this site and still cant seem to get the setting to stay.
Ive tried deleting the saved variables from the WTF folder and nothing...
Last edited by Vigs999 : 10-17-14 at 08:20 PM.
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Unread 10-15-14, 03:42 PM  
suicidalkatt
A Rage Talon Dragon Guard
 
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Mouseover highlight seems to not be functioning, then again even the default nameplates no longer have a highlight function. I have noticed a way you can detect the changes (idk if this was possible before patch). The name color changes on the default frame from white to yellow.

I'm not sure exactly why but my implementation of the Aura Widget seems to be behaving strangely. I'll have to talk to you more sometime about my implementation and perhaps a way we can figure out why it does what it does.
Last edited by suicidalkatt : 10-15-14 at 03:59 PM.
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Unread 10-14-14, 01:34 PM  
Vigs999
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Originally Posted by danltiger
Originally Posted by Vigs999
It still would be nice, and id epicly and foreverly love you guys if you put something to adjust the width of the bars.. not just the scale. cauuse thats what i have to constatly change back
Width adjustment is on the list! It's not especially hard to put in a Hub Element to change the width, but things get more interesting when scaling the bars/borders/target/elite graphics. Simply stretching the art doesn't seem like the professional way to do it, since it distorts the border shape. I'd implement something where there are 'endcaps', and stretch the center section. Something I'll do sooner rather than later.

In other news, I've decided to update 6.13 to WoD, and name it 6.15. Therefore, 6.14 will continue as 6.16. Confusing? Story of my life.
i was just refering to changing the width on just the Health Bar/border/highlight default target .. along with keeping the width of castbars same as HP frame. and not the other art... like raid/elite icons players level.. It wouldnt have to stretch the artwork that way.
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Unread 10-14-14, 05:15 AM  
danltiger
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Originally Posted by Vigs999
It still would be nice, and id epicly and foreverly love you guys if you put something to adjust the width of the bars.. not just the scale. cauuse thats what i have to constatly change back
Width adjustment is on the list! It's not especially hard to put in a Hub Element to change the width, but things get more interesting when scaling the bars/borders/target/elite graphics. Simply stretching the art doesn't seem like the professional way to do it, since it distorts the border shape. I'd implement something where there are 'endcaps', and stretch the center section. Something I'll do sooner rather than later.

In other news, I've decided to update 6.13 to WoD, and name it 6.15. Therefore, 6.14 will continue as 6.16. Confusing? Story of my life.
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Unread 10-13-14, 03:17 PM  
Vigs999
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It still would be nice, and id epicly and foreverly love you guys if you put something to adjust the width of the bars.. not just the scale. cauuse thats what i have to constatly change back

Originally Posted by MysticalOS
Originally Posted by Vigs999
you keep messing up my settings now nothing seems to work anymore. its like i have to constantly redownload and reset up via LUA because of the constant changes.
Tidyplates threat plates. that way when he messes up settings, it generally has little effect on you since TPTP has most of it's own settings.
I like the neon look better than the threat plates. to me i like the brighter highlight effect. i posted something here a while ago of a unit frame from another game called City of Heroes.. which the Neon comes very close to.

This was the frame:
Last edited by Vigs999 : 10-13-14 at 03:21 PM.
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Unread 10-07-14, 05:30 PM  
danltiger
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Originally Posted by Vigs999
you keep messing up my settings now nothing seems to work anymore. its like i have to constantly redownload and reset up via LUA because of the constant changes.
I'm sorry about that, Vigs. But, I know, deep down, you appreciate that it's being actively updated and supported. ;-)
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Unread 10-07-14, 05:14 PM  
MysticalOS
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Originally Posted by Vigs999
you keep messing up my settings now nothing seems to work anymore. its like i have to constantly redownload and reset up via LUA because of the constant changes.
Tidyplates threat plates. that way when he messes up settings, it generally has little effect on you since TPTP has most of it's own settings.
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Unread 10-07-14, 02:42 PM  
Vigs999
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you keep messing up my settings now nothing seems to work anymore. its like i have to constantly redownload and reset up via LUA because of the constant changes.
Last edited by Vigs999 : 10-07-14 at 02:44 PM.
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Unread 09-24-14, 04:40 AM  
danltiger
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Originally Posted by galvin
When will a warlords version be available?
A few weeks, at most. I'd been planning on reactivating my account when 6.x appeared on the PTR... and... it recently appeared on the PTR.

Yay!
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Unread 09-06-14, 11:04 PM  
galvin
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When will a warlords version be available?
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Unread 08-29-14, 08:55 AM  
emiaee
A Deviate Faerie Dragon

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Hello,

Can we make Blizzard theme compatible with the hub? I like the combo point style and buff tracker but I also like the classic blizzard theme most (Checked Tidy Plates: Classic Plates and it's not the same somehow)

So is there any way to make the classic frames hub/widget compatible? If not can we add the combo points and DoT tracking on the classic theme some how?
Last edited by emiaee : 08-29-14 at 08:56 AM.
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Unread 08-27-14, 04:08 PM  
Shadowwings
A Kobold Labourer

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Target opacity not working

I would love to know how to resolve this because it makes it very hard to utilize tidy plates.

I am using Grey Tank theme (have tested with all other themes) and I like to have my Target opacity at 100% and my non-target opacity lower (say 50%), but it is not working.

When out of combat if I target something everything in the mob is set for 100% opacity (not the huge issue just fyi). The big issue is when I am in combat everything I am tanking takes on the opacity level of non-target. So I can't tell what I'm actually targeting without looking at the red marker on their feet.

Due to this I have to turn off Tidy Plates because it makes it very hard to rotate targets (for interrupts or threat control) because I can barely tell what I'm targeting.

Here are some images for reference. If anyone has any tips please let me know. I love tidy plates but can't use it in it's current state.
(On imgur you can hit next to see each one. I also added text to the images for easier reference)

Settings
Right Before Pull
Right as I pull
While tanking (the big issue)
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Unread 03-27-14, 09:59 AM  
dkomposer
A Kobold Labourer

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minions

can of worms for you

i was wondering if there's any way to disable nameplates for mage mirror images and hunter stampede pets?
it gets really cluttered when they pop.

epic addon btw TY!
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Unread 11-24-13, 09:54 AM  
Langepac
A Kobold Labourer

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neon

I use neon skin
What do I need it to be the color of the class?
Last edited by Langepac : 11-24-13 at 09:55 AM.
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Unread 11-15-13, 12:55 AM  
suicidalkatt
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ArenaIcons

I was requested to add arena numbers to threat plates: http://wow.curseforge.com/addons/tid...ena-id-option/

I began to work on the widget required for the task and I noticed that you had already created some lovely arena icons, so I dry-coded something for possible use?

ArenaIconWidget.lua
Lua Code:
  1. --------------------
  2. -- Arena Icon Widget
  3. --------------------
  4. local WidgetPath = "Interface\\Addons\\TidyPlatesWidgets\\ArenaIcons\\"
  5. local ArenaID = {} -- Table we'll be storing names in.
  6. ----------------------------------------------------------------------------------------
  7. ----------------------------------------------------------------------------------------
  8. --[[
  9. Functions:
  10.     * This widget detects if a player is within the arena, once in the arena the widget
  11.         builds a table of names and arena ids.
  12.     * It then displays the appropriate texture matching the unit name from the table
  13.         with its respective id.
  14.     * Upon leaving arena the table is cleared.
  15. Notes:
  16.     * This version is untested and is completely dry-coded and is merely a
  17.         starting point for testing.
  18.     * Icon size will need adjusting.
  19. ]]--
  20. ----------------------------------------------------------------------------------------
  21. ----------------------------------------------------------------------------------------
  22.  
  23. local enabled = false -- Stater variable
  24. local f = CreateFrame("frame") -- Watcher frame
  25. f:RegisterEvent("PLAYER_ENTERING_WORLD")
  26. f:SetScript("OnEvent", function(self,event,...)
  27.     if IsActiveBattlefieldArena() and GetNumArenaOpponents() >= 1 then -- If we're in arena
  28.         enabled = true
  29.     else
  30.         wipe(ArenaID) -- Clear the table when we leave
  31.         enabled = false    
  32.     end
  33. end)
  34.  
  35. local function BuildTable() -- ArenaId[unit name] = ArenaID #
  36.     for i=1, GetNumArenaOpponents() do
  37.         local name = UnitName("arena"..i)
  38.         local petname = UnitName("arenapet"..i)
  39.         if name and not ArenaID[name] then
  40.             ArenaID[name] = i
  41.         end
  42.         if petname and not ArenaID[petname] then
  43.             ArenaID[petname] = i
  44.         end
  45.     end
  46. end
  47.  
  48. local function UpdateArenaIconWidget(self, unit)
  49.     if enabled then
  50.         BuildTable()
  51.         if ArenaID[unit.name] then
  52.             self.Icon:SetTexture(WidgetPath.."arena"..ArenaID[unit.name])
  53.             self:Show()
  54.         else
  55.             self:Hide()
  56.         end
  57.     else
  58.         self:Hide()
  59.     end
  60. end
  61.  
  62. local function CreateArenaIconWidget(parent)
  63.     local frame = CreateFrame("Frame", nil, parent)
  64.     frame:SetWidth(48); frame:SetHeight(48)
  65.    
  66.     frame.Icon = frame:CreateTexture(nil, "ARTWORK")
  67.     frame.Icon:SetPoint("CENTER",frame)
  68.     frame.Icon:SetAllPoints(frame)
  69.    
  70.     frame:Hide()
  71.     frame.Update = UpdateArenaIconWidget
  72.     return frame
  73. end
  74.  
  75. TidyPlatesWidgets.CreateArenaIconWidget = CreateArenaIconWidget
Last edited by suicidalkatt : 11-15-13 at 03:26 AM.
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