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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 08-01-11, 11:18 PM  
leech2
A Kobold Labourer

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im using threat plates and i can not find such an option there

Originally posted by danltiger
if you're using one of the Hub themes (Quatre, Grey or Neon) select Text Only for the Style options for Friendly units.
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Unread 08-01-11, 06:47 PM  
MysticalOS
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Originally posted by danltiger
Perhaps I'll go back to the two-dimensional tables. And add some sort of periodic cleanup. Right now, the widget cleans up the table when combat ends. Still have to depend on garbage collector, thoug.
go with wahtever is most cpu efficent. i was just noticing the memory difference, but cpu efficency > memory efficency.
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Unread 08-01-11, 10:41 AM  
danltiger
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if you're using one of the Hub themes (Quatre, Grey or Neon) select Text Only for the Style options for Friendly units.

Originally posted by leech2
quick question.
is there a way to disable the health bar for "normal"

i only want to have the high readable names from your addon for my raid members shown but not the health bar.
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Unread 08-01-11, 10:34 AM  
danltiger
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Perhaps I'll go back to the two-dimensional tables. And add some sort of periodic cleanup. Right now, the widget cleans up the table when combat ends. Still have to depend on garbage collector, thoug.

Originally posted by MysticalOS
ah makes sense. Yeah rhyotlith the memory goes up up and away, just do to the nature of the fifght, adds after adds after adds after adds, 5 fragements, like 10 obsidian or wahtever maybe only 5 i dunno, but assuming 5, i say 10 uniuq eGUID adds every 30 seconds spawning. adding to table. filling it up
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Unread 08-01-11, 07:19 AM  
leech2
A Kobold Labourer

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quick question.
is there a way to disable the health bar for "normal"

i only want to have the high readable names from your addon for my raid members shown but not the health bar.
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Unread 07-31-11, 11:58 PM  
MysticalOS
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Originally posted by danltiger
TidyPlatesCore.lua was last modified in r290, so it might be the debuff widget. The last several updates have pretty much been aimed at improving it. It's possible that the cache is eating up gobs of memory...

Previously, I used several two-dimension tables to store data about the expiration time, spell id, texture, etc, on a particular GUID. I recently updated this to use a single three-dimensional array. It's possible that the overhead of having those extra tables (which get wiped when they've expired, which could be why the garbage collector trick works) is causing the extra memory use.
ah makes sense. Yeah rhyotlith the memory goes up up and away, just do to the nature of the fifght, adds after adds after adds after adds, 5 fragements, like 10 obsidian or wahtever maybe only 5 i dunno, but assuming 5, i say 10 uniuq eGUID adds every 30 seconds spawning. adding to table. filling it up
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Unread 07-28-11, 03:45 PM  
danltiger
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TidyPlatesCore.lua was last modified in r290, so it might be the debuff widget. The last several updates have pretty much been aimed at improving it. It's possible that the cache is eating up gobs of memory...

Previously, I used several two-dimension tables to store data about the expiration time, spell id, texture, etc, on a particular GUID. I recently updated this to use a single three-dimensional array. It's possible that the overhead of having those extra tables (which get wiped when they've expired, which could be why the garbage collector trick works) is causing the extra memory use.

Originally posted by MysticalOS
was something changed in latest version with caching nameplates? It's gobbling up memory like crazy in firelands or any other area with a ton of name plates, especially lord rhyolith heroic. it's like it caches every name plate it creates but doesn't clear them, so on a fight like rhyotlith that gets adds after adds after adds after adds, it's using 20-30M of memory for a single fight. if a force a garbage collect it dumps all of it. but i wonder what on earth it's doing, is it not clearing it's own cache when mobs die or leave FoV? i don't remember earlier versions doing this really. i don't think it's really affecting cpu usage at all but i like to keep my lua memory space very low, i raid with 8M used tops.
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Unread 07-28-11, 12:11 PM  
MysticalOS
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Re: Re: Re: tracking spells by Spell ID

Originally posted by gutogrando
So, good job on that, the addon is correctly tracking effect by ID.
Unfortunatelly my problem persists, both IDs 56807 (glyph, which does the bleed effect I want to track) and 79147 (talent which increase dmg on bleeding targets) shows both the effect I mentioned previously...

I just cant find the exact Spell ID for this effect...

But, about the addon, it works!
it's 16511 (the id you want)
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Unread 07-28-11, 12:09 PM  
MysticalOS
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was something changed in latest version with caching nameplates? It's gobbling up memory like crazy in firelands or any other area with a ton of name plates, especially lord rhyolith heroic. it's like it caches every name plate it creates but doesn't clear them, so on a fight like rhyotlith that gets adds after adds after adds after adds, it's using 20-30M of memory for a single fight. if a force a garbage collect it dumps all of it. but i wonder what on earth it's doing, is it not clearing it's own cache when mobs die or leave FoV? i don't remember earlier versions doing this really. i don't think it's really affecting cpu usage at all but i like to keep my lua memory space very low, i raid with 8M used tops.
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Unread 07-25-11, 09:18 PM  
rashkaldo
A Deviate Faerie Dragon

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Is there a way to disable the names on the nameplates?
has someone a code for the .lua?
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Unread 07-18-11, 12:36 PM  
gutogrando
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Re: Re: tracking spells by Spell ID

Originally posted by danltiger
Perfect timing ;-) Spell ID is supported, as of 6.3.4.

Ex. Debuff Mode, By Prefix...
MY Rip
or
MY 1079
So, good job on that, the addon is correctly tracking effect by ID.
Unfortunatelly my problem persists, both IDs 56807 (glyph, which does the bleed effect I want to track) and 79147 (talent which increase dmg on bleeding targets) shows both the effect I mentioned previously...

I just cant find the exact Spell ID for this effect...

But, about the addon, it works!
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Unread 07-18-11, 10:13 AM  
danltiger
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Re: tracking spells by Spell ID

Perfect timing ;-) Spell ID is supported, as of 6.3.4.

Ex. Debuff Mode, By Prefix...
MY Rip
or
MY 1079

Originally posted by gutogrando
So, today I was working on TidyPlates and editing the debuffs the addon shows to help me tracking it during a fight but, as a rogue, there are a few skills that apply 2 different debuffs on the target.
As mostly knows, Hemorrhage apply a debuff that increase the damage done by bleeds on targets by 30% (which lasts for 60 sec. and I dont need to track) and a dot that lasts for 24 sec. (and increase all damage done by me to that target by 16%, via sub talents). The thing is that both of this debuffs has the exact same name, "Hemorrhage". So i cant filter the debuff I dont wanna track.

The addon has this feature already? If yes, how can I filter a debuff by Spell ID?If not, I think it would be a good sugestion.

Thx
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Unread 07-18-11, 10:04 AM  
gutogrando
A Kobold Labourer

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tracking spells by Spell ID

So, today I was working on TidyPlates and editing the debuffs the addon shows to help me tracking it during a fight but, as a rogue, there are a few skills that apply 2 different debuffs on the target.
As mostly knows, Hemorrhage apply a debuff that increase the damage done by bleeds on targets by 30% (which lasts for 60 sec. and I dont need to track) and a dot that lasts for 24 sec. (and increase all damage done by me to that target by 16%, via sub talents). The thing is that both of this debuffs has the exact same name, "Hemorrhage". So i cant filter the debuff I dont wanna track.

The addon has this feature already? If yes, how can I filter a debuff by Spell ID?If not, I think it would be a good sugestion.

Thx
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Unread 07-16-11, 02:14 AM  
danltiger
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Re: Re: Re: Guild/npc roles

To quote myself... "It doesn't do guild names."

That said, guild names are already being cached. In one beta version, guild names were visible. I don't have specific plans, but I expect that the feature will make a re-appearance at some point.

Originally posted by vengfulr3ap3r
Alright, I just wanted to clarify if it was or was not possible to see guild names when tidyplates was active for friendly characters. Is there any plans to allow guildnames to be visible??
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Unread 07-15-11, 10:12 PM  
vengfulr3ap3r
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Re: Re: Guild/npc roles

Originally posted by danltiger
It doesn't do guild names, but NPC roles are displayed when using the text-only nameplates.
Alright, I just wanted to clarify if it was or was not possible to see guild names when tidyplates was active for friendly characters. Is there any plans to allow guildnames to be visible??
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