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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,233
Favorites:361
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

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6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 03-21-10, 05:50 PM  
Taroven
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Thinking about ingame usefulness, I like the topleft best. Takes the least space while still looking very slick.

For the ZOMIGAWD factor, those sliders look sexy.

Whatever you like best, IMO. You really can't go wrong with any of those.
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Unread 03-21-10, 12:08 AM  
Tanque
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Wow they all look nice. The bottom two are my picks.
Last edited by Tanque : 03-21-10 at 12:09 AM.
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Unread 03-20-10, 03:43 PM  
danltiger
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Exactly my thoughts.

I'm working with two scenario's; One, where you want to keep debuffs applied to enemies. And second, where you'd want to remove debuffs or buffs. I will concentrate on the first scenario at-first, since it'd be something useful to me, too.

Everyone; tell me what you think about these Photoshop mockups...



(Yes, I did forget to place a 'stack' counter in there. bite me!)

Originally posted by Tanque
Showing auras above nameplates only on the target and on mouseover would probably be the simplest implementation without cluttering the screen or eating cpu cycles.

The harder part would be to implement some sort of filtering like just showing self buffs/debuffs and stuff you can decurse. I think what you want to avoid is to have the auras persist on all visible mobs, especially since they wouldn't update dynamically anyways. In fact that other mod has a few quirks because it tries to go beyond that.
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Last edited by danltiger : 03-20-10 at 03:44 PM.
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Unread 03-20-10, 09:14 AM  
Tanque
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Showing auras above nameplates only on the target and on mouseover would probably be the simplest implementation without cluttering the screen or eating cpu cycles.

The harder part would be to implement some sort of filtering like just showing self buffs/debuffs and stuff you can decurse. I think what you want to avoid is to have the auras persist on all visible mobs, especially since they wouldn't update dynamically anyways. In fact that other mod has a few quirks because it tries to go beyond that.
Last edited by Tanque : 03-20-10 at 09:14 AM.
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Unread 03-19-10, 03:47 PM  
danltiger
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Re: Re: Re: Re: Re: Friendly Name Plate Class Colors

Like Kat said, you're not at all discouraging ;-) We all build on the shoulders of giants, as they say.

Plus, looking through that addon, I noticed that LibNameplates LUA "borrows" more than a couple lines of Tidy Plates' code. I <3 flattery ;-)


Originally posted by zohar101
Uh...didn't mean to discourage creative efforts here lol. Keep doing whatever you were doing And um if you ever need help with you know...something other than lines of squigglies and comas and numbers, like graphics and stuff, I'm happy to help.
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Last edited by danltiger : 03-19-10 at 03:51 PM.
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Unread 03-19-10, 01:13 PM  
Ferous
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Worth Checking Out

I will be definitely checking this out, when I get my account back up and running
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Unread 03-19-10, 07:15 AM  
suicidalkatt
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Re: Re: Re: Re: Re: Friendly Name Plate Class Colors

Originally posted by zohar101
Uh...didn't mean to discourage creative efforts here lol. Keep doing whatever you were doing And um if you ever need help with you know...something other than lines of squigglies and comas and numbers, like graphics and stuff, I'm happy to help.
No discouraging whatsoever . You just provided a great resource if anything .

* thumbs up *
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Unread 03-19-10, 06:43 AM  
zohar101
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Re: Re: Re: Re: Friendly Name Plate Class Colors

Originally posted by danltiger
lol - I hear ya. Never seems to be enough hours in the day...

I took a look at PlateBuffs, which I didn't know existed. Pretty neat stuff! I'd started an aura widget for Tidy Plates, which is still in development. This guy beat me to it..
Uh...didn't mean to discourage creative efforts here lol. Keep doing whatever you were doing And um if you ever need help with you know...something other than lines of squigglies and comas and numbers, like graphics and stuff, I'm happy to help.
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Unread 03-19-10, 04:59 AM  
danltiger
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Re: Re: Re: Friendly Name Plate Class Colors

lol - I hear ya. Never seems to be enough hours in the day...

I took a look at PlateBuffs, which I didn't know existed. Pretty neat stuff! I'd started an aura widget for Tidy Plates, which is still in development. This guy beat me to it..

Originally posted by zohar101
Gah this makes me want to weep that I don't know anything about programming lol. http://wow.curse.com/downloads/wow-a...latebuffs.aspx which overlay whatever debuffs/buffs you want on tidyplates + class coloring of tidyplates would = awesome pvp
Or maybe that's just me. I hate looking at timer bars or tooltips elsewhere on the screen.
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Unread 03-18-10, 08:56 PM  
zohar101
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Re: Re: Friendly Name Plate Class Colors

Originally posted by danltiger
It's quite possible to do this, with a bit of tweaking. In fact, you could modify your preferred theme to highlight raid members by name.

I'm not sure if I could get to working on that feature in a timely fashion, but if you're interested in doing a little bit of customization, send me an email (it's on my profile). I'll get ya started..
Gah this makes me want to weep that I don't know anything about programming lol. http://wow.curse.com/downloads/wow-a...latebuffs.aspx which overlay whatever debuffs/buffs you want on tidyplates + class coloring of tidyplates would = awesome pvp
Or maybe that's just me. I hate looking at timer bars or tooltips elsewhere on the screen.
Last edited by zohar101 : 03-18-10 at 09:01 PM.
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Unread 03-18-10, 06:46 PM  
danltiger
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Re: Friendly Name Plate Class Colors

It's quite possible to do this, with a bit of tweaking. In fact, you could modify your preferred theme to highlight raid members by name.

I'm not sure if I could get to working on that feature in a timely fashion, but if you're interested in doing a little bit of customization, send me an email (it's on my profile). I'll get ya started..

Originally posted by Dethstalker
Is it possible to display the class color of friendly units ala <shift-v>?

Currently, when in raid, all friendly units have a plate color of purple.

There are times when someone might want to turn on friendly plates for easy identification of raid members on fights like Blood Queen for bites.
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Unread 03-18-10, 06:02 PM  
Dethstalker
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Friendly Name Plate Class Colors

Is it possible to display the class color of friendly units ala <shift-v>?

Currently, when in raid, all friendly units have a plate color of purple.

There are times when someone might want to turn on friendly plates for easy identification of raid members on fights like Blood Queen for bites.
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Unread 03-18-10, 04:05 AM  
danltiger
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Maybe you're right... I guess I should just quit doing em.. ;-x

Originally posted by suicidalkatt
Ah I see lol WELL SAY THAT!!

Jees your change logs are a work of art.
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Unread 03-17-10, 04:47 PM  
suicidalkatt
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Originally posted by danltiger
The widget code is there, but it's not enabled on the Grey theme.

AND, the code that was in the spinnerwhatever.lua file was old code. Which was the reason that it wasn't loaded via XML file. See how it all comes together? ;-)
Ah I see lol WELL SAY THAT!!

Jees your change logs are a work of art.
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Unread 03-17-10, 04:33 PM  
danltiger
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The widget code is there, but it's not enabled on the Grey theme.

AND, the code that was in the spinnerwhatever.lua file was old code. Which was the reason that it wasn't loaded via XML file. See how it all comes together? ;-)

Originally posted by suicidalkatt
Then how are you bringing it back lol it's in the live version??

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Last edited by danltiger : 03-17-10 at 04:34 PM.
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