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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-16-14 10:48 PM
Created:01-06-10 11:32 AM
Downloads:95,403
Favorites:385
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.3

Tidy Plates Beta  Updated this week!  Popular! (More than 5000 hits)

Version: 6.16.Beta9
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
Optional Files (1)
File Name
Version
Size
Author
Date
Type
7.011-Alpha
1MB
10-14-14 03:12 AM
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Archived Files (111)
File Name
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Author
Date
6.16.Beta8
683kB
danltiger
12-10-14 06:54 AM
6.16.Beta7
682kB
danltiger
12-06-14 06:40 AM
6.16.Beta5
682kB
danltiger
12-02-14 06:43 AM
6.16.Beta4
678kB
danltiger
11-23-14 10:19 AM
6.16.Beta3
639kB
danltiger
11-13-14 05:13 AM
6.16.Beta2
639kB
danltiger
11-12-14 05:18 AM
6.16.Beta1
663kB
danltiger
11-08-14 09:16 AM
6.14.Beta2
673kB
danltiger
10-06-14 10:29 PM
6.14.Beta1
653kB
danltiger
09-29-14 10:11 PM
6.13.Beta3
642kB
danltiger
01-12-14 06:18 AM
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
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danltiger
05-20-13 04:27 AM
6.10 Beta5
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danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
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danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
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danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
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danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
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danltiger
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6.7.Beta3 (r493
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danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
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danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
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danltiger
07-04-12 05:53 AM
6.6.0.Release (
335kB
danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
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danltiger
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6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 06:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 07:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 11:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 04:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 09:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
10-20-11 04:18 AM
6.4.3 (r344)
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danltiger
10-14-11 05:11 AM
6.4.2 (r340)
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danltiger
10-13-11 05:13 AM
6.4.1 (r338)
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danltiger
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6.4 (r318)
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danltiger
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6.3.7 (r304)
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danltiger
08-25-11 10:09 PM
6.3.7 (r304)
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danltiger
08-15-11 05:14 AM
6.3.6 (r301)
669kB
danltiger
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6.3.4 (R293)
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danltiger
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6.3.3 (R292)
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danltiger
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danltiger
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6.3.0 (R284) Fo
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danltiger
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danltiger
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6.2 (R259)
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danltiger
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danltiger
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6.1.5 (R206)
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6.1 (R157)
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danltiger
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6.0.1 (R81)
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6.0 (R80)
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6.0 Beta (r79)
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6.0 Beta (r76)
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5.15 Beta (r68)
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11-03-10 05:16 AM
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10-26-10 08:00 PM
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10-04-10 11:07 PM
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09-05-10 02:31 PM
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danltiger
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danltiger
08-04-10 10:29 PM


Post A Reply Comment Options
Unread 03-01-10, 11:39 PM  
danltiger
A Murloc Raider
 
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If you get a chance, give one of the simpler themes a shot; Some of the older themes contained code which enabled the mouseover reaction, which may be introducing redundant instructions.

<5 FPS sounds severe; Even on my low-end machine (running at 1280x760),making constant mouseover sweeps while tanking (80% 10 mans, however), I hardly ever dip below 15. (Dal, with no addons, runs at 7 on this machine)

Now, the reason that I point that out is not to suggest that you're doing something wrong. Rather, I'm providing an example to indicate that it's not the typical operation, and that something under the hood is not working as intended. So, we gotta figure out what the problem is. First thing; Conditions..

Do the frame drops occur in 5-mans? How about 10-mans?
If you use a non-widgeted theme, do the frame drops occur?

We'll just take it step by step..


Originally posted by Tanque
I have an Core i5 750 overclocked to 4gHz so it's a pretty fast machine. It might be more noticeable for me because I usually run at 60+fps and can notice when the framerate becomes anything less than smooth. It's barely noticeable until a ton of mobs pop up on the screen of course this is in the middle of a 25-man raid with all stuff flying around and then the stuttering gets bad (transient drops to <5 fps) whenever waves of adds appear just as their nameplates pop up.

I'm using the Cleanplates theme if that makes any difference. I can test Tidyplates using the default theme next time to see if its the addon or the core mod.

I have about 2 MB of addons and don't run a damagemeter.
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Unread 03-01-10, 11:19 PM  
JStrese
A Murloc Raider

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@performance

I too get this. I stopped using Tidy Plates on my raiding character because of this.. From ICC trash to heroics (like PoS), it just stutters from time to time. I've also noticed that the stuttering gets a lot worse after a while. For example, I was farming heroics on my new toon for like 4 hours; there was no noticeable degradation from the get-go but towards the end it was just so unbearable that I had to restart WoW/Logout.

I've also experienced stuttering with Tidy Plates on in like ToC5. When the jousters are able to be targeted for the first time there is some noticeable stuttering. There's also stuttering when a mob dies..

My system specs aren't bad: AMD Phenom X4 9850 with 8gb of memory, and I'm rocking a NVIDIA 9800GT with 1024mb memory..
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Unread 03-01-10, 05:56 PM  
Tanque
A Kobold Labourer

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I have an Core i5 750 overclocked to 4gHz so it's a pretty fast machine. It might be more noticeable for me because I usually run at 60+fps and can notice when the framerate becomes anything less than smooth. It's barely noticeable until a ton of mobs pop up on the screen of course this is in the middle of a 25-man raid with all stuff flying around and then the stuttering gets bad (transient drops to <5 fps) whenever waves of adds appear just as their nameplates pop up.

I'm using the Cleanplates theme if that makes any difference. I can test Tidyplates using the default theme next time to see if its the addon or the core mod.

I have about 2 MB of addons and don't run a damagemeter.
Last edited by Tanque : 03-01-10 at 06:07 PM.
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Unread 03-01-10, 05:46 PM  
smanzo
A Defias Bandit

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My "low end" machine is a Macbook Pro (2.2GHz Core2 Duo, 2GB RAM, 5400 RPM hard drive with an encrypted Home folder), and I haven't noticed a discernible difference between using Tidy Plates and not using Tidy Plates other than when mouseover threat was first introduced (Betas 1 and 2 of that version, IIRC.) Haven't done Dreamwalker yet, however, so I only have experience as Ranged on Onyxia 25 and Faction Champions 25 as reference points.

When raiding, I sit at about 35MB of addons in use, jumping to 50MB or so if I have Recount enabled that day.
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Unread 03-01-10, 04:54 PM  
danltiger
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I'm curious, because I feel that Tidy Plates is nearly as lightweight as possible, given the features; What kind of hardware are you running on? What other addons are you running? What theme?

I'm running on a 2.4Ghz P4 with 2G of mem and an old 128meg Radeon 9600 Pro. (yes, you can laugh) I see no stuttering, even with Onyxia's Whelps. Granted, I run a pretty lean setup of Tidy Plates + Neon, Tidy Bar, Tidy Threat, UncleMark, Grid, and Combuctor.

So, gimme some info..

Thanks!


Originally posted by Tanque
I really hope you try to keep this mod lean and clean. I'm already experiencing slight stuttering when nameplates pop up on the screen. It's barely noticeable when there's only a few mobs on the screen but it turns into a slideshow on fights like Dreamwalker. The issue goes away when I disable the mod.
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Unread 03-01-10, 04:41 PM  
danltiger
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Er... wups! :#)

Originally posted by Animorph
Is it me, or is version 4 lacking files? Aka the Tidy Plates Grey Folder. Thanks
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Unread 03-01-10, 04:34 PM  
Tanque
A Kobold Labourer

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I really hope you try to keep this mod lean and clean. I'm already experiencing slight stuttering when nameplates pop up on the screen. It's barely noticeable when there's only a few mobs on the screen but it turns into a slideshow on fights like Dreamwalker. The issue goes away when I disable the mod.
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Unread 03-01-10, 04:01 PM  
Animorph
A Fallenroot Satyr

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Is it me, or is version 4 lacking files? Aka the Tidy Plates Grey Folder. Thanks
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Unread 03-01-10, 11:22 AM  
zohar101
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Hmm pvp. The two main features that I look for in pvp nameplates are class color and adjustable size so that they do not overwhelm you in 40 mans but are still nice and readable. From a healer point of view...would be nice to see highlighted all the enemies targetting you.
Last edited by zohar101 : 03-01-10 at 11:24 AM.
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Unread 02-28-10, 05:15 AM  
Disco Stan
A Kobold Labourer

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Absolutely loving this addon. I cant tank without it anymore.. it just adds so much utility! Keep up the good work

Nolym of Greymane.
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Unread 02-23-10, 08:15 AM  
danltiger
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First, you'll need to use a theme in order to get those features. In either Grey or Neon, you can open up the lua file (ex. grey.lua), and look for the line,

Code:
local function AlphaDelegate(unit)
It'll be followed by some other code, and concluded with an 'end' statement.
Code:
local function AlphaDelegate(unit)
	local basealpha = 1
	if unit.isCasting or unit.isMarked then return 1 end
	if InCombatLockdown() then
		if (not unit.isElite) then basealpha = .8 end
		if unit.threatSituation == "HIGH" then return basealpha * 0.9 end
	end
	--if unit.reaction == "NEUTRAL" and unit.threatSituation == "LOW" then return 0 
	--elseif (not unit.isInCombat) and InCombatLockdown() then return basealpha * .5 end	
	return basealpha 
end
Now, to simply hide all non-targets, you could change all of that, to this:
Code:
local function AlphaDelegate(unit)
	if unit.isTarget return 1 else return 0 end
end
The range of alpha is 1.0 (completely opaque) to 0.0 (completely transparent)

Hope that helps!


Originally posted by pugger
I was just using the default theme which is "none". My other 2 themes are grey or neon. I do not care which i end up using to achieve this goal of only my main target showing a name plate.
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Unread 02-23-10, 07:07 AM  
danltiger
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Thanks for the screenshots! :-)

Just wondering, 5.9 works ok?

I've done further work to the core of 5.10, which may have fixed the problem, or introduced new ones. I'll hopefully get something together by the end of the week, if work and family permit.

Originally posted by Imithat
No not use skinner. I turn all other addons off and i get this again.
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Unread 02-21-10, 02:42 PM  
Imithat
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No not use skinner. I turn all other addons off and i get this again.
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Unread 02-21-10, 01:16 PM  
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Originally posted by Imithat
Ok i tested again and i get this simple nameplate (see screenshot 1) on the training dummy at the deathknights Ebon Hold. This Dummys are neutral. When i change it to the default Display Mode it works.. but i get this (see screenshot 2
Are you using skinner?? That looks very similar to the conflict created by skinner.
Last edited by suicidalkatt : 02-21-10 at 01:16 PM.
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Unread 02-21-10, 03:19 AM  
pugger
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Originally posted by danltiger
First; Which theme are you using?
I was just using the default theme which is "none". My other 2 themes are grey or neon. I do not care which i end up using to achieve this goal of only my main target showing a name plate.
Last edited by pugger : 02-21-10 at 04:26 AM.
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