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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 03-04-15 09:48 PM |
Created: | 12-03-09 02:30 AM |
Downloads: | 24,573 |
Favorites: | 132 |
MD5: | |
Categories: | ToolTip, Character Advancement |
WeightsWatcher gives you an easy to use way to compare gear based on the actual stats, not just the item level.
Currently, all base stats, gems in non-crafted sockets, and enchants should be handled properly. Also, gems are suggested based on the weights you have enabled. Note that crafted sockets and other "stacking" enchants are not currently handled, because they are not detectable through the WoW API.
All weights can be changed as you see fit, and you can create and enable as many or as few as you would like.
The default stat weights are provided by AskMrRobot.com, with their consent. Everything else the mod does is of our own creation, and does not use the AskMrRobot.com optimization formulas.
Endgame players will probably want to create hit- and/or expertise- capped weights, which is easily done by copying an existing weight and setting the appropriate values to 0.
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Annyonne |
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IQgryn |
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12-04-09, 03:48 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 46
Uploads: 0
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WW rocks my socks.
This mod is deliciously awesome. I've been using stat score for many months, but I like this mod a bit better. The ability to show more than just your main and off spec is really nice. I love being able to change the weights, and the built-in wowhead weights are great! You did an awesome job with this, I am way impressed. Thanks for offering it up to all of us :]
I think the only thing on my wishlist would be some way of colorizing the weights as they appear in the tooltip. This is totally personal preference, but I do miss the green and red numbers in stat score. It would be pretty cool if something is a downgrade, the numbers could be red, and if the item weight is higher than what you're wearing now, it could be in green. Thanks again! |
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Requiescat |
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12-04-09, 02:53 PM | ||
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Re: Localization
If I understand how the non-English clients work, both the UI and the parsing code will have to be localized, which could be trickier than it appears at first glance. I will get back to you once finals are over (the 10th for me, I'm not sure about dpsthree) and I've had a chance to read up on localizing addons. |
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IQgryn |
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