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Updated:01-19-10 03:44 PM
Created:11-29-09 05:39 PM
Downloads:4,444
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oUF Pearl
Version: 1.1b
by: tyeni [More]
This another oUF 1.3 Layout. It requires oUF by Haste. Again this is for 1.3 not 1.4 and so on...


Unit frames:
Player
Pet
Target
ToT
Focus
Focus Target
Party
Party Pets
Party Target
Raid
Raid Pets
Main Tanks

Supported Plugins:
oUF_CombatFeedback -- Player and Target only
oUF_DebuffHighlight
oUF_Experience -- Hidden until mouseover
oUF_Reputation --Hidden until mouseover
oUF_TotemBar
oUF_Smooth -- Embedded
oUF_SpellRange
oUF_MoveableFrames -- all frames moveable
oUF_WeaponEnchant
oUF_AuraWatch -- Party and raid frames only
oUF_Barfader

Special thanks to:
Kryon -- oUF_Caellian -- A lot of the code was derived from his layout
P3lim -- tags and a nice dropdown frame
Dawn -- some tags and aura coding
Tukz -- The correct way to run a config file... (mine was all messed up!)
Alza -- Raid tags
Coree -- Tags
Haste for of course making oUF.
Fixed error on frame backdrop when totembar and runebar are disabled.

---1.1a---
Updated and added support for oUF_Smooth. (still embedded)

---1.1--- reuploaded
Added alot more configuration options to the oUF_Config file.
Changed and Updated tags.
Added LFDRole Icons
Updated debuff watch list.
Removed health values from raid and party frames.
Portraits have been readded.

had a typo in the LFDRole icon -- fixed now

---1.0e---
Updated Toc
Removed Class colored powerbars. (Was causing alot of FPS lag on updates)
Updated naming tags for target.
Added Some Icecrown Citadel spells to the Aura Watch.
---1.0d--
Added scaling options for raid and party to oUF_Pearl.lua lines 13 and 14
---1.0c---
Updated tags
added headers for Party, raid, and MT for movable frames.
Commented out druid HoTs in Aura Watch. Un-comment them in oUF_Pearl.lua to re-enable them.
Updated code for runes to reflect changes in oUF.
---1.0b---
Updated embedded smooth.lua to fix lag issues.
---1.0a---
Added Druid HoT's to the Aura Watch.
Archived Files (2)
File Name
Version
Size
Author
Date
1.1a
381kB
tyeni
01-12-10 07:55 PM
1.1
381kB
tyeni
01-08-10 11:08 PM


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Old 10-06-10, 10:36 AM  
Ardhkor
A Kobold Labourer

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Cool, I'll cannot find a layout like yours, I'm happy to know this.
Take your time, actually version of oUF_Pearl works fine.
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Old 10-06-10, 04:11 AM  
tyeni
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Originally posted by Ardhkor
Are you working on an update for the 4.0 ?
I have been working on kind of an update to this but, I have been busy with school and work so progress is going slow. IDK if it will be out in time for 4.0, but it will be out eventually. It does work right now but there are still many bugs i am working out.
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Old 10-03-10, 01:52 AM  
Ardhkor
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Are you working on an update for the 4.0 ?
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Old 06-04-10, 10:05 AM  
Ardhkor
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It works great, thanks a lot
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Old 06-04-10, 05:29 AM  
tyeni
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Originally posted by Ardhkor
The line 702, is for "player" not for "target".

The same line for "target" doesn't exit ? (I can't fiind it)
you need to add that same line after line 720.
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Old 06-03-10, 03:09 PM  
Ardhkor
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The line 702, is for "player" not for "target".

The same line for "target" doesn't exit ? (I can't fiind it)
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Old 06-03-10, 02:26 PM  
tyeni
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Originally posted by Ardhkor
Hello,

There is too much buffs shown on the target frame, I 'd like that there is 10 maximum.
Is it possible?


Thanks to google translation
line 702 in oUF_Pearl.lua --- self.Buffs.num = 42 change number to however many you want to have.
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Old 06-03-10, 11:01 AM  
Ardhkor
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Hello,

There is too much buffs shown on the target frame, I 'd like that there is 10 maximum.
Is it possible?


Thanks to google translation
Last edited by Ardhkor : 06-03-10 at 11:55 AM.
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Old 03-15-10, 06:15 AM  
tyeni
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Re: Wishlist

Originally posted by ckaotik

P.S. oUF_Smooth and your embedded smooth.lua really don't get along very well ... Might be good to have a warning for that
Ive stopped work for right now on this layout my work has taken over again! Anyways... you dont need oUF_Smooth since it is embedded in the layout.
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Old 03-15-10, 03:27 AM  
ckaotik
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Wishlist

Hey there!

I just love the lots of detail in your unit frames. Still, there are some features I would just love, too

You currently can already disable the raid frames, could you add that option to the party frames as well? Wouldn't want to miss Grid and having party twice is weird ...
Also, I don't quite like the smooth coloring of the healthbar - maybe another option for that? (and an option to set the bar color)
Last but not least, any plans to include HeallComm?

Having a maintained oUF layout is soooo much more convenient but of course, you can't make your addon fit everyone nicely - especially if it's just the way you yourself want/need it I'm just hacking into there for now.

P.S. oUF_Smooth and your embedded smooth.lua really don't get along very well ... Might be good to have a warning for that
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Old 03-07-10, 08:32 PM  
bughihi
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Originally posted by tyeni
have to make a separate

Code:
if unit == "target" then
target portrait settings here
else
self portrait settings here
end
then you should be able to separate the portraits anyway you want.

for borders, i dont use them, but you can look at other layouts to see who they do their borders. I know a few of them that do that.

OK, thx!
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Old 03-07-10, 03:21 PM  
tyeni
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Originally posted by bughihi
HI, I've separated the Portraits from health bar, and you kown, the setting of self portraits and target portraits is related, now, how can i separate their setting? And is there any way to add a border and background for portraits?
have to make a separate

Code:
if unit == "target" then
target portrait settings here
else
self portrait settings here
end
then you should be able to separate the portraits anyway you want.

for borders, i dont use them, but you can look at other layouts to see who they do their borders. I know a few of them that do that.
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Last edited by tyeni : 03-07-10 at 03:22 PM.
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Old 03-06-10, 09:51 PM  
bughihi
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HI, I've separated the Portraits from health bar, and you kown, the setting of self portraits and target portraits is related, now, how can i separate their setting? And is there any way to add a border and background for portraits?
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Old 03-02-10, 04:16 PM  
tyeni
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Originally posted by Lonehwolf
Hey, totally love this layout! It's simply everything I wanted and more!

I do have two questions I'd like your input about if you may:

1- I believe the party frames have the party-target to the right, and party-pet to the left. The target is more than welcome, in fact it's a big help, but I'd like to get rid of the party pets. Is this possible, how if so?

2- I do have a very nice Grid setup for when I'm in a raid and the healing works out very well that way, but is there some way such that 10 man raids will have the party frames not only enabled, but all 10 players are listed in the same 5 player layout?

What I'm asking for the second point, I guess is, can one make a 10 player raid setup to look just like the normal party setup, but support 10 entities instead?
you can go to the oUF_pearl.xml and delete the parent pet portion of the oUF_pParty

Code:
<Button name="$parentPet" inherits="SecureUnitButtonTemplate">
<Anchors>
        <Anchor point="TOPRIGHT" relativePoint="TOPLEFT" relativeTo="$parent">
	<Offset>
	<AbsDimension x="-30" y="0"/>
	</Offset>
	</Anchor>
</Anchors>
<Attributes>
	<Attribute name="hide-health-text" type="boolean" value="true" />
	<Attribute name="unitsuffix" type="string" value="pet"/>
	<Attribute name="useparent-unit" type="boolean" value="true"/>
	<Attribute name="type1" type="string" value="target"/>
	<Attribute name="initial-unitWatch" type="boolean" value="true"/>
</Attributes>
</Button>
the rest is alot of trial and error coding in oUF_Pearl.lua to get what you are looking for.
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Last edited by tyeni : 03-02-10 at 04:19 PM.
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Old 03-02-10, 11:22 AM  
Lonehwolf
A Fallenroot Satyr

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Hey, totally love this layout! It's simply everything I wanted and more!

I do have two questions I'd like your input about if you may:

1- I believe the party frames have the party-target to the right, and party-pet to the left. The target is more than welcome, in fact it's a big help, but I'd like to get rid of the party pets. Is this possible, how if so?

2- I do have a very nice Grid setup for when I'm in a raid and the healing works out very well that way, but is there some way such that 10 man raids will have the party frames not only enabled, but all 10 players are listed in the same 5 player layout?

What I'm asking for the second point, I guess is, can one make a 10 player raid setup to look just like the normal party setup, but support 10 entities instead?
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